{"_id":"com.unity.collab-proxy","name":"com.unity.collab-proxy","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","provider":"upm","versions":{"2.12.4":{"_upm":{"changelog":"### Added\n\n- Added a new Branch Explorer to visualize and navigate branches.\n- Added \"Add to Source Control\" and \"Undo Changes\" actions for folders from the Project browser and Inspector.\n- Added support in the merge view to partially apply a shelve.\n- Added persistence for all splitter positions across window reloads and sessions.\n- Added the F2 keyboard shortcut to rename branches and labels.\n\n### Changed\n\n- Improved text field focus behavior across dialogs for more consistent keyboard workflows.\n- Improved the empty state in the Pending Changes view.\n- Delayed workspace creation when opening projects from the Unity Hub.\n- Updated new project initialization to perform a full initial checkin.\n- Prevented connecting a project to a different organization by mistake.\n- Added changeset and label icons to the status bar.\n- Updated the macOS hide shortcut to Cmd+Shift+H.\n\n### Fixed\n\n- Fixed the labels context menu not opening when the table is empty.\n- Fixed the branches context menu not opening when the table is empty.\n- Fixed the status bar turning gray after exiting Play Mode.\n- Fixed issues in the changeset-by-changeset diff from the branches view.\n- Fixed blurry icons in the Explore Repositories window.\n- Fixed the New Branch button failing when the current selection is a changeset or label.\n- Fixed validation messages alignment in the Unity Version Control window.\n- Fixed the Checkin dialog not auto-focusing the comment field.\n- Fixed button capitalization in the Unity Version Control window to match Unity standards.\n- Fixed and localized the Checkin dialog progress label.\n- Fixed a NullReferenceException when opening history from a branch diff.\n- Fixed a potential NullReferenceException in the changeset-by-changeset diff panel.\n- Fixed a layout exception when right-clicking Pending Changes in the side bar.\n- Fixed the Unity Version Control window during Create Workspace to refresh without requiring mouse movement."},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.12/manual/index.html","name":"com.unity.collab-proxy","version":"2.12.4","displayName":"Unity Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"0b1559bcd34e3fee21f770e54e68e58e80eae214","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.12.4.tgz"}},"2.11.4":{"_upm":{"changelog":"### Fixed\n\n- Fixed deprecated instanceID API usages for Unity 6.5."},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.11/manual/index.html","name":"com.unity.collab-proxy","version":"2.11.4","displayName":"Unity Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"a5329f833fa805a96ac8b0a1eb09dc64c076b032","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.11.4.tgz"}},"2.11.3":{"_upm":{"changelog":"### Fixed\n\n- Fixed accessing Editor internals directly on versions below Unity 6.3.\n- Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2."},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.11/manual/index.html","name":"com.unity.collab-proxy","version":"2.11.3","displayName":"Unity Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"e566cd3e762373591f6828e86f2018eed8021356","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.11.3.tgz"}},"2.11.2":{"_upm":{"changelog":"### Added\n\n- Added a cset by cset diff panel in the branches view\n- Added specific empty states for Pending/Incoming Changes with filters\n- Added empty state in the history view\n- Added branch name(s) to the branch deletion dialog\n- Added a properties panel for the selected changeset/shelveset\n\n### Changed\n\n- Renamed toolbar dropdown to comply with a 120px max width limit in 6.5\n- Displayed progress indicator overlaying the view\n- Implemented a \"clever\" truncation of paths\n- Redesigned the changesets view\n- Redesigned the branches view\n- Redesigned the locks view\n- Redesigned the shelves view\n- Redesigned the history view\n- Redesigned the labels view\n- Redesigned dialogs\n- Redesigned the main panel to include a top breadcrumb\n- Moved incoming and shelves notifications to the top bar\n- Updated deleted and moved overlay icons\n- Showed real indeterminate progress bar\n\n### Fixed\n\n- Fixed Editor freezes/hangs on \"Reloading Domain\" when entering Play Mode\n- Fixed Version control icon disappearing when opening a scene or switching Play Mode\n- Fixed Project Settings window moving to background when enabling or disabling Unity VCS in the Unity Version Control Settings\n- Fixed the delete shortcut not working on macOS\n- Fixed the menu references to Explorer instead of Finder when running on macOS"},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.11/manual/index.html","name":"com.unity.collab-proxy","version":"2.11.2","displayName":"Unity Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"1ec4e416a4af080c4db88ec03f1b37b1195b1761","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.11.2.tgz"}},"2.10.2":{"_upm":{"changelog":"### Fixed\n\n- Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.\n- Fixed the Pending changes view that was refreshed on window activation for no reason.\n- Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub."},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.10/manual/index.html","name":"com.unity.collab-proxy","version":"2.10.2","displayName":"Unity Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"3351acaba9c9f7fc41d4b2404fc11c55d01ab0ad","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.10.2.tgz"}},"2.10.1":{"_upm":{"changelog":"### Fixed\n\n- Fixed the Controlled and Private overlay icons back to earlier versions, based on user feedback.\n- Fixed Inspector and Project's Asset Menu to allow to Check in \"Changed\" items.\n- Fixed Inspector and Project's Asset Menu to allow to Undo \"Changed\" items\n- Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files.\n- Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item.\n- Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application.\n- Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch.\n- Fixed a NullReferenceException that was raised on double-clicking an asset that is \"Copied (new)\" (new file added from a shelve).\n- Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes.\n- Fixed the new \"Create Branch based on\" dialog variant that was truncated, hiding the buttons, in 2.10.0.\n- Fixed the GUILayout error that occured when applying a shelve with pending merge link.\n- Fixed the merge link text that was not centered vertically with its icon.\n- Fixed the merge error message that didn't fit in available space and was truncated.\n- Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty.\n- Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with \"PPtr<Shader>::operator Shader*() const\".\n- Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled.\n- Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package.\n- Fixed the Toolbar button showing an \"unknown\" status after removal of the workspace.\n- Fixed the Toolbar button that should be visible by default in 6.3+.\n- Fixed the \"unknown\" status displayed after restoring a workspace that was previously removed.\n- Fixed the Project Settings window to automatically refresh when the plugin is enabled.\n- Fixed the alignment of Unity Version Control's settings with the title of the window.\n- Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab."},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.10/manual/index.html","name":"com.unity.collab-proxy","version":"2.10.1","displayName":"Unity Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"b8d65294b30f82d8ae36bb804a8fe1e8213be057","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.10.1.tgz"}},"2.10.0":{"_upm":{"changelog":"### Added\n\n- Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.\n- Added Unity Version Control status icons to prefab assets in the hierarchy view in \"Edit Mode\".\n- Added Unity Version Control actions to the prefab and prefab variant header context menus.\n\n### Changed\n\n- Improved overlay icons to align with the Unity Editor design. Added icons for \"Controlled\" and \"Changed\" items, removed the icon for \"Private\" items, and added a \"Contains Changes\" overlay for directories containing changes.\n\n### Fixed\n\n- Fixed applying shelves when some files cannot be checked out due to exclusive checkout lock rules. These files are now applied as local changes instead of failing the whole operation. A shelve report popup is displayed to the user.\n- Fixed the missing \"Hide\" contextual menu on the Unity Version Control button in the Unity 6.3 Toolbar.\n- Fixed incorrect tab name showing as \"Unity.PlasticSCM.Editor.x\" with no icon when upgrading a project to Unity 6.x.\n- Fixed debug log \"Package com.unity.collab-proxy version: 0.0.0\" to output the actual package version."},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.10/manual/index.html","name":"com.unity.collab-proxy","version":"2.10.0","displayName":"Unity Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"1e5e48aff19daaf7562fad196714be852e56fff3","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.10.0.tgz"}},"2.9.3":{"_upm":{"changelog":"### Fixed\n\n- Fixed the error that was thrown when the \"Configure Unity Version Control\" button is pressed in the Build Automation settings in Build Profiles"},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.9/manual/index.html","name":"com.unity.collab-proxy","version":"2.9.3","displayName":"Unity Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"ab839cc7d2adf143e5378baf46edc31cbc5d84f7","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.9.3.tgz"}},"2.9.2":{"_upm":{"changelog":"### Fixed\n- Fixed obsolete references to TreeViewState"},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.9/manual/index.html","name":"com.unity.collab-proxy","version":"2.9.2","displayName":"Unity Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"8f3c30ecd081c36da7c76793dbf29df18a0d828a","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.9.2.tgz"}},"2.9.1":{"_upm":{"changelog":"### Added\n\n- Added the diff panel in the branches view\n- Added a new view to manage labels\n- New feature to inform users about available updates in the package\n- Improved checkout speed for thousands of files\n- Enriched scene assets in the hierarchy view with status overlay icon\n- Enriched sub scene assets in the hierarchy view with status overlay icon\n- Added Version Control actions to the scene header menu in the hierarchy view\n- Added Version Control actions to sub scenes menu in the hierarchy view\n- Implemented double-click action for pending changes view\n- Implemented double-click action for the diff panel\n- Implemented double-click action for the history view\n- Updated all usages of TreeView to the new generic version in Unity 6000.2\n- New feature to recommend users to enable Manual Checkout for Unity Assets when there are Lock Rules configured for the project\n- Added empty states for different scenarios\n- Added tutorial link for Smart Locks in empty state for locks view\n- Added extra icons for known Unity file extensions\n\n### Fixed\n\n- Fixed undo shortcut for the PendingChanges view comments TextBox\n- Fixed error message when clicking the 'Incoming changes' tab\n- Fixed the error 'EndLayoutGroup: BeginLayoutGroup must be called first' in different scenarios\n- Updated LoadingSpinner to fix VisualElement.transform becoming obsolete\n- Fixed an issue in the Login process not allowing to retry\n- Fixed some empty states that flickered when resizing the splitter or scrolling the table\n- Fixed an issue provoked by the auto-refresh of the Pending changes view\n- Fixed aesthetic shaking issue when the package view is re-dimensioned"},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.9/manual/index.html","name":"com.unity.collab-proxy","version":"2.9.1","displayName":"Unity Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"8a82222c5449ac329b4bb6db589ab2f58c446f94","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.9.1.tgz"}},"2.8.2":{"_upm":{"changelog":"- Fixed false positive error showing in console if creating a workspace from the Hub with a version of the Unity Editor shipping with a default Version Control package older than version 2.7.1."