{"_id":"com.unity.cinemachine","name":"com.unity.cinemachine","description":"Smart camera tools for passionate creators. \n\n--- ATTENTION ---\nUpgrading a project from Cinemachine 2.x to Cinemachine 3.x is not automatic and not trivial.\nDon't do it unless you're willing to put in the required effort.\n\n> For more details, refer to the upgrade guide:\nhttps://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineUpgradeFrom2.html\n--------------------\n\n\n","provider":"upm","versions":{"2.10.7":{"_upm":{"changelog":"- Converted code using InstanceID references and API to EntityID."},"unity":"2022.3","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@2.10/manual/index.html","name":"com.unity.cinemachine","version":"2.10.7","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\n--- ATTENTION ---\nUpgrading a project from Cinemachine 2.x to Cinemachine 3.x is not automatic and not trivial.\nDon't do it unless you're willing to put in the required effort.\n\n> For more details, refer to the upgrade guide:\nhttps://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineUpgradeFrom2.html\n--------------------\n\n\n","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"631385387c5a6b317ceb9e4a4687ee55bdaa3565","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.10.7.tgz"}},"3.1.6":{"_upm":{"changelog":"### Bugfixes\n- Fixed look at being ignored in third person camera when camera is navel gazing.\n- Fixed error when both HDRP and URP rendering pipelines are added to a project.\\\n- Fixed outdated warning on RotationComposerComponent.\n- Fixed GC Alloc in CinemachineInputAxisController.Update().\n- Fixed ForceCameraPosition regression in CinemachineFollow/CinemachineOrbitalFollow/CinemachineTransposer/CinemachineOrbitalTransposer to allow looking away from targets.\n\n### Changed\n- Converted code using InstanceID references and API to EntityID."},"unity":"2022.3","samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Input System Samples","description":"Sample scenes illustrating various ways to use Cinemachine with the input system.","displayName":"Input System Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/index.html","name":"com.unity.cinemachine","version":"3.1.6","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nCinemachine 3 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0","com.unity.modules.imgui":"1.0.0"},"dist":{"shasum":"285f385454873b7d4509f804a9b4c840e834066a","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.1.6.tgz"}},"2.10.6":{"_upm":{"changelog":"- Converted code using InstanceID references and API to EntityID."},"unity":"2022.3","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@2.10/manual/index.html","name":"com.unity.cinemachine","version":"2.10.6","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\n--- ATTENTION ---\nUpgrading a project from Cinemachine 2.x to Cinemachine 3.x is not automatic and not trivial.\nDon't do it unless you're willing to put in the required effort.\n\n> For more details, refer to the upgrade guide:\nhttps://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineUpgradeFrom2.html\n--------------------\n\n\n","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"038db813add513bf3109ccda906dc33df54a0a70","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.10.6.tgz"}},"3.1.5":{"_upm":{"changelog":"### Bugfixes\n- Correct blend time was not always used when backing out of a blend-in-progress.\n- CinemachineVolumeSettings: changes to Focal Length and Aperture settings were not being applied while auto-focus was enabled.\n- InheritPosition was not inheriting the camera position in all cases.\n- Rotation Composer damping was not being applied when the Orbital Follow's Binding Mode was Lazy Follow.\n- GroupFraming extension did not respect PreviousStateIsValid flag, so could not be reset dynamically.\n- When blending between a 3rdPerson camera without a look-at target and a camera with a look-at target, the blend was incorrect.\n- ForceCameraPosition was not working properly for LazyFollow cameras.\n- Teleporting a camera with a nonzero Target Offset was not smooth.\n- Exceptions were sometimes generated when an OrbitalFollow component was deleted.\n- Input Axis Controller was losing user input after a play-mode domain reload.\n- Input Axis Controller was not always reading composite actions correctly.\n- CinemachineConfiner2D.BakeBoundingShape() was leaving confiner with a not-fully-baked shape.\n\n### Added\n- Added `CinemachineConfiner2D.CameraWasDisplaced()` and `CinemachineConfiner2D.GetCameraDisplacementDistance()` methods.\n- Added `InputAxisControllerBase.GetController()` method, to conveniently fetch an Input Controller having a specific name.\n- Added `InputAxisControllerBase.TriggerRecentering()` to trigger recentering of an axis having a specific name.\n- Added \"Recenter\" button to input axis inspector, to immediately center the axis.\n- Added PerspectiveToOrthoCustomBlend sample scene.\n- Added new Portals sample scene to illustrate camera teleportation.\n\n### Changed\n- Input Axis recentering only operates when the game is playing."},"unity":"2022.3","samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Input System Samples","description":"Sample scenes illustrating various ways to use Cinemachine with the input system.","displayName":"Input System Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/index.html","name":"com.unity.cinemachine","version":"3.1.5","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nCinemachine 3 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0","com.unity.modules.imgui":"1.0.0"},"dist":{"shasum":"5342685532bbf7fa5b3a314c0b7ddba04ff17eff","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.1.5.tgz"}},"2.10.5":{"_upm":{"changelog":"- Bugfix: FramingTransposer with a dead zone would sometimes drift.\n- Cinemachine Shot Editor no longer displays UX to create cameras when editing a prefab.\n- Added CINEMACHINE_TRANSPARENT_POST_PROCESSING_BLENDS scripting define to tune the PostProcessing blend behaviour."},"unity":"2022.3","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@2.10/manual/index.html","name":"com.unity.cinemachine","version":"2.10.5","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\n--- ATTENTION ---\nUpgrading a project from Cinemachine 2.x to Cinemachine 3.x is not automatic and not trivial.\nDon't do it unless you're willing to put in the required effort.\n\n> For more details, refer to the upgrade guide:\nhttps://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineUpgradeFrom2.html\n--------------------\n\n\n","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"f26b20ca78a20c5aad4f868def38fc66fc1c24de","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.10.5.tgz"}},"2.10.4":{"_upm":{"changelog":"- Bugfix: FramingTransposer with a dead zone would sometimes drift.\n- Cinemachine Shot Editor no longer displays UX to create cameras when editing a prefab.\n- Added CINEMACHINE_TRANSPARENT_POST_PROCESSING_BLENDS scripting define to tune the PostProcessing blend behaviour."},"unity":"2022.3","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@2.10/manual/index.html","name":"com.unity.cinemachine","version":"2.10.4","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\n--- ATTENTION ---\nUpgrading a project from Cinemachine 2.x to Cinemachine 3.x is not automatic and not trivial.\nDon't do it unless you're willing to put in the required effort.\n\n> For more details, refer to the upgrade guide:\nhttps://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineUpgradeFrom2.html\n--------------------\n\n\n","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"915237edaa40461a941e260ca123faf48eaf6a40","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.10.4.tgz"}},"3.1.4":{"_upm":{"changelog":"### Bugfixes\n- Deoccluder did not always properly reset its state.\n- Deoccluder and Decollider were introducing spurious damping when the FreeLook orbit size changed.\n- Mac only: Some dropdowns and popups in Cinemachine inspectors did not work consistently.\n- Regression fix: Confiner2D was not always confining when a camera was newly activated.\n- RotationComposer and PositionComposer no longer damp in response to composition changes from the FreeLookModifier.\n- Fixed sample asset selection at import depending on current render pipeline and input configuration.  You need to re-import the samples to fix any existing issues.\n- Confiner2D was behaving inconsistently for large sized bounding boxes due to precision issues.\n- StateDrivenCamera inspector was not populating the states in the instruction list correctly.\n- Fixed a number of issues causing ForceCameraPosition to not behave as expected.\n- Maximizing an inspector which contained custom blends would generate console errors and cause the inspector to be unresponsive.\n\n### Changed\n- Cinemachine Shot Editor for Timeline no longer displays improper UX to create cameras when editing a prefab.\n- The game-view composer guides dynamically reflect the current composition when a FreeLookModifier is changing it.\n- When a FreeLookModifier is enabled for composition, the game-view composer guides are no longer draggable.\n \n### Added\n- Added Easing setting to FreeLookModifier, to smooth the transition between top and bottom FreeLook hemispheres.\n- Added an overload for `CinemachineBrain.ManualUpdate` which takes a custom frame count and deltaTime, allowing more customized control over the game loop.\n- Added `CINEMACHINE_TRANSPARENT_POST_PROCESSING_BLENDS` scripting define to tune the PostProcessing blend behaviour.\n- Added Signal Combination Mode to Impulse Listener, to allow combining multiple impulse signals in different ways."},"unity":"2022.3","samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Input System Samples","description":"Sample scenes illustrating various ways to use Cinemachine with the input system.","displayName":"Input System Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/index.html","name":"com.unity.cinemachine","version":"3.1.4","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nCinemachine 3 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0","com.unity.modules.imgui":"1.0.0"},"dist":{"shasum":"b66fdb7cd1f2f796860f420c11c2033b2262c986","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.1.4.tgz"}},"3.1.3":{"_upm":{"changelog":"### Bugfixes\n- Regression fix: CinemachinePanTilt recentering was ignoring axis Center setting.\n- CameraDeactivated events were not sent consistently when a blend interrupted another blend before completion.\n- CameraActivated events were not sent consistently when activation was due to timeline blends.\n- FramingTransposer with a dead zone would sometimes drift.\n- Decollider would sometimes cause camera to slip inside cracks between adjacent colliders.\n- The Deoccluder failed to reset its state when initially enabled, and sometimes caused small spurious camera rotations.\n- Fixed the Radial Axis input axis in the CinemachineOrbitalFollow component to map to the y axis.\n- Desired blend time is respected when interrupting blends with heterogeneous blend-in and blend-out times.\n\n### Changed\n- Added delayed processing to near and far clip plane inspector fields for the CinemachineCamera lens.\n- Updated the gamepad inputs in the CinemachineDefaultInputActions asset to closer match standard gamepad conventions. Renamed the Player action map to CM Default.\n\n### Added\n- CinemachineConfiner2D.BoundingShapeIsBaked can be used to check if the confiner's bounding shape is baked.\n- CinemachineConfiner2D.BakeBoundingShape() can be used to force-complete the confiner's baking of the bounding shape."},"unity":"2022.3","samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Input System Samples","description":"Sample scenes illustrating various ways to use Cinemachine with the input system.","displayName":"Input System Samples"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/index.html","name":"com.unity.cinemachine","version":"3.1.3","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nCinemachine 3 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0","com.unity.modules.imgui":"1.0.0"},"dist":{"shasum":"624f919d8cdd376712eda21b43abcb0330c023e2","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.1.3.tgz"}},"2.10.3":{"_upm":{"changelog":"- Regression fix: Small changes to camera position and rotation were being filtered out."},"unity":"2019.4","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@2.10/manual/index.html","name":"com.unity.cinemachine","version":"2.10.3","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"dcc61ebd6655e32f2b7f8ebca32ca02be455e2d9","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.10.3.tgz"}},"2.10.2":{"_upm":{"changelog":"- Added Padding option to CinemachineConfiner2D.\n- Regression fix: Sometimes a deeply-nested passive camera's position would creep due to precision inaccuracies."},"unity":"2019.4","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@2.10/manual/index.html","name":"com.unity.cinemachine","version":"2.10.2","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"6854b34e58419b9346026c4393678804583b044b","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.10.2.tgz"}},"3.1.2":{"_upm":{"changelog":"### Added\n- Added CinemachineVirtualCameraBaseEditor, to facilitate making conformant inspectors for custom virtual cameras and virtual camera managers.\n- Added Padding option to CinemachineConfiner2D.\n- Added CinemachineSplineSmoother for creating smooth splines suitable for camera paths.  This replicates the behaviour of CinemachineSmoothPath in CM2.\n- Added Easing option to CinemachineSplineRoll.\n- Added SaveDuringPlay support to CinemchineSplineRoll.\n- Added preference option to show spline normals instead of the railroad-track gizmo.\n\n### Changed\n- The presence of a tracking target no longer affects whether the CinemachineCamera state's position and rotation are pushed back to the transform.\n- TargetPositionCache.GetTargetPosition() and TargetPositionCache.GetTargetRotation() are now public, so that custom classes can support cached timeline scrubbing.\n\n### Bugfixes\n- Sometimes a deeply-nested passive camera's position would creep due to precision inaccuracies.\n- When coming out of a cutscene, sometimes the original camera would fail to be restored.\n- Spline roll direction was inverted.\n- The upgrader sometimes failed to delete all obsolete components.\n- The path upgrader was creating knots using Broken instead of Mirrored mode, and was not setting knot rotations correctly.  This resulted in spline Up vectors not always being smooth."},"unity":"2022.3","upmCi":{"footprint":"f2c0f1ad7ac0e14592b15016fa6e80c424e6ccd2"},"samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Input System Samples","description":"Sample scenes illustrating various ways to use Cinemachine with the input system.","displayName":"Input System Samples"}],"category":"cinematography","repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"13a4bc8cd360bfd308f28f14da1f58948e9944f7"},"relatedPackages":{"com.unity.cinemachine.tests":"3.1.2"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/index.html","name":"com.unity.cinemachine","version":"3.1.2","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nCinemachine 3 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0"},"dist":{"shasum":"b2e7bffab7726d3b59b19bdf5d6f8e78f70b6c3b","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.1.2.tgz"}},"2.10.1":{"_upm":{"changelog":"- Bugfix: Solo was not updating when brain was in FixedUpdate.\n- Bugfix: Target Groups with zero active members now report their last valid position and dimensions.\n- Bugfix: Cinemachine cameras would sometimes unnecessarily dirty the scene due to floating-point imprecision when setting transform rotations.\n- Bugfix: The GroupAverage Rotation Mode in CinemachineTargetGroup was not calculated properly.\n- Bugfix: PostProcessing and VolumeSettings were not blending correctly to and from empty profiles.\n- Bugfix: added missing null check in CinemachineTargetGroup.WeightedMemberBoundsForValidMember.\n- Bugfix: RuntimeUtility.SphereCastIgnoreTag was sometimes retruning NaN result."},"type":"assets","unity":"2019.4","upmCi":{"footprint":"2e6c8bfd8272e81a0b5ac67d15fc7d1fefdc18cf"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"99f33a2a49de6506040887bf2cadade68d040e47"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@2.10/manual/index.html","name":"com.unity.cinemachine","version":"2.10.1","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"1a67f3dee6b9ccf2ae0f31d784489d79c8189b07","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.10.1.tgz"}},"3.1.1":{"_upm":{"changelog":"### Added\n- New Rotation Control behaviour SplineDollyLookAtTargets lets you specify LookAt points at desird positions along a Spline Dolly trajectory.\n- Added Recenter Target setting to CinemachinePanTilt.\n\n### Fixed\n- Bugfix: InputAxis.TriggerRecentering() function caused the axis to immediately snap to its recenter value.