{"_id":"com.unity.textmeshpro","name":"com.unity.textmeshpro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","provider":"upm","versions":{"3.2.0-pre.15":{"_upm":{"changelog":"- Improved preferred value calculation when multiple fonts are used in the same text object. (UUM-122933)\n- Fixed maskable property state not being mirrored on sub mesh objects. (UUM-119215)\n- Fixed font styles and weights being applied to sprites. (UUM-102112)\n- Made further improvements to CJK line breaking handling. (UUM-121295)\n- Added new feature to allow users to control Character Horizontal Scaling to provided added text layout flexibility."},"unity":"2021.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html","name":"com.unity.textmeshpro","version":"3.2.0-pre.15","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"62be77a01518b8987905a271fdc3ed1511c944f6","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.2.0-pre.15.tgz"}},"3.2.0-pre.14":{"_upm":{"changelog":"- Removed EmojiOne sprite asset and png.\n- Fixed incorrect preferred value calculations for text objects that contain characters and / or sprites whose character or glyph metrics have a scale = 0.\n- Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled.\n- Fixed incorrect handling of ligatures that contain variant selectors in their input sequences. This is fairly common for Emoji sequences.\n- Improve line breaking for Chinese and Japanese"},"unity":"2021.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html","name":"com.unity.textmeshpro","version":"3.2.0-pre.14","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"f4ab2258eafd0a53978a98191e72275f6e3c055e","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.2.0-pre.14.tgz"}},"3.2.0-pre.13":{"_upm":{"changelog":"- Ensure line breaking rules are preserved for CJK. (UUM-108849)\n- Fixed additional cases of incorrect character caching handling when font styles and weights are used with fallback font assets and multiple text objects present in the same scene. (UUM-97348)\n- Consume events before they are passed to the TextField when IME is active.(UUM-105598)\n- Fixed NullReferenceException sometimes occuring when setting TMP_Text.isTextObjectScaleStatic on a disabled object. (UUM-92041)"},"unity":"2021.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html","name":"com.unity.textmeshpro","version":"3.2.0-pre.13","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"8d878264593c65f091d557e885a389549d5fbf2c","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.2.0-pre.13.tgz"}},"3.2.0-pre.12":{"_upm":{"changelog":"- Fix for recently uncovered issues related to character caching which can occur when multiple text objects are present in a scene when fallback font assets are used in conjunction with font styles (ie. bold, italic, etc.).(UUM-97348)\n- Fix crash when reading fonts. (UUM-78322)"},"unity":"2021.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html","name":"com.unity.textmeshpro","version":"3.2.0-pre.12","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"ca3744c9f8e461cfe26d9c530b6f50982f2ecddb","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.2.0-pre.12.tgz"}},"3.2.0-pre.11":{"_upm":{"changelog":"### Changes\n- Fix TMP crash on Hyphen wrapping.\n- Fixed incorrect character caching when font styles and weights are used. UUM-87529\n- Fixed the iOS crash when using fallback fonts created at runtime.\n- Fix exception thrown when pasting text into TMP inputfield with custom validator.\n- Avoid creating a new submesh if the previous one still has space.\n- Fixed the broken URL of the help button on the TextMesh Pro Settings page."},"unity":"2021.3","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html","name":"com.unity.textmeshpro","version":"3.2.0-pre.11","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"2f02620e307032b0ece063dccc24f3591b17ea79","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.2.0-pre.11.tgz"}},"3.2.0-pre.10":{"_upm":{"changelog":"### Changes\n- Ensure space and underline are always added to Static FontAsset. (UUM-45512)\n- Fix bug that occurs with the Input Field, resulting in an incorrect cursor position when modifying long text input. (UUM-58685)\n- Fixed compile error on TMP_PostBuildProcessorHandler.cs when building for iOS with \"install into source code (UUM-57710)\n- Fixed opening style tag overflow and TextSettings upgrade (UUM-30205)\n- Fixed crash occurring in the FontAssetCreatorWindow. (UUM-66950)\n- Fixed incorrect handling of Emoji Presentation forms ensuring emojis such as ©️ are displayed in text form, whereas 🚀 is displayed in its color presentation form.