},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.8/manual/index.html","name":"com.unity.collab-proxy","version":"2.8.2","displayName":"Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"c854d1f7d97fbe1905f3e3591ded6fe77d96e654","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.8.2.tgz"}},"2.8.1":{"_upm":{"changelog":"### Added\n\n- Added to the list of branches a context action to hide branches. You can use the filter to list the hidden branches and unhide them from the context menu.\n- Added to the list of branches a context action to diff the branch.\n- Added to the list of changesets a context action to create a new branch from a specific changeset.\n- Added to the check-in and shelve notification a link to go to the list of changesets/shelves. The user can also copy the direct diff link.\n- Added to the merge operation a notification with a link to go to the pending changes.\n- Added to the undo and update workspace operations an ephemeral notification.\n- Added to the status bar an action to copy to the clipboard the name of the current branch.\n- Added to most dialogs an \"Enter\" keyboard shortcut to confirm the operation like the corresponding button.\n- Added to the history of a folder a context action to revert changes.\n- Added to the history a context action to diff changes for files that were moved/renamed.\n- Added to the pending changes view the user avatar if available from Gravatar.\n- Added to the merge view the avatars for authors of changes.\n\n### Fixed\n\n- Fixed the UI that could start refreshing forever, never completing the ongoing operations.\n- Fixed the auto checkout for assets to only apply for file containing actual changes.\n- Fixed project download from the Hub that was silently skipped when trying to download inside another workspace. It's now logging an explicit error in the console.\n- Fixed a null exception that could occur when switching to the changesets tab very quickly after checkin.\n- Fixed bulk editing meta files that was only performing a single checkout for the last element.\n- Fixed a null exception that could occur on Revert to this revision if the selected change triggered a domain reload.\n- Fixed the scroll that was not at the top when opening the branches or the shelves view.\n- Fixed an error that was showing when deleting a shelveset that wasn't the one selected in the list.\n- Fixed merge success notification that was showing in the view potentially colliding with contents.\n- Implemented a mechanism to fix the path to UnityYAMLMerge.exe in the client.conf so it always points to an existing Unity installation.\n- Fixed the apply shelve operation so that it checks for dirty changes and warn the user before applying the shelve.\n- Fixed Undo changes of a Moved asset using the Asset Context Menu from the Project View that was leaving an inconsistent .meta file.\n- Added the option to add a folder by path to the ignore or hidden changes list, instead of the incorrect option \"Using the item extension\".\n- Fixed incorrect branch name in the history of a file for a revision where it was moved, displaying details of the move instead of the name of the branch.\n- Fixed the Unity Editor crashing on macOS when opening the Unity Version Control window with the PiXYZ Plugin installed.\n- Fixed a null exception that occured when using the diff search filter without any shelve in the repository."},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.8/manual/index.html","name":"com.unity.collab-proxy","version":"2.8.1","displayName":"Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"946053a44d19ed7bf32864432d78cbd5830e46f3","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.8.1.tgz"}},"2.7.1":{"_upm":{"changelog":"### Added\n\n- You can now Shelve your selected Pending Changes, inspect the shelves content, and apply them to your workspace.\n- You can now Shelve your Pending Changes when switching to another branch (or changeset) and decide if you want to apply them automatically after the switch.\n- You can now create a code review from the list of branches (or changesets) opening either the Desktop App or the Unity Cloud website.\n\n### Changed\n\n- Serialize the Checkin comment and tick selection so they are kept on any domain reload and play mode.\n- Optimized incoming changes & merge to only reload the Package Manager when needed.\n- Added dedicated toolbar buttons to open the list of branches and the Branch Explorer of the Desktop App.\n- Reworded the changeset context menu \"Undo this change\" to \"Revert this file to the previous revision\" so it’s more explicit.\n- Moved the 'Unity Version Control' menu item under 'Window'/'Version Control' submenu starting from Unity 6.1.\n- Improve the Create workspace window to suggest the matching Unity Cloud project if it exists.\n\n### Fixed\n\n- Ensured ignore.conf is not being reformatted when adding or removing an ignore rule, so it keeps empty lines and comments.\n- Fixed missing checked-out for renamed assets.\n- Fixed rename asset leaves 'Added' + 'Remove locally' status instead of 'Moved'.\n- Fixed console error GUI Error: Invalid GUILayout state in PlasticWindow view which is caused under some circumstances.\n- Fixed null exception on entering in Play Mode before creating the workspace.\n- Fixed lock statuses to correctly refresh in Project View and Inspector after merging.\n- Fixed a performance issue by preventing the ConfigureLogging call on every domain reload when Unity Version Control is not used, reducing the load time by ~200ms. .\n- Fixed the create branch operation to work in Gluon mode which uses partial workspaces."},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.7/manual/index.html","name":"com.unity.collab-proxy","version":"2.7.1","displayName":"Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"50ac96531b6358586ccfdf8cc845939bf50d9fab","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.7.1.tgz"}},"2.6.0":{"_upm":{"changelog":"### Added\n\n- Added the ability to merge a branch or a changeset, using a new context menu actions\n- Added file conflict & dir conflict context menu actions to the merge view\n- Added diff and merge settings in Project Settings -> Version Control -> Unity Version Control Settings\n- Added merge options dialog to the merge view\n- Added copy path & history context menu actions in all menus where they apply\n- Added an menu entry to 'Open in Unity Cloud' showing the repository in the Unity Dashboard\n\n### Changed\n\n- Updated the minimum supported version to Unity 2021.3.0f1\n- Removed support for migrating old Collaborate workspaces to Unity Version Control\n- Hide from the public documentation all internal APIs that were previously visible by mistake\n- Optimized switching operations to only triggers the Package Manager to reinstall packages when needed\n- Optimized incoming changes to only reload the Package Manager when needed (Gluon/partial workspace only for now)\n- Automatically add UnityDirMonSyncFile rule for existing ignore.conf to avoid triggering unnecessary finding changes operation\n- Improved the “search” edit box so it can resize when there is not enough space in the toolbar\n- Replaced the \"D\" DevOps icon by the branching icon used in the Hub\n- Replaced the logo of Unity in the Sign in to Unity VCS window\n\n### Fixed\n\n- Fixed files getting checked out even though they are in hidden_changes.conf\n- Fixed manual login to Cloud that didn't work with an Enterprise installation\n- Fixed resolve conflicts not informing about lack of UVCS installation\n- Fixed the Invite users to cloud organization when using an Enterprise installation\n- Fixed new child branch not created from HEAD after update\n- Fixed the learn more (here) link that showed the hex color value in Unity 6\n- Fixed link to invite members in Unity Cloud.\n- Fixed a crash in the create workspace window when unable to resolve a @unity organization\n- Fixed incoming changes view that was not kept as selected after resolving some conflicts\n- Fixed workspace name that was not refreshed after repository manual creation or selection\n- Added a warning message to inform users about mismatching cloud project.\n- Removed from the Create Workspace window the Local server that was present with no installation of UVCS\n- Replaced hardcoded urls pointing to plasticscm.com"},"unity":"2021.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.6/manual/index.html","name":"com.unity.collab-proxy","version":"2.6.0","displayName":"Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs","uvcs"],"dependencies":{},"dist":{"shasum":"001b54a8988a14785c8e209d6c788bb15f9e58cf","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.6.0.tgz"}},"2.5.2":{"_upm":{"changelog":"### Fixed\n\n- Fix token renewal issue: Can't obtain a new token (Message: Invalid Refresh Token., Code: 132.104)"},"unity":"2020.3","upmCi":{"footprint":"e3c8c550b11acbc6cd4ff90b9c272d14a5d8b0e8"},"category":"Editor","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"c402e6396d3ea20ecb2d59eac908e7e0a30cd7e6"},"unityRelease":"48f1","relatedPackages":{"com.unity.collab-proxy.tests":"2.5.2"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.5/manual/index.html","name":"com.unity.collab-proxy","version":"2.5.2","displayName":"Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. 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Make sure you delete the plug-in from your project.\nRemoving a previously added Plastic SCM Asset Store Plug-In:\n\n- Select the PlasticSCM folder in the Assets\\Plugins folder on the Project tab, then click Edit > Delete\n- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu.\n\n### Added\n\n- New view to list and manage locks.\n\n### Fixed\n\n- Fixed DropdownField not working properly on a ModalUtility window on MacOS.\n- Fixed issue with existing checkout operations locking the workspace.\n- Retained locks prevented to checkout assets.\n- Reviewed initialization and application lifecycle.\n- Fixed layout error when switching checkout status in the inspector.\n- Fixed Diff option unavailable for .prefab.\n- Fixed UI error when opening and closing multiple closable tabs.\n- Ensured branch creations start from the latest changeset.\n- Unable to expand added item list after collapsing.\n- Pending Changes context menu had the view file history greyed out for asset+meta.\n- Preconfigured date format was not recognized as a valid DateTime.\n- Fixed finding changes operation being firing constantly.\n- Removed obsolete content in package documentation.\n- Fixed typo in locks tooltip."},"type":"assets","unity":"2020.3","upmCi":{"footprint":"11a1cb66191871ff0c6847a1fdae7d022c6300d4"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"613362ccb4468f55ee42e0a35809fb9a61f3f8f1"},"unityRelease":"48f1","relatedPackages":{"com.unity.collab-proxy.tests":"2.3.1"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.3/manual/index.html","name":"com.unity.collab-proxy","version":"2.3.1","displayName":"Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. 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Make sure you delete the plug-in from your project.\nRemoving a previously added Plastic SCM Asset Store Plug-In:\n\n- Select the PlasticSCM folder in the Assets\\Plugins folder on the Project tab, then click Edit > Delete\n- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu.\n\n### Added\n\n- Added button for organization owner/admins to upgrade to DevOps subscription.\n- Included new decorators for retained & locked files.\n\n### Changed\n\n- Updated description in the package.json, including an updated link to get started.\n\n### Fixed\n\n- Fixed failed operations when the workspace is already locked."