{"_id":"com.unity.burst","name":"com.unity.burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","provider":"upm","versions":{"1.8.29":{"_upm":{"changelog":"### Fixed\n- Fixed that types implementing interfaces that define methods with the same name (like `IFoo.Run()` and `IBar.Run()`) would cause Burst to always only pick one of them when resolving calls to either.\n- Fixed cases where Burst could be stripped from player builds with high managed stripping enabled when Burst is only used through the `[BurstCompile]` attribute.\n\n### Changed\n- Updated Burst's internal version of Cecil."},"unity":"2022.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.29","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"6bb9aca3ef382e98bd0c1e4ab5fc74380c16095f","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.29.tgz"}},"1.8.28":{"_upm":{"changelog":"### Added\n\n### Removed\n\n### Changed\n\n### Fixed\n- User-reported copy-paste error `v128` -> `v256` in `v256` constructor description.\n- User-reported typo in user manual, `paraeters` -> `parameters`.\n- Fixed that Burst would miscompile arithmetic under very specific circumstances\n- Fixed that conditionally formatted strings passed to a `[BurstDiscard]`'ed method could lead to stack-overflow\n- Fixed that assert methods supported by Burst wouldn't throw the correct type\n- Fixed a crash that could happen when calling `[DllImport(\"__Internal\")]` methods that have pointers in their signature\n\n### Known Issues\n\n### Purpose"},"unity":"2022.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.28","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"07790c2d06d99e35fe39459bd582a965d07700c4","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.28.tgz"}},"1.8.27":{"_upm":{"changelog":"### Added\n\n### Removed\n\n### Changed\n- Changed minimum Editor version to 2022.3.\n\n### Fixed\n- Fixed Burst runtime Mac binaries not being signed.\n- Fixed a bug where `Span<T>.Fill` used with spans of smaller-than-int integer types would cause out-of-bounds writes (leading to data corruption and segfaults)\n\n### Known Issues\n\n### Purpose"},"unity":"2022.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.27","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"973857688024e0c6019b60f7a3b403e8e467c4d0","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.27.tgz"}},"1.8.26":{"_upm":{"changelog":"### Added\n- Enable Burst on Web Platform\n- Enabled Apple Hardened Runtime for Burst runtime libraries.\n- Burst now supports `typeof` comparison - e.g. `if (typeof(int) == typeof(T))`. `GetType()` remains invalid in Burst-compiled code, and all other members on `Type` instances remain invalid, but equality (`==`) and inequality (`!=`) are now supported for types created via `typeof`. These comparisons compile to compile-time constants.\n\n### Removed\n\n### Changed\n\n### Fixed\n- An issue where the rendering in the inspector would break down on Very large listings.\n- Fixed Windows runtime executable digital signatures, eliminating any false-positive antivirus hits.\n- [PLAT-15945](https://jira.unity3d.com/browse/PLAT-15945): Embedded Linux target triplets for Editor version 6.4\n- Fix crash during inlining optimisation. Ensure inlines are removed when they are no longer valid.\n\n### Known Issues\n\n### Purpose"},"unity":"2021.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.26","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"21aa83e7fd8fcc79eafc5f662d434afb183153d6","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.26.tgz"}},"1.8.25":{"_upm":{"changelog":"### Fixed\n- Fixed infinite loop and unbounded memory consumption when having a (possibly indirectly) recursive method with the `[MethodImpl(MethodImplOptions.AggressiveInlining)]` attribute\n- Fixes an issue where `math.min` and `math.max` would do signed comparisons on unsigned integers when compiling with `FloatMode.Fast`.\n- Fixed a crash on some Android devices what would be triggered when \"Enable ARMv9 Security Features\" was enabled.\n- Fixed a rare crash that could happen when the Burst package was unloaded.\n- Fixed relocation error when stack protection was enabled on 32-bit Android.\n\n### Added\n- Added LLVM 20 support\n- Added guards to UWP ARM32 to be available only for versions lower than 6.3 [PLAT-15016](https://jira.unity3d.com/browse/PLAT-15016)\n- `FloatMode.Deterministic` is now supported by Burst. Please refer to the documentation for details."},"unity":"2021.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.25","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"1df634d836b8106f13dc82401a91b336d615a874","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.25.tgz"}},"1.8.24":{"_upm":{"changelog":"### Added\n- Linux/ARM64 support\n- Added Floating Point Mode option to Burst AOT Settings.\n- Added a warning that using processor intrinsics in methods with `FloatMode = Deterministic` requires bit-level equivalent functionality on other target architectures to ensure deterministic results.\n\n### Fixed\n- Fixed a crash that could occur in Burst when Unity is started with the `-disableManagedDebugger` command line argument\n- Fixed an issue where a static field of a large value type could cause an `InterpreterOutOfMemoryException` to be thrown.\n- Fixed Burst Inspector UI elements overlapping and losing interactability when the window size is reduced.\n\n### Changed\n- Optimized zero-initialization of local variables; where possible, zero-initialization is now done at first use rather than in the function prolog"},"unity":"2021.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.24","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"f7a407abf4d5abf19ce630824dcde261e02ed97e","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.24.tgz"}},"1.8.23":{"_upm":{"changelog":"### Fixed\n- Fixed \"Building for 'visionOS-simulator', but linking in object file built for 'visionOS'\" errors that could occur in 1.8.22\n- Fixed crash that could occur during Burst compilation for methods with `Span<T>` or `ReadOnlySpan<T>` parameter types\n- Fixed Burst compilation error related to `Aliasing.ExpectNotAliased` failing because of unexpected aliasing of `[NativeContainer]` types\n\n### Changed\n- On QNX and Embedded Linux, the `BurstDebugInformation_DoNotShip` folder is now prefixed with the player build directory name instead of the product name."},"unity":"2021.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.23","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"6aff1dd08a0c2f92ddb7f56ec033a5cb88967056","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.23.tgz"}},"1.8.22":{"_upm":{"changelog":"### Changed\n- When Burst is disabled via the `UNITY_BURST_DISABLE_COMPILATION` environment variable, Burst's IL postprocessor is also now disabled\n- Invoking `GetUnsafePtr()` on any `NativeContainer` collection type inside a job struct will now return a pointer that is assumed to `[NoAlias]` with other `NativeContainer` collection types within the same job struct (previously this was just the case with `NativeLists` and `NativeArrays`)\n- Set the default LLVM version in use to LLVM 19\n- Changed Burst minimum editor version to 2021.3\n\n### Added\n- Added support for cross-compiling Burst code for iOS, tvOS, and visionOS from Linux and Windows. Note that a Mac is still required to build the resulting Xcode project.\n\n### Fixed\n- Fixed compiler crash when using a non-`int` value value loaded from a field for bitshifting a vector type\n- Fixed that Burst wouldn't use new versions of previously installed package assemblies if they were installed in that same session\n- Fixed the alias performance regression when using LLVM 19, that was introduced in Burst version 1.8.21 (when LLVM 19 support was added)\n- Fixed \"no platform load command found\" Xcode build warnings for Burst binaries that could occur in iOS / tvOS / visionOS player builds\n- The `burst.initialize.static.*` functions now only invoke the static constructors actually used by the associated entry point . Similarly, `burst.initialize.externals.*` only set up the externals invoked by the associated entry point."},"unity":"2021.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.22","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"f7e36ca96608c42a55bb457b4c7b4d3df0c78e67","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.22.tgz"}},"1.8.21":{"_upm":{"changelog":"- update EmbeddedLinux argument syntax to support newer clang versions\n\n### Added\n- Added LLVM 19 Support\n- Added stack protector AOT settings options.\n\n### Removed\n\n### Fixed\n- Fixed hashing error that could occur when an assembly contained a type reference with a \"module\" resolution scope\n- Fixed internal compiler error when using a `FixedStringNBytes` value in an interpolated string\n- Fixed a crash caused by assigning `null` to a `Span`\n- Fixed \"Unable to resolve the method\" error that occurred when two or more methods had the same name, one of the methods contained a generic parameter, and the generic parameter type had two or more generic arguments\n- Fixed handling of `stackalloc`ed arrays with initial values for newer versions of Visual Studio\n- When building for Android with the Mono scripting backend, arm64-v8a symbols could be incorrectly included in the output, even though Mono for Android only supports armv7. This is now fixed.\n- Fixed compiler crash that could happen when using an interface method that had a default implementation defined in another interface\n- Fixed cropping of tooltips in the inspector.\n- Fixed rare \"Unhandled exception. System.InvalidCastException: Unable to cast object of type 'System.IO.MemoryStream' to type 'System.Text.StringBuilder'\" error that could occur during Burst compilation\n- Fixed a `BC1054` error that could occur if a struct with a pointer-to-generic-parameter-typed field was used as a generic argument to an interface type\n- Fixed compiler crash when trying to use the `Span<T>(T[])` or `Span<T>(T[],int,int)` constructors\n\n### Changed\n- EmbeddedLinux SSE4 default\n\n### Known Issues\n- With LLVM 19, Burst's alias analysis is more conservative than it needs to be which may result in performance reductions in Burst compiled code. This is will be addressed in the next Burst release. Note that at this time, Burst by default uses LLVM 18."},"unity":"2020.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.21","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"59eb6f11d2422f95682320d9daa3e79fdb076744","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.21.tgz"}},"1.8.20":{"_upm":{"changelog":"- update EmbeddedLinux argument syntax to support newer clang versions\n\n### Added\n- Added LLVM 19 Support\n- Added stack protector AOT settings options.\n- Added an `[Alias]` attribute that can be applied to job structs and/or fields to indicate they _can_ alias. The attribute is experimental and can be used to override default implicit `[NoAlias]` attributes (like in job structs)\n\n### Removed\n\n### Fixed\n- Fixed hashing error that could occur when an assembly contained a type reference with a \"module\" resolution scope\n- Fixed internal compiler error when using a `FixedStringNBytes` value in an interpolated string\n- Fixed a crash caused by assigning `null` to a `Span`\n- Fixed \"Unable to resolve the method\" error that occurred when two or more methods had the same name, one of the methods contained a generic parameter, and the generic parameter type had two or more generic arguments\n- Fixed handling of `stackalloc`ed arrays with initial values for newer versions of Visual Studio\n- When building for Android with the Mono scripting backend, arm64-v8a symbols could be incorrectly included in the output, even though Mono for Android only supports armv7. This is now fixed.\n- Fixed compiler crash that could happen when using an interface method that had a default implementation defined in another interface\n- Fixed cropping of tooltips in the inspector.\n- Fixed rare \"Unhandled exception. System.InvalidCastException: Unable to cast object of type 'System.IO.MemoryStream' to type 'System.Text.StringBuilder'\" error that could occur during Burst compilation\n- Fixed a `BC1054` error that could occur if a struct with a pointer-to-generic-parameter-typed field was used as a generic argument to an interface type\n- Fixed compiler crash when trying to use the `Span<T>(T[])` or `Span<T>(T[],int,int)` constructors\n- Fixed the alias performance regression when using LLVM 19, that was introduced in Burst version 1.8.20 (when LLVM 19 support was added)\n- Fixed that a struct address would incorrectly be assumed not to alias with its `[NoAlias]` members if its first field was a `[NoAlias]` field (either explicitly marked as job, or a `NativeArray` in a job struct).\n\n### Changed\n- EmbeddedLinux SSE4 default\n- Job structs now by default carry an implicit `[NoAlias]` attribute."},"unity":"2020.