{"_id":"com.unity.dt.app-ui","name":"com.unity.dt.app-ui","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. With support for MVVM architecture, state management, and localization, App UI simplifies app development while maintaining flexibility and extensibility. 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The next time you will open the tool, it will reload the latest StyleSheet.\n- Added `sizeModifier` callback property to `ResizeHandle` to allow custom size adjustments during resize.\n- Added Thread UI components including Thread, ThreadMessage, ThreadComposer, ThreadReaction, ThreadReactionBar, ThreadResolveMessage, ThreadUnresolveMessage, MentionPicker, and ReactionPicker, along with their associated interfaces (IEmojiProvider, IMentionProvider, IThreadAttachment), base classes, enums, and USS styles. Renamed ThreadMessage `content` property to `message`, removed `isEditing` property in favor of `state = Draft`, moved `emojiProvider` and `mentionProvider` from ThreadMessage to ThreadContext, removed `Active` message state, and exposed explicit `attachments` container on ThreadMessage and ThreadComposer\n- Added new icons (arrow-up, paperclip, pen, paper-plane-tilt, smiley, thumbs-up, thumbs-down) to the minimal icon set and IconBrowser required icons list\n- Added TextMate grammar-based syntax highlighting support via native TextMateLib integration, including C# bindings (Registry, Grammar, Theme, Token), ScriptableObject assets (TextMateGrammarAsset, TextMateThemeAsset), ScriptedImporters for .tmLanguage and .tmTheme files, and a high-level TextMateSyntaxHighlighter API\n- Added support of DevicePixelRatio in WebGL native plugin to determine the current ScaleFactor applied to the canvas.\n- Added `UxmlTraits` support for `ResizeHandle` component.\n- Added Edit and Delete text action constants with localization support in TextActions\n- Added Uxml cloneTree and element binding by name source generators. See the documentation for more information.\n- Added Conditional Resolution in Dependency Injection system.\n- Add `destroyItem` callback to BaseGridView and fix doc comments\n- Added HelpBox UI element\n- Added runtime data binding support to `BaseGridView` component.\n- Added the support of custom ColorPicker inside the ColorField element via customPicker property.\n- Added `disableAnimation` property on Popup elements in order to force disable display animation for a given Popup UI Element.\n- New `CodeBlock` UITK component (`Unity.AppUI.UI.CodeBlock`): rounded card with a header row (language label + hover-revealed copy button using `Platform.SetPasteboardData`) above a monospaced body. Syntax highlighting is configured declaratively from USS via two `CustomStyleProperty<string>` values (`--codeblock-grammar`, `--codeblock-theme`) holding TextMate asset GUIDs; setting the `language` property toggles a `appui-code-block--lang-<value>` modifier class so per-language grammar mappings can be expressed in the design system. When a `TextMateThemeAsset` resolves, the body's background and foreground colors are pulled from `Theme.GetDefaultBackground()`/`GetDefaultForeground()` so the card adopts the theme's palette.\n- `IServiceCollection.AddSingleton<T>(T instance)` and `AddSingleton(Type, object)` overloads (plus matching `AddSingletonWhen(Type, object, ContextMatch)`) for registering pre-existing instances as singletons in the MVVM DI container. The supplied instance is returned as-is on every resolution; the container does not invoke a constructor or apply `[Service]` field/property injection on it.\n- Added `SetPosition` and `SetSize` methods to `Popover` for programmatic positioning and sizing.\n- Added `movable` property to `Popover` UI elements.\n- Shipped Roboto Mono (`PackageResources/Fonts/RobotoMono-Regular.ttf`) as a runtime font asset and exposed it as a new design token `--appui-code-font-family` (declared in `Components/CodeBlock.uss`). The font was previously buried under `Editor/Editor Default Resources/Fonts/` and only reachable from editor windows; the Redux DevTools `--mono-font` reference was migrated to the new token.\n- SplitViewSplitterCountChangedEvent dispatched when the number of splitters changes in a SplitView, allowing consumers to defer collapse/expand operations until splitters are ready\n- Added `movable` p"},"unity":"2021.3","samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.2/manual/index.html","name":"com.unity.dt.app-ui","version":"2.2.0","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. 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The supplied instance is returned as-is on every resolution; the container does not invoke a constructor or apply `[Service]` field/property injection on it.\n\n### Fixed\n\n- Disable \"Delete selected icons\" context menu option in Icon Browser when only required icons are selected\n- Fixed iOS Simulator linker errors by shipping separate Device and Simulator native plugin binaries (libAppUINativePlugin.a and libAppUITextMateLib.a with bundled oniguruma)\n- Fix Icon Browser \"Add icons\" button not working on Unity 6000.4+ due to ObjectSelector.Show API change (List\\<int\\> to List\\<EntityId\\>)"},"unity":"2021.3","samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.2/manual/index.html","name":"com.unity.dt.app-ui","version":"2.2.0-pre.11","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. 