{"_id":"com.unity.multiplayer.playmode","name":"com.unity.multiplayer.playmode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","provider":"upm","versions":{"2.0.2":{"_upm":{"changelog":"- Updated version to match Dedicated Server Package."},"unity":"6000.3","unityRelease":"0b10","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@2.0/manual/index.html","name":"com.unity.multiplayer.playmode","version":"2.0.2","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"d8888f6ed6aabc52ac3ec88961782ef040f2392e","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-2.0.2.tgz"}},"1.6.3":{"_upm":{"changelog":"### Fixed\n- Clone editors inconsistently don't transition from launching to launch\n- Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen\n- Local instance and editor is still running after cancelling play mode\n- Fixed instance status icon showing `loading` after the scenario is cancelled in the scenario status dropdown.\n\n### Changed\n- Remote instances are no longer available when using in conjunction with `com.unity.services.multiplayer` version `2.X`"},"unity":"6000.0","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.6/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.6.3","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"d6d235962e243af2e7374705e464b28ccc2f845e","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.6.3.tgz"}},"1.6.2":{"_upm":{"changelog":"### Added\n- Added Drift detection support for Free Running Instances. Drift occurs when an active Free Running instance becomes\n  desynchronized from the current state of the project within the Unity Editor. This typically happens when development\n  actions, such as a code change, or a modification to an active scene, are performed in the Editor while an Instance is\n  running.\n- Added Drift warning UI icons to both Play Mode Status Window and Play Mode Status Popup. These are displayed when\n  a drift is detected and goes away after the Free Running instance is restarted.\n- Character limit of 100 for scenario names and 500 for scenario description to prevent performance issues.\n\n### Fixed\n- Fixed an issue where the scenario configuration window warning UI does not display correctly when the corresponding build profile is not installed\n- Fixed an issue where pausing before entering playmode didn’t keep Multiplayer virtual player(s) paused\n- Fix UI overlap when Multiplayer Play Mode window is narrow\n- Fixed an issue where focusing on a Virtual Player does not bring its window to the front.\n- Fixed an issue where the info HelpBox is not responsive when resize the Multiplayer Play Mode Window\n- Fix an issue where toggling the running mode of a Virtual Player fails after cancelling a running Scenario midway."},"unity":"6000.0","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.6/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.6.2","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"96fe8db2c047a94615c56e7f27f36050f19803df","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.6.2.tgz"}},"2.0.1":{"_upm":{"changelog":"### Changed\n- Updated minimum engine required version to 6000.3.0b10."},"unity":"6000.3","unityRelease":"0b10","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@2.0/manual/index.html","name":"com.unity.multiplayer.playmode","version":"2.0.1","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"8b4f3068bd51eb6d535b0bc8307242098f4d9971","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-2.0.1.tgz"}},"2.0.0":{"_upm":{"changelog":"### Added\n- Added Multiplayer local simulation mode to server local instances\n- When deploying remote instances, automatically create a fleet with the correct architecture based on the server's build profile (e.g. if building for ARM64, will automatically create an ARM64 fleet).\n\n### Changed\n- This version only supports Unity 6.3 and beyond. \n- Migrated most of the code to the engine into the Play Mode Framework and the Multiplayer modules. This change is laying the foundation for a more stable and open Play Mode experience.\n- Fixed an issue where the clone editor’s audio toggle would reset every time scripts were reloaded.\n- Updated minimum version of Multiplayer Services packages to 1.2.0-pre.1."},"unity":"6000.3","unityRelease":"0b4","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@2.0/manual/index.html","name":"com.unity.multiplayer.playmode","version":"2.0.0","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"4df0b85750fb3e6a1ac68c07444c4ce98c1904c8","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-2.0.0.tgz"}},"1.6.1":{"_upm":{"changelog":"### Added\n- Added a Profiler panel option within Clone Editors that users can toggle on/off during Edit and Play mode.