{"_id":"com.unity.toonshader","name":"com.unity.toonshader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","provider":"upm","versions":{"0.16.1-preview":{"_upm":{"changelog":"### Fixed\n* internal: CI"},"unity":"6000.0","samples":[{"path":"Samples~/Built-In_RP","description":"Toon Shader sample scenes for Built-In Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"Built-In RP"},{"path":"Samples~/URP","description":"Toon Shader sample scenes for Universal Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"URP"},{"path":"Samples~/HDRP","description":"Toon Shader sample scenes for High Definition Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"HDRP"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.16/manual/index.html","name":"com.unity.toonshader","version":"0.16.1-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"17.0.3","com.unity.film-internal-utilities":"0.20.0-preview"},"dist":{"shasum":"904398bdce02d1ae9bcd8c1373bb71ae48b29b3e","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.16.1-preview.tgz"}},"0.15.1-preview":{"_upm":{"changelog":"### Fixed\n* fix: use FoveatedRenderingKeywords.hlsl instead of manual foveated rendering pragmas (#868)\n* fix: saturate alpha regardless of HDR (#869)"},"unity":"6000.0","samples":[{"path":"Samples~/Built-In_RP","description":"Toon Shader sample scenes for Built-In Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"Built-In RP"},{"path":"Samples~/URP","description":"Toon Shader sample scenes for Universal Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"URP"},{"path":"Samples~/HDRP","description":"Toon Shader sample scenes for High Definition Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"HDRP"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.15/manual/index.html","name":"com.unity.toonshader","version":"0.15.1-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"17.0.3","com.unity.film-internal-utilities":"0.20.0-preview"},"dist":{"shasum":"de04b96c09f94bc52be9fcef2658c92ff998260d","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.15.1-preview.tgz"}},"0.15.0-preview":{"_upm":{"changelog":"### Added\n* feat: allow configuring stencil operations for 3D as 2D shader (#835)\n\n### Changed\n* sample: change and rebake the lighting for the NormalMap scene (BiRP) (#851)\n* sample: remove unused ShaderBall textures (#842)\n* sample: move DefaultReflection asset to its correct scene (HDRP) (#849)\n* sample: disable compression for callibration textures in BiRP (#844)\n* sample: disable compression for textures in BiRP NormalMap scene (#846)\n\n### Fixed\n* fix: use _CLUSTER_LIGHT_LOOP keyword for Unity 6.3+ (#853)\n* fix: shader compilation error on Unity 6.5+ due to missing IsSurfaceTypeTransparent() (#848)\n* fix: warnings on the 3D as 2D shader (#841)\n* fix: use System.Enum APIs in ToonEnumUtility to ensure ordering (#836)\n* fix: handle the different signature of EncodeMeshRenderingLayer for Unity 6.3+ (#821)\n* sample: fix missing components in the BiRP Camera prefab (Shaderball) (#843)"},"unity":"6000.0","samples":[{"path":"Samples~/Built-In_RP","description":"Toon Shader sample scenes for Built-In Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"Built-In RP"},{"path":"Samples~/URP","description":"Toon Shader sample scenes for Universal Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"URP"},{"path":"Samples~/HDRP","description":"Toon Shader sample scenes for High Definition Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"HDRP"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.15/manual/index.html","name":"com.unity.toonshader","version":"0.15.0-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"17.0.3","com.unity.film-internal-utilities":"0.20.0-preview"},"dist":{"shasum":"3067fb6ae79573f1ff99f38d88e783fbf533174a","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.15.0-preview.tgz"}},"0.14.1-preview":{"_upm":{"changelog":"## Fixed\n* fix: URP rendering layer writes (#803)\n* fix: guard against including URP/LitInput.hlsl (#801)\n* fix: warnings by removing redundant shader pragmas and using newer Unity C# APIs. (#800)\n* sample: fix compile errors in Unity 6.6 (#799)"},"unity":"6000.0","samples":[{"path":"Samples~/Built-In_RP","description":"Toon Shader sample scenes for Built-In Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"Built-In RP"},{"path":"Samples~/URP","description":"Toon Shader sample scenes for Universal Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"URP"},{"path":"Samples~/HDRP","description":"Toon Shader sample scenes for High