{"_id":"com.unity.polyspatial.visionos","name":"com.unity.polyspatial.visionos","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","provider":"upm","versions":{"3.1.5":{"_upm":{"changelog":"Version incremented to synchronize with other PolySpatial and visionOS package versions."},"unity":"6000.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@3.1/manual/index.html","name":"com.unity.polyspatial.visionos","version":"3.1.5","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"3.1.5","com.unity.xr.visionos":"3.1.5","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"3.1.5"},"dist":{"shasum":"a2e6a929ef88ce08c9f096cb0b18ce12df7c37f7","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-3.1.5.tgz"}},"3.1.4":{"_upm":{"changelog":"Version incremented to synchronize with other PolySpatial and visionOS package versions."},"unity":"6000.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@3.1/manual/index.html","name":"com.unity.polyspatial.visionos","version":"3.1.4","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"3.1.4","com.unity.xr.visionos":"3.1.4","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"3.1.4"},"dist":{"shasum":"956bd29baae2f98ed7d7e956d25f6a1cc1978e82","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-3.1.4.tgz"}},"3.1.1":{"_upm":{"changelog":"### Added\n- Added support for optimized Skinned Mesh Renderers (Skinned Mesh Renderers with Optimize Game Objects ticked true). This feature requires a change in editor version 6000.5.0a3 and above.\n- Added the ability to listen for asset clip status specifically instead of just preroll status with VisionOSVideoComponent.UpdateVideoAssetState. This allows for figuring out if a video player is stalling, paused, or playing.\n\n### Fixed\n- Fixed failure to use vertex colors in shader graphs when running over Play to Device (seen when using Bake to Mesh particles).\n- Fixed a possible memory leak when looping video players were deleted and created.\n- Fixed a crash/hang that can occur in Hybrid mode when the user opens Control Center while a Metal volume camera is rendering.\n- Fixed prerolling edge cases and improved prerolling stability.\n- Fixed a crash that can occur when PolySpatial setting GPU Mesh Transfer is used with VisionOSVideoComponent.\n- Fixed failure to render sprites."},"unity":"6000.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@3.1/manual/index.html","name":"com.unity.polyspatial.visionos","version":"3.1.1","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"3.1.1","com.unity.xr.visionos":"3.1.1","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"3.1.1"},"dist":{"shasum":"fe4cf9ca46bd9a5c23723a2da915290611e6705d","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-3.1.1.tgz"}},"3.1.0":{"_upm":{"changelog":"### Added\n- Added support for optimized Skinned Mesh Renderers (Skinned Mesh Renderers with Optimize Game Objects ticked true). This feature requires a change in editor version 6000.5.0a3 and above.\n- Added the ability to listen for asset clip status specifically instead of just preroll status with VisionOSVideoComponent.UpdateVideoAssetState. This allows for figuring out if a video player is stalling, paused, or playing.\n\n### Fixed\n- Fixed failure to use vertex colors in shader graphs when running over Play to Device (seen when using Bake to Mesh particles).\n- Fixed a possible memory leak when looping video players were deleted and created.\n- Fixed a crash/hang that can occur in Hybrid mode when the user opens Control Center while a Metal volume camera is rendering.\n- Fixed prerolling edge cases and improved prerolling stability.\n- Fixed a crash that can occur when PolySpatial setting GPU Mesh Transfer is used with VisionOSVideoComponent.\n- Fixed failure to render sprites."