\n- Added support for Emoji Variant Selectors u+FE0E and u+FE0F to control whether an emoji is displayed in text or presentation form: GitHub PR #48504"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"9ae25a969fffc8f9f1fda146dec38566dfcd1ba7"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/unity.git","type":"git","revision":"8fca90baea965bab48c88326f1d4ca248b64097b"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html","name":"com.unity.textmeshpro","version":"3.2.0-pre.10","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"e75768cd64591d1817bac4c54b9fe98fdf87d280","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.2.0-pre.10.tgz"}},"3.0.9":{"_upm":{"changelog":"### Fixed\n- Fixed keyboard not appearing in visionOS."},"type":"assets","unity":"2020.1","upmCi":{"footprint":"9134b20b50857053fe14b076dd3f4d005125c599"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.textmeshpro.git","type":"git","revision":"0af193626b4f76795f7cb6c9b0f55389d0e4b1d6"},"unityRelease":"0a10","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.0/manual/index.html","name":"com.unity.textmeshpro","version":"3.0.9","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"5a427a571275febcf7e63e8b6f1bcd30f67fe77d","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.0.9.tgz"}},"3.2.0-pre.9":{"_upm":{"changelog":"### Changes\n- Fix Incorrect cursor placement when selecting text and typing if text is center-aligned.\n- Setting the game object layer for the Dropdown blocker game object to match the Canvas value.\n- Fixed the virtual keyboard of InputField not closing upon Enter/Newline on Android.\n- Fixed Ideographic Variation Selector.\n- Ensure Dynamic FontAsset have a readable Atlas\n- Fixed compile error on TMP_PostBuildProcessorHandler.cs when building for iOS with \"install into source code\"\n- Fixed missing help documentation for SpriteAsset component in TextCore."},"type":"assets","unity":"2020.3","upmCi":{"footprint":"86848703e1786f2fe299c216facdb77fa5bbde80"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/unity.git","type":"git","revision":"33af836c4402901269ec9e18f5bf21cbdd17d978"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html","name":"com.unity.textmeshpro","version":"3.2.0-pre.9","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"8e7c8388d7e804a1b761d2904e6c5e31eb6cad2d","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.2.0-pre.9.tgz"}},"3.0.8":{"_upm":{"changelog":"### Fixed\n- Fixed compile errors due to missing `RuntimePlatform.VisionOS` enum value in Unity 2023.1 - 2023.3.0b3."},"type":"assets","unity":"2020.1","upmCi":{"footprint":"5950b5e41fed494338c8944c849a7a16690212ec"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.textmeshpro.git","type":"git","revision":"dd92f03985c9bda38a4721cc146a6b74d2832a1f"},"unityRelease":"0a10","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.0/manual/index.html","name":"com.unity.textmeshpro","version":"3.0.8","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"c0108bfbcf4f700e9054d22810eaa634dde3e128","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.0.8.tgz"}},"3.2.0-pre.8":{"_upm":{"changelog":"### Changes\n- Fix Dropdown creation causing a crash after undoing.\n- Addressed issue surrounding dropdown not closing correctly in certain situations\n- Resolves issue in editor where a null mesh may be set with still present submesh data, not having the canvas update.\n- Ensure enabling and disabling Canvases does not cause a regeneration of the text.\n- Fixed un-detected sprite asset changes after adding new sprites.\n- Ensure Kerning is not applied to Sprites"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"aab610f160b417f22bf7091ae667d0a795b917d7"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/unity.git","type":"git","revision":"d83c6f451b7a6d68cc6beac158dc425eb0530ccb"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html","name":"com.unity.textmeshpro","version":"3.2.0-pre.8","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"36621adb3875f61ad9b0fde8b0447da550255e55","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.2.0-pre.8.tgz"}},"3.0.7":{"_upm":{"changelog":"### Changes\n- Add support for Visions OS keyboard."