Definition Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"HDRP"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.14/manual/index.html","name":"com.unity.toonshader","version":"0.14.1-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"17.0.3","com.unity.film-internal-utilities":"0.20.0-preview"},"dist":{"shasum":"4fabd037a5f4c9eaae5c3fd85d8baf039f3c064a","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.14.1-preview.tgz"}},"0.14.0-preview":{"_upm":{"changelog":"## Added\n\n* feat: support shadows for additional lights\n* doc: troubleshooting on shadow acne\n\n## Changed\n\n* change: the default color of 1st/2nd shading to gray/black\n* sample: add additional lights in KageBall scene\n* opt: remove unnecessary max() op when tweaking system shadow\n* opt: remove custom main light determination logic in URP\n\n## Fixed\n\n* fix: blend output color with fog in URP when applicable\n* fix: avoid modifying shader properties inside the SGMap Toon shader in HDRP\n* fix: ToonShader.EditorTests assembly name typo\n* fix: assign correct Toon shaders after converting via Unity Toon Shader Converter\n* fix: warnings in ToonURP_3Das2D.shader\n* fix: invalid UXML attribute values in Converter"},"unity":"6000.0","samples":[{"path":"Samples~/Built-In_RP","description":"Toon Shader sample scenes for Built-In Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"Built-In RP"},{"path":"Samples~/URP","description":"Toon Shader sample scenes for Universal Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"URP"},{"path":"Samples~/HDRP","description":"Toon Shader sample scenes for High Definition Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"HDRP"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.14/manual/index.html","name":"com.unity.toonshader","version":"0.14.0-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"17.0.3","com.unity.film-internal-utilities":"0.20.0-preview"},"dist":{"shasum":"10b65b88280ca28288192bd7a5bed54ca5829bcf","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.14.0-preview.tgz"}},"0.13.4-preview":{"_upm":{"changelog":"## Changed\n* deps: update dependency to com.unity.render-pipelines.core@17.0.3"},"unity":"6000.0","samples":[{"path":"Samples~/Built-In_RP","description":"Toon Shader sample scenes for Built-In Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"Built-In RP"},{"path":"Samples~/URP","description":"Toon Shader sample scenes for Universal Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"URP"},{"path":"Samples~/HDRP","description":"Toon Shader sample scenes for High Definition Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"HDRP"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.13/manual/index.html","name":"com.unity.toonshader","version":"0.13.4-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"17.0.3","com.unity.film-internal-utilities":"0.20.0-preview"},"dist":{"shasum":"6413c2dc0fc16fd6d7b336ca9cc7dea85b21e23b","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.13.4-preview.tgz"}},"0.13.1-preview":{"_upm":{"changelog":"* fix: shader compile error when screen space shadow is enabled in URP\n* fix: check property existence before when converting materials"},"unity":"6000.0","samples":[{"path":"Samples~/Built-In_RP","description":"Toon Shader sample scenes for Built-In Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"Built-In RP"},{"path":"Samples~/URP","description":"Toon Shader sample scenes for Universal Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"URP"},{"path":"Samples~/HDRP","description":"Toon Shader sample scenes for High Definition Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"HDRP"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.13/manual/index.html","name":"com.unity.toonshader","version":"0.13.1-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"10.0.0","com.unity.film-internal-utilities":"0.20.0-preview"},"dist":{"shasum":"3ee86b5302749c45426933c9b43ad09810616c75","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.13.1-preview.tgz"}},"0.13.0-preview":{"_upm":{"changelog":"## Added\n* feat: add Toon 3D as 2D shader\n* feat: assign material props when switching a material to Toon3Das2D\n* license: add explicit reference to the Unity-chan license\n* doc: add rendering paths section in the feature model doc\n\n## Changed\n* package: raise minimum Unity version requirement to 6.0\n* deps: use com.unity.film-internal-utilities@0.20.0-preview\n* sample: replace Unity-chan assets package-wide\n* sample: mention Unity-chan license inside sample description\n* sample: rename \"Sample\" scene to KageBall\n* sample: move UVCheckGrid texture into the common folder\n* sample: rename ToonShader scenes to UnityChan\n* sample: rename sample description and displayName strings\n* sample: update Built-in RP / URP / HDRP scenes\n* sample: disable CameraController while running tests\n* sample: reorganize floor materials