{"_id":"com.unity.cloud.gltfast","name":"com.unity.cloud.gltfast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","provider":"upm","versions":{"6.18.0":{"_upm":{"changelog":"### Added\n- (Add-Ons) [IPostJsonDeserialization](xref:GLTFast.Addons.IPostJsonDeserialization) for intercepting the loading process right after glTF JSON deserialization.\n- (Test) Model *SubMeshIncompatible*, which features animated morph targets and primitives of incompatible vertex buffer structures.\n\n### Fixed\n- (Shader) Back-face normals are now correctly flipped in URP (fixes [#38](https://github.com/Unity-Technologies/com.unity.cloud.gltfast/issues/38)).\n- (Import) Textures are named after the corresponding glTF image again to ensure consistency with previous imports (reverts a change introduced in 6.17.0).\n- (Import) Log error instead of throwing exception when failing to download a texture with a relative URI when a base URI is not provided."},"unity":"2022.3","unityRelease":"67f2","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.18/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.18.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.24","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"17a3b690793e1eef3b9d72daa7407ef9cffea738","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.18.0.tgz"}},"6.17.0":{"_upm":{"changelog":"### Added\n- Texture loading is fully customizable via Add-Ons.\n  - Inject support for glTF texture extensions (see [ITextureImageLoader](xref:GLTFast.ITextureImageLoader)).\n  - Customize PNG and Jpeg loading (see [IDefaultImageFormatLoader](xref:GLTFast.IDefaultImageFormatLoader)).\n  - See *ImageAddonTest* scene in the tests package which use the *AddOnsImage* samples from the `DocExamples` directory.\n- Explicit error message when unsupported image format WebP is detected ([LogCode.ImageFormatUnsupported](xref:GLTFast.Logging.LogCode.ImageFormatUnsupported)).\n- [ImageResult](xref:GLTFast.ImageResult) which depicts an imported glTF image.\n- (Test) TextureVariants test glTFs with WebP image format.\n- [Extension.TextureWebP](xref:GLTFast.Extension.TextureWebP) (no general WebP support, just for handling WebP cases).\n\n### Changed\n- (Add-Ons) GltfImport now accepts multiple import add-on instances of the same type.\n  - [GetImportAddonInstance](xref:GLTFast.GltfImportBase.GetImportAddonInstance*) returns the first instance that matches the type.\n- Ensured compatibility with [Fast Enter Play Mode](https://unity.com/blog/engine-platform/enter-play-mode-faster-in-unity-2019-3).\n- Image type detection is based on content (instead of mime-type depicted in glTF JSON, data URI mediatype or file extension).\n- Improved error message when image format is detected, but not supported (e.g. WebP).\n\n### Fixed\n- (Import) [AnisotropicFilterLevel setting](xref:GLTFast.ImportSettings.AnisotropicFilterLevel) is applied to KTX textures as well.\n- (Import) Leak of textures in case of loading errors.\n- (Export) Meshes with zero vertices or indices will now be skipped and an error will be logged instead of an exception being thrown (fixes [#806](https://github.com/atteneder/glTFast/issues/806))."},"unity":"2022.3","unityRelease":"67f2","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.17/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.17.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.24","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"7b731ccc0252c2fa81412cb2017779d06fa32509","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.17.0.tgz"}},"6.16.1":{"_upm":{"changelog":"### Added\n- (Test) *Empty Scene* test asset.\n\n### Changed\n- [GltfImport.Load](xref:GLTFast.GltfImportBase.Load*), [GltfImport.InstantiateSceneAsync](xref:GLTFast.GltfImportBase.InstantiateSceneAsync*) and their variants now throw an `OperationCanceledException` when cancelled before completion.\n- Replaced the generic [StandardMaterialExport](xref:GLTFast.Export.StandardMaterialExport) with specializations.\n  - [LitMaterialExport](xref:GLTFast.Export.LitMaterialExport) for Universal Render Pipeline Lit shader material export.\n  - [BuiltInStandardMaterialExport](xref:GLTFast.Export.BuiltInStandardMaterialExport) for Built-in Render Pipeline Standard shader material export.\n- (Performance) Improved performance of mesh indices conversion for draw modes line loop, triangle strips and triangle fan.\n\n### Fixed\n- [GltfImport.InstantiateSceneAsync](xref:GLTFast.GltfImportBase.InstantiateSceneAsync*) properly handles an invalid scene index parameter.\n- [GltfImport](xref:GLTFast.GltfImportBase) waits for downloads to complete before attempting disposal during cancellation.\n- Projects depending on an outdated version of [meshoptimizer mesh compression for Unity] may suppress the corresponding compiler error by using the `GLTFAST_IGNORE_MESHOPT_OUTDATED_ERROR` scripting define symbol.\n- (Shader) Incorrect alpha blending/clipping due to invalid color space conversion on the base color map alpha and vertex color alpha values (affected shader graphs only; fixes [#800](https://github.com/atteneder/glTFast/issues/800)).\n- (Shader) Built-in render pipeline shaders metallic-roughness and specular-glossiness now factor in vertex color alpha values.\n- (Shader) All built-in render pipeline shaders apply vertex color alpha values linearly.\n- (Shader) Shader graph *glTF-pbrSpecularGlossiness* does not disregard the *Glossiness* parameter anymore.\n- (Import) Cases when specular-glossiness material setup would be incomplete at runtime.\n- (Import) Removed remains of incorrectly signed integer indices.\n- (Export) Smoothness value property is exported correctly across more combination of settings for Universal Render Pipeline Lit shader based materials (fixes [#795](https://github.com/atteneder/glTFast/issues/795) and [796](https://github.com/atteneder/glTFast/issues/796)).\n- (Export) When a Lit/Standard material has a smoothness texture, their smoothness value is baked into the resulting roughness channel (of the ORM map). This preserves the visual appearance, but is a lossy operation if the smoothness value is not `1.0` (fixes [#795](https://github.com/atteneder/glTFast/issues/795) and [796](https://github.com/atteneder/glTFast/issues/796)).\n- (Export) `MetaMaterialExportBuiltIn` is used for built-in material export (unless `GLTFAST_BUILTIN_SHADER_GRAPH` is set).\n- (Import) Solved exception when scenes with no nodes are loaded.\n- (Import) Triangle fan meshes with the center vertex not being the first vertex import correctly now.