},"type":"assets","unity":"2020.1","upmCi":{"footprint":"65b544a6a7b5ced5a59258197527dcf530869f4f"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.textmeshpro.git","type":"git","revision":"5c364f204e10eaec84fcbff640ad4d833774c1ed"},"unityRelease":"0a10","documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.0/manual/index.html","name":"com.unity.textmeshpro","version":"3.0.7","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"7b79ea2f4e5a48b833314a9d6d6d7d5f57ba9516","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.0.7.tgz"}},"3.2.0-pre.7":{"_upm":{"changelog":"### Changes\n- Fixed TMP_InputField line limit behavior to mean unlimited when the value is set to zero or negative (UUM-57192)\n- Fixed custom validator ignores the returned character from the validate function (UUM-42147)\n- Fixed editing a textfield on mobile and then submitting throws an exception (UUM-37282)\n- Addressed issue surrounding dropdown not closing correctly in certain situations(UUM-33691)\n- Ensure Sprites can be reordered within a SpriteAsset. (UUM-49349)\n- Added missing grey and lightblue tags (UUM-54820)\n- Fix underline when use at end of text. (UUM-55135)\n- Add support for Visions OS keyboard."},"type":"assets","unity":"2020.3","upmCi":{"footprint":"82ac48d5f236f037b6ad155ca24628fd9496be86"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/unity.git","type":"git","revision":"d3461b7a060288ff97eb1b0df540169a5f496964"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html","name":"com.unity.textmeshpro","version":"3.2.0-pre.7","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"deae9bc193ece7c8d7075c56d421bb95676220ab","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.2.0-pre.7.tgz"}},"3.2.0-pre.6":{"_upm":{"changelog":"### Changes\n- Fix TextMeshPro component does not perform linear color conversion when the VertexColorAlwaysGammaSpace option is enabled. Case #UUM-36113\n- Addressed issue surrounding dropdown not closing correctly in certain situations. Case #UUM-33691\n- Fixed Multi Line Newline input field from not accepting any new line past the set line limit. Case #UUM-42585"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"a8e38db0379d59354c856907ccc8155d9ebb6986"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/unity.git","type":"git","revision":"9e6fd1eba5042538628bbff3a2c33ce1af0b3e98"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html","name":"com.unity.textmeshpro","version":"3.2.0-pre.6","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"a60672d3f546e00444e238e95e9a4c56ac3617e2","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.2.0-pre.6.tgz"}},"3.2.0-pre.5":{"_upm":{"changelog":"### Changes\n- Fixed Input Field not handling submit and cancel for Gamepad and other input devices. [UUM-5093](https://issuetracker.unity3d.com/issues/gamepad-cannot-submit-or-exit-inputfield)\n- Fixed Input Field showing square character and warning when control characters are entered. (UUM-24871)\n- Fixed TextMeshPro crash when upgrading materials. Case #TMPB-187\n- Ensured PreferredHeight handles various line heights correctly in TextMeshPro. Case #TMPB-165\n- Set FaceInfo setter to public in TextMeshPro. Case #TMPB-182\n- Ensured sprites used correct indexes in TextMeshPro. Case #TMPB-200\n- Made Maskable now propagates to SubMesh in TextMeshPro. Case #TMPB-191\n- Added missing _ScaleRatioA to HDRP and URP shaders in TextMeshPro. Case #TMPB-169\n- Fixed TextCore crash when upgrading materials. Case #UUM-32513"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"fc8d6e47ccb2e8eaa4bbff84c935be20074cee43"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/unity.git","type":"git","revision":"9a6f6e5097f5a48ffe942c51b2a4cc733f8bc3d5"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html","name":"com.unity.textmeshpro","version":"3.2.0-pre.5","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"fadc257523af308f9d33d1ea4d71ec6c246d00e9","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.2.0-pre.5.tgz"}},"4.0.0-pre.2":{"_upm":{"changelog":"### Changes\n- Fixed italic horizontal displacement of punctuation. (TMPB-133)\n- Updated Input Field to not restore the original text when the X in the HoloLens keyboard is pressed.