\n- Bugfix: When multiple CM Brains were present, FixedUpdte cameras were sometimes being updated too frequently, resulting in jittery motion.\n- Regression fix: StateDrivenCamera inspector was failing to correctly set the states in the instruction list.\n- Bugfix: Decollider ignored terrain layers when resolving obstacles.\n- Bugfix: The GroupAverage Rotation Mode in CinemachineTargetGroup was not calculated properly.\n- Bugfix: added missing null check in CinemachineTargetGroup.WeightedMemberBoundsForValidMember.\n- Bugfix: added missing null check in CinemachineDeoccluder.PushCameraBack().\n- Bugfix: Cinemachine did not work properly with scaled splines.\n\n### Changed\n- CinemachineGroupFraming now has a compatibility mode so that it can work with CinemachineConfiner2D out of the box.\n- Removed FadeOutNearbyObjects sample scene and shader, because they do not show anythng useful.\n- SimplePlayerController no longer uses PlayerController.isGrounded because it's not reliable outside of FixedUpdate."},"type":"assets","unity":"2022.3","upmCi":{"footprint":"7680c27f48bc61f6c5b446d9326b4b41d9921e03"},"samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Input System Samples","description":"Sample scenes illustrating various ways to use Cinemachine with the input system.","displayName":"Input System Samples"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"9e529ae02d9d659c09ff23c6ef5eb058f54ddfad"},"relatedPackages":{"com.unity.cinemachine.tests":"3.1.1"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/index.html","name":"com.unity.cinemachine","version":"3.1.1","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nCinemachine 3 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0"},"dist":{"shasum":"e1b69d1db7ff9c6109059ef21dd534e53cb2cc63","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.1.1.tgz"}},"3.1.0":{"_upm":{"changelog":"### Fixed\n- Bugfix: index out of range exception when adding a Cm Shot to a timeline track whose CinemachineBrain is inactive.\n- Bugfix: OrbitalFollow with 3-ring setup would inappropriately damp in respose to vertical input if LookAt and Follow were at different vertical positions.\n- Bugfix: StateDrivenCamera min activation time was broken.\n- Bugfix: Solo not updating when brain is in FixedUpdate.\n- Bugfix: Spline roll was being calculated incorrectly when spline was rotated.\n- Bugfix: \"Freeze When Blending Out\" didn't work when switching betwen two cameras multiple times.\n- Bugfix: Cinemachine cameras would sometimes unnecessarily dirty the scene due to floating-point imprecision when setting transform rotations.\n\n### Added\n- Added CinemachineDecollider to resolve camera intersection with colliders and terrains, without necessarily preserving line-of-sight to target.\n- CinemachineDeoccluder has the option to resolve towards the Follow target instead of the LookAt target.\n- Added CinemachineShotQualityEvaluator which is a standalone version of the evaluation code in Deoccluder.\n- Added StateDrivenCamera.CancelWait() method to cancel the current wait on a pending state change.\n- Added FlyAround sample scene showing a simple fly-around camera.\n- Added IgnoreTimeScale option to InputAxisControllerBase.\n- Added confirmation dialog when exiting play mode, if Save During Play is enabled and changes have been made to saveable properties.\n\n### Changed\n- SplineDolly and SplineCart: position on spline is preserved when units change.\n- SimplePlayerAimController sample upgraded to work on arbitrary surfaces (no longer depends on world up).\n- SimplePlayerController sample has logic to avoid input gimbal lock when player is upside-down relative to the camera.\n- PlayerOnSphere sample is now PlayerOnSurface - can walk on arbitrary surfaces.\n- Axis recentering happens independently on axes with differing recentering tmes, so that input on one axis does not impact the recentering state of the others.\n- FreeLookOnSphericalSurface sample is improved, adding a moving surface and second camera.\n- Replaced SameAsFollowTarget with RotateWithFollowTarget (SameAsFollowTarget still exists but is deprecated).\n- Deoccluder evaluates shots in the Finalize stage instead of Aim."},"type":"assets","unity":"2022.3","upmCi":{"footprint":"32fced6c7bc65f38947a8f8733d0b7a299e8b53e"},"samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Input System Samples","description":"Sample scenes illustrating various ways to use Cinemachine with the input system.","displayName":"Input System Samples"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"3c237e5dd7e9982ebad685471714bbd6eda41890"},"relatedPackages":{"com.unity.cinemachine.tests":"3.1.0"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/index.html","name":"com.unity.cinemachine","version":"3.1.0","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nCinemachine 3 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0"},"dist":{"shasum":"ceed3a7f8d67cb3d7c3aae3abd4febbdadc35a98","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.1.0.tgz"}},"2.10.0":{"_upm":{"changelog":"- Bugfix: CinemachineFreeLook.ForceCameraPosition() sometimes did not take full effect immediately.\n- Bugfix: 3rdPersonFollow sometimes generated invalid camera position when the target when DampingWhenOccluded is nonzero."},"type":"assets","unity":"2019.4","upmCi":{"footprint":"4365728006d073a30f9a12a7c3b93cfecbb2f062"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"3b55bae0f41b1048cc2080391ac3d4eb1c22b7ef"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@2.10/manual/index.html","name":"com.unity.cinemachine","version":"2.10.0","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"6f06b54a94ce5abd9e780534a6b389ad75950ee0","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.10.0.tgz"}},"3.0.1":{"_upm":{"changelog":"### Fixed\n- Bugfix: Divide-by-zero error in InputAxis.CancelDeltaTime if deltaTime is zero.\n- Regression fix: CinemachineCamera inspector Solo functionality was not updating correctly.\n- Regression fix: Legacy Lens settings had lost their ability to be animated.\n- Bugfix: Upgrader was not correctly upgrading animation bindings in some cases.\n\n### Added\n- Added CinemachineVirtualCameraBase.CancelDamping() convenience method to snap camera to its target position.\n- Added CinemachineOrbitalFollow.TargetOffset to reposition orbit center.\n- Added CinemachineGroupFraming.CenterOffset to reposition group center on the screen.\n- Added LookAtOffset to CinemachineHardLookAt behaviour.\n- Added support for the new Camera Overlay.\n\n### Changed\n- RuntimeUtility.GetScratchCollider and RuntimeUtility.DestroyScratchCollider are now public, to allow custom extensions to use them.\n- SaveDuringPlay supports multi-scene editing."},"type":"assets","unity":"2022.3","upmCi":{"footprint":"8dbacd4d9b0a6b48101d75d340d9aec38952a306"},"samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Input System Samples","description":"Sample scenes illustrating various ways to use Cinemachine with the input system.","displayName":"Input System Samples"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"89795a80001883b5db6cbda532b1669685645702"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/index.html","name":"com.unity.cinemachine","version":"3.0.1","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nCinemachine 3.0 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0","com.unity.test-framework":"1.1.33"},"dist":{"shasum":"596235a333ac34bcd57d15bdd4effe74c8803bc2","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.0.1.tgz"}},"3.0.0-pre.9":{"_upm":{"changelog":"### Fixed\n- Regresion fix: Sequencer inspector child camera popups were not being populated.\n- Regresion fix: Manager Camera's child camera warning icons were not being updated correctly.\n- Bugfix: CinemachineInputAxisController editor was missing foldout arrows on the Driven Axis items."},"type":"assets","unity":"2022.3","upmCi":{"footprint":"67dd41595f7501252202dd8812e745b15849c10a"},"samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Input System Samples","description":"Sample scenes illustrating various ways to use Cinemachine with the input system.","displayName":"Input System Samples"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"219d6ce5c9e86adab75b9647fe7c0050a52798d5"},"relatedPackages":{"com.unity.cinemachine.tests":"3.0.0-pre.9"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/index.html","name":"com.unity.cinemachine","version":"3.0.0-pre.9","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nCinemachine 3.0 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0","com.unity.test-framework":"1.1.33"},"dist":{"shasum":"dcc7450837428aa6d44f74cf168dfdc06d1c552f","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.0.0-pre.9.tgz"}},"3.0.0-pre.8":{"_upm":{"changelog":"### Fixed\n- Bugfix: Occasional precision issue when camera rotation is exactly 180 degress, causing rotational flickering.\n- Bugfix: Deceleration at the end of axis range was too aggressive.\n- Bugfix: Orbital recentering should not be forced when transitioning to a camera.\n- Bugfix: InheritPosition takes the actual camera position, so it works consistently if transitioning mid-blend.\n- Bugfix: CinemachineDeoccluder was causing a pop when OnTargetObjectWarped was called.\n- Bugfix: Spurious camera cut events were being issued, especially in HDRP.\n- Bugfix: Null reference exceptions when inspector is hidden behind another tab.\n- Bugfix: GroupFraming inspector was displaying incorrect warning when LookAt target is a group.\n- Bugfix: GroupFraming displays more accurate group size indicator in the game view.\n- Bugfix: nullrefs in log when target group was deleted but was still being referenced by vcams.\n- Regression fix: CinemachineCollider generated NaN positions if no target was set.\n\n### Added\n- New sample: ThirdPersonWithAimMode showing how to implement a FreeLook camera with Aim mode.\n- Added Recentering Target to OrbitalFollow.  Recentering is now possible with Lazy Follow.\n- Added API in Deoccluder and ThirdPersonFollow to access which collision objects are impacting the camera position.\n- Added ICinemachineTargetGroup.IsValid property to detect deleted groups.\n- Added option to disable deltaTime scaling in CinemachineInputAxisProvider.\n\n### Changed\n- Improved OrbitalFollow's ForceCameraPosition algorithm.\n- Deoccluder accommodates camera radius in all modes.\n- Renamed CinemachineSplineDolly.CameraUp to CameraRotation, which more accurately reflects what it does.\n- Renamed InputAxis.DoRecentering() to InputAxis.UpdateRecentering()\n- StateDrivenCamera: child camera enabled status and priority are now taken into account when choosing the current active camera.\n\n### Deprecated\n- Removed CinemachineToolSettings overlay."},"type":"assets","unity":"2022.2","upmCi":{"footprint":"0fc7ee30a3ab744963f8e8381965e7adc144ef03"},"samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Input System Samples","description":"Sample scenes illustrating various ways to use Cinemachine with the input system.","displayName":"Input System Samples"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"cbbc72dc8c9eda308b324b75fccded8524badf5a"},"unityRelease":"16f1","relatedPackages":{"com.unity.cinemachine.tests":"3.0.0-pre.8"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/index.html","name":"com.unity.cinemachine","version":"3.0.0-pre.8","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nCinemachine 3.0 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0","com.unity.test-framework":"1.1.33"},"dist":{"shasum":"92a5e5f9c44c73da32d4249e67fe30749bba7018","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.0.0-pre.8.tgz"}},"2.9.7":{"_upm":{"changelog":"- Bugfix: AxisState was not respecting timescale == 0.\n- Bugfix: Very occasional axis drift in SimpleFollow when viewing angle is +-90 degrees.\n- URP: add temporal effects reset on camera cut for URP 14.0.4 and up.\n- Bugfix: MixingCamera calls OnTransitionFromCamera correctly for all its children.\n- Bugfix: Passive vcams with noise were not respecting transform's z rotation during blends.\n- Regression fix: CinemachineSmoothPath.GetLocalOrientation was returning global orientations."},"type":"asset","unity":"2019.4","upmCi":{"footprint":"9da93759119bb2786ea56a4d58becb19a8690c0a"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"46485ca80113434766f2b256525bb98def548fb9"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@2.9/manual/index.html","name":"com.unity.cinemachine","version":"2.9.7","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"87214183027608fb66679434b3e734b706601d3d","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.9.7.tgz"}},"3.0.0-pre.7":{"_upm":{"changelog":"### Added\n- Added CinemachineCore.GetCustomBlender and BlendCreatedEvent to allow custom blend behaviour.\n- New Custom Blends sample scene illustrating how to customize the blend algorithm.\n- CinemachineChannels can now be named via the CinemachineChannelNames asset.  OutputChannel struct has been removed.\n- Added CinemachineCameraManagerEvents behaviour.\n- Added the option of defining CINEMACHINE_NO_CM2_SUPPORT, to lighten the package by removing legacy CM2 support.\n- ThirdPerson Shooter sample scene now has an option to swap shoulders.\n\n### Changed\n- Improved handling of nested blends.\n- CinemachineCameraEvents and CinemachineBrainEvents and CnemachineCameraManagerEvents can be added to any GameObject, not only to the target objects."},"type":"asset","unity":"2022.2","upmCi":{"footprint":"dd202b3b1f9106a8817af23c891580c3ace0a304"},"samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Input System Samples","description":"Sample scenes illustrating various ways to use Cinemachine with the input system.","displayName":"Input System Samples"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"61ffc692d044fb426332a3e912e0efdf07d75952"},"unityRelease":"16f1","relatedPackages":{"com.unity.cinemachine.tests":"3.0.0-pre.7"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/index.html","name":"com.unity.cinemachine","version":"3.0.0-pre.7","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nCinemachine 3.0 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0","com.unity.test-framework":"1.1.33"},"dist":{"shasum":"9556b17ad96fc3c00143139eb7fb883c269caa68","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.0.0-pre.7.tgz"}},"3.0.0-pre.6":{"_upm":{"changelog":"### Added\n- Added CinemachineCore.GetCustomBlender and BlendCreatedEvent to allow custom blend behaviour.\n- New Custom Blends sample scene illustrating how to customize the blend algorithm.\n- CinemachineChannels can now be named via the CinemachineChannelNames asset.  OutputChannel struct has been removed.\n- Added CinemachineCameraManagerEvents behaviour.\n- Added the option of defining CINEMACHINE_NO_CM2_SUPPORT, to lighten the package by removing legacy CM2 support.\n- ThirdPerson Shooter sample scene now has an option to swap shoulders.\n\n### Changed\n- Improved handling of nested blends.\n- CinemachineCameraEvents and CinemachineBrainEvents and CnemachineCameraManagerEvents can be added to any GameObject, not only to the target objects."},"type":"asset","unity":"2022.2","upmCi":{"footprint":"5666909ea41d5552ec5c92056187cab5f0bfe877"},"samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Input System Samples","description":"Sample scenes illustrating various ways to use Cinemachine with the input system.","displayName":"Input System Samples"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"841af23040bcbdfb43031da3fa5ee5e3995bf466"},"unityRelease":"16f1","relatedPackages":{"com.unity.cinemachine.tests":"3.0.0-pre.6"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/index.html","name":"com.unity.cinemachine","version":"3.0.0-pre.6","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nCinemachine 3.0 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0","com.unity.test-framework":"1.1.33"},"dist":{"shasum":"24b36a9b77a69567b4a4c96661d23df49d91dab8","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.0.0-pre.6.tgz"}},"3.0.0-pre.5":{"_upm":{"changelog":"### Fixed\n- Bugfix: MixingCamera calls OnTransitionFromCamera correctly for all its children.\n\n### Added\n- New BlendHint: IgnoreTarget will blend rotations without considering the tracking target.\n- New BlendHint: FreezeWhenBlendingOut will blend out from a snapshot of the camera state.\n- InputAxisController has the option to suppress input while the attached camera is blending.\n- Added CinemachineCameraEvents and CinemachineBrainEvents behaviours for event processing.\n- Added BlendFinished and CameraDeactivated events.\n- Add split screen sample for the input system.\n- Samples UI works with both built-in Input System.\n- Timeline: Added Track Priority field in CinemachineTrack to control track precedence when tracks are contained in nested timelines.\n- New 2D platformer sample showing custom camera manager.\n\n### Changed\n- Minimum Unity version is now 2022.2.15, for best inspector experience.