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.20","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"fbee8efd714ff70416e89da1e5fa26fb39288896","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.20.tgz"}},"1.8.19":{"_upm":{"changelog":"### Changed\n- Source file checksums are now included in pdb debugging files, so that Visual Studio can warn when source files differ from when the pdb was built\n- Added support for `HashCode.Combine`\n\n### Fixed\n- Fixed hash generation error for derived default interface methods\n- Fixed resolution of local variable types in generic default interface methods\n- Fixed crash that could occur when a target method of `BurstCompiler.CompileFunctionPointer` was already decorated with `[MonoPInvokeCallback]`. If this existing attribute existed in a namespace other than `AOT`, Burst's IL postprocessor would add a second `[MonoPInvokeCallback]`, resulting in a runtime crash on IL2CPP.\n- Fix crash when trying to Burst compile a project without any Bursted code with debug info enabled, when it has already been compiled without debug info before.\n- Fixed `BC1055: Unable to resolve the definition of the method ...` errors when compiling code using `in` method parameters for multiple CPU targets\n- Fixed an issue preventing debugging of managed methods that use direct call, regardless of whether Burst compilation is manually disabled\n- Fixed a rare concurrency issue in the entry point finder.\n\n### Added\n- [Android] Support for 16Kb page sizes\n\n### Removed\n\n### Known Issues"},"unity":"2020.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.19","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"7a907cf5a4591e4e25f4203e3be84f240058c34d","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.19.tgz"}},"1.8.18":{"_upm":{"changelog":"### Added\n- Added the `UNITY_BURST_DISABLE_COMPILATION` environment variable as an alternative to the `--burst-disable-compilation` command-line argument\n\n### Removed\n\n### Changed\n\n### Fixed\n- Static fields used in static constructors were sometimes incorrectly set to read only, despite being written.\n- Fixed a case of the editor getting stuck loading during a domain reload if Burst was set to synchronous compilation\n- Fixed hashing bug that could occur when method signatures differed only by generic parameter count\n- Branches within if (cpufeaturesupported) blocks could cause the transform pass to miss identify which blocks are supporting which features, leading to errors at compile time about intrinsics not being in matching blocks.\n- Fixed 'cannot open input file ucrt.lib' error when building for Universal Windows Platform and targeting SDK 10.0.26100.0\n\n### Known Issues"},"unity":"2020.3","upmCi":{"footprint":"3f0690746572fe5258ec50be90f8fbb1ce31a2ff"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"594a8d8794083be96fa510b2deea0954f971ecc9"},"relatedPackages":{"com.unity.burst.tests":"1.8.18"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.18","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"616862665d8c8ffe643d505aebb5de2ee73b0ab0","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.18.tgz"}},"1.8.17":{"_upm":{"changelog":"### Added\n\n### Removed\n\n### Changed\n- Improved performance of Burst-compiled code in the Windows x64 Editor by only emitting context-saving code when the code being compiled contains a `throw`\n- Improved error message for pointer-like types in non-`readonly` `static` fields\n\n### Fixed\n- Fixed another compiler crash caused by faulty alias analysis\n- BurstAotSettings files are no longer written to disk unless default settings are changed\n- Fixed the `BurstDebugInformation_DoNotShip` folder not being saved outside the player build folder for Embedded Linux and QNX platforms\n- Fixed direct negation of enums was not correctly promoting the underlying type, causing wrong results.\n- Fixed that `Mathf.Approximately` would return the wrong result approximately all of the time\n- Fixed an issue with default interface methods which would result in compiler errors due to IL corruption.\n- Creating a project with a space in the path would cause burst to fail on windows arm64.\n\n### Known Issues"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"845f4941e769f30529b4122e14f627a9140d8ec8"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"234303811291ae524719609ac4e9ca24be4b58dd"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.17","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"3aba14bc08eea56d416846e80adc0dc70d40a448","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.17.tgz"}},"1.8.16":{"_upm":{"changelog":"### Fixed\n- Fixed compiler crash caused by faulty alias analysis"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"10498ade2bbed1f22eccd90d0e2d132793445184"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"c26d24707e3090f86fd59f265b377ec2fe17f690"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.16","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"000840f9394643fba72955ad6e31718ddf96ec36","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.16.tgz"}},"1.8.15":{"_upm":{"changelog":"### Added\n\n### Removed\n\n### Changed\n\n### Fixed\n- Fixed an issue with auto promotion from bool to float that can occur with newer Roslyn\n- Fixed compilation error when trying to use `MemoryMarshal.GetReference` on `Span`s\n- Fixed crash caused by faulty no-alias analysis\n- Fixed build error when Product Name contains illegal path characters\n\n### Known Issues"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"11fb273eae94244100652b35b707c558aa8b060a"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"8f7d98c1300f8870dc1aa02f91c6e71c4b7e28fe"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.15","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"99938a844113c2fa71d579263de22c61527b1ad6","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.15.tgz"}},"1.8.14":{"_upm":{"changelog":"### Fixed\n- Fixed burst sometimes throwing `FileNotFoundException`\n\n### Added\n\n### Removed\n\n### Changed"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"0c92e2676b0eb6ffbfac8c2a1af3f90807072290"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"28ccba98c0e235cd4132430d27c667e67cb3fca2"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.14","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"3864c618b14959368128f2977899d6c8ecf6c3fc","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.14.tgz"}},"1.8.13":{"_upm":{"changelog":"### Added\n- Added clearer diagnostic error for certain bad usages of IsSupportedXXX intrinsics.\n- Added support for Burst with the visionOS Simulator SDK.\n- Added support for Windows Arm64.\n\n### Fixed\n- Fixed InvalidCompilerException  when usage of IsSupportedXXX intrinsic results in no branches being generated.\n- Fixed information in documentation regarding scheduling generic jobs through generic methods.\n- Fixed a crash caused by arithmetic or bitwise negation on native integers followed by a cast to a pointer.\n- Fixed that the burst debug information folder would sometimes be saved in project root folder.\n- Fixed `System.ArgumentNullException` exception in ILPostProcessing when encountering a library using `mscorlib`\n- Fixed an issue where if two modules were referencing the same external method (dllImport) an internal compiler error could occur - \"Burst internal compiler error: Burst.Compiler.IL.CompilerException: Error while verifying module: DISubprogram attached to more than one function\"\n- Fixed \"Failed to find entry-points: ... An item with the same key has already been added\" error that could occur in the presence of precompiled (usually obfuscated) assemblies that contained methods overloaded only by return type\n\n### Removed\n\n### Changed\n\n### Known Issues"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"fc98b3c710278f004ee0811a7e137dfa06141630"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst","type":"git","revision":"018c84715a0efcfda7f76841a1b0b0366e55f407"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.13","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"a1b307ba9540997f3a94ffc0d1cf6342e55e30c7","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.13.tgz"}},"1.8.12":{"_upm":{"changelog":"### Fixed\n- Fixed the managed fallback for bursts intrinsic functions `cvt_ss2si`, `cvtss_si32`, and `cvtss_si64` to follow midpoint rounding standard of nearest even.\n- Fixed an issue where use of certain intrinsics could cause a compile error even if properly guarded by the appropriate `IsXXXSupported` property.\n- If an exception is thrown from burst compiled code in the Editor on Windows there was potential for certain callee saved registers to be corrupted.  In order to fix this ( editor only - player builds are unaffected), we now save some additional context on each entry point.\n- Fixed burst not differentiating between overloaded generic functions such as T foo(int val) and T foo(T val) when the function calls are foo(1); foo<int>(1). Burst would previously only compile the T foo(T val) function.\n- Fixed android builds throwing a NullReferenceException.\n- Fixed arithmetic and bitwise negation on native integers.\n- Fixed an issue where underflows of nint and nuint at compile time would lead to incorrect code.\n- Burst recompiles assemblies due to hashes mismatching because of the way assembly defines are combined into the hash.\n- Fixed constant SHUFFLE function not seen as a constant when called indirectly through a `FunctionPointer`\n\n### Added\n\n### Removed\n\n### Changed\n- Update default LLVM to version 16\n\n### Known Issues"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"83c7877bf683e487ca4f8f8146121e603f612db4"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst","type":"git","revision":"a18fd968a92da11c38d1edd157e68ad9a490e67b"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.12","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1","com.unity.modules.jsonserialize":"1.0.0"},"dist":{"shasum":"1e487aa2cb32b2c7232c4c6ccadbaa7ee0ee5d3c","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.12.tgz"}},"1.8.11":{"_upm":{"changelog":"### Added\n- Burst support for Apple visionOS"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"cf9db1a2061b2ead32f3b10b622f5edccd9e1853"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst","type":"git","revision":"1d80ef69a5caadb47bb90e69e6fc822e3a334bd3"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.11","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"b9dc657d149c02020c445231f29710b54fa67b25","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.11.tgz"}},"1.8.10":{"_upm":{"changelog":"### Fixed\n- Fixed the Burst Inspector not displaying target methods if namespace/class contained the method name.\n- Linking libstdc++/libc++ statically on HMI platforms\n- Fixed an issue that caused an empty variable to be returned if it is between a zero initializer\n- Native debug information would fail to reflect the contents of parameters to functions.\n- For native debug information, type symbols can now be referenced using :: separator between namespaces (C++ style) - E.g. Example.Type  becomes Example::Type.\n- Fixed that changing certain player build platform settings (like SDK version) would not trigger Burst to recompile\n- Fixed invalid burst string formats leading to internal compiler error.\n- Fixed QNX player builds on 32-bit ARM\n- Fixed an error thrown by the Burst Inspector when opening a non-static job with special characters in its name\n\n### Added\n- Added support for System.Math functions Acosh, Asinh, Atanh, Cbrt, CopySign, Log2, SinCos, FusedMultiplyAdd, and ILogB\n\n### Removed\n- Remove all code specific to DOTS Runtime\n\n### Changed\n- Use mimalloc as our native allocator on Windows to speed up concurrently executing LLVM work\n\n### Known Issues"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"7818b75842c82d169574616a84e2f0219c202f15"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst","type":"git","revision":"5c15eb0286bb61ca0ab006d4db90460d7304c8f3"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.10","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"4a2fa5d3bbe25efa0b69bd69787dd376ce2b2ca5","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.10.tgz"}},"1.8.9":{"_upm":{"changelog":"### Fixed\n\n### Added\n\n### Removed\n\n### 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negation of unsigned types differently than .Net for static readonly fields or static constructors\n- Fixed Burst sometimes returning wrong value for static readonly fields or static constructors.\n- Fixed a possible source of invalid alignment, avx2 storing to stack was given a slot with the wrong alignment.\n- Fixed `System.NotImplementedException: Unimplemented Instruction Extension Tail_` error when the code contained tail-calls\n- Fixed wrong alignment for v128 when doing an indirect access.