},"unity":"6000.3","unityRelease":"0f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@3.1/manual/index.html","name":"com.unity.polyspatial.visionos","version":"3.1.0","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"3.1.0","com.unity.xr.visionos":"3.1.0","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"3.1.0"},"dist":{"shasum":"706074c2b5064d3761dd89aedb4329035fde8c1c","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-3.1.0.tgz"}},"3.0.5":{"unity":"6000.3","unityRelease":"0b10","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@3.0/manual/index.html","name":"com.unity.polyspatial.visionos","version":"3.0.5","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"3.0.5","com.unity.xr.visionos":"3.0.5","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"3.0.5"},"dist":{"shasum":"ca41b134c01ce166a77e8cd8a3ee9dae9146ebc3","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-3.0.5.tgz"}},"3.0.3-pre.3":{"unity":"6000.3","unityRelease":"0b3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@3.0/manual/index.html","name":"com.unity.polyspatial.visionos","version":"3.0.3-pre.3","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"3.0.3-pre.3","com.unity.xr.visionos":"3.0.3-pre.3","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"3.0.3-pre.3"},"dist":{"shasum":"a5c803d60f611da9b9b42cdbb18f7c79c4920cf4","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-3.0.3-pre.3.tgz"}},"3.0.3-pre.1":{"unity":"6000.3","unityRelease":"0b3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@3.0/manual/index.html","name":"com.unity.polyspatial.visionos","version":"3.0.3-pre.1","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"3.0.3-pre.1","com.unity.xr.visionos":"3.0.3-pre.1","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"3.0.3-pre.1"},"dist":{"shasum":"bdd4c4be1eb1347a7c801ef5a236da8a0f77caa2","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-3.0.3-pre.1.tgz"}},"3.0.2":{"unity":"6000.3","unityRelease":"0b3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@3.0/manual/index.html","name":"com.unity.polyspatial.visionos","version":"3.0.2","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"3.0.2","com.unity.xr.visionos":"3.0.2","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"3.0.2"},"dist":{"shasum":"165d0c68452e36454e0d68bf1a1b11a507a58d55","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-3.0.2.tgz"}},"2.4.3":{"unity":"6000.0","unityRelease":"22f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@2.4/manual/index.html","name":"com.unity.polyspatial.visionos","version":"2.4.3","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"2.4.3","com.unity.xr.visionos":"2.4.3","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"2.4.3"},"dist":{"shasum":"4bfa74cbbcfaa71d5a3b1b771d9a06dfc21d9449","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-2.4.3.tgz"}},"2.4.2":{"_upm":{"changelog":"### Fixed\n- Fixed issue where sprites and other meshes without vertex colors would appear black when using \"GPU Mesh Transfer.\"\n- Fixed OpenWindow() and CloseWindow() in VolumeCamera not working.\n- Fixed issue where VisionOSVideoComponent didn't display anything on application startup.\n- Fixed failure to batch static GameObjects with lightmaps.\n- Fixed error merging static meshes with \"GPU Mesh Transfer\" enabled.\n- Reduced memory usage for meshes when \"GPU Mesh Transfer\" is disabled.\n- Fix an issue where compositor spaces would not properly re-enable in hybrid apps after resuming from the background.\n\n### Security"},"unity":"6000.0","unityRelease":"22f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@2.4/manual/index.html","name":"com.unity.polyspatial.visionos","version":"2.4.2","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"2.4.2","com.unity.xr.visionos":"2.4.2","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"2.4.2"},"dist":{"shasum":"dc27ec8920b9e3365e4b0b5b6b9f5bb8410a2357","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-2.4.2.tgz"}},"2.3.1":{"_upm":{"changelog":"### Added\n- VisionOSVideoComponent now has the capability to load a video clip from a URL instead of just a VideoClip. Additionally, a Preroll property allows the component to attempt to load the video clip before it plays it, to allow for smoother playback.\n- Added support for getting game controller input in visionOS 2.0. Apple changes 2.0 to allow use of game controllers to handle chrome interaction, which means that game controller input would almost never get to the application. Now we register intent to handle game pad inputs so that we can get controller input again.\n\n### Changed\n- The PlayToDevice app will now attempt to broadcast to any Unity editors on the local subnet. Upon success, an entry for the device will appear in the \"Available Devices\" list in the Play To Device panel.\n- RealityKit apps now send `OnApplicationFocus` and `OnApplicationPause` messages when the app changes its background state.