\n- All namespaces changed from \"Cinemachine\" to \"Unity.Cinemachine\".\n- \"Cinemachine.Utility\" namespace folded into to \"Unity.Cinemachine\".\n- CinemachineBlendListCamera has been renamed to CinemachineSequencerCamera.\n- Renamed .asmdef files to follow the convention: Unity.[PackageName].\n- TrackedObjectOffset renamed to TargetOffset.\n- Improved layout of PositionComposer and RotationComposer inspectors.\n- LensSettings was refactored to improve handling of SensorSize and other physical properties.\n- Full physical camera support for builtin pipeline.\n- LensPresets and PhysicalLensPresets are now separate assets.\n- CinemachineInputAxisController refactored to be more easily customized.\n- Samples are compatible with Built-in, Universal, and High Definition Render Pipelines.\n- CinemachineUpgradeManager re-opens original scene after upgrade is complete.\n- Events system refactored.\n- Refactored CinemachineCameraManagerBase to be more useful for customizing.\n- CinemchineCore refactored to remove singleton."},"type":"asset","unity":"2022.2","upmCi":{"footprint":"0b52073ae3f1cb78d75ab45e3ccd4be506e22557"},"samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Old Samples from CM2","description":"Samples made with CM 2.X, using obsolete API","displayName":"Old Samples from CM2"},{"path":"Samples~/Input System Samples","description":"Sample scenes illustrating various ways to use Cinemachine with the input system.","displayName":"Input System Samples"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"b5bc9efa22410087e6cccc1eb717e748ba41907f"},"unityRelease":"15f1","relatedPackages":{"com.unity.cinemachine.tests":"3.0.0-pre.5"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/index.html","name":"com.unity.cinemachine","version":"3.0.0-pre.5","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\n Cinemachine 3.0 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0-pre.4","com.unity.test-framework":"1.1.33"},"dist":{"shasum":"6d053821c6df0c4a11f716cb772568fd28875145","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.0.0-pre.5.tgz"}},"3.0.0-pre.4":{"_upm":{"changelog":"### Added\n\n- Progress bar added to Cinemachine Upgrader.\n- CinemachineDeoccluder is a new class, not just a rename of CinemachineCollider.\n- CinemachineAutoFocus extension is now available for built-in and URP pipelines, with reduced functionality compared to HDRP.\n- Camera.focusDistance is driven by CM when the camera is in physical mode.\n- Confiner2D provides API to adjust the confiner to the current window size when the lens or aspect changes.\n- TargetGroup now ignores members whose gameObjects are inactive.\n- Cinemachine Samples can import their package dependencies.\n- CinemachinePathBase search radius fixed for not looped paths.\n- Add SplineAutoDolly.ISplineAutoDolly.Reset() method and SplineAutoDolly.Enabled flag.\n- Confiner2D and Confiner3D support smooth stop at bounds edge.\n- URP: add temporal effects reset on camera cut.\n- Add Weight setting to CinemachinePostProcessing and CinemachineVolumeSettings.\n- GroupFraming also works on LookAt target.\n- Several new Sample scenes were added.\n\n### Changed\n\n- Improved performance of CINEMACHINE_EXPERIMENTAL_DAMPING algorithm.\n- Path gizmo drawing was optimized.\n- Confiner2D does less gc alloc.\n- CinemachineSmoothPath is upgraded to Splines correctly now.\n- InputAxis refactor for recentering and momentary axis support.\n- CinemachineIndependentImpulseListener renamed to CinemachineExternalImpulseListener.\n- CmCamera is now CinemachineCamera.\n- The SimpleFollowWithWorldUp binding mode has been renamed to LazyFollow.\n- CinemachineExtension API changes to VirtualCamera, GetAllExtraStates, OnTargetObjectWarped, and ForceCameraPosition.\n- Third person shooter sample use object pooling for the projectiles.\n\n### Deprecated\n\n- CinemachineConfiner is deprecated.  New behaviour CinemachineConfiner3D to handle 3D confining.  Use CinemachineConfiner2D for 2D confining.\n- 3rdPersonFollow and 3rdPersonAim are deprecated and replaced by ThirdPersonFollow and ThirdPersonAim respectively.\n\n### Fixed\n\n- Regression fix: POV and PanTilt handle ReferenceUp correctly.\n- Bugfix: Lens blending was wrong.\n- Bugfix: CinemachineDeoccluder Pull Forward strategy only pulls forward even with Camera Radius bigger than 0.\n- Bugfix: Extensions were not respecting execution order on domain reload.\n- Bugfix: AxisState was not respecting timescale == 0.\n- Bugfix: priority ordering was wrong when the difference between any priority values were smaller than integer min or bigger than integer max values.\n- Bugfix: Very occasional axis drift in SimpleFollow when viewing angle is +-90 degrees.\n- Bugfix: Physical lens settings were not being properly applied."},"type":"asset","unity":"2022.2","upmCi":{"footprint":"18bf1571e3694456f83afe779ed4b53b42dbb2bc"},"samples":[{"path":"Samples~/2D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 2D setting","displayName":"2D Samples"},{"path":"Samples~/3D Samples","description":"Sample scenes illustrating various ways to use Cinemachine in a 3D setting","displayName":"3D Samples"},{"path":"Samples~/Old Samples from CM2","description":"Samples made with CM 2.X, using obsolete API","displayName":"Old Samples from CM2"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"e9d91df90935bd13ecfc5a914e2260202aa1ded4"},"unityRelease":"0b8","relatedPackages":{"com.unity.cinemachine.tests":"3.0.0-pre.4"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/index.html","name":"com.unity.cinemachine","version":"3.0.0-pre.4","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\n Cinemachine 3.0 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0-pre.4","com.unity.test-framework":"1.1.33"},"dist":{"shasum":"7d76a8ff812ccfe11bfe987fc6c52eb5e27bc7d4","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.0.0-pre.4.tgz"}},"2.9.5":{"_upm":{"changelog":"- Unity 2022.2 and up: FocusDistance added to lens settings and is pushed to the camera.\n- Optimized path gizmo drawing.  Now 3-5 times faster.\n- TargetGroup now ignores members whose gameObjects are inactive.\n- Bugfix: CinemachinePathBase search radius fixed for not looped paths.\n- Regression fix: POV was not handling ReferenceUp correctly\n- Bugfix: priority ordering was wrong when the difference between any priority values were smaller than integer min or bigger than integer max values.\n- Bugfix: Extensions were not respecting execution order on domain reload."},"type":"asset","unity":"2019.4","upmCi":{"footprint":"93a1ed6a456ff86b7e4a2ca57a3c8a9259ee525e"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"4b4405b9505ecfa1cb2d2b03df8f3309c12f3b0d"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cinemachine@2.9/manual/index.html","name":"com.unity.cinemachine","version":"2.9.5","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"bd2abe10aae4068b2c0bece30ca257ee96a56090","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.9.5.tgz"}},"2.9.4":{"type":"asset","unity":"2019.4","upmCi":{"footprint":"5df2b75d45902a90f01a0c93146877bea6605a42"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"4327050bbc9fa7512f873bb9c6ce23434bfe198a"},"name":"com.unity.cinemachine","version":"2.9.4","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"2ea5252848fa0d8f30f03113dd5602c15e881cef","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.9.4.tgz"}},"3.0.0-pre.3":{"type":"asset","unity":"2022.2","upmCi":{"footprint":"6feb752fa4a15a473be0c7517bc5b1a12c75aecf"},"samples":[{"path":"Samples~/Sample Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Sample Scenes"},{"path":"Samples~/Old Samples from CM2","description":"Samples made with CM 2.X, using obsolete API","displayName":"Old Samples from CM2"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"add34be463ae9128663cacba430e3a683c8ff625"},"unityRelease":"0b8","name":"com.unity.cinemachine","version":"3.0.0-pre.3","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\n Cinemachine 3.0 is a newer and better version of Cinemachine, but upgrading an existing project from 2.X will likely require some effort.  If you're considering upgrading an older project, please see our upgrade guide in the user manual.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.splines":"2.0.0-pre.4","com.unity.test-framework":"1.1.33"},"dist":{"shasum":"633b9fa34e7d53c3a65498e6f6d3a6156ccecac3","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-3.0.0-pre.3.tgz"}},"2.9.2":{"type":"asset","unity":"2019.4","upmCi":{"footprint":"12e24943d6bb961ff62e802efd2ce2b03b27bb0f"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"2cf333415b8b110b132992a53dbb9e64e0436b89"},"name":"com.unity.cinemachine","version":"2.9.2","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"aae79c9961a0f6dffbee862836f082073c8c5571","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.9.2.tgz"}},"2.6.17":{"type":"asset","unity":"2018.4","upmCi":{"footprint":"85518d56ada2cece6d9f773e268a9b1cb570812e"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"57501b59e2a5755e26dc54181b2b097af0045a44"},"name":"com.unity.cinemachine","version":"2.6.17","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"5c4e99f31cd984264d34acf2329d2dde979cc430","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.17.tgz"}},"2.8.9":{"type":"asset","unity":"2019.4","upmCi":{"footprint":"0988b306e8955a80815a8aebb6db305b4fae9ef7"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"92bcde243d623d77c64960a552f29396770af1e1"},"name":"com.unity.cinemachine","version":"2.8.9","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"765719a1db33e4e36facb46060b4d48ccb6e0416","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.8.9.tgz"}},"2.9.1":{"type":"asset","unity":"2019.4","upmCi":{"footprint":"edbfd1cafbc1ef1cf0f3a10e91d5986367c28425"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"7d4ab17f95806756d588695aa0e7e83c16618082"},"name":"com.unity.cinemachine","version":"2.9.1","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{"com.unity.test-framework":"1.1.31"},"dist":{"shasum":"a3ce907b0ea1853b6c3a945fd4f1230e08f72a06","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.9.1.tgz"}},"2.6.15":{"_id":"com.unity.cinemachine@2.6.15","_upm":{"changelog":"- Bugfix: Freelook had wrong heading at first frame, which could cause a slight jitter. \n- Bugfix: Input provider was not working with 2.6.14"},"type":"asset","_from":"file:/tmp/com.unity.cinemachine@2.6.15-pyr6bbtd.tgz","unity":"2018.4","upmCi":{"footprint":"6ee4673026adbcce0027fe1dc932a50867b50784"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_resolved":"/tmp/com.unity.cinemachine@2.6.15-pyr6bbtd.tgz","_integrity":"sha512-QKE5+og8RB6u1nfa0lW0F88KgZ0Zen8gEpJI6ohceOhVrk/gSXbGjoiZSd6+/eO9rwQ+7tSqjqs0rNRNM1kx6w==","repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"9799aa01355f2f7fb86c3cb5a6796b2d005e5c51"},"_npmVersion":"7.5.2","_nodeVersion":"12.22.5","name":"com.unity.cinemachine","version":"2.6.15","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"62a6a9a242a79692586841cf489428df1caf4faa","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.15.tgz"}},"2.6.14":{"_id":"com.unity.cinemachine@2.6.14","_upm":{"changelog":"- Bugfix: Standalone profiler no longer crashes with CM.\n- Bugfix: EmbeddedAssetProperties were not displayed correctly in the editor.\n- Timeline guards added to scripts that rely on it.\n- Bugfix: CinemachineInputProvider now correctly tracks enabled state of input action\n- Bugfix: POV orientation was incorrect with World Up override\n- Added AutoEnable option to CinemachineInputHandler\n- Bugfix: 3rdPersonFollow shows a warning message when no follow target is assigned like the rest of the body components."},"type":"asset","_from":"file:/tmp/com.unity.cinemachine@2.6.14-4u399857.tgz","unity":"2018.4","upmCi":{"footprint":"ee27d4bf3b6319f9effb02cb218cb4f1d7017cf1"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_resolved":"/tmp/com.unity.cinemachine@2.6.14-4u399857.tgz","_integrity":"sha512-dtHEo3zU7Xcbh8W3JRloR9TuREwWAa5kSnK0nEdwuGSp5bNUS+0QQ/WNYgaJiVn64Y/CVUBZL0/id9EXgwMmEw==","repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"fd7af21c7c4eda169ef82579f6482e06d01dab6b"},"_npmVersion":"7.5.2","_nodeVersion":"12.22.5","name":"com.unity.cinemachine","version":"2.6.14","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"06a5e56919bb7bde8e898a40a2ddbc51a2359bc6","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.14.tgz"}},"2.8.6":{"_id":"com.unity.cinemachine@2.8.6","_upm":{"changelog":"- Bugfix: A memory leak no longer occurs with PostProcessing if no PP layer is present on the camera.\n- Bugfix: Cinemachine no longer produces a compiler error in Unity Editor versions older than 2020 when an Input System package is installed.\n- Bugfix: Standalone profiler no longer crashes with CM.\n- Bugfix: EmbeddedAssetProperties were not displayed correctly in the editor.\n- Timeline guards added to scripts that rely on it.\n- Bugfix: CinemachineInputProvider now correctly tracks enabled state of input action\n- Regression fix: Axis input was ignoring CM's IgnoreTimeScale setting.\n- Bugfix: POV orientation was incorrect with World Up override\n- Added AutoEnable option to CinemachineInputHandler\n- Bugfix: 3rdPersonFollow shows a warning message when no follow target is assigned like the rest of the body components.\n- Bugfix: FadeOut sample scene shader was culling some objects incorrectly."},"type":"asset","_from":"file:/tmp/com.unity.cinemachine@2.8.6-fnnpzluy.tgz","unity":"2019.4","upmCi":{"footprint":"601aa7f6f5f1d11002c09f94bd6bca5c5df633c6"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_resolved":"/tmp/com.unity.cinemachine@2.8.6-fnnpzluy.tgz","_integrity":"sha512-X5tEiXQoLpeuA+FR13WzD2l7oJGOfuWECay4A046iARiinVGaPLWDb22nXO+V3LCtOewwNR69r5SkjIhktzIkw==","repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"5e26d3cd08865a98219c0d2d3a8cc689018dd75b"},"_npmVersion":"7.5.2","_nodeVersion":"12.22.5","name":"com.unity.cinemachine","version":"2.8.6","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"d62600b7f193be08e42b7c72c013eba961433286","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.8.6.tgz"}},"2.9.0-pre.6":{"_id":"com.unity.cinemachine@2.9.0-pre.6","type":"asset","_from":"file:com.unity.cinemachine-2.9.0-pre.6.tgz","unity":"2019.4","upmCi":{"footprint":"62a09d6221727073df649d0ddd8e309d28d56086"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_resolved":"/pkgprom/com.unity.cinemachine-2.9.0-pre.6.tgz","_integrity":"sha512-aM3zjRL/dWW6dj0N5CR7goefokHY5YiGa1slYY2SehQ66hteOC7nqEf6oyhH3IeNiZC1OR34AwP//mzukTnGmQ==","repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"1769c52e9535259be771ccf85a10168503d6441a"},"_npmVersion":"7.5.2","_nodeVersion":"12.21.0","name":"com.unity.cinemachine","version":"2.9.0-pre.6","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"40ecba35307c2aacea7a1205687cf722cf14b358","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.9.0-pre.6.tgz"}},"2.8.4":{"_id":"com.unity.cinemachine@2.8.4","type":"asset","_from":"file:com.unity.cinemachine-2.8.4.tgz","unity":"2019.4","upmCi":{"footprint":"60a6171075c1358b2a02e786b46f4f294be56911"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_resolved":"/pkgprom/com.unity.cinemachine-2.8.4.tgz","_integrity":"sha512-43PHKdnDnqt3s4jxzn2Mmlx935NrR6sacPC5pfWQLUbisXPd6bU4nzzzotMK03lGsMr3XHBtTvMgxtlGiQ+iNg==","repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"15a386e047f93d18479f6ae075bd3dcc985d3c34"},"_npmVersion":"7.5.2","_nodeVersion":"12.21.0","name":"com.unity.cinemachine","version":"2.8.4","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"6b0e84ca017454981a8104fee7b3c6e72d149e83","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.8.4.tgz"}},"2.8.3":{"_id":"com.unity.cinemachine@2.8.3","type":"asset","_from":"file:com.unity.cinemachine-2.8.3.tgz","unity":"2019.4","upmCi":{"footprint":"ac68069b2904e84611f991a340e6719186bc613c"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_resolved":"/pkgprom/com.unity.cinemachine-2.8.3.tgz","_integrity":"sha512-DS8CVHPzJPMN3uhiqr/uxpIZj3biaIxJmCwYBavlWIC72svG9oiNZZeVYL19h03jeGnzbwIMahjOjw8Uf0JOgA==","repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"dc21b29a59831e9c37412784e2069958c3248617"},"_npmVersion":"7.5.2","_nodeVersion":"12.21.0","name":"com.unity.cinemachine","version":"2.8.3","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"aa672cb2930f4c0aa152428d1f08367bea756dcc","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.8.3.tgz"}},"2.6.11":{"_id":"com.unity.cinemachine@2.6.11","type":"asset","_from":"file:com.unity.cinemachine-2.6.11.tgz","unity":"2018.4","upmCi":{"footprint":"dbdce9ba6502b01f798615cb81bbfa12c615c9b8"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"},{"path":"Samples~/Nested Timeline Scrub Bubble","description":"Experimental feature. Adds a Timeline extension to support scrubbable nested timelines.  