},"type":"assets","unity":"2020.3","upmCi":{"footprint":"9d11d3f5b05febd72eb02590ec77cdf49515ea6c"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"33c8fba1793946be3c73f738edf70db0b5546afd"},"unityRelease":"48f1","relatedPackages":{"com.unity.collab-proxy.tests":"2.2.0"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.2/manual/index.html","name":"com.unity.collab-proxy","version":"2.2.0","displayName":"Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs"],"dependencies":{},"dist":{"shasum":"b26119cdd155c5184e81256d86ad41544381e984","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.2.0.tgz"}},"2.1.0":{"_upm":{"changelog":"Unity Version Control is now available as part of the Version Control Package! You can enable Unity Version Control via Window > Unity Version Control to get started!\nIf you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project.\nRemoving a previously added Plastic SCM Asset Store Plug-In:\n\n- Select the PlasticSCM folder in the Assets\\Plugins folder on the Project tab, then click Edit > Delete\n- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu.\n\nChanged:\n\n- Moved the button to invite users to the organization from the submenu to the toolbar.\n- Show a message with a link to invite users to the organization after the first checkin.\n- Don't write cloudProjectId in ProjectSettings.asset anymore since it should only be managed by Services.\n- Added command to support Hub creating a new project, and connecting a project to Unity Version Control.\n\nFixed:\n\n- Fixed Add to ignored/hidden changes list from the Project window creating a negative rule.\n- Fixed Switch to changeset not working on Gluon partial workspace."},"type":"assets","unity":"2020.3","upmCi":{"footprint":"35d0d73600f00d432d609f8305d72de1fea4b91b"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"179e96acc2f95fcb9dcc91b5fb2ee5f3e85d48aa"},"unityRelease":"48f1","relatedPackages":{"com.unity.collab-proxy.tests":"2.1.0"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.1/manual/index.html","name":"com.unity.collab-proxy","version":"2.1.0","displayName":"Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs"],"dependencies":{},"dist":{"shasum":"0ca01513982012d19fad6779e2d6ce3d716a0380","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.1.0.tgz"}},"2.0.7":{"_upm":{"changelog":"Unity Version Control is now available as part of the Version Control Package! You can enable Unity Version Control via Window > Unity Version Control to get started!\nIf you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project.\nRemoving a previously added Plastic SCM Asset Store Plug-In:\n\n- Select the PlasticSCM folder in the Assets\\Plugins folder on the Project tab, then click Edit > Delete\n- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu.\n\nFixed:\n\n- Fixed the Unity Version Control icon disappearing from the Editor Toolbar on domain reload.\n- Fixed the popup stating \"An existing checkout operation has locked the workspace\" when trying to check in a scene with unsaved changes."},"type":"assets","unity":"2020.3","upmCi":{"footprint":"677389c97f365f3038a48d840486db475c56fa9f"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"13a0e74f47307a1b20a57747cea59891ce36a647"},"unityRelease":"48f1","relatedPackages":{"com.unity.collab-proxy.tests":"2.0.7"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.0/manual/index.html","name":"com.unity.collab-proxy","version":"2.0.7","displayName":"Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs"],"dependencies":{},"dist":{"shasum":"616fe6aca3db0e108bdbb106777737e22dbb828f","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.0.7.tgz"}},"2.0.5":{"_upm":{"changelog":"Unity Version Control is now available as part of the Version Control Package! You can enable Unity Version Control via Window > Unity Version Control to get started!\nIf you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project.\nRemoving a previously added Plastic SCM Asset Store Plug-In:\n- Select the PlasticSCM folder in the Assets\\Plugins folder on the Project tab, then click Edit > Delete\n- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu.\n\n### Fixed\n- Fixed remaining references to 'Plastic SCM' in localized labels."},"type":"assets","unity":"2020.3","upmCi":{"footprint":"8b5d219a34f38b284a3e289a5f9a603e046eb827"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"7f68049e8cae5b51ad0d17cc01b8c6e802bf3866"},"unityRelease":"0f1","relatedPackages":{"com.unity.collab-proxy.tests":"2.0.5"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.0/manual/index.html","name":"com.unity.collab-proxy","version":"2.0.5","displayName":"Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs"],"dependencies":{},"dist":{"shasum":"678bef3e79e87f08fa8e95e168108594d16b28bf","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.0.5.tgz"}},"2.0.4":{"_upm":{"changelog":"Unity Version Control is now available as part of the Version Control Package! You can enable Unity Version Control via Window > Unity Version Control to get started!\nIf you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project.\nRemoving a previously added Plastic SCM Asset Store Plug-In:\n- Select the PlasticSCM folder in the Assets\\Plugins folder on the Project tab, then click Edit > Delete\n- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu.\n\n### Fixed\n- Fixed 'Texture2D' does not contain a definition for 'ignoreMipmapLimit' error when installing Unity Version Control on previous Unity Editor Versions\n- Fixed broken sign in dialog style when waiting for user to complete sign in\n- Fixed NullReferenceException when opening a new project and the user doesn't have a Unity Version Control organization linked to a Unity ID"},"type":"asset","unity":"2020.3","upmCi":{"footprint":"b8273384d33c66af5b5ab1d7323162b4d26c7846"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"dc15ef2ed609e8c19d0525a46c5bf7dd78df8432"},"unityRelease":"0f1","relatedPackages":{"com.unity.collab-proxy.tests":"2.0.4"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.0/manual/index.html","name":"com.unity.collab-proxy","version":"2.0.4","displayName":"Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs"],"dependencies":{},"dist":{"shasum":"95e89bcda985639511b65baa3851f1084fa2a4f6","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.0.4.tgz"}},"2.0.3":{"_upm":{"changelog":"Unity Version Control is now available as part of the Version Control Package! You can enable Unity Version Control via Window > Unity Version Control to get started!\nIf you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project.\nRemoving a previously added Plastic SCM Asset Store Plug-In:\n- Select the PlasticSCM folder in the Assets\\Plugins folder on the Project tab, then click Edit > Delete\n- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu.\n\n### Changed\n- Changed the icons for Unity Version Control rebranding\n- Changed onboarding workflow\n\n### Fixed\n- Fixed blurry icons in the Unity Version Control window and toolbar button\n- Fixed Pending Changes tab not always opening its selected item's location in Project window\n- Fixed \"Checked-out (changed)\" status icon not showing up on Pending Changes tab\n- Fixed issue that prevented new packages from being installed unless user enters play mode"},"type":"asset","unity":"2020.3","upmCi":{"footprint":"03b3a3a141fc95cf9047edb457863c5d843fd658"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"c189c3bb7a025aa19e1f0ab8851a09a34ff94016"},"unityRelease":"14f1","relatedPackages":{"com.unity.collab-proxy.tests":"2.0.3"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.0/manual/index.html","name":"com.unity.collab-proxy","version":"2.0.3","displayName":"Version Control","description":"The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs"],"dependencies":{},"dist":{"shasum":"9effce324649c1c7099c6df63849aeeb19263c43","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.0.3.tgz"}},"2.0.1":{"_upm":{"changelog":"Unity Version Control is now available as part of the Version Control Package! You can enable Unity Version Control via Window > Unity Version Control to get started!\nIf you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project.\nRemoving a previously added Plastic SCM Asset Store Plug-In:\n- Select the PlasticSCM folder in the Assets\\Plugins folder on the Project tab, then click Edit > Delete\n- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu.\n\n### Changed\n- Updated branding from \"Plastic SCM\" to \"Unity Version Control\"\n- Improved offline experience by disabling the plugin when there is no internet connection"},"type":"asset","unity":"2020.3","upmCi":{"footprint":"24746aefd79ef45d3127cc58364c86d7e9adf769"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"8740b4e630f877841cfa8e22ddfbcb237b70a9e6"},"unityRelease":"14f1","relatedPackages":{"com.unity.collab-proxy.tests":"2.0.1"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.0/manual/index.html","name":"com.unity.collab-proxy","version":"2.0.1","displayName":"Version Control","description":"The package gives you the ability to use the Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.","keywords":["backup","cloud","collab","collaborate","collaboration","control","devops","plastic","plasticscm","source","team","teams","version","vcs"],"dependencies":{},"dist":{"shasum":"f0901bb4be638e9d178e72453226cd0a032e9ed9","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.0.1.tgz"}},"2.0.0":{"_upm":{"changelog":"Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started!\nIf you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project.\nRemoving a previously added Plastic SCM Asset Store Plug-In:\n- Select the PlasticSCM folder in the Assets\\Plugins folder on the Project tab, then click Edit > Delete\n- Close the Unity Editor and open your project again. 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To use Plastic SCM for Unity (beta), a Plastic SCM subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.","keywords":["backup","cloud","collab","collaborate","collaboration","control","plastic","plasticscm","source","team","teams","version","vcs"],"dependencies":{},"dist":{"shasum":"4afcca565e6b448b40feeb627b5ac8d4c43210e4","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-1.11.2.tgz"}},"1.8.0":{"_id":"com.unity.collab-proxy@1.8.0","type":"asset","_from":"file:com.unity.collab-proxy-1.8.0.tgz","unity":"2019.4","upmCi":{"footprint":"91b7900144339b9c5ef3e4cd3e0db11523cc2248"},"readme":"# Collab Proxy UPM Package\nThis is the packaged version of Collab, currently limited to containing the History and Toolbar windows, along with supporting classes.\n\n## Development\nCheck this repository out in your {$PROJECT}/Packages/ folder, under the name com.unity.collab-proxy. The classes will be built by Unity.\n\n## Testing\nIn order to run the tests, you will need to add this project to the testables key in your manifest.json - once you have done this, the tests will be picked up by the Unity Test Runner window.\n\n## Building\nYou may build this project using msbuild. The commands to do so can be seen under .gitlab-ci.yml.\n\n## Deploying\nGitlab will automatically build your project when you deploy. You can download the resulting artifact, which will be a dll, and place it in your Editor/bin/ folder. Open the package in Unity to generate the meta files, and then you will be able to publish.\n\nWe're currently looking into a way to avoid this manual process.\n","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.collab-proxy.git","type":"git","revision":"9b72f1101ec56194ee955d0b6d33579ccb9f0180"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.collab-proxy","version":"1.8.0","displayName":"Version Control","description":"The Version Control package gives you the ability to use either Collaborate or Plastic SCM for Unity (beta) in the Unity editor. To use Plastic SCM for Unity (beta), a Plastic SCM subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.","keywords":["backup","cloud","collab","collaborate","collaboration","control","plastic","plasticscm","source","team","teams","version","vcs"],"dependencies":{},"dist":{"shasum":"3c5b4c1977a3a8977c3e20c7720d5c90ab8d095a","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-1.8.0.tgz"}},"1.9.0":{"_id":"com.unity.collab-proxy@1.9.0","type":"asset","_from":"file:com.unity.collab-proxy-1.9.0.tgz","unity":"2020.3","upmCi":{"footprint":"c63da6951c64dc575d5a5933f878d88cdbe65db5"},"readme":"# Collaborate Client Package\n![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/release-badge.svg) ![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/candidates-badge.svg)\n\nThis is the package to add Collaborate support to the Unity Editor. Unlike its predecessor CollabProxy,\nthis package has completely switched the UI to using UIElements. There is no more CEF, JS, or HTML.