\n- Fix compiler crash when compiling different assemblies that define methods or types with the exact same name and namespace\n- Fixed using Armv9 target in the Burst Inspector not formatting the assembly.\n- Fixed that jobs wouldn't be Burst compiled for player builds with high stripping\n- Fixed burst not being able to find external function leading to crashing the Editor\n- Prevented Burst emitting errors even when Burst was disabled via the `--burst-disable-compilation` command line option\n- Under some conditions (if the error in compilation occurred in a location that didn't have valid debug information), building a player might not generate any files, and not display any errors.\n- Fixed `uint` to `float` conversion edge-case\n- Fixed a compile-time performance regression in 1.8.7 that could result in slower Burst compilation and increased memory usage during compilation\n\n### Added\n- Added support for default interface methods\n- Added ability to support hashing against different target frameworks.\n- Added support for string interpolation in exception messages\n- Add support for `Math.Clamp` (this API is available when Api Compatibility Level is set to .NET Standard 2.1)\n\n### Removed\n\n### Changed\n- Direct call is now correctly disabled for methods that are decorated with both `[BurstCompile]` and `[UnmanagedCallersOnly]` attributes (such methods shouldn't be called directly from managed code)\n\n### Known Issues"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"2e19635fd1a34d668bc411845c5b4ee6f0e69d87"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst","type":"git","revision":"7673d9a736112fc9d58f32024c19150c2fa6d8ea"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.8","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"b5eed76a9812652f4a5ba8f49a65e1cd830f07f5","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.8.tgz"}},"1.8.7":{"_upm":{"changelog":"### Added\n- Add proper license attribution for MUSL and SLEEF libraries.\n\n### Removed\n\n### Changed\n- Changed focus for initial Burst Inspector focus to actually get the search hit in focus.\n\n### Fixed\n- Fix QNX builds using the qnxInstallationPath editor build setting\n- Fixed an issue causing source file handles to be left open (preventing saving in an ide, if in debug scripting mode and the file is used in the burst path).\n- Fixed an issue when targeting multiple cpu architectures (e.g. SSE2 & AVX2) that under some circumstances would lead to code attempting to execute paths not designed for that cpu.\n- Fixed an issue that caused builds to fail due to the System.Diagnostics.Tracing assembly not being found\n- Fixed a warning that occurred when opening Burst AOT Settings while in Play Mode\n- Fixed a hashing error that could occur when an operator overload method is used as a Burst entry point\n- Fixed crash on linux if debug logging was enabled.\n- Fixed \"The specified path is not of a legal form (empty)\" error\n- Calls to methods with multiple `[Conditional]` attributes are now kept if any one of the conditions are met\n- Fixed Burst implementation of `IntPtr.GetHashCode()` being different than .Net\n- Fixed an issue that caused the digits and MidpointRounding parameters of Math.Round be ignored\n\n### Known Issues"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"10e86f8bc635e2fc0f84aa2f7f0e51f2cd1080d1"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst","type":"git","revision":"47aa5e222ec0a9e94b78af0bb63021cf722ad06b"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.7","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"976d5c065e11cb48a9981e1d2c9402a6f20e6fdc","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.7.tgz"}},"1.8.4":{"_upm":{"changelog":"### Fixed\n- Fixed possible deadlock when compiling after domain reload\n- Fixed incorrect codegen when having multiple `try`-`finally` blocks inside another `try`-`finally` block (for example from `foreach` loops)\n- Domain completed stall when switching between debug/release scripting modes when burst compilation is needed for items in the new domain.\n- Fixed \"An item with the same key has already been added\" compiler error that could occur when duplicate field names were present in obfuscated assemblies\n- Fixed \"Failed to find entry-points: Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly\" error that was displayed when Burst tried to compile an assembly that had C# compilation errors\n- Fixed code-gen issue where side-effects before a conditional throw would be ignored\n- Burst managed breakpoints might fail to work, after a domain reload.\n- Fixed that some changes made to versioned assemblies wouldn't get picked up and compiled by Burst\n- Fixed line highlight and register highlight not clearing when Burst Inspector settings change.\n- Fixed Burst compilation error relating to `UnityEngine.Assertions.Assert.Fail` when doing player builds with high stripping settings\n- Fixed a `BadImageFormatException` error that could occur in some player builds\n- Neon intrinsics: fixed default target CPU for Arm Mac Standalone builds\n- Fixed `MethodDecoderException` when trying to call `CompileFunctionPointer` on a nested static method\n- Fixed incorrect pdb path for AoT dll libraries\n- Fixed inaccurate stacktraces when throwing an exception from Burst in specific cases\n- Fixed \"An item with the same key has already been added\" hashing error that could occur if obfuscators changed nested type names to have the same name and different namespaces\n\n### Added\n- Add support for ChromeOS in Unity versions 2020.3 and 2019.4.\n- Windows/ARM64 targeting support\n\n### Removed\n\n### Changed\n- Changed Burst Inspector input handling so that arrow-keys can be used to select in search boxes.\n- Made Burst Inspector's target job load asynchronous.\n\n### Known Issues"},"type":"asset","unity":"2020.3","upmCi":{"footprint":"cdca3ffbec209afe17041fdcaf0aeda34f56f5ff"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst","type":"git","revision":"b05f7d57a035997c1abc0c742e812dadd107d467"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.4","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"9138f0f826083bad0316ceb8f9820ae9be3b5270","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.4.tgz"}},"1.8.3":{"_upm":{"changelog":"### Added\n- Added selection of line and highlight of selected line and selected lines register usage.\n- FunctionPointer<delegate>()::Invoke usage is now checked and patched to ensure the calling convention is compatible with burst.\n- Added SIMD smell test to the Burst Inspector, highlighting ARM or x86-64 SIMD instruction differently depending on whether they work for packed or scalar inputs.\n- Added a toggle for filtering out \".Generated\" jobs from the Burst Inspector target job list.\n- Added a Burst AOT setting for the kind of debug information generated for player builds\n\n### Fixed\n- Fixed AoT linking error on Windows Link based linkers when file paths (typically user names/home folders) contain non-ASCII characters.\n- Fixed ARM vector registers not being highlighted.\n- Fixed Burst Inspector sometimes throwing ArugmentOutOfRangeException when copying without color-tags from assembly that is colored.\n- Fixes error when calling direct call method from background thread without having previously called a `BurstCompiler` API from the main thread\n- Fixes \"Plain Without Debug Information\" outputting assembly with debug information.\n- Fixed a hashing error that could occur when a struct implements a generic interface multiple times with different generic parameters\n- An issue that could cause function pointers to point to the wrong burst function, if a domain reload occurs and a compilation started before the reload, completes soon after.\n- Fixed bug in a small set of managed fallback versions of intrinsics, where the bitwise representation of float values would not be maintained\n- Fixed player build error that could occur if the project contains an assembly whose name doesn't match the assembly filename\n- Crashes on 32bit cpus when an entry point with byvalue paramaters was called, when using dispatch (multiple supported cpu targets).\n- Fixed module verification errors when using overloaded functions as function pointers\n- Fixed an issue the definition order of overloaded methods with function pointer parameters would decide which overload was actually being used\n- Fixed compiler AccessViolationException that could occur when compiling two or more types with the same name but different source assemblies\n- Burst now updates its list of assembly paths if they change, for instance - adding packages that contain precompiled assemblies.\n- Fixed a stall that could occur at Editor shutdown\n- Fixed BC1361 error when trying to compile large static readonly arrays.\n- Fixed compilation error when using `CompileFunctionPointer` from Burst in code compiled with Roslyn on  .NET 7+\n- Fixed a `BadImageFormatException` error that could occur in DOTS Runtime builds\n- Fixed the inspector job tree view splitting jobs, with '.' in their parameters.\n- Fixed internal compiler error when implcitly converting an array to a `Span`\n- Fixed managed fallback implementation of `Sse4_2.cmpestrs`\n- \"LLVM IR Optimisation Diagnostics\" tab in Burst Inspector was blank if \"Native Debug Mode Compilation\" was enabled; this is now fixed\n- Fixed burst tree view items leading to wrong job if some jobs where hidden from view by filter or similar.\n- Fixed \"Callee/caller attribute ABI did not match!\" error that could occur in certain player builds when calling an entry point that had at least one struct-by-value parameter\n- Fixed namespace collision that could occur between Unity.Burst.Cecil.dll and the com.unity.nuget.mono-cecil package\n- Enum values cast to integers in a format string previously output the enum type name; now the integer value is correctly output\n- Fix Burst compilation on QNX Arm\n- Fixed visual artifact in Burst Inspector, where block of enhanced code was cut at the bottom.\n- Fixed compiler crash when invoking `FunctionPointer`s based on a generic delegate in DOTS Runtime\n- Fixed internal compiler error that occurred when creating debug metadata from certain obfuscated dlls\n- Fixed \"Assertion failed on expression: ‘exception == SCRIPTING_NULL’” errors and editor crash when the project path contained multi-byte Unicode characters\n\n### Changed\n- Changed burst inspector source location comments from \"===\" to either \";\" or \"#\" depending on the given assembly kind.\n- Changed horizontal code focus in the Burst Inspector to only scroll when branches fill more than half the space\n- Changes so target job list in the Burst Inspector is a fold-able/expandable tree view, instead of a simple list.\n- Improved how optimisation remarks are displayed in the \"LLVM IR Optimisation Diagnostics\" tab in Burst Inspector to make them more useful\n- Burst now only generates full debug information when \"Native Debug Mode Compilation\" and script debug information is enabled\n\n### Removed\n\n### Known Issues"},"type":"asset","unity":"2020.3","upmCi":{"footprint":"3e746b0cedece7479210ea14875fb90cd66c9e3f"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst","type":"git","revision":"fd494a093a254696a2158a7b231d6b5b80549261"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html","name":"com.unity.burst","version":"1.8.3","displayName":"Burst","description":"Burst is a 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LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"5bf3897c5634f32099f0a77201ccf47e83ec42cb","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.0.tgz"}},"1.7.4":{"type":"asset","unity":"2019.4","upmCi":{"footprint":"8e4e08a56f2fa0140e792be20674896427d80e0b"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"e1ba64a3c4edd8d98c9d0f4578f114b61199122c"},"name":"com.unity.burst","version":"1.7.4","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"dcb17242dde05d54466bec8148258defabbcaf9c","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.7.4.tgz"}},"1.8.0-pre.2":{"type":"asset","unity":"2020.3","upmCi":{"footprint":"8545cdbb0d1105300b534db61d048206fe80c8f8"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst","type":"git","revision":"eab3c758e2a4342a820cdbd2841432ae63ec6378"},"name":"com.unity.burst","version":"1.8.0-pre.2","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"23e8f61ee18a5930d90f71f071dc34d0c5c3f1e6","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.0-pre.2.tgz"}},"1.7.3":{"_id":"com.unity.burst@1.7.3","_upm":{"changelog":"### Fixed\n- Fix some ARM branch instructions not being processed as such.\n- Whitespace changes in ILPP'd assemblies would not be detected.\n\n### Added\n\n### Removed\n\n### Changed\n- Used explicit namespace for UnityEditor.PackageManager.Events to avoid conflicts.