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Renamed ThreadMessage `content` property to `message`, removed `isEditing` property in favor of `state = Draft`, moved `emojiProvider` and `mentionProvider` from ThreadMessage to ThreadContext, removed `Active` message state, and exposed explicit `attachments` container on ThreadMessage and ThreadComposer\n- Added new icons (arrow-up, paperclip, pen, paper-plane-tilt, smiley, thumbs-up, thumbs-down) to the minimal icon set and IconBrowser required icons list\n- Added TextMate grammar-based syntax highlighting support via native TextMateLib integration, including C# bindings (Registry, Grammar, Theme, Token), ScriptableObject assets (TextMateGrammarAsset, TextMateThemeAsset), ScriptedImporters for .tmLanguage and .tmTheme files, and a high-level TextMateSyntaxHighlighter API\n- Added Edit and Delete text action constants with localization support in TextActions\n- New `CodeBlock` UITK component (`Unity.AppUI.UI.CodeBlock`): rounded card with a header row (language label + hover-revealed copy button using `Platform.SetPasteboardData`) above a monospaced body. Syntax highlighting is configured declaratively from USS via two `CustomStyleProperty<string>` values (`--codeblock-grammar`, `--codeblock-theme`) holding TextMate asset GUIDs; setting the `language` property toggles a `appui-code-block--lang-<value>` modifier class so per-language grammar mappings can be expressed in the design system. When a `TextMateThemeAsset` resolves, the body's background and foreground colors are pulled from `Theme.GetDefaultBackground()`/`GetDefaultForeground()` so the card adopts the theme's palette.\n- Shipped Roboto Mono (`PackageResources/Fonts/RobotoMono-Regular.ttf`) as a runtime font asset and exposed it as a new design token `--appui-code-font-family` (declared in `Components/CodeBlock.uss`). The font was previously buried under `Editor/Editor Default Resources/Fonts/` and only reachable from editor windows; the Redux DevTools `--mono-font` reference was migrated to the new token.\n- Bundled TextMate grammars (csharp, lua, css, xml, json) and themes (dark-plus, light-plus) under `PackageResources/SyntaxHighlighting/`. The XML and Lua grammars were stripped of their cross-language `source.java` / `source.c` includes so they tokenize standalone in our single-grammar `Registry`. Used by the new `CodeBlock` component for syntax highlighting when `APPUI_ENABLE_SYNTAX_HIGHLIGHTING` is enabled.\n- New `MarkdownView` UITK component (`Unity.AppUI.Markdown` namespace) gated behind the `APPUI_ENABLE_MARKDOWN` scripting symbol. It parses CommonMark + GFM via the bundled Markdig 0.37.0 (`Runtime/Markdown/Plugins/Markdig.dll`) and renders into App UI components only — `Heading`, `Quote`, `Divider`, `LocalizedTextElement`, `Link`, plus the new `CodeBlock` — through a custom `RendererBase` (`UITKMarkdownRenderer`) with one object-renderer per CommonMark node type.\n- `CodeBlock.showLineNumbers` property: when enabled, a 1-based line-number gutter appears on the left of the body. Both the gutter and the body live inside the same `ScrollView`, so vertical and horizontal scrolling keep the numbers aligned with their corresponding source lines.\n- Registered the `copy` icon (regular variant) in `Icons - Minimal.uss` and `IconBrowser`'s required-icons list, so any consumer using the App UI minimal icon set has access to it. Used by the new `CodeBlock` component's hover-revealed copy-to-clipboard button.\n\n### Deprecated\n\n- Deprecated Badge `content`, `max`, and `showZero` properties in favor of using child elements for badge content\n\n### Fixed\n\n- Fixed TextArea auto-resize calculation to use explicit padding/border/margin measurements and trigger resize on geometry changes\n- Fixed ActionButton CSS selector ordering for `.is-selected` t"},"unity":"2021.3","samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.2/manual/index.html","name":"com.unity.dt.app-ui","version":"2.2.0-pre.9","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. 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This enable the possibility to insert popups in behind others exisiting ones.\n- UxmlCloneTreeGenerator now collects UxmlElementNameAttribute bindings from inherited base classes, respecting C# shadowing rules.\n- Added `check-circle` and `x-circle` icons as part of the minimal icons set\n\n### Fixed\n\n- Fixed UpHandler calls in Draggable manipulator.\n- Fixed exception thrown on Tabs element when refreshing the indicator with an out of range value.\n- Fixed sending ChangeEvent in numerical fields as soon as they are attached to a panel if their value has been changed already even without notification."},"unity":"2021.3","samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.2/manual/index.html","name":"com.unity.dt.app-ui","version":"2.2.0-pre.6","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. 