\n- (Test) Graphics tests are more stable/consistent due to dedicated scene.\n- (Shader) Incorrect normal unpacking when using default normal map on Android (fixes [#791](https://github.com/atteneder/glTFast/issues/791) and [802](https://github.com/atteneder/glTFast/issues/802)).\n- (Export) Texture scaling not preserved on URP/Lit export (fixes [#805](https://github.com/atteneder/glTFast/issues/805)).\n\n### Deprecated\n- Generic built-in/Universal render pipeline [StandardMaterialExport](xref:GLTFast.Export.StandardMaterialExport)."},"unity":"2022.3","unityRelease":"67f2","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.16/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.16.1","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.24","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"e6a172d771cbe47ab230bcb074d345ef5af94e05","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.16.1.tgz"}},"6.16.0":{"_upm":{"changelog":"### Added\n- [GltfAsset](xref:GLTFast.GltfAsset) property setters to allow change of behavior from script.\n  - [PlayAutomatically](xref:GLTFast.GltfAsset.PlayAutomatically).\n  - [SceneId](xref:GLTFast.GltfAsset.SceneId).\n- HDRP material validation (fixes [#561](https://github.com/atteneder/glTFast/issues/561)).\n- Various overridable shader loading methods to [MaterialGenerator](xref:GLTFast.Materials.MaterialGenerator)-based classes so users can customize shader lookup. This is useful when working with Addressables (fixes [#715](https://github.com/atteneder/glTFast/issues/715)).\n  - [MaterialGenerator.FindShader](xref:GLTFast.Materials.MaterialGenerator.FindShader(System.String)) for generic, runtime shader resolution.\n  - [BuiltInMaterialGenerator.FindShaderMetallicRoughness](xref:GLTFast.Materials.BuiltInMaterialGenerator.FindShaderMetallicRoughness).\n  - [BuiltInMaterialGenerator.FindShaderSpecularGlossiness](xref:GLTFast.Materials.BuiltInMaterialGenerator.FindShaderSpecularGlossiness).\n  - [BuiltInMaterialGenerator.FindShaderUnlit](xref:GLTFast.Materials.BuiltInMaterialGenerator.FindShaderUnlit).\n  - [ShaderGraphMaterialGenerator.LoadShaderByName](xref:GLTFast.Materials.ShaderGraphMaterialGenerator.LoadShaderByName(System.String)).\n\n### Fixed\n- Emission color (emissiveFactor) is now in correct color space for shader graphs and built-in shaders.\n- Normal map scale on shader graphs.\n- (Export) Avoid creating empty ORM textures if no smoothness texture is assigned (fixes [#801](https://github.com/atteneder/glTFast/issues/801)).\n\n### Deprecated\n- Access to glTF images via [IGltfReadable.ImageCount](xref:GLTFast.IGltfReadable.ImageCount) and [IGltfReadable.GetImage](xref:GLTFast.IGltfReadable.GetImage*). This has not been used internally and was unreliable. Please access glTF textures instead (see [TextureCount](xref:GLTFast.IGltfReadable.TextureCount) and [GetTexture](xref:GLTFast.IGltfReadable.GetTexture*))."},"unity":"2022.3","unityRelease":"67f2","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.16/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.16.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.24","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"126b20060ad62f08a66b6b4e4a20998d06580dff","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.16.0.tgz"}},"6.15.1":{"_upm":{"changelog":"### Added\n- Assigned glTF logo to [GltfEntityAsset](xref:GLTFast.GltfEntityAsset) component.\n- (Test) Test glTF asset *CylinderWithMaterial* that's procedurally generated at runtime.\n- (Test) Tests for documentation examples.\n- (Test) `OpenGltfScene` improvements.\n  - Refactored to use custom load method.\n  - Load method option to choose between loading from file or URI.\n  - Scene index option.\n  - Informative console logs with file path/URI and load time.\n  - Now works at runtime as well (without file dialog).\n  - Re-positions camera so that the loaded glTF scene is framed.\n  - Can load via [EntityInstantiator](xref:GLTFast.EntityInstantiator).\n\n### Changed\n- (Entities) Entities of a scene are grouped via `LinkedEntityGroup`.\n- (Performance) Import mesh indices as unsigned integers and don't convert to signed integers anymore.\n- (Performance) Limited copy buffer size, so that garbage allocations do not scale with glTF-Binary content size anymore (when loading from file or `Stream`).\n- (Performance) Large glTF-Binary content is now loaded into memory in smaller chunks, which keeps the frame rate smooth (when loading from file or `Stream`).\n- (Performance) Shift loading glTF-Binary from stream to memory to a background thread, if it won't likely fit within the current update loop.\n- (Performance) glTF-Binary buffers are not initialized with zeros before population.\n- [meshoptimizer mesh compression for Unity] minimum required version was raised to 0.2.0-exp.1.\n- (Test) Updated tests dependency Graphics Test Framework (com.unity.testframework.graphics) to 8.13.1-exp.1.\n\n### Fixed\n- Returning a proper error for glTF-Binary with a content length shorter than what's depicted in the header.\n- NotSupportedException when loading a glTF-Binary file with excess length (fixes [#786](https://github.com/atteneder/glTFast/issues/786)).\n- (Documentation) Clarified how to add export shader variants.\n- (Test) Fixed generated test glTFs by exporting them in synchronous mode (only available internally).\n- (Importer) Synchronization Context is now properly reset after an exception (thanks [Bruno](https://github.com/bruno1308) for [#29](https://github.com/Unity-Technologies/com.unity.cloud.gltfast/pull/29)).\n- Removed compiler warning when `GLTFAST_SAFE` scripting define is active.\n- (Test) Stabilize tests by executing `LogAssert.Expect` before actual tests.\n- (Entities) Sub-meshes are rendered properly.\n- (Test) Tests destroy the glTF entities before disposing meshes/materials to avoid batch rendering errors."},"unity":"2022.3","unityRelease":"67f2","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.15/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.15.1","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.24","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"9ca01fd33b62ec77492349305dd6e4b3f48d8487","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.15.1.tgz"}},"6.15.0":{"_upm":{"changelog":"### Added\n- Loading KTX textures from data URIs.\n- (Test) OpenGltfScene: Shortcut Control+X clears the previously loaded glTF. Useful for testing resource deallocation.\n- (Test) Assets variants of *SubMesh* and *Rainbow Cuboid* for testing import of compressed/uncompressed multi-primitive meshes.