\n\n### Known Issues"},"type":"asset","_from":"file:/tmp/com.unity.burst@1.7.3-rft3p7qo.tgz","unity":"2019.4","upmCi":{"footprint":"b4259716a88a7e1eaeb9bf98780b3be0c370061e"},"_resolved":"/tmp/com.unity.burst@1.7.3-rft3p7qo.tgz","_integrity":"sha512-gWctvaAENi1tfkrf3c+xBbWKiS81y6JxQp/b/bjjCtj2XiJXxu9TXc2bGdHzPDLcJYQVJyvRp/kAGFpprhjmYg==","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"22fd3afd45fa12529bd8bd647d2a3a3af2e871bc"},"_npmVersion":"7.5.2","_nodeVersion":"12.22.5","name":"com.unity.burst","version":"1.7.3","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"b1a9b1b5116a0adbb15a1a1e9ba447c65af93ab6","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.7.3.tgz"}},"1.6.6":{"_id":"com.unity.burst@1.6.6","_upm":{"changelog":"### Fixed\r\n- Fixed hashing error that could occur with unbound generic type\r\n- Fixed a memory leak where during hashing we'd pin a GC object and never unpin and free it.\r\n- Fixed a bug where using `ReinterpretStore(someIndex, (ushort)someValue)` could cause an internal compiler error in Burst.\r\n- Fixed bug in static constructor ordering in the presence of indirect dependencies between static constructors (i.e. static constructor -> static method -> static constructor) that could result in a runtime crash\r\n- Fixed a bug that manifested when using IAP in UWP builds with Burst - we were scanning the assembly hierarchy too deep for Bursted types, which led to an `AssemblyResolutionException`.\r\n- Added workaround for \"cannot dlopen until fork() handlers have completed\" issue seen in macOS 12.3\r\n- Fixed compiler crash when trying to dynamically call `BurstCompiler.CompileFunctionPointer`  in Burst-compiled code\r\n- Fix compiler crash when the only usage of a static field was in a formatted exception string\r\n- Fixed a bug with `Span` and `ReadOnlySpan` types where if the indices used were not already 32-bit signed integers, an internal compiler error would occur if running with safety checks enabled.\r\n- A potential issue with the debug info mover pass, that meant it only affected the first entry point in a module\r\n- Fixed hashing bug that could occur when a function pointer type is used in a method parameter\r\n- Fixed hashing error that could occur in the presence of multiple synthesized explicit interface implementations with the same name and signature\r\n- Fixed a compiler crash if users used `__refvalue` or `__arglist` in Burst. Neither of these are supported, but now we will nicely tell you via a compiler error that they aren't supported.\r\n- Fixed a compiler error when trying to acquire the function pointer of a generic function from Bursted code.\r\n- Using a function only through a C# function pointer could cause a crash\r\n\r\n### Added\r\n- Support for __Unmanaged for non-extern functions\r\n\r\n### Removed\r\n\r\n### Changed\r\n- Used explicit namespace for UnityEditor.PackageManager.Events to avoid conflicts.\r\n\r\n### Known Issues"},"type":"asset","_from":"file:/tmp/com.unity.burst@1.6.6-c25pil82.tgz","unity":"2019.4","upmCi":{"footprint":"ea04e418e626cd7eb49ac540f4fcf057230e4787"},"_resolved":"/tmp/com.unity.burst@1.6.6-c25pil82.tgz","_integrity":"sha512-ZLLP8QWa8jq0hSGgetgROCwdNgdoCekClaXtJtmAMqzfxkscMZn8+Y3NOsSQHHjWS4uwv/q7pZVVKW3tE2csbw==","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"21ee3d01c6a374f6b01106f9eb6f1b43e113b1a3"},"_npmVersion":"7.5.2","_nodeVersion":"12.22.5","name":"com.unity.burst","version":"1.6.6","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"da63315718cf3bf3d11ff958633b4b67dc8d2426","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.6.6.tgz"}},"1.7.2":{"_id":"com.unity.burst@1.7.2","_upm":{"changelog":"### Fixed\n- Fixed internal compiler error when encountering a `calli` with closed generics\n- Fixed bug where disabling native debug mode, after having previously enabled it in the same editor session, didn't in fact disable native debug mode\n- Fixed a regression where out parameters of C# 9.0 function pointers weren't working in Burst.\n- Fixed bug in static constructor ordering in the presence of indirect dependencies between static constructors (i.e. static constructor -> static method -> static constructor) that could result in a runtime crash\n- Fixed a bug that manifested when using IAP in UWP builds with Burst - we were scanning the assembly hierarchy too deep for Bursted types, which led to an `AssemblyResolutionException`.\n- Added workaround for \"cannot dlopen until fork() handlers have completed\" issue seen in macOS 12.3\n- Fix compiler crash when the only usage of a static field was in a formatted exception string\n- Fixed compiler crash when trying to dynamically call `BurstCompiler.CompileFunctionPointer`  in Burst-compiled code\n- Fix burst inspector sometimes stalling during loading for script reloads.\n- Fixed a bug with `Span` and `ReadOnlySpan` types where if the indices used were not already 32-bit signed integers, an internal compiler error would occur if running with safety checks enabled.\n- Fixed a really convoluted bug that could manifest in Burst returning out of date cached libraries, which would manifest as random exceptions in Burst jobs/function-pointers (users deleting the BurstCache would workaround the bug).\n- Fixed hashing bug that could occur when a function pointer type is used in a method parameter\n- Fixed a compiler crash if users used `__refvalue` or `__arglist` in Burst. Neither of these are supported, but now we will nicely tell you via a compiler error that they aren't supported.\n- Fixed hashing error that could occur in the presence of multiple synthesized explicit interface implementations with the same name and signature\n- Fixed a compiler error when trying to acquire the function pointer of a generic function from Bursted code.\n- Using a function only through a C# function pointer could cause a crash\n\n### Added\n- Added support for the `System.Runtime.CompilerServices.IsExternalInit` workaround documented [here](https://docs.unity3d.com/2022.1/Documentation/Manual/CSharpCompiler.html) into Burst when used in 2022.1+.\n\n### Changed\n- Changed how we process static readonly fields in static constructors such that we'll allow more computational budget per static field. This fixes the case where having too many static readonly variables in a single static constructor could fail to compile, while they would work if each was in their own static constructors.\n- SDK Updates."},"type":"asset","_from":"file:/tmp/com.unity.burst@1.7.2-mstz8_lq.tgz","unity":"2019.4","upmCi":{"footprint":"b9a99d22e5b7aa3e7ac33711541a9c6431a0b280"},"_resolved":"/tmp/com.unity.burst@1.7.2-mstz8_lq.tgz","_integrity":"sha512-Bvo+ShJinmWUf1ZTMW8FGeEVLM7xoaylH/EhcoAjom/HYUj27GUnmhGldPmnan3BjCFHnuEDUHPJbHOAU7lm8A==","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"e9c3ba54b98274669b3ce4e806f5772398ed708f"},"_npmVersion":"7.5.2","_nodeVersion":"12.22.5","name":"com.unity.burst","version":"1.7.2","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"62415a4989e5f47a9f2cd8a8d80067cfc09ffea9","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.7.2.tgz"}},"1.8.0-pre.1":{"_id":"com.unity.burst@1.8.0-pre.1","_upm":{"changelog":"### Changed\n- Always preserve frame pointers in Burst. This results in a neglible performance hit (less than 0.5% in benchmarks), but ensures that stack recovery for stack traces is always possible.\n- Class libraries are now built with netstandard 2.0\n- The minimum Xcode version to build for iOS, iPadOS, and tvOS with Burst is now 12.0.0.\n- Upgraded Burst to use LLVM Version 13.0.1 by default, bringing the latest optimization improvements from the LLVM project.\n- Fixed \"error while hashing\" message that could appear during compilation\n- Made Burst explicitly check for any compilation requests that came from `AssemblyBuilder`, and do not compile these with Burst. These exist outside the normal compilation pipeline, and Burst could not support them (but we now explicitly check for that case).\n- Made Burst's ILPP 22% faster by caching dependent assemblies that the being-processed assembly uses.\n- Changed how we process static readonly fields in static constructors such that we'll allow more computational budget per static field. This fixes the case where having too many static readonly variables in a single static constructor could fail to compile, while they would work if each was in their own static constructors.\n- Collapsed block of code in burst inspector now shows the blocks first line of code.\n- Upgraded Burst to use LLVM Version 14.0.0 by default, bringing the latest optimization improvements from the LLVM project.\n- Changed the default alignment for `SharedStatic`'s from 4 to 16.\n\n### Added\n- Branches now highlights when you hover them.\n- Branches are clickable; directing the view to the other end of the branch when clicked.\n- Added support for the `System.Runtime.CompilerServices.IsExternalInit` workaround documented [here](https://docs.unity3d.com/2022.1/Documentation/Manual/CSharpCompiler.html) into Burst when used in 2022.1+.\n\n### Removed\n- Removed the requirement that `BurstLoader` has to initialize `BurstReflection` during a domain reload, making `BurstLoader` setup 2x faster during domain reloads.\n\n### Fixed\n- Error if install in build folder is used without ever using a regular build.\n- Fixed a performance regression with `IJobParallelFor` where vectorization didn't happen for cases where it previously would have.\n- Fixed a compiler miscompile if you loaded a `static readonly v128` and passed it straight to a function as an argument.\n- Removed implicit dependencies to pre-compile binaries in CodeGen which would otherwise cause assembly resolution conflicts.\n- Fixed a Unity 2021.2 and newer bug that manifested with UWP builds - we were using the wrong `unityaot` folder in the Unity editor distribution with Burst.\n- Fixed a really subtle caching bug in the compiler where if you had a job that compiled successfully at least once, then it failed (you used managed state for instance), then you closed the editor and restarted, if the compiler threads started in precisely a strange combination then Burst might accidentally never recompile the job which failed previously.\n- Fixed potential hang in Editor when compiling a Burst entry point method that is defined in a generic class\n- Fix for the `X.pdb: The process cannot access the file because it is being used by another process` issue our users were seeing. We were taking a `FileShare.Read` lock, when we needed to take `FileShare.ReadWrite`.\n- Fixed a bug where the compiler would reject a `try`/`finally` statement if it was the first thing in a method\n- Fixed a performance regression affecting some vectorization in Burst 1.7+ (LLVM 12+).\n- Inspector performance regression.\n- Improved UWP linker error message to clarify which VS components need to be installed for UWP\n- Fixed a bug that meant Burst was accidentally enabled in secondary Unity processes, including the asset import worker and out-of-process profiler (see changelog entry for 1.6.0-pre.1 for more context around this)\n- Keybindings for copy and selection did not depend on OS.\n- Right pane vertical scrollbar not always showing correctly.\n- Inspector font style changing when entering and exiting play mode.\n- Fixed access violation error that could occur when reading from a static readonly variable\n- Made `--burst-force-sync-compilation` command-line option actually work\n- Fixed a bug that was exposed by a Script Updater running against the Entities tests, whereby if some sort of pre-domain-reload code (some sort of teardown like thing) called into Burst, the script updater could have caused Burst to purge valid function pointers, resulting in us trying to execute a DLL location that we had already unloaded.\n- Fixed a super rare bug whereby if you kicked off two compilations very close together (most likely when running Unity in some sort of headless build-a-player mode), Burst could throw an exception on a burst hash cache file being locked by the process.\n- Fix a bug where if you had a long running compilation and a new compilation came in, some threads in the thread pool could (if unlucky) block trying to dirty the assembly in our Burst caching infrastructure while waiting for the compilation to complete.\n- Fix a bug where codegen differences could occur when using a local vector variable that was being captured by reference and passed to a called function, versus when it wasn't.\n- Fixed an exception that could occur if you had the Burst AOT Settings menu docked in the Editor, and then did a player build. Trying to change any of the Burst AOT Settings would throw an exception (unless you closed and reopened the Burst AOT Settings).\n- Fixed a bug where we could leave background tasks around forever when we had actually completed them (could only happen if two re-compilation requests arrived close together, meaning we'd cancel the first but never report to the background tasks that we had cancelled them!).