This extension will become obsolete when Timeline adds native support for the missing API","displayName":"Scrubbable support for Nested Timelines (experimental)"}],"_resolved":"/pkgprom/com.unity.cinemachine-2.6.11.tgz","_integrity":"sha512-e139/GqvZ5TtUAGwOfYXmbF/zTiDtvD0/Kz593uKH2K7f8StSziVs27CB3jTxBaMobRcoqtSl5EU/44x9Y4ySQ==","repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"0eef4802dbe9ea60fc58767471ce4c5ea86632de"},"_npmVersion":"7.5.2","_nodeVersion":"12.21.0","name":"com.unity.cinemachine","version":"2.6.11","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"b3073d24d1e95ab423bd7bc5148c1507c5828057","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.11.tgz"}},"2.9.0-pre.1":{"_id":"com.unity.cinemachine@2.9.0-pre.1","type":"asset","_from":"file:com.unity.cinemachine-2.9.0-pre.1.tgz","unity":"2019.4","upmCi":{"footprint":"d810ce6d8226e4e16b5eefd31544c7f9e2dd775f"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_resolved":"/pkgprom/com.unity.cinemachine-2.9.0-pre.1.tgz","_integrity":"sha512-mNEvx/Ur6N6F3eLla/Wu34dTsp7/FpsV75YLB/VO+fglmUm/5wl16pf4yXP0zpwrTnHEUGvPYqbT2SElwwCt2g==","repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"9eade0a466946c93bc15e948c2d56aacfc4cf5fa"},"_npmVersion":"7.5.2","_nodeVersion":"12.21.0","name":"com.unity.cinemachine","version":"2.9.0-pre.1","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"9b0e8cb0e1745c5f07513642a85c1c4878faa355","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.9.0-pre.1.tgz"}},"2.8.2":{"_id":"com.unity.cinemachine@2.8.2","type":"asset","_from":"file:com.unity.cinemachine-2.8.2.tgz","unity":"2019.4","upmCi":{"footprint":"ef190cd6256d058558c27ed97bbbe5cbbd4e6daf"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_resolved":"/pkgprom/com.unity.cinemachine-2.8.2.tgz","_integrity":"sha512-eEqxreWnIb+QyvjDTL8VVtV6VQC2FFi3O5zu2gO1hftltyDYIo060Y2FJtGvV/N52Ez0ELynlQPfnxFHTrvKKg==","repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"f8b3b033dde9a74ca291e8fa284a01451b0436c2"},"_npmVersion":"7.5.2","_nodeVersion":"12.21.0","name":"com.unity.cinemachine","version":"2.8.2","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"e363ba46e95fb734105463c6381eeeafee583448","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.8.2.tgz"}},"2.7.9":{"_id":"com.unity.cinemachine@2.7.9","type":"asset","_from":"file:com.unity.cinemachine-2.7.9.tgz","unity":"2018.4","upmCi":{"footprint":"590dcb8bf01388fa9e0fad1177c8fcb62188c617"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_resolved":"/pkgprom/com.unity.cinemachine-2.7.9.tgz","_integrity":"sha512-NaRDMMVnlUsBp6GkGJLqkZwsdNYLWiIZKLIpnr+ntKOHu06Tcarj1uGyU/O1VSsUmQdeMch8gZS/M7il42S6aQ==","repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"45030a8e7a24daae3215fc89709d5f771e4194fb"},"_npmVersion":"7.5.2","_nodeVersion":"12.21.0","name":"com.unity.cinemachine","version":"2.7.9","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"5822a1a5025b0f2d7bc10dfe7ae83ac1bd62ef30","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.7.9.tgz"}},"2.8.1":{"_id":"com.unity.cinemachine@2.8.1","type":"asset","_from":"file:com.unity.cinemachine-2.8.1.tgz","unity":"2019.4","upmCi":{"footprint":"06a8c291b694bb6bb71a1b02a337d6258f4cda80"},"samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_resolved":"/pkgprom/com.unity.cinemachine-2.8.1.tgz","_integrity":"sha512-37JyDRQjcLecGNKaUCIk+O9K/FXiz0lrwmQO6uSqmF2eXC7qiWy3w9/rEyfqqdEMPJ8Cx/zrNuOKG+rKLEi2Pw==","repository":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"9b97e288ff38b2acaa160f147a91fac794ad1410"},"_npmVersion":"7.5.2","_nodeVersion":"12.21.0","name":"com.unity.cinemachine","version":"2.8.1","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"af490d5395d9ac3bb104bdac8349cd2527c07d53","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.8.1.tgz"}},"2.7.8":{"_id":"com.unity.cinemachine@2.7.8","bugs":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.7.8.tgz","unity":"2018.4","upmCi":{"footprint":"a9d913c5eaf83f82933b7a6fa081999137ae5745"},"readme":"# Cinemachine\n\n## What is Cinemachine?\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\nlenses and not have to update the cutscene if things change.\n\n## Setup\nCinemachine works out of the box with no dependencies other than Unity itself.  \nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \nand the public API has complete XML documentation built right in.\n\n## History\nCinemachine has been in development over a number of years across multiple projects. We’ve\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\na senior engineer with heavy math skills. Also, we love this stuff to bits.\n\n## Mission\nOur mission with Cinemachine is to build an entirely unified camera system bridging\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\neverything in between.\n\n## Example Scenes\nPlease have a look at our example scenes. They are shipped with the package and can be imported\nvia Package Manager.\n\n## Forums\nWe have a busy discussion area on the forums.\nhttps://forum.unity3d.com/forums/cinemachine.136/\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"homepage":"https://github.com/Unity-Technologies/com.unity.cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"824e2935edd94d42dcf7b0be3b7e15e7f4da8647"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.7.8","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"1d66adff5b5da14cb51e98a010a32b50d95ffe56","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.7.8.tgz"}},"2.6.10":{"_id":"com.unity.cinemachine@2.6.10","bugs":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.6.10.tgz","unity":"2018.4","upmCi":{"footprint":"fa594ffb6d141ea30124e7654c700248d9b21a45"},"readme":"# Cinemachine\n\n## What is Cinemachine?\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\nlenses and not have to update the cutscene if things change.\n\n## Setup\nCinemachine works out of the box with no dependencies other than Unity itself.  \nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \nand the public API has complete XML documentation built right in.\n\n## History\nCinemachine has been in development over a number of years across multiple projects. We’ve\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\na senior engineer with heavy math skills. Also, we love this stuff to bits.\n\n## Mission\nOur mission with Cinemachine is to build an entirely unified camera system bridging\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\neverything in between.\n\n## Example Scenes\nPlease have a look at our example scenes. They are shipped with the package and can be imported\nvia Package Manager.\n\n## Forums\nWe have a busy discussion area on the forums.\nhttps://forum.unity3d.com/forums/cinemachine.136/\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"},{"path":"Samples~/Nested Timeline Scrub Bubble","description":"Experimental feature. Adds a Timeline extension to support scrubbable nested timelines.  This extension will become obsolete when Timeline adds native support for the missing API","displayName":"Scrubbable support for Nested Timelines (experimental)"}],"homepage":"https://github.com/Unity-Technologies/com.unity.cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"21f619698ca31d69054e96556e03097e48e43c5d"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.10","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"fe1f2feeaea48581f40fd846be79fddc122df3c0","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.10.tgz"}},"2.6.9":{"_id":"com.unity.cinemachine@2.6.9","bugs":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.6.9.tgz","unity":"2018.4","upmCi":{"footprint":"b29906b37267522ad83b90200a2fc3673c39e8d8"},"readme":"# Cinemachine\n\n## What is Cinemachine?\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\nlenses and not have to update the cutscene if things change.\n\n## Setup\nCinemachine works out of the box with no dependencies other than Unity itself.  \nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \nand the public API has complete XML documentation built right in.\n\n## History\nCinemachine has been in development over a number of years across multiple projects. We’ve\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\na senior engineer with heavy math skills. Also, we love this stuff to bits.\n\n## Mission\nOur mission with Cinemachine is to build an entirely unified camera system bridging\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\neverything in between.\n\n## Example Scenes\nPlease have a look at our example scenes. They are shipped with the package and can be imported\nvia Package Manager.\n\n## Forums\nWe have a busy discussion area on the forums.\nhttps://forum.unity3d.com/forums/cinemachine.136/\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"},{"path":"Samples~/Nested Timeline Scrub Bubble","description":"Experimental feature. Adds a Timeline extension to support scrubbable nested timelines.  This extension will become obsolete when Timeline adds native support for the missing API","displayName":"Scrubbable support for Nested Timelines (experimental)"}],"homepage":"https://github.com/Unity-Technologies/com.unity.cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"9b5976153830563c8e94c9bcd9131d4452a02c0f"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.9","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"0527aae4be18fc9dc325c5a40117ea4e2984cd83","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.9.tgz"}},"2.7.5":{"_id":"com.unity.cinemachine@2.7.5","bugs":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.7.5.tgz","unity":"2018.4","upmCi":{"footprint":"5653a9cf979460630216888e60e2ad56b7166b0b"},"readme":"# Cinemachine\n\n## What is Cinemachine?\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\nlenses and not have to update the cutscene if things change.\n\n## Setup\nCinemachine works out of the box with no dependencies other than Unity itself.  \nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \nand the public API has complete XML documentation built right in.\n\n## History\nCinemachine has been in development over a number of years across multiple projects. We’ve\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\na senior engineer with heavy math skills. Also, we love this stuff to bits.\n\n## Mission\nOur mission with Cinemachine is to build an entirely unified camera system bridging\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\neverything in between.\n\n## Example Scenes\nPlease have a look at our example scenes. They are shipped with the package and can be imported\nvia Package Manager.\n\n## Forums\nWe have a busy discussion area on the forums.\nhttps://forum.unity3d.com/forums/cinemachine.136/\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"homepage":"https://github.com/Unity-Technologies/com.unity.cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"f05e036237e541ebd69d368153241f8b12f8affa"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.7.5","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"7c009eba711cd7f2bfc0c24958aa845b1c254f2b","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.7.5.tgz"}},"2.8.0":{"_id":"com.unity.cinemachine@2.8.0","bugs":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.8.0.tgz","unity":"2019.4","upmCi":{"footprint":"62b1cd096dcc5791fb3c7225eaf359fdc7d9609d"},"readme":"# Cinemachine\n\n## What is Cinemachine?\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\nlenses and not have to update the cutscene if things change.\n\n## Setup\nCinemachine works out of the box with no dependencies other than Unity itself.  \nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \nand the public API has complete XML documentation built right in.\n\n## History\nCinemachine has been in development over a number of years across multiple projects. We’ve\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\na senior engineer with heavy math skills. Also, we love this stuff to bits.\n\n## Mission\nOur mission with Cinemachine is to build an entirely unified camera system bridging\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\neverything in between.\n\n## Example Scenes\nPlease have a look at our example scenes. They are shipped with the package and can be imported\nvia Package Manager.\n\n## Forums\nWe have a busy discussion area on the forums.\nhttps://forum.unity3d.com/forums/cinemachine.136/\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"homepage":"https://github.com/Unity-Technologies/com.unity.cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"7b21dbadbb998b548e730ef5f6c084940a9d82c0"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.8.0","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"7b9e7d325e487af05d3e24e7c5ce1dbfec8947fe","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.8.0.tgz"}},"2.7.4":{"_id":"com.unity.cinemachine@2.7.4","bugs":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.7.4.tgz","unity":"2018.4","upmCi":{"footprint":"918ba5740455df4c1e1184b938bcb1af0d781c72"},"readme":"# Cinemachine\n\n## What is Cinemachine?\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\nlenses and not have to update the cutscene if things change.\n\n## Setup\nCinemachine works out of the box with no dependencies other than Unity itself.  \nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \nand the public API has complete XML documentation built right in.\n\n## History\nCinemachine has been in development over a number of years across multiple projects. We’ve\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\na senior engineer with heavy math skills. Also, we love this stuff to bits.\n\n## Mission\nOur mission with Cinemachine is to build an entirely unified camera system bridging\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\neverything in between.\n\n## Example Scenes\nPlease have a look at our example scenes. They are shipped with the package and can be imported\nvia the Cinemachine menu.\n\n## Forums\nWe have a busy discussion area on the forums.\nhttps://forum.unity3d.com/forums/cinemachine.136/\n\n## Development\n\n### General\n- [Yamato] CI is triggered automatically for branches (one should not normally commit directly to `master`).\n- **Be very deliberate if adding new public APIs**, prefer to keep classes private/internal if possible; public APIs cannot be removed without bumping the major version. Remember to document (`///`) all public APIs.\n- We want to catch potential API validator errors early on, so set the planned versions preemptively to `package.json`s in `master`, don't forget to add dummy changelog entries. Let's say we're planning to make a minor +0.0.1 bugfix release: we want to prevent making changes that would require a major version bump. For preview packages, breaking changes require a new minor version, for non-preview packages, breaking changes require a new major version. Meaning, it's best to develop in non-preview \"mode\" and add the preview tag only when making an actual preview release.\n- Develop the features for the release(s) using feature branches named like `dev/my-new-feature`, merge to `master` preferably using squashing (if applicable) and rebasing so that we can keep a clean history.\n\n## Making releases\n\n### General\n- Ensure that Jira release issues are correct and up to date\n- Ensure that all Jira issues have landed in master and are closed (verified by QA)\n- Ensure that CHANGELOG.md is up-to-date (issues listed, version number, date)\n- Make sure that `package.json` has the correct version number\n- In Runtime/Core/CinemachineCore.cs, update the `BaseURL` string to pint to the correct documentation version, and `kVersionString` to reflect the current version\n- Publish to the candidates registry\n- When CI is green, request promotion on #devs-pkg-promotion \n- Make a release tag on the commit\n- Merge `release/x.y` to master\n\n### Verified Releases\n- Publish to the candidates registry\n- In Unity repo, edit External/PackageManager/Editor/manifest.json and update the Cinemachine entry\n- Make a PR with that mod, start the package verification tests\n- When CI is green, and PR tests are green, request publication from release-management\n\n[Yamato]: https://yamato.cds.internal.unity3d.com/jobs/245-com.unity.cinemachine\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_npmUser":{"email":"mike.adkins@unity3d.com"},"homepage":"https://github.com/Unity-Technologies/com.unity.cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"803199910e6565c7fc162aa6ba9a899af633b2ff"},"_npmVersion":"6.14.11","_nodeVersion":"14.16.0","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.7.4","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"19f51c3ad27ea95a2f6b9c3e8aad4335cd1996c1","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.7.4.tgz"}},"2.6.5":{"_id":"com.unity.cinemachine@2.6.5","bugs":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine/issues"},"type":"asset","unity":"2018.4","upmCi":{"footprint":"0f69f4f4aadc3e0c24b4a2c98bddfc10df71a445"},"readme":"# Cinemachine\n\n## What is Cinemachine?\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\nlenses and not have to update the cutscene if things change.\n\n## Setup\nCinemachine works out of the box with no dependencies other than Unity itself.  \nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \nand the public API has complete XML documentation built right in.\n\n## History\nCinemachine has been in development over a number of years across multiple projects. We’ve\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\na senior engineer with heavy math skills. Also, we love this stuff to bits.\n\n## Mission\nOur mission with Cinemachine is to build an entirely unified camera system bridging\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\neverything in between.\n\n## Example Scenes\nPlease have a look at our example scenes. They are shipped with the package and can be imported\nvia the Cinemachine menu.\n\n## Forums\nWe have a busy discussion area on the forums.\nhttps://forum.unity3d.com/forums/cinemachine.136/\n\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"},{"path":"Samples~/Nested Timeline Scrub Bubble","description":"Experimental feature.  Adds a Timeline extension to support Scrubb Bubble for nested timelines.  This extension will become obsolete when Timeline adds native support for the missing API","displayName":"Scrub Bubble support for Nested Timelines (experimental)"}],"_npmUser":{},"homepage":"https://github.com/Unity-Technologies/com.unity.cinemachine#readme","repository":{"url":"git+https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"c12b97ec35ab5091c685e729b76980a69a6d39a1"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.5","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"145f8e286a892f7b34d8161afa541a9dd5e5db52","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.5.tgz"}},"2.8.0-pre.1":{"_id":"com.unity.cinemachine@2.8.0-pre.1","bugs":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.8.0-pre.1.tgz","unity":"2019.4","upmCi":{"footprint":"1be3e6f856cd015093ea34e0f47562665e2bd71c"},"readme":"# Cinemachine\n\n## What is Cinemachine?\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\nlenses and not have to update the cutscene if things change.\n\n## Setup\nCinemachine works out of the box with no dependencies other than Unity itself.  \nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \nand the public API has complete XML documentation built right in.\n\n## History\nCinemachine has been in development over a number of years across multiple projects. We’ve\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\na senior engineer with heavy math skills. Also, we love this stuff to bits.\n\n## Mission\nOur mission with Cinemachine is to build an entirely unified camera system bridging\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\neverything in between.\n\n## Example Scenes\nPlease have a look at our example scenes. They are shipped with the package and can be imported\nvia the Cinemachine menu.\n\n## Forums\nWe have a busy discussion area on the forums.\nhttps://forum.unity3d.com/forums/cinemachine.136/\n\n## Development\n\n### General\n- [Yamato] CI is triggered automatically for branches (one should not normally commit directly to `master`).\n- **Be very deliberate if adding new public APIs**, prefer to keep classes private/internal if possible; public APIs cannot be removed without bumping the major version. Remember to document (`///`) all public APIs.\n- We want to catch potential API validator errors early on, so set the planned versions preemptively to `package.json`s in `master`, don't forget to add dummy changelog entries. Let's say we're planning to make a minor +0.0.1 bugfix release: we want to prevent making changes that would require a major version bump. For preview packages, breaking changes require a new minor version, for non-preview packages, breaking changes require a new major version. Meaning, it's best to develop in non-preview \"mode\" and add the preview tag only when making an actual preview release.\n- Develop the features for the release(s) using feature branches named like `dev/my-new-feature`, merge to `master` preferably using squashing (if applicable) and rebasing so that we can keep a clean history.\n\n## Making releases\n\n### General\n- Ensure that Jira release issues are correct and up to date\n- Ensure that all Jira issues have landed in master and are closed (verified by QA)\n- Ensure that CHANGELOG.md is up-to-date (issues listed, version number, date)\n- Make sure that `package.json` has the correct version number\n- In Runtime/Core/CinemachineCore.cs, update the `BaseURL` string to pint to the correct documentation version, and `kVersionString` to reflect the current version\n- Publish to the candidates registry\n- When CI is green, request promotion on #devs-pkg-promotion \n- Make a release tag on the commit\n- Merge `release/x.y` to master\n\n### Verified Releases\n- Publish to the candidates registry\n- In Unity repo, edit External/PackageManager/Editor/manifest.json and update the Cinemachine entry\n- Make a PR with that mod, start the package verification tests\n- When CI is green, and PR tests are green, request publication from release-management\n\n[Yamato]: https://yamato.cds.internal.unity3d.com/jobs/245-com.unity.cinemachine\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_npmUser":{"email":"mike.adkins@unity3d.com"},"homepage":"https://github.com/Unity-Technologies/com.unity.cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"fbdf1d35b79a9d961d51cad4fe0a43e09320688e"},"_npmVersion":"6.14.11","_nodeVersion":"14.16.0","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.8.0-pre.1","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"cb918d96cfedf43a0ec7ed200222c30b929a4c64","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.8.0-pre.1.tgz"}},"2.8.0-exp.2":{"_id":"com.unity.cinemachine@2.8.0-exp.2","bugs":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.8.0-exp.2.tgz","unity":"2019.4","upmCi":{"footprint":"73c1091dca18b720103c8e549f5f1a8f597b7d5d"},"readme":"# Cinemachine\n\n## What is Cinemachine?\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\nlenses and not have to update the cutscene if things change.\n\n## Setup\nCinemachine works out of the box with no dependencies other than Unity itself.  \nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \nand the public API has complete XML documentation built right in.\n\n## History\nCinemachine has been in development over a number of years across multiple projects. We’ve\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\na senior engineer with heavy math skills. Also, we love this stuff to bits.\n\n## Mission\nOur mission with Cinemachine is to build an entirely unified camera system bridging\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\neverything in between.\n\n## Example Scenes\nPlease have a look at our example scenes. They are shipped with the package and can be imported\nvia the Cinemachine menu.\n\n## Forums\nWe have a busy discussion area on the forums.\nhttps://forum.unity3d.com/forums/cinemachine.136/\n\n## Development\n\n### General\n- [Yamato] CI is triggered automatically for branches (one should not normally commit directly to `master`).\n- **Be very deliberate if adding new public APIs**, prefer to keep classes private/internal if possible; public APIs cannot be removed without bumping the major version. Remember to document (`///`) all public APIs.\n- We want to catch potential API validator errors early on, so set the planned versions preemptively to `package.json`s in `master`, don't forget to add dummy changelog entries. Let's say we're planning to make a minor +0.0.1 bugfix release: we want to prevent making changes that would require a major version bump. For preview packages, breaking changes require a new minor version, for non-preview packages, breaking changes require a new major version. Meaning, it's best to develop in non-preview \"mode\" and add the preview tag only when making an actual preview release.\n- Develop the features for the release(s) using feature branches named like `dev/my-new-feature`, merge to `master` preferably using squashing (if applicable) and rebasing so that we can keep a clean history.\n\n## Making releases\n\n### General\n- Ensure that Jira release issues are correct and up to date\n- Ensure that all Jira issues have landed in master and are closed (verified by QA)\n- Ensure that CHANGELOG.md is up-to-date (issues listed, version number, date)\n- Make sure that `package.json` has the correct version number\n- In Runtime/Core/CinemachineCore.cs, update the `BaseURL` string to pint to the correct documentation version, and `kVersionString` to reflect the current version\n- Publish to the candidates registry\n- When CI is green, request promotion on #devs-pkg-promotion \n- Make a release tag on the commit\n- Merge `release/x.y` to master\n\n### Verified Releases\n- Publish to the candidates registry\n- In Unity repo, edit External/PackageManager/Editor/manifest.json and update the Cinemachine entry\n- Make a PR with that mod, start the package verification tests\n- When CI is green, and PR tests are green, request publication from release-management\n\n[Yamato]: https://yamato.cds.internal.unity3d.com/jobs/245-com.unity.cinemachine\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"homepage":"https://github.com/Unity-Technologies/com.unity.cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"4f5d76293c53f317ded177cd455d706d9b12fd1a"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.8.0-exp.2","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"b6dcf7a688875d3dc3a9f2c9d8eadb252760aeff","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.8.0-exp.2.tgz"}},"2.8.0-exp.1":{"_id":"com.unity.cinemachine@2.8.0-exp.1","bugs":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.8.0-exp.1.tgz","unity":"2019.4","upmCi":{"footprint":"e7440fa782dea5f394b98a21bd4523d8df3f31b0"},"readme":"# Cinemachine\n\n## What is Cinemachine?\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\nlenses and not have to update the cutscene if things change.\n\n## Setup\nCinemachine works out of the box with no dependencies other than Unity itself.  \nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \nand the public API has complete XML documentation built right in.\n\n## History\nCinemachine has been in development over a number of years across multiple projects. We’ve\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\na senior engineer with heavy math skills. Also, we love this stuff to bits.\n\n## Mission\nOur mission with Cinemachine is to build an entirely unified camera system bridging\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\neverything in between.\n\n## Example Scenes\nPlease have a look at our example scenes. They are shipped with the package and can be imported\nvia the Cinemachine menu.\n\n## Forums\nWe have a busy discussion area on the forums.\nhttps://forum.unity3d.com/forums/cinemachine.136/\n\n## Development\n\n### General\n- [Yamato] CI is triggered automatically for branches (one should not normally commit directly to `master`).\n- **Be very deliberate if adding new public APIs**, prefer to keep classes private/internal if possible; public APIs cannot be removed without bumping the major version. Remember to document (`///`) all public APIs.\n- We want to catch potential API validator errors early on, so set the planned versions preemptively to `package.json`s in `master`, don't forget to add dummy changelog entries. Let's say we're planning to make a minor +0.0.1 bugfix release: we want to prevent making changes that would require a major version bump. For preview packages, breaking changes require a new minor version, for non-preview packages, breaking changes require a new major version. Meaning, it's best to develop in non-preview \"mode\" and add the preview tag only when making an actual preview release.\n- Develop the features for the release(s) using feature branches named like `dev/my-new-feature`, merge to `master` preferably using squashing (if applicable) and rebasing so that we can keep a clean history.\n\n## Making releases\n\n### General\n- Ensure that Jira release issues are correct and up to date\n- Ensure that all Jira issues have landed in master and are closed (verified by QA)\n- Ensure that CHANGELOG.md is up-to-date (issues listed, version number, date)\n- Make sure that `package.json` has the correct version number\n- In Runtime/Core/CinemachineCore.cs, update the `BaseURL` string to pint to the correct documentation version, and `kVersionString` to reflect the current version\n- Publish to the candidates registry\n- When CI is green, request promotion on #devs-pkg-promotion \n- Make a release tag on the commit\n- Merge `release/x.y` to master\n\n### Verified Releases\n- Publish to the candidates registry\n- In Unity repo, edit External/PackageManager/Editor/manifest.json and update the Cinemachine entry\n- Make a PR with that mod, start the package verification tests\n- When CI is green, and PR tests are green, request publication from release-management\n\n[Yamato]: https://yamato.cds.internal.unity3d.com/jobs/245-com.unity.cinemachine\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"homepage":"https://github.com/Unity-Technologies/com.unity.cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"a86a7f40f8fe959201091b819368d2b5d5833173"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.8.0-exp.1","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"a16b7b5adf87b5ebec1f1331db0c69e3f91d71a4","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.8.0-exp.1.tgz"}},"2.6.4":{"_id":"com.unity.cinemachine@2.6.4","bugs":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine/issues"},"type":"asset","unity":"2018.4","upmCi":{"footprint":"c50e013285ab84986292ef446df4b380741f5fda"},"readme":"# Cinemachine\n\n## What is Cinemachine?\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\nlenses and not have to update the cutscene if things change.\n\n## Setup\nCinemachine works out of the box with no dependencies other than Unity itself.  \nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \nand the public API has complete XML documentation built right in.\n\n## History\nCinemachine has been in development over a number of years across multiple projects. We’ve\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\na senior engineer with heavy math skills. Also, we love this stuff to bits.\n\n## Mission\nOur mission with Cinemachine is to build an entirely unified camera system bridging\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\neverything in between.\n\n## Example Scenes\nPlease have a look at our example scenes. They are shipped with the package and can be imported\nvia the Cinemachine menu.\n\n## Forums\nWe have a busy discussion area on the forums.\nhttps://forum.unity3d.com/forums/cinemachine.136/\n\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"},{"path":"Samples~/Nested Timeline Scrub Bubble","description":"Experimental feature.  Adds a Timeline extension to support Scrubb Bubble for nested timelines.  This extension will become obsolete when Timeline adds native support for the missing API","displayName":"Scrub Bubble support for Nested Timelines (experimental)"}],"_npmUser":{},"homepage":"https://github.com/Unity-Technologies/com.unity.cinemachine#readme","repository":{"url":"git+https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"e272fa7acbab235a840c4e766b8e6099fa5cd76c"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.4","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"724045f888e28e95b9529240b59fc2cf2076885f","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.4.tgz"}},"2.7.3":{"_id":"com.unity.cinemachine@2.7.3","bugs":{"url":"https://github.com/Unity-Technologies/com.unity.cinemachine/issues"},"type":"asset","unity":"2018.4","upmCi":{"footprint":"6e3c79593e4a94630a4029772b63505e98f402e7"},"readme":"# Cinemachine\n\n## What is Cinemachine?\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\nlenses and not have to update the cutscene if things change.\n\n## Setup\nCinemachine works out of the box with no dependencies other than Unity itself.  \nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \nand the public API has complete XML documentation built right in.\n\n## History\nCinemachine has been in development over a number of years across multiple projects. We’ve\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\na senior engineer with heavy math skills. Also, we love this stuff to bits.\n\n## Mission\nOur mission with Cinemachine is to build an entirely unified camera system bridging\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\neverything in between.\n\n## Example Scenes\nPlease have a look at our example scenes. They are shipped with the package and can be imported\nvia the Cinemachine menu.\n\n## Forums\nWe have a busy discussion area on the forums.\nhttps://forum.unity3d.com/forums/cinemachine.136/\n\n## Development\n\n### General\n- [Yamato] CI is triggered automatically for branches (one should not normally commit directly to `master`).