\n- Fixed MissingReferenceException when changing scenes. See case [TMPB-120](https://issuetracker.unity3d.com/issues/missingreferenceexception-thrown-when-changing-scenes) and forum [thread](https://forum.unity.com/threads/tmpro-submeshui-error-when-changing-scenes.1129724/) for more info.\n- Fixed Undo operation not correctly undoing some newly created TMP objects. Case #1400391\n- Fixed glyphs not being drawn in the various font asset inspector tables although present in the glyph table until unselecting and re-selecting the font asset.\n- Fixed incorrect line breaking when using a mixture of Latin and CJK text.\n- Fixed potential NullReferenceException when creating font asset with multiple atlas textures. See [forum post](https://forum.unity.com/threads/how-can-i-submit-bugs-or-issues-for-tmp.628687/#post-8186100) for details.\n- Fixed potential issue when using the &lt;mark&gt; tag in conjunction with Ellipsis.\n- Added new \"Get Font Features\" option in the Generation Settings of Font Assets to provide control over fetching of font feature data.\n- Fix potential duplication of Ligature data when using Dynamic Font Assets.\n- Added new \"duospace\" attribute to the &lt;mspace=value&gt; markup tag where the spacing of the '.', ':' and ',' characters will be half of the value. This was added as an option when displaying numerical values using this markup tag.\n- With the addition of support for new OpenType Layout features such as Ligatures, Mark-to-Base and Mark-to-Mark, we have made the following changes:\n  - The \"Kerning\" option in the Extra Settings of the text component inspector has been replaced by a new popup menu to independently control these features which are \"kern\", \"liga\", \"mark\" and \"mkmk\"\n  - The \"enableKerning\" property has been deprecated and replaced by the \"fontFeatures\" property which is a list that contains which features are enabled on the text component.\n- Fixed two potential NullReferenceException related to missing material references or materials on SubMesh text objects. See [forum post](https://forum.unity.com/threads/tmpro-submeshui-error-when-changing-scenes.1129724/#post-8462771) for details.\n- Fixed for text alignment mode Justified and Flush blending not working correctly when using &lt;NBSP&gt; in the text.\n- Fixed external keyboard on iOS/tvOS and Android when Hide Soft Keyboard is used\n- - Fixed a potential IndexOutOfRangeException when trying to select any portions of text in an Input Field whose child text component is using Overflow mode Truncate or Ellipsis where due to RectTransform width and / or height restrictions have results in the text being fully truncated. Case #1361032 \n- Fixed incorrect character sequencing in the Input Field when using Japanese IME in UWP builds. Case #1374755\n- Fixed several potential IndexOutOfRangeException in the Input Field when text is fully truncated when using Text Overflow mode Ellipsis or Truncate.\n- Fixed Input Field incorrect caretPosition and / or stringPosition properties when updating these via scripting. Case #1334622\n- Fixed incorrect event handling on UWP and Hololens 2. Case #1357718 and Case #1351006\n- Fixed Input Field OnSelect event potentially firing twice on some mobile devices including Microsoft Surfaces.\n- Fixed Input Field incorrect caret insertion position when text contains a Carriage Return &lt;CR&gt; at the end of a line. Case #1362068\n- Added support for &lt;CR&gt; markup tag.\n- Added value range check for the text component margins located in the text component extra settings. Case #1365554\n- Added new overload to the TMP_FontAsset.CreateFontAsset() to enable creating font asset instances using a file path.\n- Added new TMP_ResourceManager.RemoveFontAsset() function to remove a font asset from the TMP Resource Manager. This new function would typically be used prior to unloading bundles and / or resources.\n- Warnings about potentially missing character 0x5F used to display underline or strikethrough will only be displayed when using those features when Display Warning is enabled in the TMP Settings.\n- Fixed incorrect handling of '-' at the end of a line when using Text Overflow Page mode. Case #1382173\n- Fixed incorrect line breaking when a hyphen '-' is preceded by a space. Case #1391990\n- When using Text Wrapping Mode - Preserve White Space or Preserve White Space No Wrap, the &lt;ZWSP&gt; character will now contribute to the preferred height when it is the first and only character on a new line.