\n\n### Fixed\n- Fixed swizzling of ambient occlusion term for standard lit materials (Unity uses the value of the green texture channel).\n- Fixed mesh corruption issue for meshes with blend shapes and multiple UV sets/vertex colors.\n- Fixed crash when converting LowLevelMesh instances (i.e., meshes transferred on the GPU) to shapes for MeshCollider instances.\n- Fixed issue with frame \"hitches\" (frame times 2x/3x target) when updating meshes via GPU transfer.\n- Improved performance of loading/instantiating collider meshes."},"unity":"6000.0","unityRelease":"22f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@2.3/manual/index.html","name":"com.unity.polyspatial.visionos","version":"2.3.1","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"2.3.1","com.unity.xr.visionos":"2.3.1","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"2.3.1"},"dist":{"shasum":"024e24db3821e541a30279e50daa637b11496938","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-2.3.1.tgz"}},"1.3.13":{"unity":"2022.3","unityRelease":"19f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@1.3/manual/index.html","name":"com.unity.polyspatial.visionos","version":"1.3.13","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"1.3.13","com.unity.xr.visionos":"1.3.13","com.unity.xr.management":"4.4.0","com.unity.polyspatial.xr":"1.3.13"},"dist":{"shasum":"2fd209d9fe50e7f31b0c6dbaffdb0142b190eceb","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-1.3.13.tgz"}},"1.3.12":{"_upm":{"changelog":"### Changed\n- Updated Particle System documentation to include more detailed limitations of ReplicateProperty mode."},"unity":"2022.3","unityRelease":"19f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@1.3/manual/index.html","name":"com.unity.polyspatial.visionos","version":"1.3.12","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"1.3.12","com.unity.xr.visionos":"1.3.12","com.unity.xr.management":"4.4.0","com.unity.polyspatial.xr":"1.3.12"},"dist":{"shasum":"96d54f314179ee3e24dbb89ccf3b9647bb4089f6","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-1.3.12.tgz"}},"2.2.4":{"unity":"6000.0","unityRelease":"22f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@2.2/manual/index.html","name":"com.unity.polyspatial.visionos","version":"2.2.4","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"2.2.4","com.unity.xr.visionos":"2.2.4","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"2.2.4"},"dist":{"shasum":"c50a8a56cd8398e1e5900cb8a157ff42e83f79e8","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-2.2.4.tgz"}},"1.3.11":{"_upm":{"changelog":"### Added\n\n### Changed\n\n### Deprecated\n\n### Removed\n\n### Fixed\n- Fixed issue where raycastable UGUI components would not be removed from scene when hidden (when scrolling, e.g.)\n\n### Security"},"unity":"2022.3","unityRelease":"19f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@1.3/manual/index.html","name":"com.unity.polyspatial.visionos","version":"1.3.11","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"1.3.11","com.unity.xr.visionos":"1.3.11","com.unity.xr.management":"4.4.0","com.unity.polyspatial.xr":"1.3.11"},"dist":{"shasum":"3dbd798451e9f58789f0ffce14027ed47b79a074","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-1.3.11.tgz"}},"2.1.2":{"_upm":{"changelog":"### Added\n\n### Changed\n- Restored `PolySpatialWindowManagerAccess.entityForIdentifier`/`identifierForEntity` that was removed when adding multi-volume support and added `entitiesForUnityInstanceId` to return Entities from all volumes.\n- Improved performance of blend shapes by enabling asynchronous processing.\n- Entities merged via static batching now include the source entities' synchronized components (sort groups, image based light receivers, environment lighting configurations, grounding shadows, and hover effects).\n- Updated Metal Samples presentation image and added known limitations section to the Play to Device Section.\n\n### Deprecated\n\n### Removed\n\n### Fixed\n- Fixed edge cases with blend shape support: support meshes with no vertices and meshes with no bone weights.\n- Fixed issue where raycastable UGUI components would not be removed from scene when hidden (when scrolling, e.g.)\n- Fixed a bug with tracked images over play to device.