\n- (Test) glTFs with different kinds of image formats and sources.\n- (Test) *No Normal* test asset.\n\n### Changed\n- *glTFast* will return a success value of `true` even if an image fails to load (which has not been consistent across the API before). This makes it easier to display assets despite of non-critical loading errors. Users who need stricter behavior can resort to monitoring for error logs (see the runtime import manual about logging or the `logger` parameter of [GltfImport constructor](xref:GLTFast.GltfImportBase.#ctor(GLTFast.Loading.IDownloadProvider,GLTFast.IDeferAgent,GLTFast.Materials.IMaterialGenerator,GLTFast.Logging.ICodeLogger))).\n- Primitives of a Draco compressed mesh will be decoded into in a single Unity mesh with multiple sub-meshes instead of multiple Unity meshes (thanks [Kibsgaard](https://github.com/Kibsgaard) for initiating this in [#33](https://github.com/Unity-Technologies/com.unity.cloud.gltfast/pull/33)).\n- [Draco for Unity] minimum required version was raised to 5.4.0.\n- (Performance) Texture data is not copied into managed memory before loading via [Texture2D.LoadImage](xref:UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)) (applies for Unity 6.0 or newer).\n- (Performance) Avoid copy of entire data URI string by using `ReadOnlySpan` instead sub-stringing.\n- (Performance) Base64-encoded data URIs are now decoded into [NativeArray&lt;byte&gt;](xref:Unity.Collections.NativeArray`1) instead of `byte[]`, reducing GC allocations.\n- [KTX for Unity] minimum required version was raised to 3.6.0.\n- Up-to-date versions of soft-dependencies [KTX for Unity] or [Draco for Unity] are enforced by raising a compiler error if an outdated version of either of those is installed.\n\n### Fixed\n- Corrected test cases for `GltfTestModels` importer tests.\n- Properly dispose GPU instancing buffers after Editor imports.\n- Multi-primitive, skinned meshes import properly to Unity meshes with multiple sub-meshes.\n- For Draco compressed meshes, it's now ensured that morph targets are retrieved to completion and resources are disposed properly.\n- Sampler settings conflicts result in a proper warning message if they cannot be resolved by instantiating the Texture2D (can occur on design-time imports).\n- Implicitly add normals to the vertex attribute layout if tangents are required (fixes [#41](https://github.com/Unity-Technologies/com.unity.cloud.gltfast/issues/41)).\n- Properly release native resources bound by morph targets jobs in context of decoding Draco compressed meshes.\n- Avoid pointless copying of glb-embedded textures if ImageConversion module is disabled anyways.\n- Avoid download of textures if ImageConversion module is disabled anyways.\n- Gracefully fail when buffer data URI has incorrect media-type field or undersized content length.\n- Just like PNG or Jpeg, KTX textures are now loaded readable as well if it's required by the import settings, the platform or for applying multiple sampler settings.\n- Properly abort if loading of a data URI encoded image failed.\n- Don't crash when a buffer failed to load when loading from `string`, `byte` arrays or `Stream`.\n- Return value of [GltfImport](xref:GLTFast.GltfImportBase) loading methods ([Load](xref:GLTFast.GltfImportBase.Load*), [LoadFile](xref:GLTFast.GltfImportBase.LoadFile*), [LoadGltfBinary](xref:GLTFast.GltfImportBase.LoadGltfBinary*), [LoadGltfBinary](xref:GLTFast.GltfImportBase.LoadGltfJson*) and [LoadStream](xref:GLTFast.GltfImportBase.LoadStream*)) has been made consistent.\n- (Documentation) various broken links fixed.\n\n### Removed\n- Broken consistency check between image data URI mediatype against image's mimeType."},"unity":"2022.3","unityRelease":"67f2","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.15/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.15.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.24","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"83f02971247fb639649c371df45db9c8a39430e3","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.15.0.tgz"}},"6.14.1":{"_upm":{"changelog":"### Added\n\n### Changed\n- [TryGetAllUVAccessors](xref:GLTFast.Schema.Attributes.TryGetAllUVAccessors*) only returns the first 8, actually supported UV sets (and not the ninth anymore).\n\n### Fixed\n- Avoid crash when loading meshes with more than 8 texture coordinate sets by properly limiting them.\n\n### Removed\n\n### Deprecated\n\n### Security"},"unity":"2021.3","unityRelease":"46f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.14/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.14.1","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.24","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"0847aee0f6da9f7f63ea95a8a3ea4906dba73079","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.14.1.tgz"}},"6.14.0":{"_upm":{"changelog":"### Added\n- Graphics Tests.\n- [EditorConfig](https://editorconfig.org/) for keeping a consistent code-style.\n- [IBufferView.ByteStride](xref:GLTFast.Schema.IBufferView.ByteStride).\n\n### Changed\n- (CI) Consolidated multiple redundant packaging and vetting/API validation jobs.\n- Changed internal buffer representation to custom native collection `ReadOnlyBuffer<byte>` (instead of [NativeArray&lt;byte&gt;.ReadOnly](xref:Unity.Collections.NativeArray`1.ReadOnly)) This enables sub-array slicing, has in-Editor safety checks and prepares for decommissioning misuse of NativeSlice.\n- Bumped Burst dependency version to 1.8.24, which is the recommended version in 2021 xLTS.\n- [KTX for Unity] minimum required version was raised to 3.5.0.\n- [Draco for Unity] minimum required version was raised to 5.2.0.\n\n### Fixed\n- (Export) Spotlight's inner cone angle is exported correctly on HDRP now.\n- (Test) Disabled URP compatibility mode in URP presets as it's obsolete and unsupported from Unity 6.3 onward.\n- (Import) Spotlight's inner cone angle is imported correctly on HDRP now.\n\n### Removed\n- (CI) SonarQube scan job.\n\n### Deprecated\n- [GLTFast.ManagedNativeArray](xref:GLTFast.ManagedNativeArray`2). It will be removed from public API in a future release. For internal development it's been replaced by `ReadOnlyBufferManagedArray<T>`.\n- [GLTFast.Export.ManagedNativeArray](xref:GLTFast.Export.ManagedNativeArray`2). It will get sealed or removed from public API in a future release.\n- [IGltfReadable.GetAccessorData](xref:GLTFast.IGltfReadable.GetAccessorData(System.Int32)). Along with [IGltfReadable.GetAccessor](xref:GLTFast.IGltfReadable.GetAccessor(System.Int32)) it is going to be removed and replaced with an improved way to access accessors' data in a future release.