\n- Fix the Burst `link.xml` output to preserve C# methods we rely on, alongside the static constructors that we preserved previously.\n- Fixed errors when working with paths containing special characters\n- Fixed a bug where if you used `FloatMode.Fast` with `math.pow`, where the `y` argument to `math.pow` was actually sourced from an integer, illegal codegen would be generated (LLVM would try and call out to `powf` from the cstdlib).\n- Worked around an ordering issue with post-processing in 2020.3 and earlier by deferring the early compilation of script assemblies in the editor until the entire pipeline has completed.\n- Fixed a bug in 2022.1+ where calling `Debug.Log` in a static constructor would result in a Burst failure.\n- Fixed another rare case of the file-is-locked bug where the Burst IL Post Processor could incorrectly hold a file lock on a pdb.\n- Fixed a bug when calling profiling `CreateMarker` on iOS, Burst could fail at runtime saying it was unable to find `CreateMarker__Unmanaged`.\n- Fixed that the `crc32_u64` second parameter should have been a `ulong`. Added a new `ulong` variant and marked the old `long` variant as `[Obsolete]`.\n- Fixed a bug where using `ReinterpretStore(someIndex, (ushort)someValue)` could cause an internal compiler error in Burst.\n- Fixed a potential deadlock whereby if Burst was compiling in the background (the background tasks window showed Burst in it) and a user switched from release to debug in the editor, Burst could cause a deadlock.\n- A potential issue with the debug info mover pass, that meant it only affected the first entry point in a module\n- Fixed hashing error that could occur with unbound generic type\n- Fixed a bug where if you had synchronous compilation on a job, disabled Burst compilation and entered playmode, then exited playmode, and finally re-enabled Burst compilation, a hang could occur.\n- Fixed a bug where toggling Burst enable <-> disable during a playmode execution using Burst, and then attaching the managed debugger, could cause an editor crash.\n- Fixed a memory leak where during hashing we'd pin a GC object and never unpin and free it.\n- Fix burst inspector sometimes stalling during loading for script reloads.\n- Fixed a super rare bug where Burst could hit an internal error with `System.InvalidOperationException: Nullable object must have a value`.\n- Fixed a regression where out parameters of C# 9.0 function pointers weren't working in Burst.\n- Fixed internal compiler error when encountering a `calli` with closed generics\n- Fixed bug in static constructor ordering in the presence of indirect dependencies between static constructors (i.e. static constructor -> static method -> static constructor) that could result in a runtime crash\n- Added workaround for \"cannot dlopen until fork() handlers have completed\" issue seen in macOS 12.3\n- Fixed compiler crash when trying to dynamically call `BurstCompiler.CompileFunctionPointer`  in Burst-compiled code\n- Fix compiler crash when the only usage of a static field was in a formatted exception string\n\n### Known Issues"},"type":"asset","_from":"file:/tmp/com.unity.burst@1.8.0-pre.1-_d8s1yix.tgz","unity":"2020.3","upmCi":{"footprint":"65a73bb9b017714f26938bf680cf1b19ca9af7fe"},"_resolved":"/tmp/com.unity.burst@1.8.0-pre.1-_d8s1yix.tgz","_integrity":"sha512-ajy09SXYgiwm9+kdFgZmMF+OBV8OFAytagfyljU/i69dpAL8irIRCz9vRSGClH0EQV2hNnTL5CrhLK/WHG93fg==","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"06c1d877ac0c837f0f00b684cdf812852b69ae42"},"_npmVersion":"7.5.2","_nodeVersion":"12.22.5","name":"com.unity.burst","version":"1.8.0-pre.1","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"07a0aa4880b48a28cfb071a7f485ad3183f1b6ee","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.8.0-pre.1.tgz"}},"1.7.1":{"_id":"com.unity.burst@1.7.1","upm":{"changelog":"### Fixed\n- Fixed errors when working with paths containing special characters\n- Fixed a bug where if you used `FloatMode.Fast` with `math.pow`, where the `y` argument to `math.pow` was actually sourced from an integer, illegal codegen would be generated (LLVM would try and call out to `powf` from the cstdlib).\n- Right pane vertical scrollbar not always showing correctly.\n- Fixed another rare case of the file-is-locked bug where the Burst IL Post Processor could incorrectly hold a file lock on a pdb.\n- Fixed a bug when calling profiling `CreateMarker` on iOS, Burst could fail at runtime saying it was unable to find `CreateMarker__Unmanaged`.\n- Fixed a bug where using `ReinterpretStore(someIndex, (ushort)someValue)` could cause an internal compiler error in Burst.\n- A potential issue with the debug info mover pass, that meant it only affected the first entry point in a module\n- Fixed a potential deadlock whereby if Burst was compiling in the background (the background tasks window showed Burst in it) and a user switched from release to debug in the editor, Burst could cause a deadlock.\n- Fixed a bug where if you had synchronous compilation on a job, disabled Burst compilation and entered playmode, then exited playmode, and finally re-enabled Burst compilation, a hang could occur.\n- Fixed a memory leak where during hashing we'd pin a GC object and never unpin and free it.\n- Fixed a bug where toggling Burst enable <-> disable during a playmode execution using Burst, and then attaching the managed debugger, could cause an editor crash.\n- Inspector font style changing when entering and exiting play mode.\n- Fixed a super rare hashing bug in Burst whereby it was possible that the Burst Hash Cache for a given assembly was out of sync with the Assembly Loader cache.\n- Fixed hashing error that could occur with unbound generic type\n- Fixed a super rare bug where Burst could hit an internal error with `System.InvalidOperationException: Nullable object must have a value`.\n\n### Changed\n- Made Burst explicitly check for any compilation requests that came from `AssemblyBuilder`, and do not compile these with Burst. These exist outside the normal compilation pipeline, and Burst could not support them (but we now explicitly check for that case).\n- Made Burst's ILPP 22% faster by caching dependent assemblies that the being-processed assembly uses.\n\n### Removed\n- Removed the requirement that `BurstLoader` has to initialize `BurstReflection` during a domain reload, making `BurstLoader` setup 2x faster during domain reloads.\n\n### Added\n\n### Known Issues"},"type":"asset","_from":"file:/tmp/com.unity.burst@1.7.1-44elkby9.tgz","unity":"2019.4","upmCi":{"footprint":"f693ebcabc3e51421590c6eb5c6bfe7ff3667f3c"},"_resolved":"/tmp/com.unity.burst@1.7.1-44elkby9.tgz","_integrity":"sha512-jBx1HyylWhVvHa4zie+1LFvkpEx1SSXPnPosfAr2Sn15C+TrJuQPP4GFUHJKCNZgL9Y1lScm/UpTgsnCUj+BGg==","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"61a801e91b00a608cc94c3c39187f577dd72df2c"},"_npmVersion":"7.5.2","_nodeVersion":"12.21.0","name":"com.unity.burst","version":"1.7.1","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"1fe5c058fcb25c371a1312a49091139794161446","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.7.1.tgz"}},"1.6.5":{"_id":"com.unity.burst@1.6.5","upm":{"changelog":"### Fixed,- Improved UWP linker error message to clarify which VS components need to be installed for UWP,- Fixed a bug that meant Burst was accidentally enabled in secondary Unity processes, including the asset import worker and out-of-process profiler (see changelog entry for 1.6.0-pre.1 for more context around this),- Fixed access violation error that could occur when reading from a static readonly variable,- Made `--burst-force-sync-compilation` command-line option actually work,- Fix a bug where codegen differences could occur when using a local vector variable that was being captured by reference and passed to a called function, versus when it wasn't.,- Fixed an exception that could occur if you had the Burst AOT Settings menu docked in the Editor, and then did a player build. Trying to change any of the Burst AOT Settings would throw an exception (unless you closed and reopened the Burst AOT Settings).,- Fix the Burst `link.xml` output to preserve C# methods we rely on, alongside the static constructors that we preserved previously.,- Fixed errors when working with paths containing special characters,- Fixed a bug where if you had two generic structs overlapping at the same `FieldOffset` in an explicitly laid out struct, a codegen error would occur.,- Fixed a bug where if you used `FloatMode.Fast` with `math.pow`, where the `y` argument to `math.pow` was actually sourced from an integer, illegal codegen would be generated (LLVM would try and call out to `powf` from the cstdlib).,- Fixed another rare case of the file-is-locked bug where the Burst IL Post Processor could incorrectly hold a file lock on a pdb.,- Fixed a bug when calling profiling `CreateMarker` on iOS, Burst could fail at runtime saying it was unable to find `CreateMarker__Unmanaged`."},"type":"asset","_from":"file:/tmp/com.unity.burst@1.6.5-nv0sjoj_.tgz","unity":"2019.4","upmCi":{"footprint":"cc95e1e15b1229b3515e1931a18d0976d783d34e"},"_resolved":"/tmp/com.unity.burst@1.6.5-nv0sjoj_.tgz","_integrity":"sha512-kbndq6ykUV4OK/Is3gDatM73dlPg3a9WLhubX2ReCJqWJhexXQNBKLut1lyXRC3v9eH8Fs3DTAxZ3ggUK9nUEg==","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"370080478647882de41c08e5ca4b4ec26032d9c7"},"_npmVersion":"7.5.2","_nodeVersion":"12.21.0","name":"com.unity.burst","version":"1.6.5","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"2f548cc9f5683a34c17c9dace87140423fed0135","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.6.5.tgz"}},"1.7.0":{"_id":"com.unity.burst@1.7.0","upm":{"changelog":"### Changed,- Improved the compiler performance when doing large struct copies by detecting more cases where a load/store can be safely converted to a move-memory operation.,- Used `BuildReport::summary::subtarget` to detect headless (server) player builds on 2022.1+.,- Don't move pdbs out of build folder for UWP builds.,- Changed how we display the timings when a user has the **Show Timings** option enabled in the Burst menu, by cleaning up and presenting the information in a (hopefully!) clearer way.,- Burst now produces at most 100 jobs per DLL it creates, meaning that big assemblies will still benefit from multithreading while retaining the benefits of Burst 1.7 (significantly less DLLs, and batching of frontend and optimizer costs).,- Fixed \"error while hashing\" message that could appear during compilation,### Fixed,- Fixed constant folding when using `Hint.Likely` or `Hint.Unlikely` intrinsics - the compiler is now able to fold these calls away entirely if the input value is constant.,- Fixed an internal compiler error when casting a void* to a pointer-to-vector and then access the element.,- One Definition Rule optimisation would break if multiple modules shared static constructors due to an issue with sharing code but not data.,- Fixed type initialization error, and invalid log messages about needing to add `[MonoPInvokeCallback]` to be compatible with IL2CPP, that could occur in a player build with Burst disabled,- ILPP issue for dots runtime whereby a calli patch could generate bad IL if the first instruction replaced was the target of a branch.,- Fixed a bug where `fixed` used in conjunction with `Span` or `ReadOnlySpan` would cause a compiler error.,- Fixed a codegen issue with Unity 2021.2 and `System.Buffer.MemoryCopy`.,- Fixed compiler crash when trying to load a generic static field,- Fixed \"UnityException: CompileAsyncDelegateMethod can only be called from the main thread.