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Popups are now registered per `Panel` element.\n- Removed `Canvas.scrollDirection` property in order to support correctly the scroll direction set in the Operating System's preferences.\n- Removed programatic construction of RadioGroup with IList object. Since App UI offers the possibility to have Radio component as deep as you want in the visual tree compared to its RadioGroup ancestor, we wanted to limit conflicts between construction kinds.\n- TextFieldExtensions.BlinkingCursor extension method has become obsolete. Please use the new BlinkingCursor manipulator instead.\n- Removed intrusive Debug.Log calls from Platform class on Windows platform.\n- Removed warning message when using Single selection type in an overflown ActionGroup.\n- Removed EventBaseExtensionsBridge class\n- [Canvas] Removed applying cursor styles during pointer events as it was too costly in terms of performance.\n- Removed the Popup message Handler that was used to dispatch the display or dismissal of Popups. While this removes thread safety, it fixes issues with ordering of events to dismiss popups.\n\n### Changed\n\n- Refactored SliderBase and BaseSlider for performance improvements and better features. The RangeSliderBase class has been removed and RangeSliderFloat/RangeSliderInt are now derived from SliderBase directly.\n- The `Platform`, `AppUIInput` and `GestureRecognizer` classes now use pre-allocated buffers to deal with Touch events in a single frame, and expects a `ReadOnlySpan<AppUITouch>` type to work with instead of `AppUITouch[]`.\n- Refactored switch statement builder for Redux slice construction.\n- The `NavDestination` node now uses a `NavDestinationTemplate` as a delegate to create and set up a `INavigationScreen` when reaching this destination.\n- Subscribing to a Redux Store returns a `IDisposableSubscription` object instead of a method. You can dispose it by calling its `Dispose` method.\n- Changed DialogTrigger.keyboardDismissDisabled to DialogTrigger.keyboardDismissEnabled for consistency.\n- Make Host optional when intializing an `App` implementation.\n- Renamed `IUIToolkitApp.mainPage` property into `IUIToolkitApp.rootVisualElement` for more clarity.\n- Moved `NavDestination` specific settings such as `showAppBar` inside the new `DefaultNavDestinationTemplate`.\n- Replaced ClickEvent action in MenuItem builder by an EventBase action\n- Refactored completely the DropZone UI element. Now the DropZone doesn't embed any logic, but uses a `DropZoneController` instead. You can access this controller via `DropZone.controller` property and attaches a callback method to accept dragged objects and listens to drop events.\n- Changed `ticks` related properties in Slider components with a new `marks` property. To configure marks you can you the new `step` property or directly set your `customMarks`\n- Changed StoryBookEnumProperty class to become a generic type. You need to specify the Enum type as typedef parameter.\n- Refactored Redux API fore more flexibility. See the migration guide in the package documentation.\n- Renamed Popup.parentView to Popup.containerView for more clarity.\n- Complete rewrite of the SplitView component. The SplitView is no more a derived from TwoPaneSplitView from UI-Toolkit, but a full custom component that supports any number of panes.\n- Scrollable manipulator now stops the propagation of WheelEvent. This affects only the Drawer and SwipeView elements.\n- Defer checking Popup's container candidate when the Popup is about to be shown, instead of during Popup creation.\n- Use `resolvedStyle.translate` instead of `transform.position` to move elements such as the `Canvas` container.\n- Changed DropZoneController to support any VisualElement as target instead of a DropZone element.\n- Changed the Text element inside the ColorField to become a selectable text.\n- Others assembly modules such as `Redux`, `MVVM` and `Navigation` has been configured to be auto-referenced in the Unity project's assemblies.\n- Refactored every native plugin provided by the package.\n- Updated A"},"unity":"2021.3","samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.0/manual/index.html","name":"com.unity.dt.app-ui","version":"2.0.0","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. 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Source Generators helps to get rid of boilerplate code and focus on business logic.\n\n### Fixed\n\n- Fixed backgrounds color of the input fields.\n- Fixed the merge of default and new `Argument` objects during navigation to a `NavDestination`.\n\n### Changed\n\n- Others assembly modules such as `Redux`, `MVVM` and `Navigation` has been configured to be auto-referenced in the Unity project's assemblies."