\n- **Be very deliberate if adding new public APIs**, prefer to keep classes private/internal if possible; public APIs cannot be removed without bumping the major version. Remember to document (`///`) all public APIs.\n- We want to catch potential API validator errors early on, so set the planned versions preemptively to `package.json`s in `master`, don't forget to add dummy changelog entries. Let's say we're planning to make a minor +0.0.1 bugfix release: we want to prevent making changes that would require a major version bump. For preview packages, breaking changes require a new minor version, for non-preview packages, breaking changes require a new major version. Meaning, it's best to develop in non-preview \"mode\" and add the preview tag only when making an actual preview release.\n- Develop the features for the release(s) using feature branches named like `dev/my-new-feature`, merge to `master` preferably using squashing (if applicable) and rebasing so that we can keep a clean history.\n\n## Making releases\n\n### General\n- Ensure that Jira release issues are correct and up to date\n- Ensure that all Jira issues have landed in master and are closed (verified by QA)\n- Ensure that CHANGELOG.md is up-to-date (issues listed, version number, date)\n- Make sure that `package.json` has the correct version number\n- In Runtime/Core/CinemachineCore.cs, update the `BaseURL` string to pint to the correct documentation version, and `kVersionString` to reflect the current version\n- Publish to the candidates registry\n- When CI is green, request promotion on #devs-pkg-promotion \n- Make a release tag on the commit\n- Merge `release/x.y` to master\n\n### Verified Releases\n- Publish to the candidates registry\n- In Unity repo, edit External/PackageManager/Editor/manifest.json and update the Cinemachine entry\n- Make a PR with that mod, start the package verification tests\n- When CI is green, and PR tests are green, request publication from release-management\n\n[Yamato]: https://yamato.cds.internal.unity3d.com/jobs/245-com.unity.cinemachine\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_npmUser":{},"homepage":"https://github.com/Unity-Technologies/com.unity.cinemachine#readme","repository":{"url":"git+https://github.com/Unity-Technologies/com.unity.cinemachine.git","type":"git","revision":"51de586ba6f144b9e90ff52a72d14fb208acf1a8"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.7.3","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"027a1447452c0fdd040c8088c7d3d37b10902720","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.7.3.tgz"}},"2.7.2":{"_id":"com.unity.cinemachine@2.7.2","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.7.2.tgz","unity":"2018.4","upmCi":{"footprint":"77c15997afae73ebd4f15f1ce2277944cf934569"},"readme":"# Cinemachine\n\n## What is Cinemachine?\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\nlenses and not have to update the cutscene if things change.\n\n## Setup\nCinemachine works out of the box with no dependencies other than Unity itself.  \nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \nand the public API has complete XML documentation built right in.\n\n## History\nCinemachine has been in development over a number of years across multiple projects. We’ve\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\na senior engineer with heavy math skills. Also, we love this stuff to bits.\n\n## Mission\nOur mission with Cinemachine is to build an entirely unified camera system bridging\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\neverything in between.\n\n## Example Scenes\nPlease have a look at our example scenes. They are shipped with the package and can be imported\nvia the Cinemachine menu.\n\n## Forums\nWe have a busy discussion area on the forums.\nhttps://forum.unity3d.com/forums/cinemachine.136/\n\n## Development\n\n### General\n- [Yamato] CI is triggered automatically for branches (one should not normally commit directly to `master`).\n- **Be very deliberate if adding new public APIs**, prefer to keep classes private/internal if possible; public APIs cannot be removed without bumping the major version. Remember to document (`///`) all public APIs.\n- We want to catch potential API validator errors early on, so set the planned versions preemptively to `package.json`s in `master`, don't forget to add dummy changelog entries. Let's say we're planning to make a minor +0.0.1 bugfix release: we want to prevent making changes that would require a major version bump. For preview packages, breaking changes require a new minor version, for non-preview packages, breaking changes require a new major version. Meaning, it's best to develop in non-preview \"mode\" and add the preview tag only when making an actual preview release.\n- Develop the features for the release(s) using feature branches named like `dev/my-new-feature`, merge to `master` preferably using squashing (if applicable) and rebasing so that we can keep a clean history.\n\n## Making releases\n\n### General\n- Ensure that Jira release issues are correct and up to date\n- Ensure that all Jira issues have landed in master and are closed (verified by QA)\n- Ensure that CHANGELOG.md is up-to-date (issues listed, version number, date)\n- Make sure that `package.json` has the correct version number\n- In Runtime/Core/CinemachineCore.cs, update the `BaseURL` string to pint to the correct documentation version, and `kVersionString` to reflect the current version\n- Publish to the candidates registry\n- When CI is green, request promotion on #devs-pkg-promotion \n- Make a release tag on the commit\n- Merge `release/x.y` to master\n\n### Verified Releases\n- Publish to the candidates registry\n- In Unity repo, edit External/PackageManager/Editor/manifest.json and update the Cinemachine entry\n- Make a PR with that mod, start the package verification tests\n- When CI is green, and PR tests are green, request publication from release-management\n\n[Yamato]: https://yamato.cds.internal.unity3d.com/jobs/245-com.unity.cinemachine\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_npmUser":{"email":"mike.adkins@unity3d.com"},"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"f2dab4719674bb66fd29a7a5162dbe5255111c75"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.7.2","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew starting from 2.7.1: Are you looking for the Cinemachine menu? It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"3a42f13d15ce5d233793ad8f45de6c012413af32","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.7.2.tgz"}},"2.7.1":{"_id":"com.unity.cinemachine@2.7.1","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","unity":"2018.4","upmCi":{"footprint":"f0f0b748fb50abd137da3cd3bf260a682c76e7d7"},"readme":"# Cinemachine\r\n\r\n## What is Cinemachine?\r\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\r\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\r\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\r\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\r\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\r\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\r\nlenses and not have to update the cutscene if things change.\r\n\r\n## Setup\r\nCinemachine works out of the box with no dependencies other than Unity itself.  \r\nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \r\nand the public API has complete XML documentation built right in.\r\n\r\n## History\r\nCinemachine has been in development over a number of years across multiple projects. We’ve\r\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\r\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\r\na senior engineer with heavy math skills. Also, we love this stuff to bits.\r\n\r\n## Mission\r\nOur mission with Cinemachine is to build an entirely unified camera system bridging\r\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\r\neverything in between.\r\n\r\n## Example Scenes\r\nPlease have a look at our example scenes. They are shipped with the package and can be imported\r\nvia the Cinemachine menu.\r\n\r\n## Forums\r\nWe have a busy discussion area on the forums.\r\nhttps://forum.unity3d.com/forums/cinemachine.136/\r\n\r\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"},{"path":"Samples~/Nested Timeline Scrub Bubble","description":"Experimental feature.  Adds a Timeline extension to support Cached Scrubbing for nested timelines.  This extension will become obsolete when Timeline adds native support for the missing API","displayName":"Cached Scrubbing support for Nested Timelines (experimental)"}],"_npmUser":{},"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","repository":{"url":"git+https://github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"863a03db6aa5c7f91b66e644065be1cac7f73f10"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.7.1","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nNew for 2.7.1: Are you looking for the Cinemachine menu?  It has moved to the GameObject menu.\n\nIMPORTANT NOTE: If you are upgrading from the legacy Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"c42c191074bebae0725010fc011599ed3e15f7d8","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.7.1.tgz"}},"2.6.3":{"_id":"com.unity.cinemachine@2.6.3","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","unity":"2018.4","upmCi":{"footprint":"65bcb31e3ad06d2f9365f80d8488ccc36390374e"},"readme":"# Cinemachine\r\n\r\n## What is Cinemachine?\r\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\r\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\r\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\r\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\r\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\r\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\r\nlenses and not have to update the cutscene if things change.\r\n\r\n## Setup\r\nCinemachine works out of the box with no dependencies other than Unity itself.  \r\nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \r\nand the public API has complete XML documentation built right in.\r\n\r\n## History\r\nCinemachine has been in development over a number of years across multiple projects. We’ve\r\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\r\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\r\na senior engineer with heavy math skills. Also, we love this stuff to bits.\r\n\r\n## Mission\r\nOur mission with Cinemachine is to build an entirely unified camera system bridging\r\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\r\neverything in between.\r\n\r\n## Example Scenes\r\nPlease have a look at our example scenes. They are shipped with the package and can be imported\r\nvia the Cinemachine menu.\r\n\r\n## Forums\r\nWe have a busy discussion area on the forums.\r\nhttps://forum.unity3d.com/forums/cinemachine.136/\r\n\r\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"},{"path":"Samples~/Nested Timeline Scrub Bubble","description":"Experimental feature.  Adds a Timeline extension to support Scrubb Bubble for nested timelines.  This extension will become obsolete when Timeline adds native support for the missing API","displayName":"Scrub Bubble support for Nested Timelines (experimental)"}],"_npmUser":{},"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","repository":{"url":"git+https://github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"bec7fa48fa2d6e9e46243f24d3b1d62918a6b377"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.3","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"305bee1147ddb955b94067bac3290bad8f681572","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.3.tgz"}},"2.6.3-preview.2":{"_id":"com.unity.cinemachine@2.6.3-preview.2","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.6.3-preview.2.tgz","unity":"2018.4","upmCi":{"footprint":"107dbc64c71993f81fa4fe75a22cdb3d85a577b5"},"readme":"# Cinemachine\r\n\r\n## What is Cinemachine?\r\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\r\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\r\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\r\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\r\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\r\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\r\nlenses and not have to update the cutscene if things change.\r\n\r\n## Setup\r\nCinemachine works out of the box with no dependencies other than Unity itself.  \r\nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \r\nand the public API has complete XML documentation built right in.\r\n\r\n## History\r\nCinemachine has been in development over a number of years across multiple projects. We’ve\r\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\r\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\r\na senior engineer with heavy math skills. Also, we love this stuff to bits.\r\n\r\n## Mission\r\nOur mission with Cinemachine is to build an entirely unified camera system bridging\r\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\r\neverything in between.\r\n\r\n## Example Scenes\r\nPlease have a look at our example scenes. They are shipped with the package and can be imported\r\nvia the Cinemachine menu.\r\n\r\n## Forums\r\nWe have a busy discussion area on the forums.\r\nhttps://forum.unity3d.com/forums/cinemachine.136/\r\n\r\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"},{"path":"Samples~/Nested Timeline Scrub Bubble","description":"Experimental feature.  Adds a Timeline extension to support Scrubb Bubble for nested timelines.  This extension will become obsolete when Timeline adds native support for the missing API","displayName":"Scrub Bubble support for Nested Timelines (experimental)"}],"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"2322f96d323ba023c917aa771372a95e84ca9eaf"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.3-preview.2","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"cf38fbf579b6e11e3ca7491f2d29e77e671f6c31","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.3-preview.2.tgz"}},"2.6.2":{"_id":"com.unity.cinemachine@2.6.2","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","unity":"2018.4","upmCi":{"footprint":"51b32cc06631d8541c39094415837212f3826b15"},"readme":"# Cinemachine\r\n\r\n## What is Cinemachine?\r\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\r\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\r\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\r\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\r\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\r\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\r\nlenses and not have to update the cutscene if things change.\r\n\r\n## Setup\r\nCinemachine works out of the box with no dependencies other than Unity itself.  \r\nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \r\nand the public API has complete XML documentation built right in.\r\n\r\n## History\r\nCinemachine has been in development over a number of years across multiple projects. We’ve\r\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\r\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\r\na senior engineer with heavy math skills. Also, we love this stuff to bits.\r\n\r\n## Mission\r\nOur mission with Cinemachine is to build an entirely unified camera system bridging\r\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\r\neverything in between.\r\n\r\n## Example Scenes\r\nPlease have a look at our example scenes. They are shipped with the package and can be imported\r\nvia the Cinemachine menu.\r\n\r\n## Forums\r\nWe have a busy discussion area on the forums.\r\nhttps://forum.unity3d.com/forums/cinemachine.136/\r\n\r\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"},{"path":"Samples~/Nested Timeline Scrub Bubble","description":"Experimental feature.  Adds a Timeline extension to support Scrubb Bubble for nested timelines.  This extension will become obsolete when Timeline adds native support for the missing API","displayName":"Scrub Bubble support for Nested Timelines (experimental)"}],"_npmUser":{},"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","repository":{"url":"git+https://github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"e168371a31986c1a574e0cbda813373ee83834bf"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.2","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"5e2f05eb06b36c4ab97016bb2d0fe452f63aa889","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.2.tgz"}},"2.6.2-preview.1":{"_id":"com.unity.cinemachine@2.6.2-preview.1","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.6.2-preview.1.tgz","unity":"2018.4","upmCi":{"footprint":"3484bbc68e948bd52a9abd34cce67a78c8c63cdc"},"readme":"# Cinemachine\r\n\r\n## What is Cinemachine?\r\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\r\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\r\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\r\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\r\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\r\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\r\nlenses and not have to update the cutscene if things change.