\" error that was logged in standalone players when the first invocation of a direct-call method was from a background thread,- Fix the very rare bug whereby the Burst Hash Cache files (*.bhc) will sometimes cause an exception in the editor log.,- Fixed the documentation to note that the `System.Runtime.CompilerServices` attributes `[CallerLineNumber]`, `[CallerMemberName]`, and `[CallerFilePath]` work with Burst, with the restriction that you cannot format the `[CallerMemberName]`, and `[CallerFilePath]` strings yet.,- Fixed an issue where with optimizations disabled, using half conversions on platforms that did not natively support half could cause linker errors.,- Fix error when trying to Direct Call a method belonging to a private nested type,- Fixed some memory leaks between the C# and C++ parts of the Burst compiler, and added some CI tooling to ensure this doesn't happen again.,- Fixed a bug where our `[BurstCompile]` job finding code would not find methods in generic base classes in places where we knew the concrete-generic type (for instance `struct Foo<T> { [BurstCompile] struct MyJob : IJob { void Execute() {} } }`, `struct Bar<T> : Foo<T> {}`, and `struct Haz : Bar<int> {}` - we wouldn't find the concrete `Foo<int>::MyJob` in Burst).,- Fixed editor crash when trying to debug a DirectCalled method,- Fixed a bug whereby complicated `try`/`finally` nesting could trip up the compiler.,- Fixed a bug in the fixed string processing whereby we'd miscompile a fixed string that was within a struct inside a `SharedStatic` (depending on how it was used).,- Fixed a bug in the entry-point finding code whereby we wouldn't correctly resolve a nested generic struct's job if it was within a concrete generic class that was outwith the root assembly set.,- Error if install in build folder is used without ever using a regular build.,- Fixed a performance regression with `IJobParallelFor` where vectorization didn't happen for cases where it previously would have.,- Fixed a compiler miscompile if you loaded a `static readonly v128` and passed it straight to a function as an argument.,- Fixed a Unity 2021.2 and newer bug that manifested with UWP builds - we were using the wrong `unityaot` folder in the Unity editor distribution with Burst.,- Fixed a really subtle caching bug in the compiler where if you had a job that compiled successfully at least once, then it failed (you used managed state for instance), then you closed the editor and restarted, if the compiler threads started in precisely a strange combination then Burst might accidentally never recompile the job which failed previously.,- Fixed potential hang in Editor when compiling a Burst entry point method that is defined in a generic class,- Fixed a bug where the compiler would reject a `try`/`finally` statement if it was the first thing in a method,- Fix for the `X.pdb: The process cannot access the file because it is being used by another process` issue our users were seeing. We were taking a `FileShare.Read` lock, when we needed to take `FileShare.ReadWrite`.,- Improved UWP linker error message to clarify which VS components need to be installed for UWP,- Fixed a performance regression affecting some vectorization in Burst 1.7+ (LLVM 12+).,- Fixed a bug that meant Burst was accidentally enabled in secondary Unity processes, including the asset import worker and out-of-process profiler (see changelog entry for 1.6.0-pre.1 for more context around this),- Performance regression,- Keybindings for copy and selection did not depend on OS. Now has proper \"select all\" and \"copy\" shortcuts for MacOS.,- Fixed access violation error that could occur when reading from a static readonly variable,- Fixed a bug that could prevent Visual Studio locating .pdb files while debugging,- Made `--burst-force-sync-compilation` command-line option actually work,- Fixed a bug that was exposed by a Script Updater running against the Entities tests, whereby if some sort of pre-domain-reload code (some sort of teardown like thing) called into Burst, the script updater could have caused Burst to purge valid function pointers, resulting in us trying to execute a DLL location that we had already unloaded.,- Fixed a super rare bug whereby if you kicked off two compilations very close together (most likely when running Unity in some sort of headless build-a-player mode), Burst could throw an exception on a burst hash cache file being locked by the process.,- Fix a bug where if you had a long running compilation and a new compilation came in, some threads in the thread pool could (if unlucky) block trying to dirty the assembly in our Burst caching infrastructure while waiting for the compilation to complete.,- Fix a bug where codegen differences could occur when using a local vector variable that was being captured by reference and passed to a called function, versus when it wasn't.,- Fixed an exception that could occur if you had the Burst AOT Settings menu docked in the Editor, and then did a player build. Trying to change any of the Burst AOT Settings would throw an exception (unless you closed and reopened the Burst AOT Settings).,- Fixed a bug where we could leave background tasks around forever when we had actually completed them (could only happen if two re-compilation requests arrived close together, meaning we'd cancel the first but never report to the background tasks that we had cancelled them!).,- Fix the Burst `link.xml` output to preserve C# methods we rely on, alongside the static constructors that we preserved previously.,- Fixed a bug in 2022.1+ where calling `Debug.Log` in a static constructor would result in a Burst failure.,### Added,- Ability to partially select and copy text in the burst inspector.,- Right clicking the inspector view reveals a context menu, allowing selecting all text and copying selection.,- Branch flow arrows in inspector now enlarge when hovered.,- Branch flow arrows in inspector are now clickable, directing to the other end of the arrow.,### 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environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\r\n\r\nExample to work with a local build:\r\n\r\n```\r\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\r\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"c83df660c0d74770426df5d334e9062f74502b9c"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.11","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using 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on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\r\n\r\nExample to work with a local build:\r\n\r\n```\r\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\r\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"dfa8c3f2c7d0be06a2968e115e6fb632535913e7"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.8","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"9b6202f85042443c748c62548c6867dd5cd7eefb","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.8.tgz"}},"1.5.3":{"_id":"com.unity.burst@1.5.3","type":"asset","unity":"2018.4","upmCi":{"footprint":"55c34e19aa1f4881f2c95178a1838058f425bf13"},"readme":"ERROR: No 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your game folder, go to the folder `Packages`\r\n\r\nYou can then either:\r\n\r\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\r\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\r\n\r\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\r\n\r\nExample to work with a local build:\r\n\r\n```\r\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\r\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"16f20ff32d29c2efe88466f536f8fcc57aaf58b3"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.7","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"d018d9b3d81601064a4b7d5dc161e457ce87694a","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.7.tgz"}},"1.5.0":{"_id":"com.unity.burst@1.5.0","type":"asset","unity":"2018.4","upmCi":{"footprint":"b072877fe6b2438c5dd980ee2d944c63899ae7a6"},"readme":"ERROR: No README data found!","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"04c49ea466301908f3f55ecde13c5336593117d4"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","name":"com.unity.burst","version":"1.5.0","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"e7762796881c8e101d49f3000f4dfe84b5bb3995","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.5.0.tgz"}},"1.4.6":{"_id":"com.unity.burst@1.4.6","type":"asset","unity":"2018.4","upmCi":{"footprint":"3ab2fb91a25e3e28bdec752777f1b54292432ead"},"readme":"# Unity Package of the `burst` Compiler\r\n\r\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\r\n\r\n## Requirements\r\n\r\nThis package is working with the Unity 2018.1 and above.\r\n\r\n## Installation\r\n\r\nInside your game folder, go to the folder `Packages`\r\n\r\nYou can then either:\r\n\r\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\r\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\r\n\r\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\r\n\r\nExample to work with a local build:\r\n\r\n```\r\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\r\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"0e8d23d1ac4ff106146b446ec00e3ccd022d3546"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.6","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"9fa4453a4f7650d105b9d56e82fd247ca0adea38","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.6.tgz"}},"1.5.0-pre.5":{"_id":"com.unity.burst@1.5.0-pre.5","type":"asset","_from":"file:com.unity.burst-1.5.0-pre.5.tgz","unity":"2018.4","upmCi":{"footprint":"3c7c2193f035748d0a4d1fd3aa7fbc0dafbd2ec1"},"readme":"ERROR: No README data found!","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"989976c159b322e4493e197aada3552c9d370ba4"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","name":"com.unity.burst","version":"1.5.0-pre.5","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"794d751ad959a9d72561f3d35ef5a50efaa77633","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.5.0-pre.5.tgz"}},"1.4.5":{"_id":"com.unity.burst@1.4.5","type":"asset","unity":"2018.4","upmCi":{"footprint":"fd4b32cfd04184283797d9374427431411dc186e"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"f634da94786e33f1a877453648aee57206fa16a0"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.5","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"631da51be697195af1383d1baa54a5b79d20b234","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.5.tgz"}},"1.5.0-pre.4":{"_id":"com.unity.burst@1.5.0-pre.4","type":"asset","_from":"file:com.unity.burst-1.5.0-pre.4.tgz","unity":"2018.4","upmCi":{"footprint":"9b892ef0152f67b71f8ed9677f7d224d874e9139"},"readme":"ERROR: No README data found!","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"95b28c435055668d7101743c620cb72c0edeb6ea"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","name":"com.unity.burst","version":"1.5.0-pre.4","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"4643f3c3ad67426f194fb0f9221e2fefde9a3802","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.5.0-pre.4.tgz"}},"1.4.4":{"_id":"com.unity.burst@1.4.4","type":"asset","unity":"2018.4","upmCi":{"footprint":"2b391f5da2f4eb0ec9c7dc3c0a8680cfe092360f"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"4e265100f767e27c27e537bc1a676bc2144fad25"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.4","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"07c5fbc84195a56b4a173d44756904e9da7a06bf","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.4.tgz"}},"1.4.4-preview.2":{"_id":"com.unity.burst@1.4.4-preview.2","type":"asset","_from":"file:com.unity.burst-1.4.4-preview.2.tgz","unity":"2018.4","upmCi":{"footprint":"269d5350b6e70137fdee9c0086c812cdacbeb4e2"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"11c767453048fa09a0561e0273de348d339b77a5"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.4-preview.2","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"1dddc750870f8433ad7679cdd8b8173def8b3b9b","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.4-preview.2.tgz"}},"1.4.4-preview.1":{"_id":"com.unity.burst@1.4.4-preview.1","type":"asset","_from":"file:com.unity.burst-1.4.4-preview.1.tgz","unity":"2018.4","upmCi":{"footprint":"913095a94efe01a391a4703e30f821cab631fc57"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"63973ddb6d2ced15b894ba7872ef1bd0f287eb04"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.4-preview.1","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"691a76130142931922fad45f045ba4042b814b4d","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.4-preview.1.tgz"}},"1.4.3":{"_id":"com.unity.burst@1.4.3","type":"asset","unity":"2018.4","upmCi":{"footprint":"736d77353c67fbe27f8ffafa8b5fe3219411ac42"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"13436f12dab9e8c0f9827d684b1f86bc7ae3270c"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.3","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"77f27e895eea938aeee397c8e7fbae67786ed533","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.3.tgz"}},"1.5.0-pre.3":{"_id":"com.unity.burst@1.5.0-pre.3","type":"asset","unity":"2018.4","upmCi":{"footprint":"47830a20f64e48454d1638d530ea468860fe15a2"},"readme":"ERROR: No README data