\n\n### Security"},"unity":"2021.3","unityRelease":"46f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.14/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.14.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.24","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"db5a82ec0b47b1ed98e1b892a6746bc3e25bb887","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.14.0.tgz"}},"6.13.1":{"_upm":{"changelog":"### Added\n- (Test) Menu items that make switching test setups and render pipelines more accessible.\n- (Test) JSON parsing performance tests.\n- (Tools) Scripts for resetting test materials and settings.\n\n### Changed\n- Refactored `JsonParsingTests`.\n- Ensured loggers are used in all tests and examples.\n\n### Fixed\n- (Import) Prevented `NullReferenceException` on transmissive materials with no transmissive texture.\n- (Import) Potential `NullReferenceException` when clearcoat is applied without a texture.\n- Incorrect version define for the Unity Collections package. glTFast now properly uses older versions (1.4.0) as well.\n\n### Removed\n- [Playables](https://docs.unity3d.com/Manual/Playables.html) option for runtime animation imports.\n- (Documentation) Use case for custom [Playables](https://docs.unity3d.com/Manual/Playables.html) animation implementation."},"unity":"2021.3","unityRelease":"46f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.13/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.13.1","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"fd683dd41a3325358c1abca1afced19f06985cdb","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.13.1.tgz"}},"6.13.0":{"_upm":{"changelog":"### Added\n- (Documentation) Use case for custom [Playables](https://docs.unity3d.com/Manual/Playables.html) animation implementation.\n\n### Changed\n\n### Fixed\n- Use XYZ-style normals in shaders even if DXT5nm-style is enabled.\n- (Import) When a node has morph target weights, they are applied properly (instead of the primitive's weights; fixes [#531](https://github.com/atteneder/glTFast/issues/531)).\n- (Import) Specular-Glossiness materials with alpha mode `MASK` are not blended anymore in URP/HDRP (fixes [#757](https://github.com/atteneder/glTFast/issues/757)).\n\n### Removed\n\n### Deprecated\n\n### Security"},"unity":"2021.3","unityRelease":"46f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.13/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.13.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"c6d36c11e07addc7af2b7a30c72175c799e28546","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.13.0.tgz"}},"6.12.1":{"_upm":{"changelog":"### Fixed\n- Incorrect using for Assert from NUnit.Framework to UnityEngine.Assertions"},"unity":"2020.3","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.12/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.12.1","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"c1ac217282ac036dce2104462995a50781dd20f8","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.12.1.tgz"}},"6.12.0":{"_upm":{"changelog":"### Added\n- [Playables](https://docs.unity3d.com/Manual/Playables.html) option for runtime animation imports.\n- Support for accessors without a buffer view when importing animation clips.\n\n### Fixed\n- (Import)`InvalidOperationException` on multi-primitive meshes with vertex colors thrown by the native container safety system (fixes [#30](https://github.com/Unity-Technologies/com.unity.cloud.gltfast/issues/30)).\n- (Export) Sub-meshes that have a base vertex other than zero are exported with correct indices now.\n- Reliability issues related to lack of certain async calls in [GltfImport](xref:GLTFast.GltfImport*) and [GltfWriter](xref:GLTFast.GltfWriter*)."},"unity":"2020.3","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.12/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.12.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"e33cafa11191128f955bfce5b155f6aac5823710","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.12.0.tgz"}},"6.11.0":{"_upm":{"changelog":"### Added\n- [GltfImport.Load](xref:GLTFast.GltfImportBase.Load(Unity.Collections.NativeArray{System.Byte}.ReadOnly,Uri,GLTFast.ImportSettings,CancellationToken)) overload that accept glTF data in form of [NativeArray&lt;byte&gt;.ReadOnly](xref:Unity.Collections.NativeArray`1.ReadOnly).\n- [INativeDownload](xref:GLTFast.Loading.INativeDownload), which can be used to expand [IDownload](xref:GLTFast.Loading.IDownload) implementations to provide access to downloaded data directly without creating a copy in managed memory.\n- Content-based glTF JSON vs. glTF-Binary detection (limited to Unity 2021 LTS or newer; resolves [#193](https://github.com/atteneder/glTFast/issues/193)).\n\n### Changed\n- (Performance) By default glTF and KTX data is not copied to managed memory implicitly when loading glTFs (true for Unity 2021 LTS or newer).\n\n### Deprecated\n- [GltfImport.LoadGltfBinary](xref:GLTFast.GltfImportBase.LoadGltfBinary*) (in favor of the generic [GltfImport.Load](xref:GLTFast.GltfImportBase.Load*))"},"unity":"2020.3","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.11/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.11.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"a9682cacd60d29303e4c0885a70e7bd68de7ae4f","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.11.0.tgz"}},"6.10.3":{"_upm":{"changelog":"### Added\n\n### Changed\n\n### Fixed\n- (Import) Morph targets on multi-primitive meshes (where primitives reference identical vertex buffers; fixes [#755](https://github.com/atteneder/glTFast/issues/755)).\n\n### Removed\n\n### Deprecated\n\n### Security"},"unity":"2020.3","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.10/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.10.3","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"6bcf801319a7b0a793c8aefe51daf7b3ab49e5e2","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.10.3.tgz"}},"6.10.2":{"_upm":{"changelog":"### Added\n- (Importer) *Textures Readable* checkbox in the imnporter inspector (*Textures* section).\n- (Export) Error message when attempting to export with unsupported meshopt compression.\n- (Tests) Runtime import performance tests.\n- (Tests) Procedurally generated glTFs for testing purpose.\n- (Tests) Editor export tests.\n\n### Changed\n- (Tests) Reduced jobs performance test duration by lowering buffer sizes and switching to dynamic measurement counts.\n- (Tests) Performance tests are not run, unless the `RUN_PERFORMANCE_TESTS` scripting define is set.