\n- Added validation checks for remote instances to ensure the cloud project ID, environment, and Multiplay are all properly set up before running a scenario\n\n### Fixed\n- Fixed an issue where the clone editor’s audio toggle would reset every time scripts were reloaded\n- Fixed an issue where the Main Editor's build profile fails to restore when building local and remote instances.\n- Fixed the play button not updating when entering play mode using keyboard shortcuts\n- Fixed an issue where the Play Mode status popup window failed to update during loading\n- Fixed an issue where removing an active Scenario Configuration fails to close running instances.\n- Fixed an issue where removing an Instance configuration from within the Configure Play Mode Scenarios window results in a null reference error.\n- Fixed an issue where the Mute Player At Launch toggle not working properly"},"unity":"6000.0","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.6/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.6.1","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"3acaa705f0f994547817cc7e4e98b83a8596a677","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.6.1.tgz"}},"2.0.0-pre.1":{"_upm":{"changelog":"- Added support for Unity 6.3; migrated the code to the engine"},"unity":"6000.3","unityRelease":"0a5","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@2.0/manual/index.html","name":"com.unity.multiplayer.playmode","version":"2.0.0-pre.1","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"2cdbb6d35e0bf9bc20aa66e1666d8a88374fcaaf","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-2.0.0-pre.1.tgz"}},"1.6.0":{"_upm":{"changelog":"### Added\n- Extended support for Free Running Instances to include both Local and Remote Instances, enabling users using Play Mode Scenarios to launch them independently of scenario definitions, thereby enabling more flexible work flows and faster iteration speeds.\n    - Toggle an Instance's Manual Mode via the Play Mode Status window (Window > Multiplayer > Play Mode Status)\n    - Activate or deactivate a Manual mode Instance prior to starting a Scenario to streamline development iteration.\n    - Activated or deactivated instances will remain unaffected by Scenario operations - For example, Activated Instances stay launched regardless of Scenario execution.\n- Added a safeguard window that prompts users to clean up and terminate active free-running instances when switching scenarios.\n- Added ability to quickly view an instance's Run Mode state with Run Mode status icons within the Play Mode Status and Instance Status Dropdown windows.\n- Add a button to the Play Mode popup window that opens the Play Mode Status window\n\n### Fixed\n- Fixed an issue where the mouse could still interact with the Scenario Config window while in play mode\n\n-\n\n### Fixed\n- Fixed an issue where the \"No Play Mode Scenario selected\" info message displays twice in the Play Mode Status window."},"unity":"6000.0","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.6/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.6.0","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"06a86f4d7db5a93ef06e09791ea1d388d2526199","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.6.0.tgz"}},"1.5.0":{"_upm":{"changelog":"### Fixed\n- Fixed pause and step buttons disabled on default play mode configuration.\n- Fix step button disabled when scene reload is enabled\n- Fixed an issue where entering play mode can result in a visual de-sync of play mode buttons."},"unity":"6000.0","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.5/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.5.0","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"dfb5b9f06adde75be66ccc80bf662e28d6d95bdf","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.5.0.tgz"}},"1.5.0-exp.4":{"_upm":{"changelog":"### Added\n- Implemented support for Free Running Clone Editor Instances, enabling users using Play Mode Scenarios to launch editor instances that are independent of scenario definitions, thereby enabling more flexible work flows and faster iteration speeds.\n    - Toggle an Instance's Manual Mode via the Play Mode Status window (Window > Multiplayer > Play Mode Status)\n    - Activate or deactivate a Manual mode Instance prior to starting a Scenario to streamline development iteration.\n    - Activated or deactivated instances will remain unaffected by Scenario operations - For example, Activated Instances stay launched regardless of Scenario execution.\n\n### Fixed\n- Using non authorized characters when creating a new Scenario configuration is now returning a warning rather than an error.\n- Ensured warnings are shown and that the Run Device options are hidden when an incorrect Android Build Target is chosen for Server Instances.\n- Fixed an issue where exiting and re-entiring play mode during the EditorApplication.playModeStateChanged callback was causing unexpected behavior in the play mode scenarios.