found!","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"a1bf0c17406bed5ee80fba7d84e2ac67e198fafd"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","name":"com.unity.burst","version":"1.5.0-pre.3","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"e9da55ae13139324fa4e338a190b5953a4f29bbe","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.5.0-pre.3.tgz"}},"1.4.2":{"_id":"com.unity.burst@1.4.2","type":"asset","unity":"2018.4","upmCi":{"footprint":"fb63a2410a4fa8a0d204d7ea0595c4efd52df1b5"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"5d1a258683cf85962e9afc81569d487863ffffce"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.2","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"23203c727b001111adc8bbed87f51df5850f7ce0","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.2.tgz"}},"1.4.1":{"_id":"com.unity.burst@1.4.1","type":"asset","unity":"2018.4","upmCi":{"footprint":"6e6aff7a1a402cd21f7d4020deac88bac6b08312"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"5effe0268604aa4d67de03dbe2d28964b3653146"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.1","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"5f040cde250fa52d4627d400efc2f1f60011192c","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.1.tgz"}},"1.4.1-pre.2":{"_id":"com.unity.burst@1.4.1-pre.2","type":"asset","_from":"file:com.unity.burst-1.4.1-pre.2.tgz","unity":"2018.4","upmCi":{"footprint":"e6a1a91827321688f104eb88f663740c6e0f5f38"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"09499b4a5f97f09d3640c9f38790b04021a61b80"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.1-pre.2","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"2248b9665fcb19e13e514d34523b1c98c75da7a8","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.1-pre.2.tgz"}},"1.4.1-pre.1":{"_id":"com.unity.burst@1.4.1-pre.1","type":"asset","unity":"2018.4","upmCi":{"footprint":"4029fc4b776b07237bc513404f116ba1682f1804"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"18a18908b993f2c237f1aa99e55ad226acbcbeaf"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.1-pre.1","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"44f5ac08affa3007cdf3b6a824a4f6244f907e4e","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.1-pre.1.tgz"}},"1.3.9":{"_id":"com.unity.burst@1.3.9","type":"asset","unity":"2018.4","upmCi":{"footprint":"70b75a3c9825d4f2b4d56343ec6adec228742ac4"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"ca360974130707a3117bf683ca6741ec44d27811"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.9","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"0f50ef6a5a1812fcd95059c648ff9d723193dce9","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.9.tgz"}},"1.3.8":{"_id":"com.unity.burst@1.3.8","type":"asset","unity":"2018.4","upmCi":{"footprint":"68bbf44ee74dab6635cc60633cb4df22fdc3bc88"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"770cd123cee03d2d498ade59d29c333b3180689d"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.8","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"8843b6eadc5787d816cfed287cbf2008ba7bfff0","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.8.tgz"}},"1.4.0-pre.1":{"_id":"com.unity.burst@1.4.0-pre.1","type":"asset","unity":"2018.4","upmCi":{"footprint":"254c58522cff5e81f8b3b01f0ba080563176372b"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"6f4ce19a8b94e986c13db2c743890247dedd52fc"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.0-pre.1","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"0925eaf27dd4702d51bb0b743dff3f0748095522","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.0-pre.1.tgz"}},"1.3.7":{"_id":"com.unity.burst@1.3.7","type":"asset","unity":"2018.4","upmCi":{"footprint":"e00f39fd33aa044ef3e2944cc10e28c144df7626"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"c1f2e931709df90c68144a9e2fe3bb60cfabc3e7"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.7","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"edd8857f6a61f83d75068e9cddc633f90182662f","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.7.tgz"}},"1.4.0-preview.5":{"_id":"com.unity.burst@1.4.0-preview.5","type":"asset","_from":"file:com.unity.burst-1.4.0-preview.5.tgz","unity":"2018.4","upmCi":{"footprint":"65942a72e05964776114bf59bfe1207ce107e824"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"f1b8c627f66095144548118dbc8e856cf192e2ed"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.0-preview.5","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"0bc5ddabbd0f1321ee8ab3d8bad9c709bdfc406a","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.0-preview.5.tgz"}},"1.3.6":{"_id":"com.unity.burst@1.3.6","type":"asset","unity":"2018.4","upmCi":{"footprint":"4e3b42a8a2fde9f3014533c4d3f980d96a97399c"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"22842ff7b84419e90b6b36112b4f23a57005cb78"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.6","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"5c90eb372be985a0c8a2605846d9aaa817f5e743","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.6.tgz"}},"1.3.5":{"_id":"com.unity.burst@1.3.5","type":"asset","unity":"2018.4","upmCi":{"footprint":"3cdcd1adfcf928ac6a40bd5526873f44b3cd72de"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"a57f4cd09aadcf5f45d52a237587b54bc356371d"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.5","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"17b7c7e483b5fe05424e7cf18d79eaa138a84d2c","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.5.tgz"}},"1.4.0-preview.4":{"_id":"com.unity.burst@1.4.0-preview.4","type":"asset","_from":"file:com.unity.burst-1.4.0-preview.4.tgz","unity":"2018.4","upmCi":{"footprint":"b89eb2cd2b7397bb7d97a3fbd95552650386e934"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"9fb9be3c61f2d99f4f1e3fb504b5f7090a6e0d72"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.0-preview.4","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"13f826f7011293110294d539a6aec33df3c9a13f","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.0-preview.4.tgz"}},"1.3.4":{"_id":"com.unity.burst@1.3.4","type":"asset","_from":"file:C:/Users/BRIANR~1/AppData/Local/Temp/com.unity.burst-1.3.4.tgz","unity":"2018.4","upmCi":{"footprint":"d88a49162880897e6902e4726f554b14309774d0"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{"email":"brian.rodway@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"142be34480be15f14fbf073c350fb08958d80e59"},"_npmVersion":"6.14.4","_nodeVersion":"12.16.3","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.4","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.2.1"},"dist":{"shasum":"805221483c252126956bb04c579f27c3c66cc1db","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.4.tgz"}},"1.4.0-preview.3":{"_id":"com.unity.burst@1.4.0-preview.3","type":"asset","_from":"file:com.unity.burst-1.4.0-preview.3.tgz","unity":"2018.4","upmCi":{"footprint":"5e2214cfc97f47b638d3e0e22519d5fdb7401532"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"c3badc1690a4582fa99ac560a919fc4a4b6211f4"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.0-preview.3","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"109676ac94ae48601fd6b46aba29f07e32a46052","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.0-preview.3.tgz"}},"1.4.0-preview.2":{"_id":"com.unity.burst@1.4.0-preview.2","type":"asset","_from":"file:com.unity.burst-1.4.0-preview.2.tgz","unity":"2018.4","upmCi":{"footprint":"41c07b3596602e71243af1b65ce2a7ea5d5ab87d"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"7f14a9d4b1eafed00c69372e491775a5287ff494"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.0-preview.2","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"2f694fa30ec46c47bbe78b29920be17ed8b71c6c","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.0-preview.2.tgz"}},"1.4.0-preview.1":{"_id":"com.unity.burst@1.4.0-preview.1","type":"asset","_from":"file:com.unity.burst-1.4.0-preview.1.tgz","unity":"2018.4","upmCi":{"footprint":"68dc2fb024a31496ee405e93774c94e663f388ba"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"d5d6fe6da0af6f497e2300da532a0e35060c0031"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.4.0-preview.1","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"063c228bfc6c681309116f41d9977581dc086794","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.4.0-preview.1.tgz"}},"1.3.3":{"_id":"com.unity.burst@1.3.3","type":"asset","unity":"2018.4","upmCi":{"footprint":"aca12583f348a6f39caf5b8c6f6ebd704f3d5e53"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"dea1c813b6c50663a1d3d653956fb2c6fb1f4036"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.3","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"1a1aa7257e5effabedc4c242e81b0a50997931b3","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.3.tgz"}},"1.3.2":{"_id":"com.unity.burst@1.3.2","type":"asset","unity":"2018.4","upmCi":{"footprint":"1f1178e4ceb307bdfcba96e481bab24965192817"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"b91c152be2ce123132dea89072ccfadaff42ee5b"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.2","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"3485770fe31f2755952be746ddf34b0d49ba0271","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.2.tgz"}},"1.3.1":{"_id":"com.unity.burst@1.3.1","type":"asset","unity":"2018.4","upmCi":{"footprint":"77f8d2e962693aa71080a57792b93a422e564481"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"7be7ff3f24cf56063cc353fd64d98a137d92d05b"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.1","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"4e35632e9d3a1d223280fff4689f4708d5c43d41","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.1.tgz"}},"1.3.0":{"_id":"com.unity.burst@1.3.0","type":"asset","unity":"2018.4","upmCi":{"footprint":"b3a0e6fb5e092e3edca776292e3e3840ddbef402"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"390c3d0c6c58efcff082f1c156734e56735d1ec3"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"86ad5413d9daaf032536ed74cfd45b41f9e8743e","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0.tgz"}},"1.3.0-preview.13":{"_id":"com.unity.burst@1.3.0-preview.13","type":"asset","_from":"file:com.unity.burst-1.3.0-preview.13.tgz","unity":"2018.4","upmCi":{"footprint":"d76080a04444a651f58a9bc32702c8742d9a9ec5"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"3b01727d942514b95d79edcd91d0033bb1cbfb81"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0-preview.13","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"489392fb3738537a73f1180c8c4bcfb999bbe94b","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0-preview.13.tgz"}},"1.3.0-preview.12":{"_id":"com.unity.burst@1.3.0-preview.12","type":"asset","_from":"file:com.unity.burst-1.3.0-preview.12.tgz","unity":"2018.4","upmCi":{"footprint":"4dacf22e24f61f910337d2c2f592b4f4930bd00f"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"4268d6bb2191cad952c4a29a1e67a361fcaefbd6"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0-preview.12","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"6031d710f68a0a2c257d80d540eb992e51772816","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0-preview.12.tgz"}},"1.3.0-preview.11":{"_id":"com.unity.burst@1.3.0-preview.11","type":"asset","_from":"file:com.unity.burst-1.3.0-preview.11.tgz","unity":"2018.4","upmCi":{"footprint":"695d932f7f884a8345f6dc629d466dbbec9b9025"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"ca7758a721b9fff3c201dd4c88a395446577a1e5"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0-preview.11","displayName":"Burst","description":"Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"59c3bed3555b8ff77da9387af9214f5c237c2d09","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0-preview.11.tgz"}},"1.3.0-preview.10":{"_id":"com.unity.burst@1.3.0-preview.10","type":"asset","_from":"file:com.unity.burst-1.3.0-preview.10.tgz","unity":"2018.4","upmCi":{"footprint":"a73ee042accfbac2b22af70cc08b5be37fee5f97"},"readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"4a62aa4f92d875d49bfb8a42416dc1b1e7cd67b9"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0-preview.10","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"1c0bd7c684c2ada2fcf1780b1c7db455a927b893","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0-preview.10.tgz"}},"1.3.0-preview.9":{"_id":"com.unity.burst@1.3.0-preview.9","type":"asset","_from":"file:com.unity.burst-1.3.0-preview.9.tgz","unity":"2018.4","readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"b9ce7c611ca13a0471df46a19c01a4d9abe45e43","footprint":"7dac9fabe7ff9a32c702a548429a232814e70d21"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0-preview.9","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"4b4e8dd2aa5e1f98f0b5e06587d9902882ab5487","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0-preview.9.tgz"}},"1.3.0-preview.8":{"_id":"com.unity.burst@1.3.0-preview.8","type":"asset","_from":"file:com.unity.burst-1.3.0-preview.8.tgz","unity":"2018.4","readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"6d9ad32c51efd39c7aad7e76ff196d7eec249a21","footprint":"247a7c984bfc211c7b1526f3b9a1beb39d95ed7f"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0-preview.8","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"c8f5409fb3297b09b390b012ec02c3b72590484a","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0-preview.8.tgz"}},"1.3.0-preview.7":{"_id":"com.unity.burst@1.3.0-preview.7","type":"asset","_from":"file:com.unity.burst-1.3.0-preview.7.tgz","unity":"2018.4","readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{"name":"service-airflow-production@unity","email":"packman-ops+service-airflow-production@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"8e209be60653e862f1e2b81e75e976fbe387ab65","footprint":"c9b4795a5d5520a4cdab58fa2245820ea2b42193"},"_npmVersion":"6.13.4","_nodeVersion":"12.14.