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Configures Project settings for 3D apps that use Unity’s built-in rendering pipeline.\n\n## Trying out this template locally.\n\nIf you want to try out this template locally from a user's perspective, you will need to make it available to Unity. This can be accomplished by following these steps:\n\n1. Package your project template\n\n    It is necessary to package your template to make it available to Unity, since you cannot simply copy your current package template development project.\n\n    We include a `build` script that can easily do this. The script is used in Gitlab CI pipelines and can be used locally. You can package your project template locally through the following command: \n\n    ```\n    ./build.sh template-ci pack\n    ```\n    or on Windows machines\n    ```\n    build.bat template-ci pack\n    ```\n\n    This will output a `com.unity.template.<your-template-name>-0.1.0-preview.1.tgz` file in your project's folder.\n\n    You need to make sure you have `Node.js` and `npm` _(install it from [here](https://nodejs.org/en/))_ installed on your machine to package successfully, as the script calls `npm` under the hood for packaging and publishing. The script is tested with `node@v6.10.0` and `npm@3.10.10`.\n\n    Additionally, you need to make sure you have internet access when you use the `build` script for the first time, as the script will download and install the dependant `Node.js` package that's used under the hood.\n\n    You cannot directly use `npm pack`, as the project template folder structure is different from the package folder structure.\n\n1. Include the project template package in Unity editor\n\n    You can then copy the project template's `tgz` package file in Unity in one of these paths to make it available in the editor when creating new projects:\n\n    1. Mac: `<Unity Editor Root>/Contents/Resources/PackageManager/ProjectTemplates`\n\n    1. Windows: `<Unity Editor Root>/Data/Resources/PackageManager/ProjectTemplates`\n\n1. Preview your project template\n\n    The result when creating a new project should be something like this when using the Unity Hub:\n\n    ![Template in new project](Packages/com.unity.template.3d/Documentation~/images/template_in_new_project.png)\n\n    If you are launching the Unity editor without the hub, you will not see additional templates in the list.\n","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.template-3d.git","type":"git","revision":"25505dd95f2fe5f74cf821ddeade6e17b5a0b995","footprint":"1a5de4a5a612fc326bf0c448c769d0920d53f7d0"},"_npmVersion":"5.6.0","_nodeVersion":"8.11.1","readmeFilename":"README.md","name":"com.unity.template.3d","version":"4.2.8","displayName":"3D","description":"This is an empty 3D project that uses Unity's built-in 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