},"unity":"2021.3","samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.0/manual/index.html","name":"com.unity.dt.app-ui","version":"2.0.0-pre.18","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. With support for MVVM architecture, state management, and localization, App UI simplifies app development while maintaining flexibility and extensibility. The library includes a wide range of UI components, design tokens, and symbols, all of which can be easily customized to fit your app's unique style and branding.","keywords":["app","ui","components","runtime","framework","navigation","dependency-injection","mvvm","undostack","redux","state-management","dark-theme","data-binding","cloud","unity","app-ui"],"dependencies":{"com.unity.modules.physics":"1.0.0","com.unity.modules.androidjni":"1.0.0","com.unity.modules.uielements":"1.0.0","com.unity.modules.screencapture":"1.0.0"},"dist":{"shasum":"10f0609f0c2ea8325099290ea171be0e14d25c9a","tarball":"https://download.packages.unity.com/com.unity.dt.app-ui/-/com.unity.dt.app-ui-2.0.0-pre.18.tgz"}},"2.0.0-pre.17":{"_upm":{"changelog":"### Changed\n\n- Replaced ClickEvent action in MenuItem builder by an EventBase action\n\n### Fixed\n\n- Fixed styling of MenuItem element\n- Fixed some SplitView styling issues when nesting SplitViews in a visual tree.\n- Fixed context propoagation per key\n\n### Added\n\n- Added scoped service provider implementation.\n- Added `showExpandButtons` property to the `SplitView` UI element.\n\n### Removed\n\n- Removed EventBaseExtensionsBridge class"},"unity":"2021.3","samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.0/manual/index.html","name":"com.unity.dt.app-ui","version":"2.0.0-pre.17","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. With support for MVVM architecture, state management, and localization, App UI simplifies app development while maintaining flexibility and extensibility. The library includes a wide range of UI components, design tokens, and symbols, all of which can be easily customized to fit your app's unique style and branding.","keywords":["app","ui","components","runtime","framework","navigation","dependency-injection","mvvm","undostack","redux","state-management","dark-theme","data-binding","cloud","unity","app-ui"],"dependencies":{"com.unity.modules.physics":"1.0.0","com.unity.modules.androidjni":"1.0.0","com.unity.modules.uielements":"1.0.0","com.unity.modules.screencapture":"1.0.0"},"dist":{"shasum":"1d2dc4904175f24d36db74268377008ff4830da1","tarball":"https://download.packages.unity.com/com.unity.dt.app-ui/-/com.unity.dt.app-ui-2.0.0-pre.17.tgz"}},"2.0.0-pre.16":{"_upm":{"changelog":"### Removed\n\n- Removed `Unity.AppUI.Core.AppUI.DismissAnyPopups` method. Popups are now registered per `Panel` element.\n\n### Changed\n\n- Refactored SliderBase and BaseSlider for performance improvements and better features. The RangeSliderBase class has been removed and RangeSliderFloat/RangeSliderInt are now derived from SliderBase directly.\n- The `Platform`, `AppUIInput` and `GestureRecognizer` classes now use pre-allocated buffers to deal with Touch events in a single frame, and expects a `ReadOnlySpan<AppUITouch>` type to work with instead of `AppUITouch[]`.\n- Changed `ticks` related properties in Slider components with a new `marks` property. To configure marks you can you the new `step` property or directly set your `customMarks`\n- Updated App UI Native plugins for MacOS and iOS.\n\n### Added\n\n- Added `scale` property on slider components to support custom non-linear scaling of displayed values in the UI.\n- Added the support of inverted track progress in slider components.\n- Added Redux Debugging tool.\n- Added `formatFunction` along with `formatString` and grouped them into a new `IFormattable<TValueType>` interface. The `formatFunction` will give you the possibility to customize entirely the string formatted value of a given `TValueType`.\n- Added a `RestrictedValuePolicy` on slider components where you can choose if the slider can take a value related to the `step` or `customMarks` with modifier keys or not.\n- `VisualElementExtensions.HasAncestorsOfType{T}` method to verify if an element as any ancestor of a specific type.\n- Added the serialzation of last selected indices in Storybook window to save and restore selection.\n- Added `orientation` property on slider components, to support vertical sliders.\n- Added `VisualElementExtensions.GetLastAncestorOfType{T}` method to retrieve the last ancestor of a specific type in the tree.\n- Added `VisualElementExtensions.EnableDynamicTransform` method to set/unset the `UsageHints.DynamicTransform` flag in your element's usageHints.\n- Added `RectExtensions.Approximately` method to verify if two Rect object are approximately the same.\n- Popup elements such as `Popover`, `Modal` or `MenuBuilder` now get their view's `userData` filled with the `Popup` instance itself. This way you can retrieve information about the `Popup` instance that created this popup element from within the visual tree.\n- Added USS custom properties to choose the font style of AccordionItem header and TabItem text.\n\n### Fixed\n\n- Fixed calling `shown` event callbacks when a `Modal` is displayed.\n- Fixed Tabs emphasized color in Editor-light theme.