\n\n### Security"},"unity":"6000.0","unityRelease":"22f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@2.1/manual/index.html","name":"com.unity.polyspatial.visionos","version":"2.1.2","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"2.1.2","com.unity.xr.visionos":"2.1.2","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"2.1.2"},"dist":{"shasum":"5d407389b7cbeb2f932247f718842772b67bc8cd","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-2.1.2.tgz"}},"1.1.7":{"_upm":{"changelog":"### Added\n\n### Changed\n\n### Deprecated\n\n### Removed\n\n### Fixed\n\n### Security"},"unity":"2022.3","unityRelease":"19f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@1.1/manual/index.html","name":"com.unity.polyspatial.visionos","version":"1.1.7","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"1.1.7","com.unity.xr.visionos":"1.1.7","com.unity.xr.management":"4.4.0","com.unity.polyspatial.xr":"1.1.7"},"dist":{"shasum":"27dbc277f18260a15adbd46935e43fa434c48b68","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-1.1.7.tgz"}},"2.0.4":{"_upm":{"changelog":"### Added\n- PlayToDevice will now limit the editor framerate to 45 by default in order to lower network congestion. The editor sending too many packets over PlayToDevice could cause significant lag and latency for some users. This limit can be changed in the PlayToDevice window.\n- Fix issue of two scenes simultaneously existing for a frame when new scene is loaded.\n\n### Changed\n- XRTouchSpaceInteractor renamed to XRSpatialPointerInteractor.\n- Update minimum Editor version to 6000.0.22f1.\n\n### Deprecated\n\n### Removed\n\n### Fixed\n- Bones are now parented to the parent of the RootBone instead of to the SkinnedMeshRenderer entity. This fixes an issue where if the SkinnedMeshRenderer was on a different hierarchy than the RootBone, the bones might not be affected by any transforms applied to the RootBone.\n- Child colliders of XRBaseInteractables are now recognized when using XRTouchSpaceInteractor/XRSpatialPointerInteractor.\n\n### Security"},"unity":"6000.0","upmCi":{"footprint":"d19a147d5ddd3086944c62214d38c60d250273b9"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/quantum.git","type":"git","revision":"f1ff4502685c7c85fb07a1997f1cd553ba4dcbe6"},"unityRelease":"22f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@2.0/manual/index.html","name":"com.unity.polyspatial.visionos","version":"2.0.4","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans at unity.com/pricing.","dependencies":{"com.unity.polyspatial":"2.0.4","com.unity.xr.visionos":"2.0.4","com.unity.xr.management":"4.5.0","com.unity.polyspatial.xr":"2.0.4"},"dist":{"shasum":"6505c299deb43475664368be3b1b404e8d0b3a88","tarball":"https://download.packages.unity.com/com.unity.polyspatial.visionos/-/com.unity.polyspatial.visionos-2.0.4.tgz"}},"1.3.9":{"upm":{"changelog":""},"_upm":{"changelog":"### Changed\n- We have narrowed down the conditions under which the package will compile from UNITY_VISIONOS || UNITY_IOS || UNITY_EDITOR_OSX to (UNITY_VISIONOS || UNITY_IOS) && UNITY_EDITOR_OSX.  This should eliminate compile errors in the case where you had the OSX editor but not the visionOS or iOS platform dependencies.\n\n### Fixed\n- Wrap all MonoPInvokeCallback methods in try/catch to avoid potential crashes in player builds.\n- Parent SkinnedMeshRenderer bones to parent of the RootBone (so that it's a sibling with the RootBone) rather than to the SkinnedMeshRenderer itself - this fixes an issue where the RootBone was on a different hierarchy than the SkinnedMeshRenderer, and changes applied to the RootBone GameObject didn't affect the bones."},"unity":"2022.3","upmCi":{"footprint":"e0708653edeb069d545be27d660d43ecfada1c77"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/quantum.git","type":"git","revision":"579174d8372e8ecc686cf4b8bc30cebdeaa335e0"},"unityRelease":"19f1","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@1.3/manual/index.html","name":"com.unity.polyspatial.visionos","version":"1.3.9","displayName":"PolySpatial visionOS","description":"Unity PolySpatial integration package to support shared and immersive mode rendering on Apple visionOS.\nUnity PolySpatial and visionOS support is only available to Unity Pro, Unity Enterprise, and Unity Industry users. 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