\n\nThe project is exclusively targeting .NetStandard 2.0 and will not work with the legacy Mono runtime.\n\nThe minimum supported version of the Unity Editor is 2020.1a13.\n\n## Development\n**For developers:**\n\nOption 1: clone this repository out into the `packages/` directory in a project.\n\nOption 2: clone elsewhere and link with the `packages/manifest.json` file in the project:\n```\n\"com.unity.collab-proxy\": \"file:/some/path/to/package\"\n```\nTo add testing support also add the testibles section to the manifest. Your manifest should look like this:\n```json\n{\n  \"dependencies\": {\n    \"com.unity.collab-proxy\": \"file:/some/path/to/package\",\n    ...\n  },\n  \"testables\": [\n    \"com.unity.collab-proxy\",\n    ...\n  ]\n}\n```\n\n**For internal testers:** simply add the git url into the `packages/manifest.json` file:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git\"\n```\nIf you need a specific revisision:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git#<rev>\"\n```\nIf you need more information, read the [Documentation](https://docs.unity3d.com/Manual/upm-dependencies.html#Git) for package dependencies from git.\n\nCode style is as dictated in [Unity Meta](https://github.cds.internal.unity3d.com/unity/unity-meta).\n\nThere are IDE Specific code style configs under the `Config/` directory in the above repo.\n\n## Overview\nSource code for the packages is contained within the `Editor/`\nand the tests are in `Tests/`. The structure of the package follows\nthe **MVP** pattern with a separate directory for each group of classes\nand interfaces.\n\nHere are some files and folders of note:\n```none\n<root>\n  ├── package.json\n  ├── README.md\n  ├── CHANGELOG.md\n  ├── LICENSE.md\n  ├── Third Party Notices.md\n  ├── QAReport.md\n  ├── Editor/\n  │   └── Collaborate\n  │       ├── Unity.CollabProxy.Editor.asmdef\n  │       ├── Assets/\n  │       │   ├── Icons/\n  │       │   ├── Layouts/\n  │       │   ├── Styles/\n  │       │   └── UiConstants.cs\n  │       ├── Models/\n  │       │   ├── Api/\n  │       │   │   └── ISourceControlProvider.cs\n  │       │   └── Providers/\n  │       │       └── Collab.cs\n  │       ├── Views/\n  │       ├── Presenters/\n  │       ├── Common/\n  │       ├── Settings/\n  │       ├── Components/\n  │       ├── Utilities/\n  │       └── UserInterface/\n  │           ├── Bootstrap.cs\n  │           ├── WindowCache.cs\n  │           ├── ToolbarButton.cs\n  │           └── CollaborateWindow.cs\n  ├── Tests/\n  │   ├── Collaborate\n  │   │   └── Editor/\n  │   │       └── Unity.CollabProxy.EditorTests.asmdef\n  │   └── .tests.json\n  └── Documentation~/\n       ├── unity-cloud-collaborate.md\n       └── Images/\n```\n\n- `Editor/Assets/` directory of the collaborate assets.\n- `Editor/Assets/Icons/` directory for the collection of icons (png) used in the UI.\n- `Editor/Assets/Layouts/` directory for the collection of layouts (uxml) used in the UI.\n- `Editor/Assets/Styles/` directory for the collection of styles (uss) used in the UI.\n- `Editor/Models/` directory of the models in the MVP architecture.\n- `Editor/Models/Api/ISourceControlProvider.cs` interface for source control providers. Just Collab for now.\n- `Editor/Models/Providers/Collab.cs` backend for providing the interface between this client and collab in the Unity Editor.\n- `Editor/Views/` directory of the views in the MVP architecture.\n- `Editor/Views/Adaptors/` directory for the list adaptors used in views.\n- `Editor/Presenters/` directory of the presenters in the MVP architecture.\n- `Editor/Components/` directory for the collection of UIElements components used in the UI.\n- `Editor/UserInterface/` directory for the window and toolbar button source code.\n- `Editor/UserInterface/Bootstrap.cs` code to bootstrap the toolbar button when the editor starts.\n- `Editor/UserInterface/WindowCache.cs` code to cache the state of the window during domain reload.\n- `Editor/UserInterface/ToolbarButton.cs` code to create and manage the collab button in the toolbar.\n- `Editor/UserInterface/CollaborateWindow.cs` code for the window itself.\n- `Tests/Editor/` directory of the client tests.\n\nEach directory contains a README file with additional details about what is contained within them, including code\nexamples.\n\n## Package Information\nFor more info on packages and best practices, visit the [package-starter-kit](https://github.cds.internal.unity3d.com/unity/com.unity.package-starter-kit) repository and read the documentation.\n\n## Known Issues\n* [COL-1079] The history window doesn't correctly distinguish local vs remote changes\n* [COL-573] Publishing new versions of some packages in Collab results in Cannot Copy File error\n* [COL-1083] Error message for opening diff tool on conflicted file when none are installed is not very helpful. Workaround is to install and select a supported diff tool in the Preferences->External Tools window.\n* [COL-1084] Triggering a domain reload while Collab History tab is open disables the UX until the Editor is focused. Workaround is to click onto the Editor a second time.\n* [COL-1085] Go Back To commit in 2020.1 with pre-v1.2.17 in package manifest breaks Collaborate window. Workaround is to open project in a version of Unity older than 2020.1.0a13 where pre-v1.2.17 packages are supported.\n","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"51447944a1e7d94937e6b7f9e887d58f5097ed13"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","unityRelease":"14f1","readmeFilename":"README.md","name":"com.unity.collab-proxy","version":"1.9.0","displayName":"Version Control","description":"The Version Control package gives you the ability to use either Collaborate or Plastic SCM for Unity (beta) in the Unity editor. To use Plastic SCM for Unity (beta), a Plastic SCM subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.","keywords":["backup","cloud","collab","collaborate","collaboration","control","plastic","plasticscm","source","team","teams","version","vcs"],"dependencies":{},"dist":{"shasum":"3b0bdbc529aebebddc38a419750e694ce94f1d0a","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-1.9.0.tgz"}},"1.6.0":{"_id":"com.unity.collab-proxy@1.6.0","type":"asset","_from":"file:com.unity.collab-proxy-1.6.0.tgz","unity":"2019.4","upmCi":{"footprint":"81cf65e37cb35aecd7deb8d61f511cfc7f0fe2b3"},"readme":"# Collab Proxy UPM Package\nThis is the packaged version of Collab, currently limited to containing the History and Toolbar windows, along with supporting classes.\n\n## Development\nCheck this repository out in your {$PROJECT}/Packages/ folder, under the name com.unity.collab-proxy. The classes will be built by Unity.\n\n## Testing\nIn order to run the tests, you will need to add this project to the testables key in your manifest.json - once you have done this, the tests will be picked up by the Unity Test Runner window.\n\n## Building\nYou may build this project using msbuild. The commands to do so can be seen under .gitlab-ci.yml.\n\n## Deploying\nGitlab will automatically build your project when you deploy. You can download the resulting artifact, which will be a dll, and place it in your Editor/bin/ folder. Open the package in Unity to generate the meta files, and then you will be able to publish.\n\nWe're currently looking into a way to avoid this manual process.\n","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.collab-proxy.git","type":"git","revision":"8600d43bb5a08d0baae0baf3f5c266140b2539b4"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","readmeFilename":"README.md","name":"com.unity.collab-proxy","version":"1.6.0","displayName":"Version Control","description":"The Version Control package gives you the ability to use either Collaborate or Plastic SCM for Unity (beta) in the Unity editor. To use Plastic SCM for Unity (beta), a Plastic SCM subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.","keywords":["backup","cloud","collab","collaborate","collaboration","control","plastic","plasticscm","source","team","teams","version","vcs"],"dependencies":{},"dist":{"shasum":"f2c7b5ab7f9877bd7affe4f55c4ffe2933ff824d","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-1.6.0.tgz"}},"1.7.1":{"_id":"com.unity.collab-proxy@1.7.1","type":"asset","_from":"file:com.unity.collab-proxy-1.7.1.tgz","unity":"2020.3","upmCi":{"footprint":"a626fbf8b08f08381394bebe7ab91c79857387b8"},"readme":"# Collaborate Client Package\n![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/release-badge.svg) ![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/candidates-badge.svg)\n\nThis is the package to add Collaborate support to the Unity Editor. Unlike its predecessor CollabProxy,\nthis package has completely switched the UI to using UIElements. There is no more CEF, JS, or HTML.\n\nThe project is exclusively targeting .NetStandard 2.0 and will not work with the legacy Mono runtime.\n\nThe minimum supported version of the Unity Editor is 2020.1a13.\n\n## Development\n**For developers:**\n\nOption 1: clone this repository out into the `packages/` directory in a project.\n\nOption 2: clone elsewhere and link with the `packages/manifest.json` file in the project:\n```\n\"com.unity.collab-proxy\": \"file:/some/path/to/package\"\n```\nTo add testing support also add the testibles section to the manifest. Your manifest should look like this:\n```json\n{\n  \"dependencies\": {\n    \"com.unity.collab-proxy\": \"file:/some/path/to/package\",\n    ...\n  },\n  \"testables\": [\n    \"com.unity.collab-proxy\",\n    ...\n  ]\n}\n```\n\n**For internal testers:** simply add the git url into the `packages/manifest.json` file:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git\"\n```\nIf you need a specific revisision:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git#<rev>\"\n```\nIf you need more information, read the [Documentation](https://docs.unity3d.com/Manual/upm-dependencies.html#Git) for package dependencies from git.\n\nCode style is as dictated in [Unity Meta](https://github.cds.internal.unity3d.com/unity/unity-meta).\n\nThere are IDE Specific code style configs under the `Config/` directory in the above repo.\n\n## Overview\nSource code for the packages is contained within the `Editor/`\nand the tests are in `Tests/`. The structure of the package follows\nthe **MVP** pattern with a separate directory for each group of classes\nand interfaces.\n\nHere are some files and folders of note:\n```none\n<root>\n  ├── package.json\n  ├── README.md\n  ├── CHANGELOG.md\n  ├── LICENSE.md\n  ├── Third Party Notices.md\n  ├── QAReport.md\n  ├── Editor/\n  │   └── Collaborate\n  │       ├── Unity.CollabProxy.Editor.asmdef\n  │       ├── Assets/\n  │       │   ├── Icons/\n  │       │   ├── Layouts/\n  │       │   ├── Styles/\n  │       │   └── UiConstants.cs\n  │       ├── Models/\n  │       │   ├── Api/\n  │       │   │   └── ISourceControlProvider.cs\n  │       │   └── Providers/\n  │       │       └── Collab.cs\n  │       ├── Views/\n  │       ├── Presenters/\n  │       ├── Common/\n  │       ├── Settings/\n  │       ├── Components/\n  │       ├── Utilities/\n  │       └── UserInterface/\n  │           ├── Bootstrap.cs\n  │           ├── WindowCache.cs\n  │           ├── ToolbarButton.cs\n  │           └── CollaborateWindow.cs\n  ├── Tests/\n  │   ├── Collaborate\n  │   │   └── Editor/\n  │   │       └── Unity.CollabProxy.EditorTests.asmdef\n  │   └── .tests.json\n  └── Documentation~/\n       ├── unity-cloud-collaborate.md\n       └── Images/\n```\n\n- `Editor/Assets/` directory of the collaborate assets.\n- `Editor/Assets/Icons/` directory for the collection of icons (png) used in the UI.\n- `Editor/Assets/Layouts/` directory for the collection of layouts (uxml) used in the UI.