\n- Added ClearFontAssetGlyphCache() function to the TMP_ResourcesManager to enable clearing the font asset fallback glyph cache.\n- Added new &lt;ZWJ&gt; markup tag.\n- Added ability to define a list of fallback text assets in the TMP Settings to be used for Emojis.\n- Added new property \"emojiFallbackSupport\" to text components which is also exposed in the extra settings section of the text component inspector. When enabled, this will prioritize searching the Emoji Fallback Text Assets before the primary font asset for characters defined as Emoji in Unicode 14.0. See [forum post](https://forum.unity.com/threads/fallback-to-emojis-before-fonts.1186174/) for details.\n- Fixed duplicated character when using custom validator in conjunction with soft keyboard. Case #1387772\n- The &lt;noparse&gt; markup tag will now also affect inline markup tags like &lt;br&gt;, &lt;shy&gt;, etc.\n- Fixed newly created StyleSheets having two Normal styles.\n- Added new Double Pass SDF shader and example scene to the TMP Examples & Extras to showcase this new shader.\n- Added new context menu option to manually \"clear dynamic data\" of a dynamic font asset. This performs the same clearing of data as the \"Clear Dynamic Data on Build\" option when manually triggered.\n- Added new &lt;a href=\"url\"&gt; markup tag which can be used as follows: \"See &lt;a href=\"http://url...\"&gt;this link&lt;/a&gt; for details.\". This new markup tag is similar to the &lt;link&gt; tag but does not use an ID.\n- Added new \"A\" style to the Default Style Sheet referenced in the TMP Settings. This \"A\" style defines the styling of the new &lt;a&gt; markup tag.\n- The TMP_Text.parseCtrlCharacters property which controls the interpretation and parsing of escape characters in the text component's Text Input box in the inspector, will now apply to all methods of setting the text on the component. Case #1400008\n- Fixed potential Null Reference Exception when editing the name of a sprite character. Case #1396591\n- Fixed issue where TMP_FontAsset.HasCharacters would return false when called prior to font asset initialization. Case #1394817\n- Minor TMP_InputField UI improvement where \"Hide Mobile Input\" property will be disabled when \"Hide Soft Keyboard\" property is disabled. Case #1388243"},"type":"asset","unity":"2022.2","upmCi":{"footprint":"ab867dd64388a514ec4832de84efc0c56ec0d7d2"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.textmeshpro.git","type":"git","revision":"6d0a09b6e0f878dc99a38a9ce154c503c60dd3a2"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@4.0/manual/index.html","name":"com.unity.textmeshpro","version":"4.0.0-pre.2","displayName":"TextMeshPro","description":"*** READ BEFORE UPGRADING ***\n---------------------------------\nThis preview version of the TextMeshPro package is for users seeking to use both UI Toolkit and TextMeshPro in the same project.\n\nDO NOT UPGRADE to this new release unless you are planning on using UI Toolkit and sharing resources between TMP and UITK.\n\nThis new release uses new asset types that are no longer included in the package and now instead included with the Unity Editor itself. As such, you will no longer have access to the source code for these assets, editors and other related script files.\n\nIn order to share resources between TMP and UITK, existing TMP resources such as TMP_FontAssets, TMP_SpriteAssets, and other TMP assets will need to be converted to these new internal asset types along with remapping of their GUID.\n\nAll scripts and project files referencing these TMP assets will be updated via the Unity API Updater. Since these changes cannot be undone, please BE SURE TO BACKUP YOUR PROJECT before updating to this new release.\n\nOnce the Unity API Updater has run, you will need to restart the Unity editor for this asset migration process to complete.\n\nTMP Essential Resources and TMP Examples & Extras have been updated in this release and should be re-imported.\n\n--------------------\n\nTextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"7b158b94b579a136bead0e887282613a3517954f","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-4.0.0-pre.2.tgz"}},"3.2.0-pre.4":{"_upm":{"changelog":"### Changes\n- Fixed italic horizontal displacement of punctuation. (TMPB-133)\n- Updated Input Field to not restore the original text when the X in the HoloLens keyboard is pressed.