\n\n### Fixed\n- Performance test compilation if *Collections* package >= 1.5.0 is not installed.\n- Inconsistent profiler markers.\n- (Export) Unity Editor not responding anymore after export glTF with non-readable meshes.\n- (Export) Missing `inverseBindMatrices`/`bindPoses` on skinned meshes when exporting with Draco compression.\n- (CI) Ensuring the development documentation and the `Tools` code is checked for code formatting as well.\n- Compilation for `ICodeLogger` implementors by adding a default implementation for `Log` (works for Unity 2021 LTS and newer).\n\n### Removed\n\n### Deprecated\n\n### Security"},"unity":"2020.3","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.10/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.10.2","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"8fc67a42c5f28a8bd1a6ba0209f40eee992191ae","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.10.2.tgz"}},"6.10.1":{"_upm":{"changelog":"### Added\n- Test for `ConvertBoneWeightsUInt8ToFloatInterleavedJob`\n- Test for `ConvertBoneWeightsUInt16ToFloatInterleavedJob`\n- *BoundsTests* which certifies correct mesh bounds.\n\n### Changed\n- Downgraded package dependencies to version bundled with Editor.\n  - `com.unity.collections` to version `1.2.4` (from `1.5.1`)\n  - `com.unity.mathematics` to version `1.2.6` (from `1.3.1`)\n- When a position accessor lacks min/max properties, the corresponding error message is communicated via the `ICodeLogger` instead of a plain console log.\n\n### Fixed\n- Build error when used along with packages that depend on `com.unity.collections` versions older than 1.5 (e.g. Polyspatial 1.x; fixes [#730](https://github.com/atteneder/glTFast/issues/730)).\n- Invalid mesh bounds on meshes with one submesh (fixes [#743](https://github.com/atteneder/glTFast/issues/743)).\n\n### Removed\n\n\n### Deprecated\n\n\n### Security"},"unity":"2020.3","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.10/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.10.1","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.2.4","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"150098ce9c6f151b50cfeaa0c83d9a00064e1041","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.10.1.tgz"}},"6.10.0":{"_upm":{"changelog":"### Added\n- Extended access to meshes.\n  - `IGltfReadable.GetSourceMesh` returns source (de-serialized glTF) mesh.\n  - `GltfImportBase.Meshes` to retrieve all imported meshes.\n  - `GltfImportBase.GetMeshCount` returns the number of imported meshes per glTF mesh.\n  - `GltfImportBase.GetMeshes` to iterate the imported meshes of a single glTF mesh.\n  - `GltfImportBase.GetMesh` to access a single imported meshes.\n- Test asset *SubMesh*.\n- (CI) Automatically generated CI jobs (via Wrench/RecipeEngine; required for PackageWorks).\n- (CI) Renovate action to auto-update dependencies in CI jobs.\n- (CI) Renovate validation action.\n- `JpgQuality` option in `ExportSettings` for finer control of jpg image exports.\n- Project versions to test projects.\n\n### Changed\n- Mesh primitives of equal vertex buffer layout will result in a single Unity mesh with multiple sub-meshes instead of multiple Unity meshes (fixes [#153](https://github.com/atteneder/glTFast/issues/153)).\n\n### Deprecated\n- `IGltfReadable.GetAccessor` (replaced by `IGltfReadable.GetAccessorData`).\n- `GltfImportBase.GetMeshes` (replaced by `GltfImportBase.Meshes`).\n\n### Fixed\n- Preserve per-submesh bounding box.\n- `GltfAsset` properly cleans up scene instance's `Animation` component, which fixes repeated loading of animated glTFs."},"unity":"2020.3","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.10/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.10.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.5.1","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"f5e946171028b6e1cd73d54482c466dd9e151582","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.10.0.tgz"}},"6.9.1":{"_upm":{"changelog":"### Added\n- (Test) `OpenGltfScene` with open glTF file dialog for convenient testing.\n- (Test) Tests for C# jobs that calculate or re-order indices.\n- Third party notices.\n\n### Changed\n- Node name is assigned earlier during instantiation, enabling easier node identification by name (partially fixes [#724](https://github.com/atteneder/glTFast/issues/724)).\n- (Test) Updated test project dependencies.\n- (CI) Migrated code coverage.\n- Code refactoring\n  - Flattened `GltfImportBase.Prepare` by extracting many large code blocks into dedicated methods.\n  - Improved class/field naming. It's now less deceptive and more uniform.\n  - Using `NativeArray` directly/only instead of `AccessorData` classes/managed arrays. With this change `NativeArrays` are used for index buffers as well which reduces the amount of managed memory allocated.\n- Facilitated use of safer NativeCollections in C# jobs that calculate or re-order indices instead of `unsafe` / pointers.\n\n### Fixed\n- Made sure that mesh primitives of different drawmode (topology) are not mixed up."},"unity":"2020.3","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.9/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.9.1","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.5.1","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"161e8e5e9cfbb95e4a861d922460bebad8611926","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.9.1.tgz"}},"6.9.0":{"_upm":{"changelog":"### Added\n- Package coherence tests that make sure package versions match across exported generator string and documentation.\n\n### Changed\n- Moved code examples that are referenced by the documentation into a different folder (`DocExamples`).\n- Renamed code example assembly/namespace to `GLTFast.Documentation.Examples` for consistency.\n\n### Fixed\n- (Test) LoadTests on Android now succeed by using `UnityWebRequest` to retrieve data from the compressed JAR file.\n- Loading glTFs from `StreamingAssets` with relative URIs containing Unicode characters on Android. UriHelper.GetBaseUri and UriHelper.GetUriString handle Android `jar:file://` schema URIs with unicode characters correctly (fixes [#667](https://github.com/atteneder/glTFast/issues/667)).\n- XML documentation fixes\n- Removed unnecessary \"type\" property from `package.json`.\n- Removed warning about obsolete `GraphicsDeviceType.OpenGLES2` in Unity 2023.1 or newer.\n- (Export) Missing texture transform if texture on glTFast material was scaled vertically only.\n- Improved reliability by adding null checks and imprecision-aware floating-point comparisons in various places.