\n- `Editor/Assets/Styles/` directory for the collection of styles (uss) used in the UI.\n- `Editor/Models/` directory of the models in the MVP architecture.\n- `Editor/Models/Api/ISourceControlProvider.cs` interface for source control providers. Just Collab for now.\n- `Editor/Models/Providers/Collab.cs` backend for providing the interface between this client and collab in the Unity Editor.\n- `Editor/Views/` directory of the views in the MVP architecture.\n- `Editor/Views/Adaptors/` directory for the list adaptors used in views.\n- `Editor/Presenters/` directory of the presenters in the MVP architecture.\n- `Editor/Components/` directory for the collection of UIElements components used in the UI.\n- `Editor/UserInterface/` directory for the window and toolbar button source code.\n- `Editor/UserInterface/Bootstrap.cs` code to bootstrap the toolbar button when the editor starts.\n- `Editor/UserInterface/WindowCache.cs` code to cache the state of the window during domain reload.\n- `Editor/UserInterface/ToolbarButton.cs` code to create and manage the collab button in the toolbar.\n- `Editor/UserInterface/CollaborateWindow.cs` code for the window itself.\n- `Tests/Editor/` directory of the client tests.\n\nEach directory contains a README file with additional details about what is contained within them, including code\nexamples.\n\n## Package Information\nFor more info on packages and best practices, visit the [package-starter-kit](https://github.cds.internal.unity3d.com/unity/com.unity.package-starter-kit) repository and read the documentation.\n\n## Known Issues\n* [COL-1079] The history window doesn't correctly distinguish local vs remote changes\n* [COL-573] Publishing new versions of some packages in Collab results in Cannot Copy File error\n* [COL-1083] Error message for opening diff tool on conflicted file when none are installed is not very helpful. Workaround is to install and select a supported diff tool in the Preferences->External Tools window.\n* [COL-1084] Triggering a domain reload while Collab History tab is open disables the UX until the Editor is focused. Workaround is to click onto the Editor a second time.\n* [COL-1085] Go Back To commit in 2020.1 with pre-v1.2.17 in package manifest breaks Collaborate window. Workaround is to open project in a version of Unity older than 2020.1.0a13 where pre-v1.2.17 packages are supported.\n","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"30ef59f552633de9ff0401db4e73ac89982d4ac0"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","unityRelease":"14f1","readmeFilename":"README.md","name":"com.unity.collab-proxy","version":"1.7.1","displayName":"Version Control","description":"The Version Control package gives you the ability to use either Collaborate or Plastic SCM for Unity (beta) in the Unity editor. To use Plastic SCM for Unity (beta), a Plastic SCM subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.","keywords":["backup","cloud","collab","collaborate","collaboration","control","plastic","plasticscm","source","team","teams","version","vcs"],"dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.0"},"dist":{"shasum":"c8e3253b54866532ec805befa5fcb951f7652fc5","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-1.7.1.tgz"}},"1.4.9":{"_id":"com.unity.collab-proxy@1.4.9","type":"asset","_from":"file:com.unity.collab-proxy-1.4.9.tgz","unity":"2019.4","upmCi":{"footprint":"02757a54b50ce62575cdf470bb32cea2f2cfe8b9"},"readme":"# Collab Proxy UPM Package\nThis is the packaged version of Collab, currently limited to containing the History and Toolbar windows, along with supporting classes.\n\n## Development\nCheck this repository out in your {$PROJECT}/Packages/ folder, under the name com.unity.collab-proxy. The classes will be built by Unity.\n\n## Testing\nIn order to run the tests, you will need to add this project to the testables key in your manifest.json - once you have done this, the tests will be picked up by the Unity Test Runner window.\n\n## Building\nYou may build this project using msbuild. The commands to do so can be seen under .gitlab-ci.yml.\n\n## Deploying\nGitlab will automatically build your project when you deploy. You can download the resulting artifact, which will be a dll, and place it in your Editor/bin/ folder. Open the package in Unity to generate the meta files, and then you will be able to publish.\n\nWe're currently looking into a way to avoid this manual process.\n","_npmUser":{"email":"mike.adkins@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.collab-proxy.git","type":"git","revision":"22ebddf41347ce61780d7451b8d4f36552c28cb4"},"_npmVersion":"6.14.11","_nodeVersion":"14.16.0","readmeFilename":"README.md","name":"com.unity.collab-proxy","version":"1.4.9","displayName":"Version Control","description":"The Version Control package gives you the ability to use either Collaborate or Plastic SCM for Unity (beta) in the Unity editor. To use Plastic SCM for Unity (beta), a Plastic SCM subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.","keywords":["vsc","version","control","collab","collaboration","collaborate","teams","team","cloud","backup"],"dependencies":{},"dist":{"shasum":"e6e5b92a1676b5f3d112ea4b88bdb2a26e98db3c","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-1.4.9.tgz"}},"1.5.7":{"_id":"com.unity.collab-proxy@1.5.7","type":"asset","unity":"2020.1","upmCi":{"footprint":"ffb5ec0186fda331a2b983e3319c233a7811ec0a"},"readme":"# Collaborate Client Package\n![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/release-badge.svg) ![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/candidates-badge.svg)\n\nThis is the package to add Collaborate support to the Unity Editor. Unlike its predecessor CollabProxy,\nthis package has completely switched the UI to using UIElements. There is no more CEF, JS, or HTML.\n\nThe project is exclusively targeting .NetStandard 2.0 and will not work with the legacy Mono runtime.\n\nThe minimum supported version of the Unity Editor is 2020.1a13.\n\n## Development\n**For developers:**\n\nOption 1: clone this repository out into the `packages/` directory in a project.\n\nOption 2: clone elsewhere and link with the `packages/manifest.json` file in the project:\n```\n\"com.unity.collab-proxy\": \"file:/some/path/to/package\"\n```\nTo add testing support also add the testibles section to the manifest. Your manifest should look like this:\n```json\n{\n  \"dependencies\": {\n    \"com.unity.collab-proxy\": \"file:/some/path/to/package\",\n    ...\n  },\n  \"testables\": [\n    \"com.unity.collab-proxy\",\n    ...\n  ]\n}\n```\n\n**For internal testers:** simply add the git url into the `packages/manifest.json` file:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git\"\n```\nIf you need a specific revisision:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git#<rev>\"\n```\nIf you need more information, read the [Documentation](https://docs.unity3d.com/Manual/upm-dependencies.html#Git) for package dependencies from git.\n\nCode style is as dictated in [Unity Meta](https://github.cds.internal.unity3d.com/unity/unity-meta).\n\nThere are IDE Specific code style configs under the `Config/` directory in the above repo.\n\n## Overview\nSource code for the packages is contained within the `Editor/`\nand the tests are in `Tests/`. The structure of the package follows\nthe **MVP** pattern with a separate directory for each group of classes\nand interfaces.\n\nHere are some files and folders of note:\n```none\n<root>\n  ├── package.json\n  ├── README.md\n  ├── CHANGELOG.md\n  ├── LICENSE.md\n  ├── Third Party Notices.md\n  ├── QAReport.md\n  ├── Editor/\n  │   └── Collaborate\n  │       ├── Unity.CollabProxy.Editor.asmdef\n  │       ├── Assets/\n  │       │   ├── Icons/\n  │       │   ├── Layouts/\n  │       │   ├── Styles/\n  │       │   └── UiConstants.cs\n  │       ├── Models/\n  │       │   ├── Api/\n  │       │   │   └── ISourceControlProvider.cs\n  │       │   └── Providers/\n  │       │       └── Collab.cs\n  │       ├── Views/\n  │       ├── Presenters/\n  │       ├── Common/\n  │       ├── Settings/\n  │       ├── Components/\n  │       ├── Utilities/\n  │       └── UserInterface/\n  │           ├── Bootstrap.cs\n  │           ├── WindowCache.cs\n  │           ├── ToolbarButton.cs\n  │           └── CollaborateWindow.cs\n  ├── Tests/\n  │   ├── Collaborate\n  │   │   └── Editor/\n  │   │       └── Unity.CollabProxy.EditorTests.asmdef\n  │   └── .tests.json\n  └── Documentation~/\n       ├── unity-cloud-collaborate.md\n       └── Images/\n```\n\n- `Editor/Assets/` directory of the collaborate assets.\n- `Editor/Assets/Icons/` directory for the collection of icons (png) used in the UI.\n- `Editor/Assets/Layouts/` directory for the collection of layouts (uxml) used in the UI.\n- `Editor/Assets/Styles/` directory for the collection of styles (uss) used in the UI.\n- `Editor/Models/` directory of the models in the MVP architecture.\n- `Editor/Models/Api/ISourceControlProvider.cs` interface for source control providers. Just Collab for now.\n- `Editor/Models/Providers/Collab.cs` backend for providing the interface between this client and collab in the Unity Editor.\n- `Editor/Views/` directory of the views in the MVP architecture.\n- `Editor/Views/Adaptors/` directory for the list adaptors used in views.\n- `Editor/Presenters/` directory of the presenters in the MVP architecture.\n- `Editor/Components/` directory for the collection of UIElements components used in the UI.\n- `Editor/UserInterface/` directory for the window and toolbar button source code.\n- `Editor/UserInterface/Bootstrap.cs` code to bootstrap the toolbar button when the editor starts.\n- `Editor/UserInterface/WindowCache.cs` code to cache the state of the window during domain reload.\n- `Editor/UserInterface/ToolbarButton.cs` code to create and manage the collab button in the toolbar.\n- `Editor/UserInterface/CollaborateWindow.cs` code for the window itself.\n- `Tests/Editor/` directory of the client tests.\n\nEach directory contains a README file with additional details about what is contained within them, including code\nexamples.\n\n## Package Information\nFor more info on packages and best practices, visit the [package-starter-kit](https://github.cds.internal.unity3d.com/unity/com.unity.package-starter-kit) repository and read the documentation.\n\n## Known Issues\n* [COL-1079] The history window doesn't correctly distinguish local vs remote changes\n* [COL-573] Publishing new versions of some packages in Collab results in Cannot Copy File error\n* [COL-1083] Error message for opening diff tool on conflicted file when none are installed is not very helpful. Workaround is to install and select a supported diff tool in the Preferences->External Tools window.\n* [COL-1084] Triggering a domain reload while Collab History tab is open disables the UX until the Editor is focused. Workaround is to click onto the Editor a second time.\n* [COL-1085] Go Back To commit in 2020.1 with pre-v1.2.17 in package manifest breaks Collaborate window. Workaround is to open project in a version of Unity older than 2020.1.0a13 where pre-v1.2.17 packages are supported.\n","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"f079d307344f568804d3ea6d781013135e614e45"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","unityRelease":"14f1","readmeFilename":"README.md","name":"com.unity.collab-proxy","version":"1.5.7","displayName":"Version Control","description":"The Version Control package gives you the ability to use either Collaborate or Plastic SCM for Unity (beta) in the Unity editor. To use Plastic SCM for Unity (beta), a Plastic SCM subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.","keywords":["vsc","version","control","collab","collaboration","collaborate","teams","team","cloud","backup"],"dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.0"},"dist":{"shasum":"70ca2df6a4e8d51c1dccf89c4dd1951327978696","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-1.5.7.tgz"}},"2.1.0-preview.6":{"_id":"com.unity.collab-proxy@2.1.0-preview.6","type":"asset","_from":"file:com.unity.collab-proxy-2.1.0-preview.6.tgz","unity":"2020.1","upmCi":{"footprint":"5b5cf2c69dd0780673b5762c76d850b2d20d808c"},"readme":"# Collaborate Client Package\n![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/release-badge.svg) ![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/candidates-badge.svg)\n\nThis is the package to add Collaborate support to the Unity Editor. Unlike its predecessor CollabProxy,\nthis package has completely switched the UI to using UIElements. There is no more CEF, JS, or HTML.