\n- Fixed MissingReferenceException when changing scenes. See case [TMPB-120](https://issuetracker.unity3d.com/issues/missingreferenceexception-thrown-when-changing-scenes) and forum [thread](https://forum.unity.com/threads/tmpro-submeshui-error-when-changing-scenes.1129724/) for more info.\n- Fixed Undo operation not correctly undoing some newly created TMP objects. Case #1400391\n- Fixed glyphs not being drawn in the various font asset inspector tables although present in the glyph table until unselecting and re-selecting the font asset.\n- Fixed incorrect line breaking when using a mixture of Latin and CJK text.\n- Fixed potential NullReferenceException when creating font asset with multiple atlas textures. See [forum post](https://forum.unity.com/threads/how-can-i-submit-bugs-or-issues-for-tmp.628687/#post-8186100) for details.\n- Fixed potential issue when using the &lt;mark&gt; tag in conjunction with Ellipsis.\n- Added new \"Get Font Features\" option in the Generation Settings of Font Assets to provide control over fetching of font feature data.\n- Fix potential duplication of Ligature data when using Dynamic Font Assets.\n- Added new \"duospace\" attribute to the &lt;mspace=value&gt; markup tag where the spacing of the '.', ':' and ',' characters will be half of the value. This was added as an option when displaying numerical values using this markup tag.\n- With the addition of support for new OpenType Layout features such as Ligatures, Mark-to-Base and Mark-to-Mark, we have made the following changes:\n  - The \"Kerning\" option in the Extra Settings of the text component inspector has been replaced by a new popup menu to independently control these features which are \"kern\", \"liga\", \"mark\" and \"mkmk\"\n  - The \"enableKerning\" property has been deprecated and replaced by the \"fontFeatures\" property which is a list that contains which features are enabled on the text component.\n- Fixed two potential NullReferenceException related to missing material references or materials on SubMesh text objects. See [forum post](https://forum.unity.com/threads/tmpro-submeshui-error-when-changing-scenes.1129724/#post-8462771) for details.\n- Fixed for text alignment mode Justified and Flush blending not working correctly when using &lt;NBSP&gt; in the text.\n- Fixed external keyboard on iOS/tvOS and Android when Hide Soft Keyboard is used"},"type":"asset","unity":"2020.3","upmCi":{"footprint":"ec3068141184eaa4c855a462f5ea357e961ad27a"},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.textmeshpro.git","type":"git","revision":"26fadfb632ffe5cb14bab5019ef8097eece1e62a"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html","name":"com.unity.textmeshpro","version":"3.2.0-pre.4","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"22accec50ea3c1d608e223c2eff5effdb7269e2b","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-3.2.0-pre.4.tgz"}},"2.2.0-preview.3":{"_id":"com.unity.textmeshpro@2.2.0-preview.3","upm":{"changelog":"### Changes,- Fixed a potential IndexOutOfRangeException when trying to select any portions of text in an Input Field whose child text component is using Overflow mode Truncate or Ellipsis where due to RectTransform width and / or height restrictions have results in the text being fully truncated. Case #1361032 ,- Fixed incorrect character sequencing in the Input Field when using Japanese IME in UWP builds. Case #1374755,- Fixed several potential IndexOutOfRangeException in the Input Field when text is fully truncated when using Text Overflow mode Ellipsis or Truncate.,- Fixed Input Field incorrect caretPosition and / or stringPosition properties when updating these via scripting. Case #1334622,- Fixed incorrect event handling on UWP and Hololens 2. Case #1357718 and Case #1351006,- Fixed Input Field OnSelect event potentially firing twice on some mobile devices including Microsoft Surfaces.,- Fixed Input Field incorrect caret insertion position when text contains a Carriage Return &lt;CR&gt; at the end of a line. Case #1362068,- Added support for &lt;CR&gt; markup tag.,- Added value range check for the text component margins located in the text component extra settings. Case #1365554,- Added new overload to the TMP_FontAsset.CreateFontAsset() to enable creating font asset instances using a file path.,- Added new TMP_ResourceManager.RemoveFontAsset() function to remove a font asset