\n- Use `RenderTexture.GetTemporary` instead of `new RenderTexture` to optimize RT allocations, especially on tile-based renderers such as mobile platforms.\n- Fixed an exception thrown when dismiss any popup of a panel when this panel becomes out of focus."},"unity":"2021.3","samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.0/manual/index.html","name":"com.unity.dt.app-ui","version":"2.0.0-pre.16","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. With support for MVVM architecture, state management, and localization, App UI simplifies app development while maintaining flexibility and extensibility. 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With support for MVVM architecture, state management, and localization, App UI simplifies app development while maintaining flexibility and extensibility. 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With support for MVVM architecture, state management, and localization, App UI simplifies app development while maintaining flexibility and extensibility. The library includes a wide range of UI components, design tokens, and symbols, all of which can be easily customized to fit your app's unique style and branding.","keywords":["app","ui","components","runtime","framework","navigation","dependency-injection","mvvm","undostack","redux","state-management","dark-theme","data-binding","cloud","unity","app-ui"],"dependencies":{"com.unity.modules.physics":"1.0.0","com.unity.modules.androidjni":"1.0.0","com.unity.modules.uielements":"1.0.0","com.unity.modules.screencapture":"1.0.0"},"dist":{"shasum":"5ce2dc322cefa28faab7181a6778e18d0d304bda","tarball":"https://download.packages.unity.com/com.unity.dt.app-ui/-/com.unity.dt.app-ui-2.0.0-pre.15.tgz"}},"2.0.0-pre.14":{"_upm":{"changelog":"### Changed\n\n- Refactored switch statement builder for Redux slice construction.\n- Subscribing to a Redux Store returns a `IDisposableSubscription` object instead of a method. You can dispose it by calling its `Dispose` method.\n- Refactored Redux API fore more flexibility. See the migration guide in the package documentation.\n- Changed DropZoneController to support any VisualElement as target instead of a DropZone element.\n- Refactored the dispatch process of Redux AsyncThunk.\n\n### Added\n\n- Added support of Selectors for subscribing to state changes in Redux implementation.\n- Added the support `string` key in Context API to identify a Context not only byt its type. This will give the ability to provide and propagate contexts of the same type but with different keys.\n- Added support of Enhancers and Middlewares in Redux implementation.\n- Added `editorOnly` setting in App UI's Settings panel. Enabling EditorOnly mode will add a scripting define symbol that will prevent App UI assemblies to get compiled for runtime builds. This can be useful to work in Editor only UI and avoid increasing the footprint of your builds.\n- Added the support of App UI settings asset file from packages. If there's no persistent App UI settings asset defined for your project, App UI Manager will try to find one not only in the Project assets but also in Packages. You can always switch between settings via the **Project Settings > App UI** settings pane.\n- Added `PreserveAttribute` on certain constructor that are only called via `Activator` reflection class.\n- Added a search bar and \"Save as\" button in the Icon Browser window.\n\n### Fixed\n\n- Fixed drag events in drag and drop samples to disable the Dropzone when leaving the Editor window.\n- Fixed text cursor for selectable text elements such as TextArea.\n- Fixed warnings related to Dialog styling.\n\n### Removed\n\n- Removed the Popup message Handler that was used to dispatch the display or dismissal of Popups. While this removes thread safety, it fixes issues with ordering of events to dismiss popups."},"unity":"2021.3","samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.0/manual/index.html","name":"com.unity.dt.app-ui","version":"2.0.0-pre.14","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. With support for MVVM architecture, state management, and localization, App UI simplifies app development while maintaining flexibility and extensibility. 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With support for MVVM architecture, state management, and localization, App UI simplifies app development while maintaining flexibility and extensibility. The library includes a wide range of UI components, design tokens, and symbols, all of which can be easily customized to fit your app's unique style and branding.","keywords":["app","ui","components","runtime","framework","navigation","dependency-injection","mvvm","undostack","redux","state-management","dark-theme","data-binding","cloud","unity","app-ui"],"dependencies":{"com.unity.modules.physics":"1.0.0","com.unity.modules.androidjni":"1.0.0","com.unity.modules.uielements":"1.0.0","com.unity.modules.screencapture":"1.0.0"},"dist":{"shasum":"9b032ec62b48d5d961b4eba086c28a41c8b1c173","tarball":"https://download.packages.unity.com/com.unity.dt.app-ui/-/com.unity.dt.app-ui-1.2.0.tgz"}},"1.1.1":{"_upm":{"changelog":"### Changed\n\n- App UI shaders are now optionally embedded in Player builds. You can change this setting in your main App UI settings instance. The default value is `true`.