\r\n\r\n## Setup\r\nCinemachine works out of the box with no dependencies other than Unity itself.  \r\nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \r\nand the public API has complete XML documentation built right in.\r\n\r\n## History\r\nCinemachine has been in development over a number of years across multiple projects. We’ve\r\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\r\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\r\na senior engineer with heavy math skills. Also, we love this stuff to bits.\r\n\r\n## Mission\r\nOur mission with Cinemachine is to build an entirely unified camera system bridging\r\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\r\neverything in between.\r\n\r\n## Example Scenes\r\nPlease have a look at our example scenes. They are shipped with the package and can be imported\r\nvia the Cinemachine menu.\r\n\r\n## Forums\r\nWe have a busy discussion area on the forums.\r\nhttps://forum.unity3d.com/forums/cinemachine.136/\r\n\r\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"},{"path":"Samples~/Nested Timeline Scrub Bubble","description":"Experimental feature.  Adds a Timeline extension to support Scrubb Bubble for nested timelines.  This extension will become obsolete when Timeline adds native support for the missing API","displayName":"Scrub Bubble support for Nested Timelines (experimental)"}],"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"bdaac1f5c6f4ec1152555055a0f23eab6949d049"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.2-preview.1","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"5749ae552b3b1b4ea59de93d1a3bf238df70225c","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.2-preview.1.tgz"}},"2.6.1":{"_id":"com.unity.cinemachine@2.6.1","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","unity":"2018.4","upmCi":{"footprint":"f3c70d9f47c3487cb61142ee86d2af6cc7a634ed"},"readme":"# Cinemachine\r\n\r\n## What is Cinemachine?\r\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\r\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\r\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\r\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\r\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\r\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\r\nlenses and not have to update the cutscene if things change.\r\n\r\n## Setup\r\nCinemachine works out of the box with no dependencies other than Unity itself.  \r\nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \r\nand the public API has complete XML documentation built right in.\r\n\r\n## History\r\nCinemachine has been in development over a number of years across multiple projects. We’ve\r\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\r\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\r\na senior engineer with heavy math skills. Also, we love this stuff to bits.\r\n\r\n## Mission\r\nOur mission with Cinemachine is to build an entirely unified camera system bridging\r\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\r\neverything in between.\r\n\r\n## Example Scenes\r\nPlease have a look at our example scenes. They are shipped with the package and can be imported\r\nvia the Cinemachine menu.\r\n\r\n## Forums\r\nWe have a busy discussion area on the forums.\r\nhttps://forum.unity3d.com/forums/cinemachine.136/\r\n\r\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"},{"path":"Samples~/Nested Timeline Scrub Bubble","description":"Experimental feature.  Adds a Timeline extension to support Scrubb Bubble for nested timelines.  This extension will become obsolete when Timeline adds native support for the missing API","displayName":"Scrub Bubble support for Nested Timelines (experimental)"}],"_npmUser":{},"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","repository":{"url":"git+https://github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"fff20a8260c5b165bca95c04e4a0311b150c744b"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.1","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"6e7e6caec7f18d564ee3b8611fad1e9f0bb7f197","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.1.tgz"}},"2.6.1-preview.6":{"_id":"com.unity.cinemachine@2.6.1-preview.6","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.6.1-preview.6.tgz","unity":"2018.4","upmCi":{"footprint":"e5f00df38d4630483eb8def1d07a058933e8bc17"},"readme":"# Cinemachine\r\n\r\n## What is Cinemachine?\r\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\r\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\r\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\r\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\r\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\r\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\r\nlenses and not have to update the cutscene if things change.\r\n\r\n## Setup\r\nCinemachine works out of the box with no dependencies other than Unity itself.  \r\nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \r\nand the public API has complete XML documentation built right in.\r\n\r\n## History\r\nCinemachine has been in development over a number of years across multiple projects. We’ve\r\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\r\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\r\na senior engineer with heavy math skills. Also, we love this stuff to bits.\r\n\r\n## Mission\r\nOur mission with Cinemachine is to build an entirely unified camera system bridging\r\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\r\neverything in between.\r\n\r\n## Example Scenes\r\nPlease have a look at our example scenes. They are shipped with the package and can be imported\r\nvia the Cinemachine menu.\r\n\r\n## Forums\r\nWe have a busy discussion area on the forums.\r\nhttps://forum.unity3d.com/forums/cinemachine.136/\r\n\r\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"},{"path":"Samples~/Nested Timeline Scrub Bubble","description":"Experimental feature.  Adds a Timeline extension to support Scrubb Bubble for nested timelines.  This extension will become obsolete when Timeline adds native support for the missing API","displayName":"Scrub Bubble support for Nested Timelines (experimental)"}],"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"d1b64c45879b78483cb7e627ccf14b6f4a518a7b"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.1-preview.6","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"9ac1ceb1edea66a25d12f3e043668bd0a289a54e","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.1-preview.6.tgz"}},"2.6.0":{"_id":"com.unity.cinemachine@2.6.0","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","unity":"2018.4","upmCi":{"footprint":"3753f3096b65d21612ef4028ad0b88753809213d"},"readme":"# Cinemachine\r\n\r\n## What is Cinemachine?\r\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\r\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\r\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\r\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\r\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\r\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\r\nlenses and not have to update the cutscene if things change.\r\n\r\n## Setup\r\nCinemachine works out of the box with no dependencies other than Unity itself.  \r\nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \r\nand the public API has complete XML documentation built right in.\r\n\r\n## History\r\nCinemachine has been in development over a number of years across multiple projects. We’ve\r\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\r\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\r\na senior engineer with heavy math skills. Also, we love this stuff to bits.\r\n\r\n## Mission\r\nOur mission with Cinemachine is to build an entirely unifed camera system bridging\r\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\r\neverything in between.\r\n\r\n## Example Scenes\r\nPlease have a look at our example scenes. They are shipped with the package and can be imported\r\nvia the Cinemachine menu.\r\n\r\n## Forums\r\nWe have a busy discussion area on the forums.\r\nhttps://forum.unity3d.com/forums/cinemachine.136/\r\n\r\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_npmUser":{},"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","repository":{"url":"git+https://github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"d664269f17536431f3b32f36c1903fb73b926ed9"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.0","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"6c8b9f504d54ad12d7f64d0fcf9d871ff7c4b555","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.0.tgz"}},"2.6.0-preview.8":{"_id":"com.unity.cinemachine@2.6.0-preview.8","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.6.0-preview.8.tgz","unity":"2018.4","upmCi":{"footprint":"650aad780460d115e8544fccf8b1fcb6ea209e61"},"readme":"# Cinemachine\r\n\r\n## What is Cinemachine?\r\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\r\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\r\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\r\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\r\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\r\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\r\nlenses and not have to update the cutscene if things change.\r\n\r\n## Setup\r\nCinemachine works out of the box with no dependencies other than Unity itself.  \r\nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \r\nand the public API has complete XML documentation built right in.\r\n\r\n## History\r\nCinemachine has been in development over a number of years across multiple projects. We’ve\r\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\r\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\r\na senior engineer with heavy math skills. Also, we love this stuff to bits.\r\n\r\n## Mission\r\nOur mission with Cinemachine is to build an entirely unifed camera system bridging\r\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\r\neverything in between.\r\n\r\n## Example Scenes\r\nPlease have a look at our example scenes. They are shipped with the package and can be imported\r\nvia the Cinemachine menu.\r\n\r\n## Forums\r\nWe have a busy discussion area on the forums.\r\nhttps://forum.unity3d.com/forums/cinemachine.136/\r\n\r\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"8977111bb049e2c7af71c2e460064dea0b01423c"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.0-preview.8","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"b33d084edc0aea37daf3622b3dd5d6a4d21ac950","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.0-preview.8.tgz"}},"2.6.0-preview.5":{"_id":"com.unity.cinemachine@2.6.0-preview.5","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.6.0-preview.5.tgz","unity":"2018.4","upmCi":{"footprint":"c7202b59c303490e304542f68a9778ea9df3bd2f"},"readme":"# Cinemachine\r\n\r\n## What is Cinemachine?\r\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\r\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\r\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\r\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\r\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\r\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\r\nlenses and not have to update the cutscene if things change.\r\n\r\n## Setup\r\nCinemachine works out of the box with no dependencies other than Unity itself.  \r\nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \r\nand the public API has complete XML documentation built right in.\r\n\r\n## History\r\nCinemachine has been in development over a number of years across multiple projects. We’ve\r\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\r\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\r\na senior engineer with heavy math skills. Also, we love this stuff to bits.\r\n\r\n## Mission\r\nOur mission with Cinemachine is to build an entirely unifed camera system bridging\r\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\r\neverything in between.\r\n\r\n## Example Scenes\r\nPlease have a look at our example scenes. They are shipped with the package and can be imported\r\nvia the Cinemachine menu.\r\n\r\n## Forums\r\nWe have a busy discussion area on the forums.\r\nhttps://forum.unity3d.com/forums/cinemachine.136/\r\n\r\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"1331c14ebfa3b1aa05761afa0220df1f360106b0"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.0-preview.5","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"bb021ee68a81c15ff59676f5558cefc31e789948","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.0-preview.5.tgz"}},"2.6.0-preview.3":{"_id":"com.unity.cinemachine@2.6.0-preview.3","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.6.0-preview.3.tgz","unity":"2018.4","upmCi":{"footprint":"a17776dd5cf0fa38562bb2ff34cc806cc0821671"},"readme":"# Cinemachine\r\n\r\n## What is Cinemachine?\r\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\r\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\r\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\r\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\r\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\r\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\r\nlenses and not have to update the cutscene if things change.\r\n\r\n## Setup\r\nCinemachine works out of the box with no dependencies other than Unity itself.  \r\nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \r\nand the public API has complete XML documentation built right in.\r\n\r\n## History\r\nCinemachine has been in development over a number of years across multiple projects. We’ve\r\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\r\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\r\na senior engineer with heavy math skills. Also, we love this stuff to bits.\r\n\r\n## Mission\r\nOur mission with Cinemachine is to build an entirely unifed camera system bridging\r\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\r\neverything in between.\r\n\r\n## Example Scenes\r\nPlease have a look at our example scenes. They are shipped with the package and can be imported\r\nvia the Cinemachine menu.\r\n\r\n## Forums\r\nWe have a busy discussion area on the forums.\r\nhttps://forum.unity3d.com/forums/cinemachine.136/\r\n\r\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"5c1688ba18ec95c8ef26dc7acd0c5df59401fe5d"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.0-preview.3","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"e78f3dadb9c74778b8fe527b5b4879b19b52a0e9","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.0-preview.3.tgz"}},"2.6.0-preview.2":{"_id":"com.unity.cinemachine@2.6.0-preview.2","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.6.0-preview.2.tgz","unity":"2018.4","readme":"# Cinemachine\r\n\r\n## What is Cinemachine?\r\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\r\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\r\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\r\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\r\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\r\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\r\nlenses and not have to update the cutscene if things change.\r\n\r\n## Setup\r\nCinemachine works out of the box with no dependencies other than Unity itself.  \r\nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \r\nand the public API has complete XML documentation built right in.\r\n\r\n## History\r\nCinemachine has been in development over a number of years across multiple projects. We’ve\r\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\r\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\r\na senior engineer with heavy math skills. Also, we love this stuff to bits.\r\n\r\n## Mission\r\nOur mission with Cinemachine is to build an entirely unifed camera system bridging\r\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\r\neverything in between.\r\n\r\n## Example Scenes\r\nPlease have a look at our example scenes. They are shipped with the package and can be imported\r\nvia the Cinemachine menu.\r\n\r\n## Forums\r\nWe have a busy discussion area on the forums.\r\nhttps://forum.unity3d.com/forums/cinemachine.136/\r\n\r\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_npmUser":{"name":"service-airflow-production@unity","email":"packman-ops+service-airflow-production@unity3d.com"},"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+https://github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"c176f111bedee754ec71c21c4f1b1dbe04e973c5","footprint":"8b308265d6a31c58521327228a3ba786ffe0e284"},"_npmVersion":"6.13.4","_nodeVersion":"12.14.