from the TMP Resource Manager. This new function would typically be used prior to unloading bundles and / or resources.,- Warnings about potentially missing character 0x5F used to display underline or strikethrough will only be displayed when using those features when Display Warning is enabled in the TMP Settings.,- Fixed incorrect handling of '-' at the end of a line when using Text Overflow Page mode. Case #1382173,- Fixed incorrect line breaking when a hyphen '-' is preceded by a space. Case #1391990,- When using Text Wrapping Mode - Preserve White Space or Preserve White Space No Wrap, the &lt;ZWSP&gt; character will now contribute to the preferred height when it is the first and only character on a new line.,- Added ClearFontAssetGlyphCache() function to the TMP_ResourcesManager to enable clearing the font asset fallback glyph cache.,- Added new &lt;ZWJ&gt; markup tag.,- Added ability to define a list of fallback text assets in the TMP Settings to be used for Emojis.,- Added new property \"emojiFallbackSupport\" to text components which is also exposed in the extra settings section of the text component inspector. When enabled, this will prioritize searching the Emoji Fallback Text Assets before the primary font asset for characters defined as Emoji in Unicode 14.0. See [forum post](https://forum.unity.com/threads/fallback-to-emojis-before-fonts.1186174/) for details.,- Fixed duplicated character when using custom validator in conjunction with soft keyboard. Case #1387772,- The &lt;noparse&gt; markup tag will now also affect inline markup tags like &lt;br&gt;, &lt;shy&gt;, etc.,- Fixed newly created StyleSheets having two Normal styles.,- Added new Double Pass SDF shader and example scene to the TMP Examples & Extras to showcase this new shader.,- Added new context menu option to manually \"clear dynamic data\" of a dynamic font asset. This performs the same clearing of data as the \"Clear Dynamic Data on Build\" option when manually triggered.,- Added new &lt;a href=\"url\"&gt; markup tag which can be used as follows: \"See &lt;a href=\"http://url...\"&gt;this link&lt;/a&gt; for details.\". This new markup tag is similar to the &lt;link&gt; tag but does not use an ID.,- Added new \"A\" style to the Default Style Sheet referenced in the TMP Settings. This \"A\" style defines the styling of the new &lt;a&gt; markup tag.,- The TMP_Text.parseCtrlCharacters property which controls the interpretation and parsing of escape characters in the text component's Text Input box in the inspector, will now apply to all methods of setting the text on the component. Case #1400008,- Fixed potential Null Reference Exception when editing the name of a sprite character. Case #1396591,- Fixed issue where TMP_FontAsset.HasCharacters would return false when called prior to font asset initialization. Case #1394817,- Minor TMP_InputField UI improvement where \"Hide Mobile Input\" property will be disabled when \"Hide Soft Keyboard\" property is disabled. Case #1388243"},"type":"asset","_from":"file:/tmp/com.unity.textmeshpro@2.2.0-preview.3-pwl5ggn6.tgz","unity":"2019.4","upmCi":{"footprint":"2740f8f0793c88bf6b6261c988a1e1007e7a82b5"},"_resolved":"/tmp/com.unity.textmeshpro@2.2.0-preview.3-pwl5ggn6.tgz","_integrity":"sha512-ib8AIrRs8DE9H5dgQ2VwedwMIApLRAFY0exC4J9Qob0fLCv4fEsidCT+OpStluyWvGtI0Af15HqtI91kn59Rjg==","repository":{"url":"https://github.cds.internal.unity3d.com/unity/com.unity.textmeshpro.git","type":"git","revision":"fb01e523092055523a9d8eeb0030db2ce993a2be"},"_npmVersion":"7.5.2","_nodeVersion":"12.21.0","name":"com.unity.textmeshpro","version":"2.2.0-preview.3","displayName":"TextMeshPro","description":"TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the \"Window - TextMeshPro - Import...