\n- Using immutable fields only in hash code calculation for `ImageExport` classes.\n- Refactored `GetHashCode` implementations referencing mutable fields to avoid potential unexpected behavior.\n  - `TextureComparer.Equals` made `GetHashCode`/`Equals` for `TextureBase` obsolete, so they've been removed.\n  - `MeshPrimitiveComparer` is now used for clustering mesh primitives (instead of `GetHashCode`/`Equals` on `MeshPrimitive` and sub-types).\n- Set minimum required Unity version to 2020.3.48f1 in the documentation.\n- (Export) Avoid potential loss of data by allocating output streams persistently.\n- (Test) Render export test inconclusive if the result has not been validated.\n- (Test) More explicit error message by throwing innermost exception while preserving the stack trace during async tests.\n- (Documentation) Various clarifications, improvements and fixes, based on user feedback.\n\n### Removed\n- Outdated and unused code coverage badge."},"unity":"2020.3","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.9/manual/index.html","name":"com.unity.cloud.gltfast","version":"6.9.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.5.1","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"1bfd82b6f675d057bbb3d45064efb2042df93404","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.9.0.tgz"}},"6.8.0":{"_upm":{"changelog":"### Added\n- (Import) Setting to create textures readable. This allows users to access resulting textures from their scripts.\n- (Export) Non-readable meshes can be exported as well now.\n- (Export) Added support for exporting meshes with vertex compression enabled (effectively converting 16-bit float positions/normals/tangents/texture coordinates to 32-bit floats).\n- (Export) [Buffer view targets](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_bufferview_target) are set properly now.\n- (Import) Support for mesh primitive modes `TRIANGLE_STRIP` and `TRIANGLE_FAN` (thanks [Hexer611][Hexer611] for [#22](https://github.com/Unity-Technologies/com.unity.cloud.gltfast/pull/22))\n\n### Fixed\n- (Export) Writing to files on the web via IndexedDB now works (fixes [#625](https://github.com/atteneder/glTFast/issues/625))\n- (Export) test results are validated again.\n- (Export) Removed expendable JSON content when exporting unlit materials without color or texture applied.\n- Primitve mode LINE_LOOP works as expected (thanks [Hexer611][Hexer611] for [#22](https://github.com/Unity-Technologies/com.unity.cloud.gltfast/pull/22)).\n- (Test) Fail export test if glTF JSON contains unexpected or misses expected properties.\n- Increased resilience against invalid animation data.\n- Broken link in `CONTRIBUTING.md` (thanks [Hexer611][Hexer611] for [#22](https://github.com/Unity-Technologies/com.unity.cloud.gltfast/pull/23)).\n- Loading glTFs with unknown texture extensions (e.g. WebP, `EXT_texture_webp`) now works (fixes [#705](https://github.com/atteneder/glTFast/issues/705))."},"type":"library","unity":"2020.3","upmCi":{"footprint":"4c8f893056bd48d2c184ffc39b3c94d232fea4a1"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/com.unity.cloud.gltfast.src.git","type":"git","revision":"64f3257d9354fd61e8a9232690648cc2f1d4b941"},"unityRelease":"48f1","relatedPackages":{"com.unity.cloud.gltfast.tests":"6.8.0"},"name":"com.unity.cloud.gltfast","version":"6.8.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.5.1","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"65cad5d4a7a72c85d9af65060c35c7e2912a328d","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.8.0.tgz"}},"6.7.1":{"_upm":{"changelog":"### Fixed\n- (Export) Cases of corrupt glTFs when not all vertex attributes of a mesh were exported.\n- Alpha blending via baseColorTexture's alpha value is now in correct color space, less opaque and as a result consistent with other glTF viewers (affected URP and built-in render pipeline projects in linear color space; fixes [#700](https://github.com/atteneder/glTFast/issues/700))."},"type":"library","unity":"2020.3","upmCi":{"footprint":"89a18a81598188aa41edf4cee35c3499fb10f757"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/com.unity.cloud.gltfast.src.git","type":"git","revision":"be5c6f602a99cb3a72426a45302402a7d8f6cc69"},"unityRelease":"48f1","relatedPackages":{"com.unity.cloud.gltfast.tests":"6.7.1"},"name":"com.unity.cloud.gltfast","version":"6.7.1","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.5.1","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"a805de5d2b824d604c733458bc8f4b9efdcf623a","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.7.1.tgz"}},"6.7.0":{"_upm":{"changelog":"### Added\n- (Import) Support for [materials variants extension](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_variants).\n- Serialization support for material extensions IOR, Sheen and Specular.\n- (Import) Ability to load a glTF from a generic `Stream` (`GltfImport.LoadStream`; thanks [sandr01d][sandr01d] for [#10](https://github.com/Unity-Technologies/com.unity.cloud.gltfast/pull/10)).\n\n### Changed\n- (Import) Prefabs imported from glTF assets (at design-time) don't have the glTF logo icon assigned to them anymore. This makes it more consistent with other file types (like FBX; fixes [#557](https://github.com/atteneder/glTFast/issues/557)).\n\n### Deprecated\n- `MetaMaterialExport`. Always use `MaterialExport.GetDefaultMaterialExport` to get the correct material export.\n\n### Fixed\n- (Export) glTFast shader based materials and textures are exported correctly when using the default render pipeline.\n- Added missing entries to the API documentation.\n- (Export) Base colors are now in correct, linear color space.\n- Alpha mode blend now works as expected in HDRP 11 and newer as well (fixes [#699](https://github.com/atteneder/glTFast/issues/699)).\n- (Export) Fixed mesh min/max when using Draco compression."},"type":"library","unity":"2020.3","upmCi":{"footprint":"c379b7bbbd538aec055f6133113741f940576b8e"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/com.unity.cloud.gltfast.src.git","type":"git","revision":"50838b97cb3d3490b7e05f7e115d844fbcaea58e"},"unityRelease":"48f1","relatedPackages":{"com.unity.cloud.gltfast.tests":"6.7.0"},"name":"com.unity.cloud.gltfast","version":"6.7.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.5.1","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"62394bf46918750641873895cd46d13069c39dbb","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.7.0.tgz"}},"6.6.0":{"_upm":{"changelog":"### Added\n- Serialization/de-serialization (only) support for the KHR_materials_variants extension.