\n\nThe project is exclusively targeting .NetStandard 2.0 and will not work with the legacy Mono runtime.\n\nThe minimum supported version of the Unity Editor is 2020.1a13.\n\n## Development\n**For developers:**\n\nOption 1: clone this repository out into the `packages/` directory in a project.\n\nOption 2: clone elsewhere and link with the `packages/manifest.json` file in the project:\n```\n\"com.unity.collab-proxy\": \"file:/some/path/to/package\"\n```\nTo add testing support also add the testables section to the manifest. Your manifest should look like this:\n```json\n{\n  \"dependencies\": {\n    \"com.unity.collab-proxy\": \"file:/some/path/to/package\",\n    ...\n  },\n  \"testables\": [\n    \"com.unity.collab-proxy\",\n    ...\n  ]\n}\n```\n\nOnce you have fetched the package, run `msbuild` on the `.ServerSource/Source/` directory to ensure the proxy sever is created.\n\n**For internal testers:**\n\nSimply add the git url into the `packages/manifest.json` file:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git\"\n```\nIf you need a specific revisision:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git#<rev>\"\n```\nOnce you have fetched the package, run `msbuild` on the `.ServerSource/Source/` directory to ensure the proxy sever is created.\n\nIf you need more information, read the [Documentation](https://docs.unity3d.com/Manual/upm-dependencies.html#Git) for package dependencies from git.\n\nCode style is as dictated in [Unity Meta](https://github.cds.internal.unity3d.com/unity/unity-meta).\n\nThere are IDE Specific code style configs under the `Config/` directory in the above repo.\n\n## Overview\nSource code for the packages is contained within the `Editor/`\nand the tests are in `Tests/`. The structure of the package follows\nthe **MVP** pattern with a separate directory for each group of classes\nand interfaces.\n\nHere are some files and folders of note:\n```none\n<root>\n  ├── package.json\n  ├── README.md\n  ├── CHANGELOG.md\n  ├── LICENSE.md\n  ├── Third Party Notices.md\n  ├── QAReport.md\n  ├── Editor/\n  │   ├── Unity.SourceControl.asmdef\n  │   ├── Assets/\n  │   │   ├── Icons/\n  │   │   ├── Layouts/\n  │   │   ├── Styles/\n  │   │   └── UiConstants.cs\n  │   ├── Models/\n  │   │   ├── Api/\n  │   │   │   └── ISourceControlProvider.cs\n  │   │   └── Providers/\n  │   │       └── Collab.cs\n  │   ├── Views/\n  │   │   └── Adaptors/\n  │   ├── Presenters/\n  │   ├── Common/\n  │   ├── Settings/\n  │   ├── Components/\n  │   ├── Utilities/\n  │   └── UserInterface/\n  │       ├── Bootstrap.cs\n  │       ├── WindowCache.cs\n  │       ├── ToolbarButton.cs\n  │       └── CollaborateWindow.cs\n  ├── Tests/\n  │   ├── .tests.json\n  │   └── Editor/\n  │       └── Unity.CollabProxy.EditorTests.asmdef\n  └── Documentation~/\n       ├── unity-cloud-collaborate.md\n       └── Images/\n```\n\n- `Editor/Assets/` directory of the collaborate assets.\n- `Editor/Assets/Icons/` directory for the collection of icons (png) used in the UI.\n- `Editor/Assets/Layouts/` directory for the collection of layouts (uxml) used in the UI.\n- `Editor/Assets/Styles/` directory for the collection of styles (uss) used in the UI.\n- `Editor/Models/` directory of the models in the MVP architecture.\n- `Editor/Models/Api/ISourceControlProvider.cs` interface for source control providers. Just Collab for now.\n- `Editor/Models/Providers/Collab.cs` backend for providing the interface between this client and collab in the Unity Editor.\n- `Editor/Views/` directory of the views in the MVP architecture.\n- `Editor/Views/Adaptors/` directory for the list adaptors used in views.\n- `Editor/Presenters/` directory of the presenters in the MVP architecture.\n- `Editor/Components/` directory for the collection of UIElements components used in the UI.\n- `Editor/UserInterface/` directory for the window and toolbar button source code.\n- `Editor/UserInterface/Bootstrap.cs` code to bootstrap the toolbar button when the editor starts.\n- `Editor/UserInterface/WindowCache.cs` code to cache the state of the window during domain reload.\n- `Editor/UserInterface/ToolbarButton.cs` code to create and manage the collab button in the toolbar.\n- `Editor/UserInterface/CollaborateWindow.cs` code for the window itself.\n- `Tests/Editor/` directory of the client tests.\n\nEach directory contains a README file with additional details about what is contained within them, including code\nexamples.\n\n## Package Information\nFor more info on packages and best practices, visit the [package-starter-kit](https://github.cds.internal.unity3d.com/unity/com.unity.package-starter-kit) repository and read the documentation.\n\n## Known Issues\n* [COL-1079] The history window doesn't correctly distinguish local vs remote changes\n* [COL-573] Publishing new versions of some packages in Collab results in Cannot Copy File error\n* [COL-1083] Error message for opening diff tool on conflicted file when none are installed is not very helpful. Workaround is to install and select a supported diff tool in the Preferences->External Tools window.\n* [COL-1084] Triggering a domain reload while Collab History tab is open disables the UX until the Editor is focused. Workaround is to click onto the Editor a second time.\n* [COL-1085] Go Back To commit in 2020.1 with pre-v1.2.17 in package manifest breaks Collaborate window. Workaround is to open project in a version of Unity older than 2020.1.0a13 where pre-v1.2.17 packages are supported.\n","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"4df99a728ad02aa20fe677532b187285ff5b5645"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","unityRelease":"0b5","readmeFilename":"README.md","name":"com.unity.collab-proxy","version":"2.1.0-preview.6","displayName":"Unity Collaborate","description":"Collaborate with your teammates with the official version control system for Unity. Collaborate is a simple way for teams to save, share, and sync your Unity project.","keywords":["vsc","version","control","collab","collaboration","collaborate","teams","team","cloud","backup"],"dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.0"},"dist":{"shasum":"04652414aa88660a39255f65f28e495c638a7544","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.1.0-preview.6.tgz"}},"1.3.9":{"_id":"com.unity.collab-proxy@1.3.9","type":"asset","_from":"file:C:/Users/BRIANR~1/AppData/Local/Temp/com.unity.collab-proxy-1.3.9.tgz","unity":"2020.1","upmCi":{"footprint":"5ee91151aeac08f43ee5fec4106e0b5eec2312b5"},"readme":"# Collaborate Client Package\n![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/release-badge.svg) ![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/candidates-badge.svg)\n\nThis is the package to add Collaborate support to the Unity Editor. Unlike its predecessor CollabProxy,\nthis package has completely switched the UI to using UIElements. There is no more CEF, JS, or HTML.\n\nThe project is exclusively targeting .NetStandard 2.0 and will not work with the legacy Mono runtime.\n\nThe minimum supported version of the Unity Editor is 2020.1a13.\n\n## Development\n**For developers:**\n\nOption 1: clone this repository out into the `packages/` directory in a project.\n\nOption 2: clone elsewhere and link with the `packages/manifest.json` file in the project:\n```\n\"com.unity.collab-proxy\": \"file:/some/path/to/package\"\n```\nTo add testing support also add the testibles section to the manifest. Your manifest should look like this:\n```json\n{\n  \"dependencies\": {\n    \"com.unity.collab-proxy\": \"file:/some/path/to/package\",\n    ...\n  },\n  \"testables\": [\n    \"com.unity.collab-proxy\",\n    ...\n  ]\n}\n```\n\n**For internal testers:** simply add the git url into the `packages/manifest.json` file:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git\"\n```\nIf you need a specific revisision:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git#<rev>\"\n```\nIf you need more information, read the [Documentation](https://docs.unity3d.com/Manual/upm-dependencies.html#Git) for package dependencies from git.\n\nCode style is as dictated in [Unity Meta](https://github.cds.internal.unity3d.com/unity/unity-meta).\n\nThere are IDE Specific code style configs under the `Config/` directory in the above repo.\n\n## Overview\nSource code for the packages is contained within the `Editor/`\nand the tests are in `Tests/`. The structure of the package follows\nthe **MVP** pattern with a separate directory for each group of classes\nand interfaces.\n\nHere are some files and folders of note:\n```none\n<root>\n  ├── package.json\n  ├── README.md\n  ├── CHANGELOG.md\n  ├── LICENSE.md\n  ├── Third Party Notices.md\n  ├── QAReport.md\n  ├── Editor/\n  │   ├── Unity.SourceControl.asmdef\n  │   ├── Assets/\n  │   │   ├── Icons/\n  │   │   ├── Layouts/\n  │   │   ├── Styles/\n  │   │   └── UiConstants.cs\n  │   ├── Models/\n  │   │   ├── Api/\n  │   │   │   └── ISourceControlProvider.cs\n  │   │   └── Providers/\n  │   │       └── Collab.cs\n  │   ├── Views/\n  │   │   └── Adaptors/\n  │   ├── Presenters/\n  │   ├── Common/\n  │   ├── Settings/\n  │   ├── Components/\n  │   ├── Utilities/\n  │   └── UserInterface/\n  │       ├── Bootstrap.cs\n  │       ├── WindowCache.cs\n  │       ├── ToolbarButton.cs\n  │       └── CollaborateWindow.cs\n  ├── Tests/\n  │   ├── .tests.json\n  │   └── Editor/\n  │       └── Unity.CollabProxy.EditorTests.asmdef\n  └── Documentation~/\n       ├── unity-cloud-collaborate.md\n       └── Images/\n```\n\n- `Editor/Assets/` directory of the collaborate assets.\n- `Editor/Assets/Icons/` directory for the collection of icons (png) used in the UI.\n- `Editor/Assets/Layouts/` directory for the collection of layouts (uxml) used in the UI.\n- `Editor/Assets/Styles/` directory for the collection of styles (uss) used in the UI.\n- `Editor/Models/` directory of the models in the MVP architecture.\n- `Editor/Models/Api/ISourceControlProvider.cs` interface for source control providers. Just Collab for now.\n- `Editor/Models/Providers/Collab.cs` backend for providing the interface between this client and collab in the Unity Editor.\n- `Editor/Views/` directory of the views in the MVP architecture.\n- `Editor/Views/Adaptors/` directory for the list adaptors used in views.\n- `Editor/Presenters/` directory of the presenters in the MVP architecture.\n- `Editor/Components/` directory for the collection of UIElements components used in the UI.\n- `Editor/UserInterface/` directory for the window and toolbar button source code.\n- `Editor/UserInterface/Bootstrap.cs` code to bootstrap the toolbar button when the editor starts.\n- `Editor/UserInterface/WindowCache.cs` code to cache the state of the window during domain reload.\n- `Editor/UserInterface/ToolbarButton.cs` code to create and manage the collab button in the toolbar.\n- `Editor/UserInterface/CollaborateWindow.cs` code for the window itself.\n- `Tests/Editor/` directory of the client tests.\n\nEach directory contains a README file with additional details about what is contained within them, including code\nexamples.\n\n## Package Information\nFor more info on packages and best practices, visit the [package-starter-kit](https://github.cds.internal.unity3d.com/unity/com.unity.package-starter-kit) repository and read the documentation.\n\n## Known Issues\n* [COL-1079] The history window doesn't correctly distinguish local vs remote changes\n* [COL-573] Publishing new versions of some packages in Collab results in Cannot Copy File error\n* [COL-1083] Error message for opening diff tool on conflicted file when none are installed is not very helpful. Workaround is to install and select a supported diff tool in the Preferences->External Tools window.