\n\n### Fixed\n\n- Fixed an exception thrown when trying to update UXML schemas in the Editor."},"unity":"2021.3","samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@1.1/manual/index.html","name":"com.unity.dt.app-ui","version":"1.1.1","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. With support for MVVM architecture, state management, and localization, App UI simplifies app development while maintaining flexibility and extensibility. The library includes a wide range of UI components, design tokens, and symbols, all of which can be easily customized to fit your app's unique style and branding.","keywords":["app","ui","components","runtime","framework","navigation","dependency-injection","mvvm","undostack","redux","state-management","dark-theme","data-binding","cloud","unity","app-ui"],"dependencies":{"com.unity.modules.physics":"1.0.0","com.unity.modules.androidjni":"1.0.0","com.unity.modules.uielements":"1.0.0","com.unity.modules.screencapture":"1.0.0"},"dist":{"shasum":"b96f6dfba1d9eec3d40d543880ceda27406d3749","tarball":"https://download.packages.unity.com/com.unity.dt.app-ui/-/com.unity.dt.app-ui-1.1.1.tgz"}},"2.0.0-pre.12":{"_upm":{"changelog":"### Added\n\n- Navigation: Added `NavigationRail` component which can be used inside NavigationScreen views.\n- Added `autoShrink` property to the `TextArea` component to automatically shrink the component when the text fits in a smaller area. You need to set `autoResize` property to `true` to use the shrinking feature.\n- Added `ResizeHandle` component. This special component can be added to your layout to resize a given `target` when dragging it. This component is currently used in the new resizable `Popover` element.\n- Added `resizable` and `resizableDirection` properties in `Popover` class. You are now able to resize a `Popover` using the bottom-right corner of the popover pane. A resizable Popover will not be repositionned.\n- Added Clipboard handling support for **UTF8 Text** and **PNG** format on _iOS_, _Windows_, _macOS_, and _Linux_ platforms. Please refer to the **Native Integration** documentation page for more information.\n\n### Changed\n\n- App UI shaders are now optionally embedded in Player builds. You can change this setting in your main App UI settings instance. The default value is `true`.\n\n### Fixed\n\n- Fixed Dark Gray 1200 color value in Design Tokens for Editor-Dark theme.\n- Fixed a bug where `Popover` elements were not correctly anchored in Unity versions older than 6.\n- Fixed usage of AppCompat theme for AppUI GameActivity on Android platform.\n- Fixed an exception thrown when trying to update UXML schemas in the Editor.\n- Register trickledown events for popups on the first child of the visual tree root element instead of the root element itself to avoid leaks."},"unity":"2021.3","samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.0/manual/index.html","name":"com.unity.dt.app-ui","version":"2.0.0-pre.12","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. 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You need to specify the Enum type as typedef parameter.\n- Changed the styling of primary action buttons in AlertDialog UI element.\n- Changed the Context API to propagate contexts over _internal_ components hierarchies and not just the high-level hierarchy (via `contentContainer`).\n\n### Added\n\n- Added support of UITK Runtime DataBinding system in ObervableObject class.\n- Added PanAndZoom Manipulator\n- Added CircularProgress story in Storybook sample.\n- Added AlertDialog icon Design Tokens to customize icons directly from USS.\n- Added ActionBar story in Storybook sample.\n- Added AlertDialog examples in the UI Kit sample.\n- Added Phosphor Icons\n- Added support of Localization package in the Storybook window. You can now change the current used Locale in the window via a dropdown in the Storybook context toolbar. This dropdown will appear only if you have the Unity Localization package installed and have at least one existing Locale set up in your Localiztion settings.\n\n### Fixed\n\n- Fixed TouchSlider progress element overlapping parent's borders.\n- Fixed force mark as dirty repaint Progress UI element when swtiching its variant.\n- Fixed Localization support in the ActionBar UI element.\n- Removed force blurring the BaseSlider (SliderFloat, TouchSliderFloat, etc) when the users stops interacting with it."},"unity":"2021.3","upmCi":{"footprint":"277b6eff9befa060f26857108795b862c7438e32"},"samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"category":"UI","repository":{"url":"https://github.com/Unity-Technologies/unity-app-ui.git","type":"git","revision":"89151fa31db07492fd6d565db5c4f3fd49d2e83c"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.0/manual/index.html","name":"com.unity.dt.app-ui","version":"2.0.0-pre.11","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. 