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.6.0-preview.2","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"73ae5cadbb0e9d5026fa90d98c12e43cf10a5a49","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.6.0-preview.2.tgz"}},"2.5.0":{"_id":"com.unity.cinemachine@2.5.0","type":"asset","unity":"2018.4","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"scripts":{},"repository":{"url":"git@github.com:Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"286219abad772c9ce300105b37cb3d9a5bc799d3"},"name":"com.unity.cinemachine","version":"2.5.0","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"996241c5a9fff8ac0ccc2ee8d3d1ce3306521a9f","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.5.0.tgz"}},"2.4.0":{"_id":"com.unity.cinemachine@2.4.0","type":"asset","unity":"2018.4","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"scripts":{},"repository":{"url":"git@github.com:Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"e0ec6150b50100567af3ca9dbdd15570ca2cd2fa"},"name":"com.unity.cinemachine","version":"2.4.0","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"d529eb61ef453fa8ddfbdf949911d33b48315cf6","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.4.0.tgz"}},"2.4.0-preview.10":{"_id":"com.unity.cinemachine@2.4.0-preview.10","bugs":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine/issues"},"type":"asset","_from":"file:com.unity.cinemachine-2.4.0-preview.10.tgz","unity":"2018.4","readme":"# Cinemachine\r\n\r\n## What is Cinemachine?\r\nCinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and\r\nthey’ll dynamically follow your direction. Set up shots which track and compose motion in\r\nrealtime, like AI camera operators. The procedural nature makes them bug-resistant as they\r\nalways work to make the shot based on your direction. They’re great for gameplay, but they’re\r\nalso amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -\r\nwhatever - and Cinemachine will dynamically make the shot. You can use really telephoto\r\nlenses and not have to update the cutscene if things change.\r\n\r\n## Setup\r\nCinemachine works out of the box with no dependencies other than Unity itself.  \r\nJust install it and you're ready to go.  It's pure c-sharp, fully open-source, \r\nand the public API has complete XML documentation built right in.\r\n\r\n## History\r\nCinemachine has been in development over a number of years across multiple projects. We’ve\r\nbeen designing camera systems for almost 20 years and have shipped millions of AAA titles\r\nacross numerous genres. The Cinemachine team has an award winning cinematographer and\r\na senior engineer with heavy math skills. Also, we love this stuff to bits.\r\n\r\n## Mission\r\nOur mission with Cinemachine is to build an entirely unifed camera system bridging\r\ngameplay, cutscenes, from fully procedural cameras to entirely canned sequences and\r\neverything in between.\r\n\r\n## Example Scenes\r\nPlease have a look at our example scenes. They are shipped with the package and can be imported\r\nvia the Cinemachine menu.\r\n\r\n## Forums\r\nWe have a busy discussion area on the forums.\r\nhttps://forum.unity3d.com/forums/cinemachine.136/\r\n\r\n","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Sample scenes illustrating various ways to use Cinemachine","displayName":"Cinemachine Example Scenes"}],"_npmUser":{"name":"service-airflow-production@unity","email":"packman-ops+service-airflow-production@unity3d.com"},"homepage":"https://github.com/Unity-Technologies/upm-package-cinemachine#readme","_resolved":"","_integrity":"","repository":{"url":"git+ssh://git@github.com/Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"521c37eb4a1b224ac6ac10baee583f5c90a105f4"},"_npmVersion":"6.12.1","_nodeVersion":"12.13.1","readmeFilename":"README.md","name":"com.unity.cinemachine","version":"2.4.0-preview.10","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"b26da577ae60b253463c644db3c53a22c67ec346","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.4.0-preview.10.tgz"}},"2.4.0-preview.9":{"_id":"com.unity.cinemachine@2.4.0-preview.9","type":"asset","unity":"2018.1","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Samples showing various configurations of Cinemachine","displayName":"Cinemachine Example Scenes","interactiveImport":"false"}],"scripts":{},"category":"cinematography","repository":{"url":"git@github.com:Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"740a5c69a44b94e9e902ef420c7feaecd181a482"},"name":"com.unity.cinemachine","version":"2.4.0-preview.9","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"5817adb4a6d31e82e1a00f284b6e8e78e9c5b059","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.4.0-preview.9.tgz"}},"2.4.0-preview.8":{"_id":"com.unity.cinemachine@2.4.0-preview.8","type":"asset","unity":"2018.1","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Samples showing various configurations of Cinemachine","displayName":"Cinemachine Example Scenes","interactiveImport":"false"}],"scripts":{},"category":"cinematography","repository":{"url":"git@github.com:Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"b091b50d4cc2be6df2aa24bd68d59247f8819612"},"name":"com.unity.cinemachine","version":"2.4.0-preview.8","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"2c0b2ba7ae4228e44832b7411a9a7616924188fa","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.4.0-preview.8.tgz"}},"2.4.0-preview.7":{"_id":"com.unity.cinemachine@2.4.0-preview.7","type":"asset","unity":"2019.1","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Samples showing various configurations of Cinemachine","displayName":"Cinemachine Example Scenes","interactiveImport":"false"}],"scripts":{},"category":"cinematography","repository":{"url":"git@github.com:Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"cbd04b7928ab9260ce91296b2f5e5d89e5abf54a"},"name":"com.unity.cinemachine","version":"2.4.0-preview.7","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"320f2f74952646977e2fb0f9a15ae489f715169f","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.4.0-preview.7.tgz"}},"2.4.0-preview.6":{"_id":"com.unity.cinemachine@2.4.0-preview.6","type":"asset","unity":"2019.1","samples":[{"path":"Samples~/Cinemachine Example Scenes","description":"Samples showing various configurations of Cinemachine","displayName":"Cinemachine Example Scenes","interactiveImport":"false"}],"scripts":{},"category":"cinematography","repository":{"url":"git@github.com:Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"7f6d7f347fddc2146aa2b983695bdaba6031a65f"},"name":"com.unity.cinemachine","version":"2.4.0-preview.6","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"dd957eef7cbade8a56e6a38f2009bcb3ef247f39","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.4.0-preview.6.tgz"}},"2.4.0-preview.4":{"_id":"com.unity.cinemachine@2.4.0-preview.4","type":"asset","unity":"2019.1","samples":[{"path":"Samples~","description":"Samples showing various configurations of Cinemachine","displayName":"Cinemachine Example Scenes","interactiveImport":"false"}],"scripts":{},"category":"cinematography","repository":{"url":"git@github.com:Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"596cc33952951170d7f2679e841cb8c55f3b2617"},"name":"com.unity.cinemachine","version":"2.4.0-preview.4","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"5eef23db58018b28753fadf35d6a7596f5d30d3a","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.4.0-preview.4.tgz"}},"2.4.0-preview.3":{"_id":"com.unity.cinemachine@2.4.0-preview.3","unity":"2019.1","samples":[{"path":"Samples~","description":"Samples showing various configurations of Cinemachine","displayName":"Cinemachine Example Scenes","interactiveImport":"false"}],"scripts":{},"category":"cinematography","repository":{"url":"git@github.com:Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"3050a74ca8b3b8dd7c5fc4ecb4305310307dcbc2"},"name":"com.unity.cinemachine","version":"2.4.0-preview.3","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"6c75c4bc263a436cc3b31b4e5336a4313fc7dce7","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.4.0-preview.3.tgz"}},"2.2.10-preview.4":{"_id":"com.unity.cinemachine@2.2.10-preview.4","unity":"2018.1","scripts":{},"category":"cinematography","repository":{"url":"git@github.com:Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"3cec70f66095456089cbeb208e4de8534d5b2eb5"},"name":"com.unity.cinemachine","version":"2.2.10-preview.4","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"e87cf7c922ed8714f833642d021c3117f4e80a3a","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.2.10-preview.4.tgz"}},"2.2.10-preview.3":{"_id":"com.unity.cinemachine@2.2.10-preview.3","unity":"2018.1","scripts":{},"category":"cinematography","repository":{"url":"git@github.com:Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"0e095795d06e13f18562303f0568234b3467f5e9"},"name":"com.unity.cinemachine","version":"2.2.10-preview.3","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"86052bb74eabede18f76b65447db3e6bb987a38e","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.2.10-preview.3.tgz"}},"2.3.5-preview.3":{"_id":"com.unity.cinemachine@2.3.5-preview.3","unity":"2019.1","samples":[{"path":"Samples~","description":"Samples showing various configurations of Cinemachine","displayName":"Cinemachine Example Scenes","interactiveImport":"false"}],"scripts":{},"category":"cinematography","repository":{"url":"git@github.com:Unity-Technologies/upm-package-cinemachine.git","type":"git","revision":"272c287f7fd756165e7fd1b27c7a8eac77fa8c74"},"name":"com.unity.cinemachine","version":"2.3.5-preview.3","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"a1ea09e31a193c434a146dfbf003b5c4a74ca0d4","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.3.5-preview.3.tgz"}},"2.3.4":{"_id":"com.unity.cinemachine@2.3.4","unity":"2019.1","scripts":{},"category":"cinematography","repository":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine","type":"git","revision":"679387cb1fa822190b530bdbb8ea0945f508b5f6"},"name":"com.unity.cinemachine","version":"2.3.4","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"68ff48f27549cce84f1597263409b30c03b3f8e3","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.3.4.tgz"}},"2.2.9":{"_id":"com.unity.cinemachine@2.2.9","unity":"2018.1","scripts":{},"category":"cinematography","repository":{"url":"https://github.com/Unity-Technologies/upm-package-cinemachine","type":"git","revision":"08558cfb3884bd235c19e8af060cf66fac2225e3"},"name":"com.unity.cinemachine","version":"2.2.9","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"ccad9e00603b72868346e55c1fccb9f720e7980b","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.2.9.tgz"}},"2.3.3":{"_id":"com.unity.cinemachine@2.3.3","unity":"2019.1","category":"cinematography","name":"com.unity.cinemachine","version":"2.3.3","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"99c8fc470c9d13db4ac409c8d4ddd17b119d3ec3","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.3.3.tgz"}},"2.3.1":{"_id":"com.unity.cinemachine@2.3.1","unity":"2019.1","category":"cinematography","name":"com.unity.cinemachine","version":"2.3.1","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"0fe31f4bad2514eda703a319be4631f82134ecce","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.3.1.tgz"}},"2.2.8":{"_id":"com.unity.cinemachine@2.2.8","unity":"2018.1","category":"cinematography","name":"com.unity.cinemachine","version":"2.2.8","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"4bf67ee28bea4b92a25f1e05bc0b27a62c3f1908","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.2.8.tgz"}},"2.2.7":{"_id":"com.unity.cinemachine@2.2.7","unity":"2018.1","category":"cinematography","name":"com.unity.cinemachine","version":"2.2.7","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"2617de52f330f672ac232eb3fb84e4eefaa21e54","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.2.7.tgz"}},"2.2.0":{"_id":"com.unity.cinemachine@2.2.0","unity":"2018.1","category":"cinematography","name":"com.unity.cinemachine","version":"2.2.0","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"dccf02104f7a1e777e86517d831515c01d50e23b","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.2.0.tgz"}},"2.1.13":{"_id":"com.unity.cinemachine@2.1.13","unity":"2018.1","category":"cinematography","name":"com.unity.cinemachine","version":"2.1.13","displayName":"Cinemachine","description":"Smart camera tools for passionate creators. \n\nIMPORTANT NOTE: If you are upgrading from the Asset Store version of Cinemachine, delete the Cinemachine asset from your project BEFORE installing this version from the Package Manager.","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens","impulse"],"dependencies":{},"dist":{"shasum":"2c35f7d4154da9d2dfb118cf3ec136af5fdcd81c","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.1.13.tgz"}},"2.1.12":{"_id":"com.unity.cinemachine@2.1.12","unity":"2018.1","category":"cinematography","name":"com.unity.cinemachine","version":"2.1.12","displayName":"Cinemachine","description":"Smart camera tools for passionate creators","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens"],"dependencies":{"com.unity.modules.timeline":"1.0.0"},"dist":{"shasum":"48f25ae90595ca36554bf9fcfe74188f4370379a","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.1.12.tgz"}},"2.1.11-beta.1":{"_id":"com.unity.cinemachine@2.1.11-beta.1","unity":"2018.1","category":"cinematography","name":"com.unity.cinemachine","version":"2.1.11-beta.1","displayName":"Cinemachine","description":"Smart camera tools for passionate creators","keywords":["camera","follow","rig","fps","cinematography","aim","orbit","cutscene","cinematic","collision","freelook","cinemachine","compose","composition","dolly","track","clearshot","noise","framing","handheld","lens"],"dependencies":{"com.unity.modules.timeline":"1.0.0"},"dist":{"shasum":"a9ab1fdd2999893bcac82e1b6bb60d344778c32b","tarball":"https://download.packages.unity.com/com.unity.cinemachine/-/com.unity.cinemachine-2.1.11-beta.1.tgz"}}},"time":{"2.10.7":"2026-03-17T14:48:02.640Z","3.1.6":"2026-02-25T15:56:49.384Z","2.10.6":"2026-02-24T20:55:42.995Z","3.1.5":"2025-10-23T11:59:14.183Z","2.10.5":"2025-09-12T12:07:43.219Z","2.10.4":"2025-06-10T14:49:26.263Z","3.1.4":"2025-06-10T14:16:18.047Z","3.1.3":"2025-01-31T15:51:41.448Z","2.10.3":"2024-11-07T20:22:00.343Z","2.10.2":"2024-10-25T09:39:07.754Z","3.1.2":"2024-10-04T12:52:20.075Z","2.10.1":"2024-06-28T09:37:17.000Z","3.1.1":"2024-06-28T09:16:03.000Z","3.1.0":"2024-04-16T09:27:52.000Z","2.10.0":"2024-03-04T16:53:52.000Z","3.0.1":"2023-12-05T14:46:27.000Z","3.0.0-pre.9":"2023-10-03T20:13:02.000Z","3.0.0-pre.8":"2023-09-22T19:46:53.000Z","2.9.7":"2023-05-08T09:38:33.000Z","3.0.0-pre.7":"2023-05-06T22:49:34.000Z","3.0.0-pre.6":"2023-05-05T11:59:00.000Z","3.0.0-pre.5":"2023-04-25T18:28:25.000Z","3.0.0-pre.4":"2023-02-15T19:44:26.000Z","2.9.5":"2023-01-25T09:41:58.000Z","2.9.4":"2022-11-24T11:54:46.000Z","3.0.0-pre.3":"2022-10-28T09:19:19.000Z","2.9.2":"2022-10-21T12:38:32.000Z","2.6.17":"2022-08-31T13:33:16.000Z","2.8.9":"2022-08-31T13:33:13.000Z","2.9.1":"2022-08-31T13:33:11.000Z","2.6.15":"2022-05-27T20:19:42.000Z","2.6.14":"2022-05-25T18:39:46.000Z","2.8.6":"2022-05-25T18:39:39.000Z","2.9.0-pre.6":"2022-01-12T21:25:18.000Z","2.8.4":"2021-12-20T10:31:17.000Z","2.8.3":"2021-11-29T18:30:22.000Z","2.6.11":"2021-11-03T14:04:48.000Z","2.9.0-pre.1":"2021-11-03T13:04:39.000Z","2.8.2":"2021-10-25T14:57:25.000Z","2.7.9":"2021-10-20T10:18:27.000Z","2.8.1":"2021-10-07T14:53:33.000Z","2.7.8":"2021-08-24T17:15:18.000Z","2.6.10":"2021-08-24T17:13:04.000Z","2.6.9":"2021-08-10T10:54:40.000Z","2.7.5":"2021-07-23T14:37:59.000Z","2.8.0":"2021-07-19T17:25:14.000Z","2.7.4":"2021-06-08T18:05:47.000Z","2.6.5":"2021-05-28T18:47:37.000Z","2.8.0-pre.1":"2021-05-10T21:46:36.000Z","2.8.0-exp.2":"2021-04-13T02:25:17.000Z","2.8.0-exp.1":"2021-04-09T23:28:41.000Z","2.6.4":"2021-03-26T16:58:45.000Z","2.7.3":"2021-03-26T16:39:51.000Z","2.7.2":"2021-02-18T17:55:40.000Z","2.7.1":"2020-11-16T18:54:09.000Z","2.6.3":"2020-09-23T00:49:47.000Z","2.6.3-preview.2":"2020-09-18T06:20:50.000Z","2.6.2":"2020-09-04T23:07:37.000Z","2.6.2-preview.1":"2020-08-28T19:37:38.000Z","2.6.1":"2020-08-17T13:07:59.000Z","2.6.1-preview.6":"2020-08-14T14:05:08.000Z","2.6.0":"2020-06-29T10:15:14.000Z","2.6.0-preview.8":"2020-06-09T11:41:57.000Z","2.6.0-preview.5":"2020-04-25T14:18:08.000Z","2.6.0-preview.3":"2020-04-24T14:17:15.000Z","2.6.0-preview.2":"2020-03-10T15:02:53.000Z","2.5.0":"2020-01-20T18:02:15.000Z","2.4.0":"2020-01-13T01:02:01.000Z","2.4.0-preview.10":"2019-12-13T20:05:40.000Z","2.4.0-preview.9":"2019-11-29T20:01:36.000Z","2.4.0-preview.8":"2019-11-29T19:01:33.000Z","2.4.0-preview.7":"2019-11-28T16:01:42.000Z","2.4.0-preview.6":"2019-11-08T19:01:35.000Z","2.4.0-preview.4":"2019-09-26T20:01:28.000Z","2.4.0-preview.3":"2019-09-23T14:01:33.000Z","2.2.10-preview.4":"2019-08-06T20:01:16.000Z","2.2.10-preview.3":"2019-08-01T15:01:21.000Z","2.3.5-preview.3":"2019-08-01T15:01:17.000Z","2.3.4":"2019-05-23T15:00:44.000Z","2.2.9":"2019-05-22T16:00:44.000Z","2.3.3":"2019-04-03T11:52:44.000Z","2.3.1":"2019-04-03T11:52:40.000Z","2.2.8":"2019-04-03T11:52:36.000Z","2.2.7":"2019-04-03T11:52:33.000Z","2.2.0":"2019-04-03T11:52:30.000Z","2.1.13":"2019-04-03T11:52:26.000Z","2.1.12":"2019-04-03T11:52:23.000Z","2.1.11-beta.1":"2019-04-03T11:52:20.000Z"},"dist-tags":{"latest":"2.10.7"},"etag":"\"3841b-I/uEtk3YxlDy9MecxnlQp1YlFHg\""}