\n* [COL-1084] Triggering a domain reload while Collab History tab is open disables the UX until the Editor is focused. Workaround is to click onto the Editor a second time.\n* [COL-1085] Go Back To commit in 2020.1 with pre-v1.2.17 in package manifest breaks Collaborate window. Workaround is to open project in a version of Unity older than 2020.1.0a13 where pre-v1.2.17 packages are supported.\n","_npmUser":{"email":"brian.rodway@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"fa825106f349f996acff22f718845eab46ca2d7c"},"_npmVersion":"6.14.4","_nodeVersion":"12.16.3","unityRelease":"0a22","readmeFilename":"README.md","name":"com.unity.collab-proxy","version":"1.3.9","displayName":"Unity Collaborate","description":"Collaborate with your teammates with the official version control system for Unity. Collaborate is a simple way for teams to save, share, and sync your Unity project.","keywords":["vsc","version","control","collab","collaboration","collaborate","teams","team","cloud","backup"],"dependencies":{},"dist":{"shasum":"4e4131400fd018153062fa3ffe853112c9358f40","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-1.3.9.tgz"}},"2.0.0-preview.22":{"_id":"com.unity.collab-proxy@2.0.0-preview.22","type":"asset","_from":"file:com.unity.collab-proxy-2.0.0-preview.22.tgz","unity":"2018.3","upmCi":{"footprint":"664fdce081c9a79f5daea1ec6c062ce000c6ea82"},"readme":"ERROR: No README data found!","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.collab-proxy.git","type":"git","revision":"75fed7d504e5e905e12509df4e69f65e12daa6f2"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","unityRelease":"10f1","name":"com.unity.collab-proxy","version":"2.0.0-preview.22","displayName":"Unity Collaborate","description":"Collaborate is a simple way for teams to save, share, and sync their Unity project\n\nNote: Unity version 2020.1 requires Collaborate version 1.3 or 2.1-preview.","keywords":["collab","collaborate","teams","team","cloud","backup"],"dependencies":{},"dist":{"shasum":"ca91744149632c067bea2ed223ae12634ad09012","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.0.0-preview.22.tgz"}},"2.0.0-preview.21":{"_id":"com.unity.collab-proxy@2.0.0-preview.21","type":"asset","_from":"file:com.unity.collab-proxy-2.0.0-preview.21.tgz","unity":"2018.3","upmCi":{"footprint":"2f90069373f1e755fdb32ebe4667f240a66268d2"},"readme":"ERROR: No README data found!","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.collab-proxy.git","type":"git","revision":"9600ffdd230552641adb3cf530c8cae941702dc2"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","unityRelease":"10f1","name":"com.unity.collab-proxy","version":"2.0.0-preview.21","displayName":"Unity Collaborate","description":"Collaborate is a simple way for teams to save, share, and sync their Unity project\n\nNote: Unity version 2020.1 requires Collaborate version 1.3 or 2.1-preview.","keywords":["collab","collaborate","teams","team","cloud","backup"],"dependencies":{},"dist":{"shasum":"ef72498f6cde6ae349b47e2edbb39aea83c4c9fe","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.0.0-preview.21.tgz"}},"1.3.8":{"_id":"com.unity.collab-proxy@1.3.8","type":"asset","unity":"2020.1","upmCi":{"footprint":"af73fa84ef3f31684d0741977f9e79026fffc691"},"readme":"# Collaborate Client Package\n![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/release-badge.svg) ![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/candidates-badge.svg)\n\nThis is the package to add Collaborate support to the Unity Editor. Unlike its predecessor CollabProxy,\nthis package has completely switched the UI to using UIElements. There is no more CEF, JS, or HTML.\n\nThe project is exclusively targeting .NetStandard 2.0 and will not work with the legacy Mono runtime.\n\nThe minimum supported version of the Unity Editor is 2020.1a13.\n\n## Development\n**For developers:**\n\nOption 1: clone this repository out into the `packages/` directory in a project.\n\nOption 2: clone elsewhere and link with the `packages/manifest.json` file in the project:\n```\n\"com.unity.collab-proxy\": \"file:/some/path/to/package\"\n```\nTo add testing support also add the testibles section to the manifest. Your manifest should look like this:\n```json\n{\n  \"dependencies\": {\n    \"com.unity.collab-proxy\": \"file:/some/path/to/package\",\n    ...\n  },\n  \"testables\": [\n    \"com.unity.collab-proxy\",\n    ...\n  ]\n}\n```\n\n**For internal testers:** simply add the git url into the `packages/manifest.json` file:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git\"\n```\nIf you need a specific revisision:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git#<rev>\"\n```\nIf you need more information, read the [Documentation](https://docs.unity3d.com/Manual/upm-dependencies.html#Git) for package dependencies from git.\n\nCode style is as dictated in [Unity Meta](https://github.cds.internal.unity3d.com/unity/unity-meta).\n\nThere are IDE Specific code style configs under the `Config/` directory in the above repo.\n\n## Overview\nSource code for the packages is contained within the `Editor/`\nand the tests are in `Tests/`. The structure of the package follows\nthe **MVP** pattern with a separate directory for each group of classes\nand interfaces.\n\nHere are some files and folders of note:\n```none\n<root>\n  ├── package.json\n  ├── README.md\n  ├── CHANGELOG.md\n  ├── LICENSE.md\n  ├── Third Party Notices.md\n  ├── QAReport.md\n  ├── Editor/\n  │   ├── Unity.SourceControl.asmdef\n  │   ├── Assets/\n  │   │   ├── Icons/\n  │   │   ├── Layouts/\n  │   │   ├── Styles/\n  │   │   └── UiConstants.cs\n  │   ├── Models/\n  │   │   ├── Api/\n  │   │   │   └── ISourceControlProvider.cs\n  │   │   └── Providers/\n  │   │       └── Collab.cs\n  │   ├── Views/\n  │   │   └── Adaptors/\n  │   ├── Presenters/\n  │   ├── Common/\n  │   ├── Settings/\n  │   ├── Components/\n  │   ├── Utilities/\n  │   └── UserInterface/\n  │       ├── Bootstrap.cs\n  │       ├── WindowCache.cs\n  │       ├── ToolbarButton.cs\n  │       └── CollaborateWindow.cs\n  ├── Tests/\n  │   ├── .tests.json\n  │   └── Editor/\n  │       └── Unity.CollabProxy.EditorTests.asmdef\n  └── Documentation~/\n       ├── unity-cloud-collaborate.md\n       └── Images/\n```\n\n- `Editor/Assets/` directory of the collaborate assets.\n- `Editor/Assets/Icons/` directory for the collection of icons (png) used in the UI.\n- `Editor/Assets/Layouts/` directory for the collection of layouts (uxml) used in the UI.\n- `Editor/Assets/Styles/` directory for the collection of styles (uss) used in the UI.\n- `Editor/Models/` directory of the models in the MVP architecture.\n- `Editor/Models/Api/ISourceControlProvider.cs` interface for source control providers. Just Collab for now.\n- `Editor/Models/Providers/Collab.cs` backend for providing the interface between this client and collab in the Unity Editor.\n- `Editor/Views/` directory of the views in the MVP architecture.\n- `Editor/Views/Adaptors/` directory for the list adaptors used in views.\n- `Editor/Presenters/` directory of the presenters in the MVP architecture.\n- `Editor/Components/` directory for the collection of UIElements components used in the UI.\n- `Editor/UserInterface/` directory for the window and toolbar button source code.\n- `Editor/UserInterface/Bootstrap.cs` code to bootstrap the toolbar button when the editor starts.\n- `Editor/UserInterface/WindowCache.cs` code to cache the state of the window during domain reload.\n- `Editor/UserInterface/ToolbarButton.cs` code to create and manage the collab button in the toolbar.\n- `Editor/UserInterface/CollaborateWindow.cs` code for the window itself.\n- `Tests/Editor/` directory of the client tests.\n\nEach directory contains a README file with additional details about what is contained within them, including code\nexamples.\n\n## Package Information\nFor more info on packages and best practices, visit the [package-starter-kit](https://github.cds.internal.unity3d.com/unity/com.unity.package-starter-kit) repository and read the documentation.\n\n## Known Issues\n* [COL-1079] The history window doesn't correctly distinguish local vs remote changes\n* [COL-573] Publishing new versions of some packages in Collab results in Cannot Copy File error\n* [COL-1083] Error message for opening diff tool on conflicted file when none are installed is not very helpful. Workaround is to install and select a supported diff tool in the Preferences->External Tools window.\n* [COL-1084] Triggering a domain reload while Collab History tab is open disables the UX until the Editor is focused. Workaround is to click onto the Editor a second time.\n* [COL-1085] Go Back To commit in 2020.1 with pre-v1.2.17 in package manifest breaks Collaborate window. Workaround is to open project in a version of Unity older than 2020.1.0a13 where pre-v1.2.17 packages are supported.\n","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"46dadf4e4dce6c5b24664dc94e03fdf3aeecdd4e"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","unityRelease":"0a22","readmeFilename":"README.md","name":"com.unity.collab-proxy","version":"1.3.8","displayName":"Unity Collaborate","description":"Collaborate with your teammates with the official version control system for Unity. Collaborate is a simple way for teams to save, share, and sync your Unity project.","keywords":["vsc","version","control","collab","collaboration","collaborate","teams","team","cloud","backup"],"dependencies":{},"dist":{"shasum":"55024af2429ef203f05c36a2362a7f6724c7e4e5","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-1.3.8.tgz"}},"2.0.0-preview.20":{"_id":"com.unity.collab-proxy@2.0.0-preview.20","type":"asset","_from":"file:com.unity.collab-proxy-2.0.0-preview.20.tgz","unity":"2018.3","upmCi":{"footprint":"c786893f3e3a184b01ee9bcff1d728584b1f22c9"},"readme":"ERROR: No README data found!","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.collab-proxy.git","type":"git","revision":"3b307a1f2f4a9ff603deac719436a45acde3ffd7"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","unityRelease":"10f1","name":"com.unity.collab-proxy","version":"2.0.0-preview.20","displayName":"Unity Collaborate","description":"Collaborate is a simple way for teams to save, share, and sync their Unity project\n\nNote: Unity version 2020.1 requires Collaborate version 1.3 or 2.1-preview.","keywords":["collab","collaborate","teams","team","cloud","backup"],"dependencies":{},"dist":{"shasum":"60d412bdddbe21566f05aae539fee8f36cc5df8d","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.0.0-preview.20.tgz"}},"2.1.0-preview.5":{"_id":"com.unity.collab-proxy@2.1.0-preview.5","type":"asset","_from":"file:com.unity.collab-proxy-2.1.0-preview.5.tgz","unity":"2020.1","upmCi":{"footprint":"b4448c96c607b898d9c27f2ff52333e894146eeb"},"readme":"# Collaborate Client Package\n![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/release-badge.svg) ![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/candidates-badge.svg)\n\nThis is the package to add Collaborate support to the Unity Editor. Unlike its predecessor CollabProxy,\nthis package has completely switched the UI to using UIElements. There is no more CEF, JS, or HTML.\n\nThe project is exclusively targeting .NetStandard 2.0 and will not work with the legacy Mono runtime.\n\nThe minimum supported version of the Unity Editor is 2020.1a13.\n\n## Development\n**For developers:**\n\nOption 1: clone this repository out into the `packages/` directory in a project.\n\nOption 2: clone elsewhere and link with the `packages/manifest.json` file in the project:\n```\n\"com.unity.collab-proxy\": \"file:/some/path/to/package\"\n```\nTo add testing support also add the testables section to the manifest. Your manifest should look like this:\n```json\n{\n  \"dependencies\": {\n    \"com.unity.collab-proxy\": \"file:/some/path/to/package\",\n    ...\n  },\n  \"testables\": [\n    \"com.unity.collab-proxy\",\n    ...\n  ]\n}\n```\n\nOnce you have fetched the package, run `msbuild` on the `.ServerSource/Source/` directory to ensure the proxy sever is created.