\n- Removed the minimum height restriction on PlayModePopupContentWindow to prevent excessive height when only one or two scenario configs are present\n- Fixed low-resolution icons in various windows\n- Set a minimum width for the scenario config list in the Scenario Config window to prevent resizing it below a usable size\n- Added an info HelpBox that appears when no scenario is selected, preventing the window from appearing blank\n- Updated the Multiplayer role dropdown to display “Client And Server” with proper spacing in the Scenario Config window\n- Fixed an issue where icons did not adapt when switching between dark and light mode in the editor in PlayModePopupContentWindow and PlayModeStatusWindow\n- Fixed an issue where the Play Mode Status not update when switching scenario configs from play mode popup content window"},"unity":"6000.0","unityRelease":"48f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.5/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.5.0-exp.4","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"8a4cb76156ec9ca3860747739b83a2fc5b31ea3d","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.5.0-exp.4.tgz"}},"1.4.3":{"_upm":{"changelog":"### Fixed \n- Using non authorized characters when creating a new Scenario configuration is now returning a warning rather than an error. \n- Fixed an issue where toggling Simulator mode in the Virtual Player's Game Window fails to show\n- Removed the minimum height restriction on PlayModePopupContentWindow to prevent excessive height when only one or two scenario configs are present\n- Fixed low-resolution icons in various windows\n- Set a minimum width for the scenario config list in the Scenario Config window to prevent resizing it below a usable size\n- Added an info HelpBox that appears when no scenario is selected, preventing the window from appearing blank\n- Updated the Multiplayer role dropdown to display “Client And Server” with proper spacing in the Scenario Config window\n- Fixed an issue where icons did not adapt when switching between dark and light mode in the editor in PlayModePopupContentWindow and PlayModeStatusWindow"},"unity":"6000.1","unityRelease":"0b1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.4/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.4.3","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"50e3dba5f9d669a30d286824f8656452f51a6790","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.4.3.tgz"}},"1.5.0-exp.3":{"_upm":{"changelog":"### Added\n- Added a refresh button to the device selection dropdown for the android platform support of the playmode scenarios configuration window.\n\n### Fixed\n- Fixed an issue where toggling Simulator mode in the Virtual Player's Game Window fails to show."},"unity":"6000.1","unityRelease":"0b1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.5/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.5.0-exp.3","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"13ad9d76f90b921ef660c479e742d1db4683b5f4","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.5.0-exp.3.tgz"}},"1.4.2":{"_upm":{"changelog":"### Fixed\n- Fixed an issue in Playmode Scenarios where the initially assigned scene was being reloaded a second time in Clone Editors during runtime"},"unity":"6000.1","unityRelease":"0b1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.4/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.4.2","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"02aa7cbd48d1bdba3d85f6b8a2dd1c8b8dcb90ae","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.4.2.tgz"}},"1.5.0-exp.2":{"_upm":{"changelog":"### Fixed\n- Fixed an issue where a \"Center On Children\" error would appear after adding a Game Object to the Clone Editor's hierarchy during Play mode.\n- Added a scenario name length check to prevent error pop-ups and editor issues when the file name exceeds 64-character limit\n- Fixed an issue in Playmode Scenarios where the initially assigned scene was being reloaded a second time in Clone Editors during runtime"},"unity":"6000.1","unityRelease":"0b1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.5/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.5.0-exp.2","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"716167975e8ca6f8ced03889f944c2f9ff567885","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.5.0-exp.2.tgz"}},"1.4.1":{"_upm":{"changelog":"### Fixed\n- Fixed an issue where a \"Center On Children\" error would appear after adding a Game Object to the Clone Editor's hierarchy during Play mode.\n- Added a scenario name length check to prevent error pop-ups and editor issues when the file name exceeds 64-character limit\n\n### Added\n- Added Free Running Instance support for Clone Editors, allowing users to independently run Clone Editors outside of Scenario-based modes"},"unity":"6000.1","unityRelease":"0b1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.4/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.4.1","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"9270179de68ab393a8598c37d7626eff3d6ba859","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.4.1.tgz"}},"1.5.0-exp.1":{"_upm":{"changelog":"### Fixed\n- Fixed exception when starting a scenario with no instances.