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Thanks to this property you should be able to load a service from anywhere in your application by calling `App.current.services`.\n- Added `LangContext.GetLocalizedStringAsyncFunc` to delegate the localization operation to a user-defined function.\n- Added `IInitializableComponent` interface to `IApp` interface. Now when initializing a MVVM `App` object, the related `AppBuilder` will call `app.InitializeComponent` before hosting.\n- Added `SelectedLocaleListener` manipulator that reacts to Localization Package's SelectedLocale changes in order to provide a new `LangContext` in the visual tree.\n- Added `NavHost.makeScreen` property. By setting your own callback to this property, you will be able to customize the way to instantiate a `NavigationScreen` when navigating to a new destination. This can be useful when coupled to Dependency Injection so you can retreive instances of your screens from a `IServiceProvider`. By default, the property is set with the use of `System.Activator.CreateInstance`.\n- Added some warning messages (Standalone builds only) when a LocalizedTextElement value cannot be localized.\n\n### Fixed\n\n- Fixed notify property changes for Picker.selectedIndex.\n- Fixed path resolution of Stylesheets coming from Packages in Icon Browser tool.\n- Fixed a regression where components using `Pressable` manipulator will not able to be clicked more than once if the cursor doesn't leave the component's layout rect.\n- Fixed NullReferenceException thrown when fetching Localization tables.\n- Fixed Screen Height calculation. UITK does not use Camera rect but blit on the whole screen instead.\n- Fixed `InvalidOperationException` thrown by the damping effect animation of the `Canvas` component.\n- Fixed the calculation of off-screen items in SwipeView with vertical direction."},"unity":"2021.3","upmCi":{"footprint":"b346eb1a8150d90011e875e4f94e7c91baf1b459"},"samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"category":"UI","repository":{"url":"https://github.com/Unity-Technologies/unity-app-ui.git","type":"git","revision":"a04906b91b03e35a23ebb1c80219709f15d6ca40"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.0/manual/index.html","name":"com.unity.dt.app-ui","version":"2.0.0-pre.10","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. 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This affects only the Drawer and SwipeView elements.\n- Refactored the SwipeView element logic, without impacting the public API.\n- The Canvas now uses `Experimental.Animation` system from UI-Toolkit for its damping effect when releasing the mouse with some velocity. That replaces the previous implementation that was using the `VisualElementScheduledItem`.\n- Changed fade in animation in Tooltip to use USS transitions.\n\n### Fixed\n\n- Fixed the wrap system of the SwipeView element when swiping between elements quickly.\n- Fixed Daisy chaining window procedures on Windows platform.\n- Fixed an edge case when popovers are dismissed as OutOfBounds as soon as Show() is called.\n- Invoke click event only if Pressable is still hovered.\n- Fixed styling of emphasized checkboxes.\n- Fixed a bug where tooltips stop being shown when the window is docked/undocked.\n\n### Added\n\n- Added `justified` property on Tabs component to jusitfy tabs layout in horizontal direction.\n- Added `damping-effect-duration` property in Canvas element. 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Now the DropZone doesn't embed any logic, but uses a `DropZoneController` instead. You can access this controller via `DropZone.controller` property and attaches a callback method to accept dragged objects and listens to drop events.\n- Defer checking Popup's container candidate when the Popup is about to be shown, instead of during Popup creation.\n- Refactored the styling of Chip UI element.\n- Upgraded the old Drag And Drop Sample to use the refactored DropZone and the new Drag And Drop system.\n- Changed the way MarkDirtyRepaint is scheduled on elements containing animated textures (check properly for visibility).\n- Refactored the styling of DropZone UI element.\n\n### Added\n\n- Added the `Unity.AppUI.UI.DropZoneController` Manipulator for a lower level approach to create your own \"drop zones\".\n- Added `--appui-splitview-splitter-anchor-size` design token.\n- `Added Unity.AppUI.Core.DragAndDrop` class to handle drag and drop (in-panel and/or with the Editor). The support of external drag and drop at runtime is planned for future releases.\n- Added `Unity.AppUI.UI.Chip.deletedWithEventInfo` and `Unity.AppUI.UI.Chip.clickedWithEventInfo` events.\n- Added new Story in the Drag And Drop sample.\n- Added support of `TextElement.displayTooltipWhenElided` to show elided text as a tooltip using the App UI tooltip system.\n\n### Fixed\n\n- Fixed compilation errors when the Unity project's Input Handling is set to `Both` or `New Input System` and the package `com.unity.inputsystem` is not installed.\n- Fixed IL2CPP Compilation errors on Windows Platform due to non-static MonoPInvokeCallback.\n- Fixed PInvoke delegate types on Windows platform.