\n\n**For internal testers:**\n\nSimply add the git url into the `packages/manifest.json` file:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git\"\n```\nIf you need a specific revisision:\n```\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git#<rev>\"\n```\nOnce you have fetched the package, run `msbuild` on the `.ServerSource/Source/` directory to ensure the proxy sever is created.\n\nIf you need more information, read the [Documentation](https://docs.unity3d.com/Manual/upm-dependencies.html#Git) for package dependencies from git.\n\nCode style is as dictated in [Unity Meta](https://github.cds.internal.unity3d.com/unity/unity-meta).\n\nThere are IDE Specific code style configs under the `Config/` directory in the above repo.\n\n## Overview\nSource code for the packages is contained within the `Editor/`\nand the tests are in `Tests/`. The structure of the package follows\nthe **MVP** pattern with a separate directory for each group of classes\nand interfaces.\n\nHere are some files and folders of note:\n```none\n<root>\n  ├── package.json\n  ├── README.md\n  ├── CHANGELOG.md\n  ├── LICENSE.md\n  ├── Third Party Notices.md\n  ├── QAReport.md\n  ├── Editor/\n  │   ├── Unity.SourceControl.asmdef\n  │   ├── Assets/\n  │   │   ├── Icons/\n  │   │   ├── Layouts/\n  │   │   ├── Styles/\n  │   │   └── UiConstants.cs\n  │   ├── Models/\n  │   │   ├── Api/\n  │   │   │   └── ISourceControlProvider.cs\n  │   │   └── Providers/\n  │   │       └── Collab.cs\n  │   ├── Views/\n  │   │   └── Adaptors/\n  │   ├── Presenters/\n  │   ├── Common/\n  │   ├── Settings/\n  │   ├── Components/\n  │   ├── Utilities/\n  │   └── UserInterface/\n  │       ├── Bootstrap.cs\n  │       ├── WindowCache.cs\n  │       ├── ToolbarButton.cs\n  │       └── CollaborateWindow.cs\n  ├── Tests/\n  │   ├── .tests.json\n  │   └── Editor/\n  │       └── Unity.CollabProxy.EditorTests.asmdef\n  └── Documentation~/\n       ├── unity-cloud-collaborate.md\n       └── Images/\n```\n\n- `Editor/Assets/` directory of the collaborate assets.\n- `Editor/Assets/Icons/` directory for the collection of icons (png) used in the UI.\n- `Editor/Assets/Layouts/` directory for the collection of layouts (uxml) used in the UI.\n- `Editor/Assets/Styles/` directory for the collection of styles (uss) used in the UI.\n- `Editor/Models/` directory of the models in the MVP architecture.\n- `Editor/Models/Api/ISourceControlProvider.cs` interface for source control providers. Just Collab for now.\n- `Editor/Models/Providers/Collab.cs` backend for providing the interface between this client and collab in the Unity Editor.\n- `Editor/Views/` directory of the views in the MVP architecture.\n- `Editor/Views/Adaptors/` directory for the list adaptors used in views.\n- `Editor/Presenters/` directory of the presenters in the MVP architecture.\n- `Editor/Components/` directory for the collection of UIElements components used in the UI.\n- `Editor/UserInterface/` directory for the window and toolbar button source code.\n- `Editor/UserInterface/Bootstrap.cs` code to bootstrap the toolbar button when the editor starts.\n- `Editor/UserInterface/WindowCache.cs` code to cache the state of the window during domain reload.\n- `Editor/UserInterface/ToolbarButton.cs` code to create and manage the collab button in the toolbar.\n- `Editor/UserInterface/CollaborateWindow.cs` code for the window itself.\n- `Tests/Editor/` directory of the client tests.\n\nEach directory contains a README file with additional details about what is contained within them, including code\nexamples.\n\n## Package Information\nFor more info on packages and best practices, visit the [package-starter-kit](https://github.cds.internal.unity3d.com/unity/com.unity.package-starter-kit) repository and read the documentation.\n\n## Known Issues\n* [COL-1079] The history window doesn't correctly distinguish local vs remote changes\n* [COL-573] Publishing new versions of some packages in Collab results in Cannot Copy File error\n* [COL-1083] Error message for opening diff tool on conflicted file when none are installed is not very helpful. Workaround is to install and select a supported diff tool in the Preferences->External Tools window.\n* [COL-1084] Triggering a domain reload while Collab History tab is open disables the UX until the Editor is focused. Workaround is to click onto the Editor a second time.\n* [COL-1085] Go Back To commit in 2020.1 with pre-v1.2.17 in package manifest breaks Collaborate window. Workaround is to open project in a version of Unity older than 2020.1.0a13 where pre-v1.2.17 packages are supported.\n","_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"4e158a5fc9ce042caf643c260ae957cec6d2e324"},"_npmVersion":"6.13.4","_nodeVersion":"12.16.1","unityRelease":"0b5","readmeFilename":"README.md","name":"com.unity.collab-proxy","version":"2.1.0-preview.5","displayName":"Unity Collaborate","description":"Collaborate with your teammates with the official version control system for Unity. Collaborate is a simple way for teams to save, share, and sync your Unity project.","keywords":["vsc","version","control","collab","collaboration","collaborate","teams","team","cloud","backup"],"dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.0"},"dist":{"shasum":"20972d955673892a14177a98e1334f4a989ab4e6","tarball":"https://download.packages.unity.com/com.unity.collab-proxy/-/com.unity.collab-proxy-2.1.0-preview.5.tgz"}},"2.1.0-preview.3":{"_id":"com.unity.collab-proxy@2.1.0-preview.3","type":"asset","_from":"file:com.unity.collab-proxy-2.1.0-preview.3.tgz","unity":"2020.1","readme":"# Collaborate Client Package\r\n![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/release-badge.svg) ![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.collab-proxy/candidates-badge.svg)\r\n\r\nThis is the package to add Collaborate support to the Unity Editor. Unlike its predecessor CollabProxy,\r\nthis package has completely switched the UI to using UIElements. There is no more CEF, JS, or HTML.\r\n\r\nThe project is exclusively targeting .NetStandard 2.0 and will not work with the legacy Mono runtime.\r\n\r\nThe minimum supported version of the Unity Editor is 2020.1a13.\r\n\r\n## Development\r\n**For developers:**\r\n\r\nOption 1: clone this repository out into the `packages/` directory in a project.\r\n\r\nOption 2: clone elsewhere and link with the `packages/manifest.json` file in the project:\r\n```\r\n\"com.unity.collab-proxy\": \"file:/some/path/to/package\"\r\n```\r\nTo add testing support also add the testables section to the manifest. Your manifest should look like this:\r\n```json\r\n{\r\n  \"dependencies\": {\r\n    \"com.unity.collab-proxy\": \"file:/some/path/to/package\",\r\n    ...\r\n  },\r\n  \"testables\": [\r\n    \"com.unity.collab-proxy\",\r\n    ...\r\n  ]\r\n}\r\n```\r\n\r\nOnce you have fetched the package, run `msbuild` on the `.ServerSource/Source/` directory to ensure the proxy sever is created.\r\n\r\n**For internal testers:**\r\n\r\nSimply add the git url into the `packages/manifest.json` file:\r\n```\r\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git\"\r\n```\r\nIf you need a specific revisision:\r\n```\r\n\"com.unity.collab-proxy\": \"git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git#<rev>\"\r\n```\r\nOnce you have fetched the package, run `msbuild` on the `.ServerSource/Source/` directory to ensure the proxy sever is created.\r\n\r\nIf you need more information, read the [Documentation](https://docs.unity3d.com/Manual/upm-dependencies.html#Git) for package dependencies from git.\r\n\r\nCode style is as dictated in [Unity Meta](https://github.cds.internal.unity3d.com/unity/unity-meta).\r\n\r\nThere are IDE Specific code style configs under the `Config/` directory in the above repo.\r\n\r\n## Overview\r\nSource code for the packages is contained within the `Editor/`\r\nand the tests are in `Tests/`. The structure of the package follows\r\nthe **MVP** pattern with a separate directory for each group of classes\r\nand interfaces.\r\n\r\nHere are some files and folders of note:\r\n```none\r\n<root>\r\n  ├── package.json\r\n  ├── README.md\r\n  ├── CHANGELOG.md\r\n  ├── LICENSE.md\r\n  ├── Third Party Notices.md\r\n  ├── QAReport.md\r\n  ├── Editor/\r\n  │   ├── Unity.SourceControl.asmdef\r\n  │   ├── Assets/\r\n  │   │   ├── Icons/\r\n  │   │   ├── Layouts/\r\n  │   │   ├── Styles/\r\n  │   │   └── UiConstants.cs\r\n  │   ├── Models/\r\n  │   │   ├── Api/\r\n  │   │   │   └── ISourceControlProvider.cs\r\n  │   │   └── Providers/\r\n  │   │       └── Collab.cs\r\n  │   ├── Views/\r\n  │   │   └── Adaptors/\r\n  │   ├── Presenters/\r\n  │   ├── Common/\r\n  │   ├── Settings/\r\n  │   ├── Components/\r\n  │   ├── Utilities/\r\n  │   └── UserInterface/\r\n  │       ├── Bootstrap.cs\r\n  │       ├── WindowCache.cs\r\n  │       ├── ToolbarButton.cs\r\n  │       └── CollaborateWindow.cs\r\n  ├── Tests/\r\n  │   ├── .tests.json\r\n  │   └── Editor/\r\n  │       └── Unity.CollabProxy.EditorTests.asmdef\r\n  └── Documentation~/\r\n       ├── unity-cloud-collaborate.md\r\n       └── Images/\r\n```\r\n\r\n- `Editor/Assets/` directory of the collaborate assets.\r\n- `Editor/Assets/Icons/` directory for the collection of icons (png) used in the UI.\r\n- `Editor/Assets/Layouts/` directory for the collection of layouts (uxml) used in the UI.\r\n- `Editor/Assets/Styles/` directory for the collection of styles (uss) used in the UI.\r\n- `Editor/Models/` directory of the models in the MVP architecture.\r\n- `Editor/Models/Api/ISourceControlProvider.cs` interface for source control providers. Just Collab for now.\r\n- `Editor/Models/Providers/Collab.cs` backend for providing the interface between this client and collab in the Unity Editor.\r\n- `Editor/Views/` directory of the views in the MVP architecture.\r\n- `Editor/Views/Adaptors/` directory for the list adaptors used in views.\r\n- `Editor/Presenters/` directory of the presenters in the MVP architecture.\r\n- `Editor/Components/` directory for the collection of UIElements components used in the UI.\r\n- `Editor/UserInterface/` directory for the window and toolbar button source code.\r\n- `Editor/UserInterface/Bootstrap.cs` code to bootstrap the toolbar button when the editor starts.\r\n- `Editor/UserInterface/WindowCache.cs` code to cache the state of the window during domain reload.\r\n- `Editor/UserInterface/ToolbarButton.cs` code to create and manage the collab button in the toolbar.\r\n- `Editor/UserInterface/CollaborateWindow.cs` code for the window itself.\r\n- `Tests/Editor/` directory of the client tests.\r\n\r\nEach directory contains a README file with additional details about what is contained within them, including code\r\nexamples.\r\n\r\n## Package Information\r\nFor more info on packages and best practices, visit the [package-starter-kit](https://github.cds.internal.unity3d.com/unity/com.unity.package-starter-kit) repository and read the documentation.\r\n\r\n## Known Issues\r\n* [COL-1079] The history window doesn't correctly distinguish local vs remote changes\r\n* [COL-573] Publishing new versions of some packages in Collab results in Cannot Copy File error\r\n* [COL-1083] Error message for opening diff tool on conflicted file when none are installed is not very helpful. Workaround is to install and select a supported diff tool in the Preferences->External Tools window.\r\n* [COL-1084] Triggering a domain reload while Collab History tab is open disables the UX until the Editor is focused. Workaround is to click onto the Editor a second time.\r\n* [COL-1085] Go Back To commit in 2020.1 with pre-v1.2.17 in package manifest breaks Collaborate window. Workaround is to open project in a version of Unity older than 2020.1.0a13 where pre-v1.2.17 packages are supported.\r\n","_npmUser":{"name":"service-airflow-production@unity","email":"packman-ops+service-airflow-production@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git","type":"git","revision":"d4d8afbdc100b27fa0c2d17a1c61cce7de06d8b8"},"_npmVersion":"6.13.4","_nodeVersion":"12.14.1","unityRelease":"0a22","readmeFilename":"README.md","name":"com.unity.collab-proxy","version":"2.1.0-preview.3","displayName":"Unity Collaborate","description":"Collaborate with your teammates with the official version control system for Unity. 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