\n- Fixed the scenario not exiting play mode when stop is requested during a domain reload\n- Fixed launching scenario progress bar transition animation.\n- Avoid log spamming with errors when the project is renamed.\n- Fixed issue where deleting Player Tags from Project Settings also removes them from existing Scenarios.\n- Fixed issue for Clone Editor instances where editor window controls or widgets don't show.\n- Fix the issue where the launching scenario window UI isn’t ready during the build process\n\n### Added\n- Added android mobile support to the playmode scenarios"},"unity":"6000.1","unityRelease":"0b1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.5/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.5.0-exp.1","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"0878857c7186ea4ae9fbd59360f847f02eb2d689","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.5.0-exp.1.tgz"}},"1.4.0":{"_upm":{"changelog":"### Fixed\n- Fixed launching scenario progress bar transition animation."},"unity":"6000.1","unityRelease":"0b1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.4/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.4.0","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"5a1f3b990b6d1e183051d966064f03dfeb2c0f63","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.4.0.tgz"}},"1.4.0-pre.3":{"_upm":{"changelog":"### Fixed\n- Fixed exception when starting a scenario with no instances.\n- Fixed the scenario not exiting play mode when stop is requested during a domain reload"},"unity":"6000.1","unityRelease":"0b1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.4/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.4.0-pre.3","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"9f353fa588dde6cfe8bfbe5089b0730a5b257180","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.4.0-pre.3.tgz"}},"1.4.0-pre.2":{"_upm":{"changelog":"### Added\n- Added `CurrentPlayer.IsMainEditor` to the API to check if the current player is the main editor instance.\n- Added a main editor label to scenario launch window\n\n### Fixed\n- Fixed an ArgumentNullException issue that occurs across an MPPM upgrade with an actively set playmode Scenario configuration.\n- Fixed an issue where project settings were not getting propagated to Virtual Players when entering Playmode via the play button\n- Fixing the issue where the launching scenario window persists when domain/scene reload is enabled in the project settings.\n\n### Changed\n- Moved the warning helpbox in MPPM window to the bottom of the VP list during VP activation."},"unity":"6000.0","unityRelease":"29f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.4/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.4.0-pre.2","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"cd14ab9fbf9d195a91ebfb062fe72b4e109e6abd","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.4.0-pre.2.tgz"}},"1.3.3":{"_upm":{"changelog":"### Added\n- Fixed an ArgumentNullException issue that occurs across an MPPM upgrade with an actively set playmode Scenario configuration.\n\n### Fixed \n- Fixed an issue where project settings were not getting propagated to Virtual Players when entering Playmode via the play button"},"unity":"6000.0","unityRelease":"22f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.3/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.3.3","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"7f4b34d911b742add04987f7f0561fec9ff9c189","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.3.3.tgz"}},"1.4.0-pre.1":{"_upm":{"changelog":"### Fixed\n- Fixed an issue where entering and exiting Playmode quickly can cause virtual player window's Playmode state to get out of sync.\n- Removed use of obsolete internal build profile API functions \n- Fixed an issue where clone editor VP Windows closes unexpectedly when entering a Playmode Scenario with Multiplayer Windows opened.\n\n### Added\n- Added a scenario launch window to show the scenario stage, progress bars, and messages.\n- Added a new Entities Hierarchy window for clone editor VP Windows where it can be toggled under Layout > \"Entities Hierarchy\"."},"unity":"6000.0","unityRelease":"29f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.4/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.4.0-pre.1","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"5051efffd48be075c5b9b60b32c5d9a2cb042993","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.4.0-pre.1.tgz"}},"1.3.2":{"_upm":{"changelog":"### Fixed\n- Fixed clones remaining active when a play mode scenario is stopped while the clone is activating.