\n- Fixed styling of SplitView's Splitter Anchor size.\n- Fixed styling of BaseGridView when containing a single column.\n- Popovers and Modals now correctly start checking for PointerDown events in the visual tree when they become visible.\n- Removed console message when trying to add an Editor MonoBehaviour in the scene during PlayMode."},"type":"asset","unity":"2021.3","upmCi":{"footprint":"a278cfd1953b26fb0e84a04ee01520aec410894e"},"samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"repository":{"url":"https://github.com/Unity-Technologies/unity-app-ui.git","type":"git","revision":"48e35b9faeb73db4748905f72229384b84f415cb"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@2.0/manual/index.html","name":"com.unity.dt.app-ui","version":"2.0.0-pre.8","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. 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The formatted string of the value `1` using `0P` or `0%` will give you `100%`. If you want the user to be able to type `100` in order to get a `100%` as a formatted string in a numerical field, we suggest to use `0\\%` string format (be sure that the `highValue` of your field is set to `100` too).\n\n### Added\n\n- Added `isOpen` property setter to be able to set the open state of the `Drawer` component without animation."},"type":"assets","unity":"2021.3","upmCi":{"footprint":"48aff3994b1904d9a5620515b5219968879e5a5d"},"samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"repository":{"url":"https://github.com/Unity-Technologies/unity-app-ui.git","type":"git","revision":"f57162142f369282a3ceb27b89769a3d8a1ebc61"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@1.0/manual/index.html","name":"com.unity.dt.app-ui","version":"1.0.0-pre.9","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. 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This has been fixed so you can use a positive spread value to go inside the element and a negative spread value to go outside the element.\n- The `Dropdown` component inherits from `Picker` component. Users will be able to create custom dropdown-like components by inheriting from `Picker` component.\n- The `Dropdown` component now has a selection mode property to choose between single and multiple selection modes.\n- The `Dropdown` component now uses `DropdownItem` component instead of `MenuItem` component.\n- Removed `default-value` UXML property from `Dropdown` component. The preferred way to set the default value is by code."},"type":"assets","unity":"2021.3","upmCi":{"footprint":"e7fe9096cb7bf38332b5bb55597610edb51448ce"},"samples":[{"path":"Samples~/Drag And Drop","description":"Example of drag and drop system using App UI DropZone component and Dragger/DropTarget manipulators","displayName":"Drag And Drop"},{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.dt.app-ui.git","type":"git","revision":"bbf356b4b5fd29b8a5e207b060e5b9d6dd10c06d"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@0.5/manual/index.html","name":"com.unity.dt.app-ui","version":"0.5.0","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. 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This context is now the preferred one for desktop platforms.\n- Added `RangeSlider` component.\n\n### Fixed\n\n- Fixed `ValueChanged` and `ValueChanging` events propagation in `NumericalField` and Vector components."},"type":"assets","unity":"2021.3","upmCi":{"footprint":"bd81628e05bcd9a1d795e7588ce602f30e4024c9"},"samples":[{"path":"Samples~/UI Kit","description":"Every component in a single page","displayName":"UI Kit"},{"path":"Samples~/StoryBook","description":"StoryBookJS-like window in the Editor","displayName":"StoryBook"},{"path":"Samples~/Navigation","description":"Navigation system","displayName":"Navigation"},{"path":"Samples~/MVVM","description":"Example that showcases the MVVM pattern with dependency injection","displayName":"MVVM"},{"path":"Samples~/Redux","description":"Example of state management with Redux","displayName":"Redux"},{"path":"Samples~/MVVM And Redux","description":"Example that showcases the MVVM pattern with dependency injection and state management with Redux","displayName":"MVVM And Redux"},{"path":"Samples~/UndoRedo","description":"Example of undo/redo system","displayName":"UndoRedo"},{"path":"Samples~/Trackpad","description":"Example of Trackpad gesture recognition","displayName":"Trackpad"}],"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.dt.app-ui.git","type":"git","revision":"6bd3fd64b241b770e369aa1409fff12eeb729978"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.dt.app-ui@0.4/manual/index.html","name":"com.unity.dt.app-ui","version":"0.4.0","displayName":"App UI","description":"App UI is a versatile and customizable UI library for Unity that provides essential building blocks for creating beautiful and responsive user interfaces. 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With support for MVVM architecture, state management, and localization, App UI simplifies app development while maintaining flexibility and extensibility. 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