\n\n### Fixed\n- Compatible with [Entities 1.2.0][Entities1.2].\n- Black materials when using low standard shader quality with the built-in render pipeline (thanks [Victor Beaupuy][Kushulain] for [#595](https://github.com/atteneder/glTFast/pull/595)).\n- (UI) Quantity of report items is not shown in importer inspector anymore. Report items cannot be removed anymore (thanks [krisrok][krisrok] for [#428](https://github.com/atteneder/glTFast/pull/630))."},"type":"library","unity":"2020.3","upmCi":{"footprint":"b4bde47e3931899916a49a9ffbbcfa96283c6042"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/com.unity.cloud.gltfast.src.git","type":"git","revision":"5fef3cd1cca7a744c3c217fb6cfcb0b0308c3429"},"unityRelease":"48f1","relatedPackages":{"com.unity.cloud.gltfast.tests":"6.6.0"},"name":"com.unity.cloud.gltfast","version":"6.6.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.5.1","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"2b5add5bd46219b9e54fc9dfc30d829eb829b2ea","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.6.0.tgz"}},"6.5.0":{"_upm":{"changelog":"### Added\n- (Export) Support for exporting glTFast shader based materials. This reduces data loss on import-export round trips considerably.\n- (Export) Support for setting a custom scene origin via transform matrix.\n- Dependency on [Unity Collections package][Collections].\n- Added Apple Privacy Manifest documentation.\n- Export sample code.\n- XML documentation comments.\n- `float4x4.Decompose` overload that outputs rotation as type `quaternion`.\n\n### Changed\n- Faster buffer conversion jobs due to batching via [`IJobParallelForBatch`](https://docs.unity3d.com/Packages/com.unity.collections@2.4/api/Unity.Jobs.IJobParallelForBatch.html).\n- (Export) Material exporter implementation is chosen based on used shader by default.\n- (Export) Vertex attributes are discarded if they are not used/referenced.\n- (Export) Root level nodes' positions are based on their GameObject's world positions (and not their local position anymore).\n\n### Fixed\n- (Export) Discrepancy in color due to export of unused vertex colors.\n- Incorrect copyright text in some SPDX headers.\n\n### Deprecated\n- `float4x4.Decompose` overload that outputs rotation as type `float4` (quaternion values).\n\n### Removed\n- Soft dependency on deprecated [Unity Jobs package][JobsPkg].\n- Legacy code for Unity versions older than the minimum required 2020 LTS."},"type":"library","unity":"2020.3","upmCi":{"footprint":"48970c64f4ddc08aeeddc76e4b4e33db9aac7d58"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/com.unity.cloud.gltfast.src.git","type":"git","revision":"1147edf49951568fc6801475f9aac15a155d5bb5"},"unityRelease":"48f1","relatedPackages":{"com.unity.cloud.gltfast.tests":"6.5.0"},"name":"com.unity.cloud.gltfast","version":"6.5.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.collections":"1.5.1","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"fdad5e003b422e7086cead05ab0b8a198e1ed092","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.5.0.tgz"}},"6.4.0":{"_upm":{"changelog":"### Added\n- Tests for all `GltfImport.Load` overloads.\n- Tests for all import Burst jobs.\n- `ICodeLogger.Log` for dynamic LogType usage.\n\n### Changed\n- *Emission* sub graph uses shader define `SHADEROPTIONS_PRE_EXPOSITION` for HDRP usage detection (replacing a custom function node that checked for `UNITY_HEADER_HD_INCLUDED`).\n- *BaseColor* sub graph uses built-in shader define [`UNITY_COLORSPACE_GAMMA`](https://docs.unity3d.com/ScriptReference/Rendering.BuiltinShaderDefine.UNITY_COLORSPACE_GAMMA.html) for project color space detection (replacing a custom function node).\n\n### Fixed\n- Shader sub graphs *BaseColor* and *Emission* are now compatible with [PolySpatial visionOS][PolySpatialVisionOS].\n- On Apple visionOS, textures are always created readable, so that [PolySpatial visionOS][PolySpatialVisionOS] is able to convert them.\n- Draco compressed tangents import tangents correctly now.\n- Removed invalid attempt to calculate normals or tangents on point or line meshes.\n- Consistent log message when a glTF extension cannot be supported due to a missing Unity package depenency (e.g. [KTX for Unity][KtxForUnity]).\n  - All missing extensions are logged (not just the first one).\n  - There's now a single message per missing package.\n  - Depending on whether that extension is required the message's type is warning or error.\n  - Added explicit message when [*meshoptimizer decompression for Unity*][meshoptUnity] is missing."},"type":"library","unity":"2020.3","upmCi":{"footprint":"72b7a9915f32dfb1349e5c5ad2c3514d8d602943"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/com.unity.cloud.gltfast.src.git","type":"git","revision":"ffd1fa47acb24b6a012f01b9fe62b9579c5bf356"},"unityRelease":"48f1","relatedPackages":{"com.unity.cloud.gltfast.tests":"6.4.0"},"name":"com.unity.cloud.gltfast","version":"6.4.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"76321e455c673560a1f789fbe292f82f18786637","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.4.0.tgz"}},"6.3.0":{"_upm":{"changelog":"## Added\n- Runtime import tests.\n- Runtime export tests.\n- (Export) Added development-time checks for valid JSON string literals.\n\n## Changed\n- Refactored test scripts folder layout.\n- (Export) Normal maps are exported in PNG format by default.\n- (Export) HDRP area lights are still exported as spot-lights, but their intensity is taken from `Light.intensity` (still incorrect, but more consistent).\n- Switched from asset-path-based to GUID-based shader loading (in the Editor 2021 and newer) in order to allow for a flexible folder layout without risking breaks/regressions should the layout change in the future.\n- Avoid expensive UnityEngine.Object null check when accessing cached default shaders.\n\n## Fixed\n- Exception when required glTF shader is not included.\n- Compiler errors when safe mode (`GLTFAST_SAFE` scripting define) is enabled.\n- Compiler error with High Definition Render Pipeline version 17 (2023.3)\n- Removed usage of obsolete APIs in High Definition Render Pipeline version 17 (2023.3)\n- (Export) Area light's range value is exported accurately (as shown in the inspector).\n- Various occasions of `NullReferenceException` when no logger is used/provided.\n- Proper error handling when trying to load unsupported sparse texture coordinates.\n- Ensure that special chars in string values don't lead to invalid JSON.\n- Using invariant culture `ToLower`/`ToUpper` variants on all non-language-specific data.