\n- Fixed an issue where enabling Playmode Tools in a clone editor's layout configuration may display incorrect layouts.\n- Fixed compilation error \"'UnityPlayer' does not contain a definition for 'Role'\" when Dedicated Server package version doesn't match.\n\n### Added\n- Avoid reconstructing virtual player windows through Playmodes if their layouts in PlayMode vs EditMode are the same. This helps retain anchoring in Windows."},"unity":"6000.0","unityRelease":"22f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.3/manual/index.html","name":"com.unity.multiplayer.playmode","version":"1.3.2","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"784ece7d4add77f39a1741287acb33b7135a6924","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-1.3.2.tgz"}},"1.3.1":{"_upm":{"changelog":"### Fixed\n\n- Fixed an issue where the \"Player X failed to sync\" window would pop up even though no synchronization issue could be observed.\n\n### Added\n\n- Added a helpbox to the Multiplayer window to prevent package imports while the virtual player(s) are activating. 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main editor asking if they should be restarted. (Only on Windows for now.)\n- Now support for content selection in your players (Requires dedicated server package to be installed)."},"type":"tool","unity":"2023.2","upmCi":{"footprint":"95d5f7ea6037e9475f2242aa98eeac18eb05635e"},"repository":{"url":"https://github.com/Unity-Technologies/com.unity.multiplayer.virtualprojects.git","type":"git","revision":"b1cc507d0c38d40e48b6065734b4ea87641d1c81"},"relatedPackages":{"com.unity.multiplayer.playmode.tests":"0.4.0"},"name":"com.unity.multiplayer.playmode","version":"0.4.0","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"nuget.moq":"2.0.0-pre.2","com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"6a91c78ce2d3762f4b1d9a24ec2b6fb169d3031c","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-0.4.0.tgz"}},"0.3.0":{"_upm":{"changelog":"### Fixed\n\n- Fixed PlayerTags starting and ending with whitespace.\n- Fixed handling of relative paths in the package.json of a player.\n\n### Features\n\n- Can now have your players reboot if they fail to import or stop unexpectedly (e.g. crash). A prompt will appear asking what action to take.\n- Debugging workflows is now enabled (giving users more access to the editor in players). It can be accessed by using the Layout Dropdown in the top left of a player to enable more views (Scene, Game, etc).\n- Can disable MPPM in settings.\n- Updated Tag to be ReadOnlyTag to better communicate how tags as a feature works."},"type":"tool","unity":"2023.2","upmCi":{"footprint":"3dd73ca2643ce1d7ea15a20a7f1bb399fd2c065e"},"repository":{"url":"https://github.com/Unity-Technologies/com.unity.multiplayer.virtualprojects.git","type":"git","revision":"958916948929c11888f05f21621c6bb379ef09d4"},"relatedPackages":{"com.unity.multiplayer.playmode.tests":"0.3.0"},"name":"com.unity.multiplayer.playmode","version":"0.3.0","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development 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option."},"type":"tool","unity":"2023.2","upmCi":{"footprint":"87035ff518e1d1893d176cf29328210160ae714e"},"repository":{"url":"https://github.com/Unity-Technologies/com.unity.multiplayer.virtualprojects.git","type":"git","revision":"489a94e703bfdfe267320d59e5000ca91647cd18"},"relatedPackages":{"com.unity.multiplayer.playmode.tests":"0.2.0"},"name":"com.unity.multiplayer.playmode","version":"0.2.0","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development device.","dependencies":{"nuget.moq":"2.0.0-pre.2","com.unity.nuget.newtonsoft-json":"2.0.2"},"dist":{"shasum":"da2c53356565434713728a0a59ca48d6e23ea16e","tarball":"https://download.packages.unity.com/com.unity.multiplayer.playmode/-/com.unity.multiplayer.playmode-0.2.0.tgz"}},"0.1.1":{"_upm":{"changelog":"### *Multiplayer Play Mode*\n\n- Reduced GC allocations in the messaging system loop\n- Added support for additive scenes.\n- Fixed CurrentPlayer.Tag returning \"Untagged\" instead of an empty string if a tag is not assigned\n- Fixed bug where pressing Return or Enter would not submit a created tag to the UI\n- Fixed missing XMLDoc for CurrentPlayer API\n- Fixed broken links in the package documentation"},"type":"tool","unity":"2023.1","upmCi":{"footprint":"7bbb44e17fa50925cfb3f7cb6f09d2d57bcb794f"},"repository":{"url":"https://github.com/Unity-Technologies/com.unity.multiplayer.virtualprojects.git","type":"git","revision":"d334c631c74ea80a139cd8c8282a30ed2d5e0219"},"relatedPackages":{"com.unity.multiplayer.playmode.tests":"0.1.1"},"name":"com.unity.multiplayer.playmode","version":"0.1.1","displayName":"Multiplayer Play Mode","description":"Multiplayer Play Mode is a feature that enables multiple editor instances to be opened simultaneously on the same development 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