\" menu options.","keywords":["TextMeshPro","TextMesh Pro","TMP","Text","SDF"],"dependencies":{"com.unity.ugui":"1.0.0"},"dist":{"shasum":"ffc09f88f1ca3d73e93b64fd1b37b77085631036","tarball":"https://download.packages.unity.com/com.unity.textmeshpro/-/com.unity.textmeshpro-2.2.0-preview.3.tgz"}},"3.2.0-pre.3":{"_id":"com.unity.textmeshpro@3.2.0-pre.3","upm":{"changelog":"### Changes,- Fixed a potential IndexOutOfRangeException when trying to select any portions of text in an Input Field whose child text component is using Overflow mode Truncate or Ellipsis where due to RectTransform width and / or height restrictions have results in the text being fully truncated. Case #1361032 ,- Fixed incorrect character sequencing in the Input Field when using Japanese IME in UWP builds. Case #1374755,- Fixed several potential IndexOutOfRangeException in the Input Field when text is fully truncated when using Text Overflow mode Ellipsis or Truncate.,- Fixed Input Field incorrect caretPosition and / or stringPosition properties when updating these via scripting. Case #1334622,- Fixed incorrect event handling on UWP and Hololens 2. Case #1357718 and Case #1351006,- Fixed Input Field OnSelect event potentially firing twice on some mobile devices including Microsoft Surfaces.,- Fixed Input Field incorrect caret insertion position when text contains a Carriage Return &lt;CR&gt; at the end of a line. Case #1362068,- Added support for &lt;CR&gt; markup tag.,- Added value range check for the text component margins located in the text component extra settings. Case #1365554,- Added new overload to the TMP_FontAsset.CreateFontAsset() to enable creating font asset instances using a file path.,- Added new TMP_ResourceManager.RemoveFontAsset() function to remove a font asset from the TMP Resource Manager. This new function would typically be used prior to unloading bundles and / or resources.,- Warnings about potentially missing character 0x5F used to display underline or strikethrough will only be displayed when using those features when Display Warning is enabled in the TMP Settings.,- Fixed incorrect handling of '-' at the end of a line when using Text Overflow Page mode. Case #1382173,- Fixed incorrect line breaking when a hyphen '-' is preceded by a space. Case #1391990,- When using Text Wrapping Mode - Preserve White Space or Preserve White Space No Wrap, the &lt;ZWSP&gt; character will now contribute to the preferred height when it is the first and only character on a new line.,- Added ClearFontAssetGlyphCache() function to the TMP_ResourcesManager to enable clearing the font asset fallback glyph cache.,- Added new &lt;ZWJ&gt; markup tag.,- Added ability to define a list of fallback text assets in the TMP Settings to be used for Emojis.,- Added new property \"emojiFallbackSupport\" to text components which is also exposed in the extra settings section of the text component inspector. When enabled, this will prioritize searching the Emoji Fallback Text Assets before the primary font asset for characters defined as Emoji in Unicode 14.0. See [forum post](https://forum.unity.com/threads/fallback-to-emojis-before-fonts.1186174/) for details.,- Fixed duplicated character when using custom validator in conjunction with soft keyboard. Case #1387772,- The &lt;noparse&gt; markup tag will now also affect inline markup tags like &lt;br&gt;, &lt;shy&gt;, etc.,- Fixed newly created StyleSheets having two Normal styles.,- Added new Double Pass SDF shader and example scene to the TMP Examples & Extras to showcase this new shader.,- Added new context menu option to manually \"clear dynamic data\" of a dynamic font asset. This performs the same clearing of data as the \"Clear Dynamic Data on Build\" option when manually triggered.,- Added new &lt;a href=\"url\"&gt; markup tag which can be used as follows: \"See &lt;a href=\"http://url...\"&gt;this link&lt;/a&gt; for details.\". This new markup tag is similar to the &lt;link&gt; tag but does not use an ID.,- Added new \"A\" style to the Default Style Sheet referenced in the TMP Settings. This \"A\" style defines the styling of the new &lt;a&gt; markup tag.,- The TMP_Text.parseCtrlCharacters property which controls the interpretation and parsing of escape characters in the text component's Text Input box in the inspector, will now apply to all methods of setting the text on the component. Case #1400008,- Fixed potential Null Reference Exception when editing the name of a sprite character. Case #1396591,- Fixed issue where TMP_FontAsset.HasCharacters would return false when called prior to font asset initialization. Case #1394817,- Minor TMP_InputField UI improvement where \"Hide Mobile Input\" property will be disabled when \"Hide Soft Keyboard\" property is disabled. 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It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\n\nUPGRADE NOTE\n--------------------\nThis latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. 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