\n- Added missing `GetHashCode` implementation (removes compiler warning).\n- Compiler errors and warnings on newer HDRP versions (16.x/17.x)\n- URP clearcoat shader loading at runtime.\n- HDRP stack-lit shader loading at runtime."},"type":"library","unity":"2020.3","upmCi":{"footprint":"a4b4d3d35ddb1aa8055e96250a6df3b52074b057"},"repository":{"url":"git@github.cds.internal.unity3d.com:unity/com.unity.cloud.gltfast.src.git","type":"git","revision":"dd284af898308ee29251cc593f983ba7f8a3a0a9"},"unityRelease":"48f1","relatedPackages":{"com.unity.cloud.gltfast.tests":"6.3.0"},"name":"com.unity.cloud.gltfast","version":"6.3.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"b68659064cfab5b778ca987b9b4cb4f8c576144f","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.3.0.tgz"}},"6.2.0":{"_upm":{"changelog":"### Added\n- Deprecated soft-dependency packages are detected and a warning with upgrade instructions is shown in the console.\n\n### Changed\n- Support for Draco 3D Data Compression is now provided by [*Draco for Unity* (com.unity.cloud.draco)][DracoForUnity], which is a fork of and replaces [*DracoUnity* (com.atteneder.draco)][DracoUnity].\n\n### Fixed\n- Compiler error when Newtonsoft JSON package was not installed.\n- All Draco vertex attributes are assigned by identifier instead of type. As a result, tangents are now decoded properly instead of recalculated.\n- Compilation error when scripting define `GLTFAST_BUILTIN_SHADER_GRAPH` is set.\n- `GltfImport.IsTextureYFlipped` returns correct result for non-KTX textures."},"type":"library","unity":"2020.3","upmCi":{"footprint":"1c6410ca79e1feb437c4c55d278f770eedd92a41"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.gltfast.src.git","type":"git","revision":"28bb7fc6f2d34d2d3e93bd77e768ec730d5494aa"},"unityRelease":"48f1","name":"com.unity.cloud.gltfast","version":"6.2.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"b664c0d7644a5bdab7ea59fe99a4df1a56ee2d98","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.2.0.tgz"}},"6.1.0":{"_upm":{"changelog":"### Added\n- (Documentation) Explanation and user case for the add-on API\n- `GltfImport.IsTextureYFlipped` to support non-default texture orientations\n\n### Changed\n- Documentation improvements\n- Auto-formatted all markdown, USS, UXML and shader code\n- CI maintenance\n\n### Fixed\n- Updated references to *KTX for Unity*"},"type":"library","unity":"2020.3","upmCi":{"footprint":"c982cf72905570a64558d94ce7e7dfd55e932f5d"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.gltfast.src.git","type":"git","revision":"be8b2b4650fa546f20636da498f41059ee52f427"},"unityRelease":"48f1","name":"com.unity.cloud.gltfast","version":"6.1.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"2018058b7f4d9f35b0aec60b5ae22598b2ddefe8","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.1.0.tgz"}},"6.0.1":{"_upm":{"changelog":"### Fixed\n- Compilation error when Animation module is disabled and Newtonsoft JSON package installed."},"type":"library","unity":"2020.3","upmCi":{"footprint":"298aa86336d0f01306bff49b80eec6a714cc1c29"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.gltfast.git","type":"git","revision":"aa4b43f71db6e1b8d08b0a06b7b138c820b7a540"},"unityRelease":"48f1","name":"com.unity.cloud.gltfast","version":"6.0.1","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"6d24e955b8162f0ed68b684fbd40ae4295b9afef","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.0.1.tgz"}},"6.0.0":{"_upm":{"changelog":"### Added\n- Custom Extension API (`GLTFast.Extensions` namespace)\n- Support for alternative JSON parsing via Newtonsoft JSON\n- `Accessor.ElementByteSize`: Byte size of one element of that accessor\n- `Accessor.ByteSize`: Overall byte size\n- `IGltfReadable.GetAccessor`: Generic byte-array view into an accessor\n- `GameObjectInstantiator` events that allow further instantiation customizations\n  - `NodeCreated`\n  - `MeshAdded`\n  - `EndSceneCompleted`\n- Value array JSON parsing tests\n- String/enum conversions tests\n- (Import) Clearcoat material support in HDRP and URP (via [KHR_materials_clearcoat](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_clearcoat/) extension)\n- (Export) Clearcoat material export support for HDRP Lit shader\n\n### Changed\n- Renamed `GltfAnimation` to `Animation` for consistent naming.\n- Bumped Burst dependency version to 1.8.4\n- Bumped Mathematics dependency version to 1.3.1\n\n### Fixed\n- Added Obsolete attribute to public schema class fields that are for serialization only and should not get modified directly.\n- More robust parsing of (invalid) enum values"},"type":"library","unity":"2020.3","upmCi":{"footprint":"8bf4714d1b6f92f77e920fc413d6810c939ffe00"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.gltfast.git","type":"git","revision":"fd22ec457226b883a31d9058a103f954f72acbd3"},"unityRelease":"48f1","name":"com.unity.cloud.gltfast","version":"6.0.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.8.4","com.unity.mathematics":"1.3.1","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"77d8e96b50e3e16127090b417fd26798a355148f","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-6.0.0.tgz"}},"5.2.0":{"_upm":{"changelog":"### Added\n- Runtime tests\n- (Export) Setting for deterministic export (limits concurrency to ensure consistent output)\n- (DOTS) Support for [Entities 1.0][Entities1.0]\n\n### Changed\n- Optimized `Accessor.GetAccessorAttributeType`\n- Optimized `GltfEntityAsset.ClearScenes` via Burst\n- Bump minimum unity version from 2019.4.7f1 to 2019.4.40f1\n\n### Fixed\n- Compiler errors and warnings on Unity 2023.2 (and newer) due to using obsolete types."},"type":"library","unity":"2019.4","upmCi":{"footprint":"5d84a0e0d1503a135ee6ee4dd83400f651031b54"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.gltfast.git","type":"git","revision":"dec349748003a763820ed1bb3a81b93936c59bb3"},"unityRelease":"40f1","name":"com.unity.cloud.gltfast","version":"5.2.0","displayName":"Unity glTFast","description":"Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor","keywords":["mesh","gltf","asset","format","draco","ktx","basis","universal","basisu"],"dependencies":{"com.unity.burst":"1.6.6","com.unity.mathematics":"1.2.6","com.unity.modules.jsonserialize":"1.0.0","com.unity.modules.unitywebrequest":"1.0.0"},"dist":{"shasum":"de234c254ab16965e736fc1a42f108c6b933e5eb","tarball":"https://download.packages.unity.com/com.unity.cloud.gltfast/-/com.unity.cloud.gltfast-5.2.0.tgz"}},"5.2.0-pre.2":{"_upm":{"changelog":"### Fixed\n- Bump minimum unity version from 2019.4.7f1 to 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