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0-preview.7","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"238cd15384ffd26e3a71edcc0f8c66538cddb9b3","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0-preview.7.tgz"}},"1.3.0-preview.6":{"_id":"com.unity.burst@1.3.0-preview.6","type":"asset","_from":"file:com.unity.burst-1.3.0-preview.6.tgz","unity":"2018.4","readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{"name":"service-airflow-production@unity","email":"packman-ops+service-airflow-production@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"0b9f96b7987ac221a280aa83c46363a2dc5b313e","footprint":"525d65ffc8409fdcff44fde8ea4a88e4c8ec4883"},"_npmVersion":"6.13.4","_nodeVersion":"12.14.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0-preview.6","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"f19bb4146ca8cebcd9cc0065d3f1569efcf6a686","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0-preview.6.tgz"}},"1.3.0-preview.5":{"_id":"com.unity.burst@1.3.0-preview.5","type":"asset","_from":"file:com.unity.burst-1.3.0-preview.5.tgz","unity":"2018.4","readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{"name":"service-airflow-production@unity","email":"packman-ops+service-airflow-production@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"655b3cda5fc8ed922911c364f0455c2cfd5bfc1c","footprint":"e7143ff1ae64a9a9bbe0c986aa3a145c0b517c33"},"_npmVersion":"6.13.4","_nodeVersion":"12.14.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0-preview.5","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"a4284a07790b6a9a000b3ce1e240528c6ac51228","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0-preview.5.tgz"}},"1.3.0-preview.4":{"_id":"com.unity.burst@1.3.0-preview.4","type":"asset","_from":"file:com.unity.burst-1.3.0-preview.4.tgz","unity":"2018.4","readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{"name":"service-airflow-production@unity","email":"packman-ops+service-airflow-production@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"4683d370592dbd797408b394e008e5889cd9d555","footprint":"4d0ea873ddad8680caeeafe141eea42c96e129fd"},"_npmVersion":"6.13.4","_nodeVersion":"12.14.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0-preview.4","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"e08fd3b86c2021e93cc24a5a1b3f1629344336ce","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0-preview.4.tgz"}},"1.3.0-preview.3":{"_id":"com.unity.burst@1.3.0-preview.3","type":"asset","_from":"file:com.unity.burst-1.3.0-preview.3.tgz","unity":"2018.4","readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{"name":"service-airflow-production@unity","email":"packman-ops+service-airflow-production@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"6b24d6f87f93a3832f12a1843ba6eb4bb0b52779","footprint":"233cd437820907cb9b38385c25d5c3c2caa02bfa"},"_npmVersion":"6.13.4","_nodeVersion":"12.14.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0-preview.3","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"30cd4ed519139c9a1deb9f7efd49a29d3250a110","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0-preview.3.tgz"}},"1.2.3":{"_id":"com.unity.burst@1.2.3","type":"asset","unity":"2018.4","scripts":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"e66f4509ec01f3564fd5ed8f281f96d23d4be710","footprint":"7885d0f54cdae85360fa58ef4c476844203ba947"},"name":"com.unity.burst","version":"1.2.3","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"1f9f1c8e654551ea70b7a26d9b9da11443d5e87d","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.2.3.tgz"}},"1.3.0-preview.2":{"_id":"com.unity.burst@1.3.0-preview.2","type":"asset","_from":"file:com.unity.burst-1.3.0-preview.2.tgz","unity":"2018.4","readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{"name":"service-airflow-production@unity","email":"packman-ops+service-airflow-production@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"80e978769719b9b98a8bdbcf9c5c7061020e2c52"},"_npmVersion":"6.13.4","_nodeVersion":"12.14.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0-preview.2","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"0e95a6754da7d6f35fcdcbc8db43b1987f8de0a9","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0-preview.2.tgz"}},"1.2.2":{"_id":"com.unity.burst@1.2.2","type":"asset","unity":"2018.4","scripts":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"10d598b76b880c6cc4d617d4589e81b9760f379a"},"name":"com.unity.burst","version":"1.2.2","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"713b05dafbad614db1160175d5b33abd20c2652c","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.2.2.tgz"}},"1.3.0-preview.1":{"_id":"com.unity.burst@1.3.0-preview.1","type":"asset","_from":"file:com.unity.burst-1.3.0-preview.1.tgz","unity":"2018.4","readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{"name":"service-airflow-production@unity","email":"packman-ops+service-airflow-production@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"e083c314f5fb93ec4f02163360728b837096da9b"},"_npmVersion":"6.13.4","_nodeVersion":"12.14.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.3.0-preview.1","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"d2e352abbff0b3989322aef1fb61d637d448a212","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.3.0-preview.1.tgz"}},"1.2.1":{"_id":"com.unity.burst@1.2.1","type":"asset","unity":"2018.4","scripts":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/burst.git","type":"git","revision":"a6605d29c55f84e06fef3c450528742a06b41a89"},"name":"com.unity.burst","version":"1.2.1","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"6f32a4247e4bd1a1ce30a48452df4cc6909a669f","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.2.1.tgz"}},"1.2.0":{"_id":"com.unity.burst@1.2.0","type":"asset","unity":"2018.4","scripts":{},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"33c1bb7e0d1865c6a62ebce2ac5a1a548dd458ba"},"name":"com.unity.burst","version":"1.2.0","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"6f3bcfe927797858d46e7a3fb9ce0f65725eda60","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.2.0.tgz"}},"1.2.0-preview.12":{"_id":"com.unity.burst@1.2.0-preview.12","type":"asset","_from":"file:com.unity.burst-1.2.0-preview.12.tgz","unity":"2018.4","readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{"name":"service-airflow-production@unity","email":"packman-ops+service-airflow-production@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"3166b62852fdacfb92e43217ad18e88d5eea368a"},"_npmVersion":"6.12.1","_nodeVersion":"12.13.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.2.0-preview.12","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"fc9dd283de8b70866966d2aead13cea85d1ed9fc","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.2.0-preview.12.tgz"}},"1.2.0-preview.11":{"_id":"com.unity.burst@1.2.0-preview.11","type":"asset","_from":"file:com.unity.burst-1.2.0-preview.11.tgz","unity":"2018.4","readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{"name":"service-airflow-production@unity","email":"packman-ops+service-airflow-production@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"41ed5a0434fcfbe866adb92455282b534d8a3516"},"_npmVersion":"6.12.1","_nodeVersion":"12.13.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.2.0-preview.11","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"d71ab6eb2848f425ee0f4f50e2c53930bd2fa6d7","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.2.0-preview.11.tgz"}},"1.2.0-preview.10":{"_id":"com.unity.burst@1.2.0-preview.10","type":"asset","_from":"file:com.unity.burst-1.2.0-preview.10.tgz","unity":"2018.4","readme":"# Unity Package of the `burst` Compiler\n\nThis is the Unity Package of [burst](https://github.com/Unity-Technologies/burst)\n\n## Requirements\n\nThis package is working with the Unity 2018.1 and above.\n\n## Installation\n\nInside your game folder, go to the folder `Packages`\n\nYou can then either:\n\n- `git clone git@github.com:Unity-Technologies/com.unity.burst.git`\n- or download the zip file of the repository (see download as zip on the side of this repository) and extract it in the folder `com.unity.burst`\n\nYou can also work with the development environment by compiling the `burst` repository on your machine and setting the environment variable `UNITY_BURST_RUNTIME_PATH`\n\nExample to work with a local build:\n\n```\nset UNITY_BURST_RUNTIME_PATH=PATH_TO_YOUR_LOCAL_BURST_REPO/build/bin/Debug\n```","_npmUser":{"name":"service-airflow-production@unity","email":"packman-ops+service-airflow-production@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"d73d4d170bbed096f1c26779043b199548016dc9"},"_npmVersion":"6.12.1","_nodeVersion":"12.13.1","readmeFilename":"readme.md","name":"com.unity.burst","version":"1.2.0-preview.10","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"778b9e0b091837b76e0dcfa5462e2ba14c561b28","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.2.0-preview.10.tgz"}},"1.2.0-preview.9":{"_id":"com.unity.burst@1.2.0-preview.9","type":"asset","unity":"2018.4","scripts":{},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"e1da2c127c7043ad910252c90aea4475bca9dba6"},"name":"com.unity.burst","version":"1.2.0-preview.9","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"718ddd4abd10a8e89a1931b640300a8783a379c4","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.2.0-preview.9.tgz"}},"1.2.0-preview.8":{"_id":"com.unity.burst@1.2.0-preview.8","type":"asset","unity":"2018.4","scripts":{},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"1f2a06616ddb929ff17e271a7e8c2b7e60a5fcf7"},"name":"com.unity.burst","version":"1.2.0-preview.8","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"a36591d576fcb0c9a0d4625f2e5876e90f5e6d6b","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.2.0-preview.8.tgz"}},"1.2.0-preview.6":{"_id":"com.unity.burst@1.2.0-preview.6","type":"asset","unity":"2018.4","scripts":{},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"14e485a4bdc2219fe74877331e84bb5ac6012899"},"name":"com.unity.burst","version":"1.2.0-preview.6","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"964a583c91282c316d185f3a072e07570c9e2293","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.2.0-preview.6.tgz"}},"1.2.0-preview.5":{"_id":"com.unity.burst@1.2.0-preview.5","unity":"2018.4","scripts":{},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"e894fdb074f0470f098dceab03b874338dd49a6e"},"name":"com.unity.burst","version":"1.2.0-preview.5","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"c9eb663a6adca56a0323096e582d6caa8d4cd4e0","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.2.0-preview.5.tgz"}},"1.2.0-preview.1":{"_id":"com.unity.burst@1.2.0-preview.1","unity":"2018.4","scripts":{},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"0e0313ac11d07d131b1b433012f979b34d9d9399"},"name":"com.unity.burst","version":"1.2.0-preview.1","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"9b3b0c0a5e630ea65e76344f223fc530797321ca","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.2.0-preview.1.tgz"}},"1.1.3-preview.3":{"_id":"com.unity.burst@1.1.3-preview.3","unity":"2018.4","scripts":{},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"4215a151fb0269e150944d019414f593798c8f06"},"name":"com.unity.burst","version":"1.1.3-preview.3","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"946a8647cfa6bd619ebf454b0f37f16dd35e21de","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.1.3-preview.3.tgz"}},"1.1.2":{"_id":"com.unity.burst@1.1.2","unity":"2018.4","scripts":{},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"f0976585068272c5ef2e95df6c772a236c55e80f"},"name":"com.unity.burst","version":"1.1.2","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"bddb6905cfb059fa888ba6279e466336ff79d85a","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.1.2.tgz"}},"1.1.1":{"_id":"com.unity.burst@1.1.1","unity":"2018.4","scripts":{},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"ad722a9911cd42ff00c9d950214fe11fbdc69548"},"name":"com.unity.burst","version":"1.1.1","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0"},"dist":{"shasum":"2f66d4823cc80458cc22758409110949d7f2c96f","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.1.1.tgz"}},"1.1.0-preview.4":{"_id":"com.unity.burst@1.1.0-preview.4","unity":"2018.4","scripts":{},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"7f33686e1ad8e5d8ec02b8418782c45811255b17"},"name":"com.unity.burst","version":"1.1.0-preview.4","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using LLVM.","dependencies":{"com.unity.mathematics":"1.1.0-preview.1"},"dist":{"shasum":"83f9f4fb1b5f1869662103fa61362ac0def8b338","tarball":"https://download.packages.unity.com/com.unity.burst/-/com.unity.burst-1.1.0-preview.4.tgz"}},"1.1.0-preview.3":{"_id":"com.unity.burst@1.1.0-preview.3","unity":"2018.4","scripts":{},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/burst.git","type":"git","revision":"881a1e81b7ccc32cee61c82aafeedee5e135bc4a"},"name":"com.unity.burst","version":"1.1.0-preview.3","displayName":"Burst","description":"Burst is a compiler, it translates from IL/.NET bytecode to highly optimized native code using 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