grouping\n* sample: stop auto-generating materials for the Unity-chan model\n* doc: clean up Getting Started guide\n* doc: clean up Highlight documentation\n* doc: clean up Outline documentation\n* doc: clean up AngelRing documentation\n* doc: clean up Matcap documentation\n* doc: tidy the Samples documentation\n* doc: clean up Feature Difference documentation\n* doc: move MaterialConverter lower in the TOC\n* doc: put Render Pipeline Compatibility on the index page\n* doc: use \"With Additional Control Maps\" term in Modes page\n* doc: drop the word \"Settings\" from TOC entries\n* doc: lower Outline doc heading levels\n* doc: use emoji markers for feature availability\n* doc: improve grammar and clarity\n* doc: relocate HDRP box light entry under HDRP features\n\n## Fixed\n* fix: share the same cbuffer for the Universal2D pass\n* fix: workaround to prevent Built-in RP code from being executed in URP/HDRP\n* fix: correct inspector documentation URLs\n* fix: drop duplicate/unused Toon and Toon(Tessellation) shader properties\n* fix: resolve deprecated UxmlFactory warnings\n* fix: warnings - FindFirstObjectByType(), GetScriptingDefineSymbols(), SetScriptingDefineSymbols() \n\n## Removed\n* sample: delete unused materials\n* sample: remove unnecessary meta files\n* sample: delete unused Unity-chan materials for URP\n* doc: remove unused images\n* doc: remove the “What’s New” documentation pages\n* remove: strip all Raytraced Hard Shadow references"},"unity":"6000.0","samples":[{"path":"Samples~/Built-In_RP","description":"Toon Shader sample scenes for Built-In Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"Built-In RP"},{"path":"Samples~/URP","description":"Toon Shader sample scenes for Universal Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"URP"},{"path":"Samples~/HDRP","description":"Toon Shader sample scenes for High Definition Render Pipeline, including Unity-Chan examples.\nFor Unity-Chan assets, please review the license included in the corresponding folder.","displayName":"HDRP"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.13/manual/index.html","name":"com.unity.toonshader","version":"0.13.0-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"10.0.0","com.unity.film-internal-utilities":"0.20.0-preview"},"dist":{"shasum":"27ccb8444d7905dad2dd157852e309eedc4bd074","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.13.0-preview.tgz"}},"0.12.0-preview":{"_upm":{"changelog":"### Added\n* feat: make toon URP work show basic colors/texture and outline in 2D light environment\n\n### Changed\n* doc: improve documentation accessibility\n\n### Fixed\n* fix: errors when unlit mode is selected in the SceneView\n* fix: undefined punctual shadow keywords for HDRP in Unity 6000.0 or later\n* fix: dark areas instead of outlines in WebGL and OpenGL"},"unity":"2021.3","samples":[{"path":"Samples~/Built-In_RP","description":"Sample scenes for Built-In render pipeline.","displayName":"Built-In render pipeline"},{"path":"Samples~/URP","description":"Sample scenes for Universal render pipeline.","displayName":"Universal render pipeline"},{"path":"Samples~/HDRP","description":"Sample scenes for High definition render pipeline.","displayName":"High definition render pipeline"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.12/manual/index.html","name":"com.unity.toonshader","version":"0.12.0-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"10.0.0","com.unity.film-internal-utilities":"0.19.2-preview"},"dist":{"shasum":"55c98bb9b7078f1f33020b8958e5dd292636a738","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.12.0-preview.tgz"}},"0.11.1-preview":{"_upm":{"changelog":"### Added\n* sample: add metaverse materials and prefabs of Unity-chan in the HDRP sample\n\n### Fixed\n* fix: calling InitializeBakedGIData() is necessary for Unity newer than 6000.0.12\n* doc: fix incorrect table layout documentation in sections under Inspector Window Settings"},"unity":"2021.3","samples":[{"path":"Samples~/Legacy","description":"Sample scenes for the legacy (built-in) pipe-lines.","displayName":"Legacy render pipeline"},{"path":"Samples~/URP","description":"Sample scenes for Universal render pipeline.","displayName":"Universal render pipeline"},{"path":"Samples~/HDRP","description":"Sample scenes for High definition render pipeline.","displayName":"High definition render pipeline"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.11/manual/index.html","name":"com.unity.toonshader","version":"0.11.1-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"10.0.0","com.unity.film-internal-utilities":"0.19.2-preview"},"dist":{"shasum":"b501eeaa6ef241aaaf8d4ea9f86924a885a9a7bf","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.11.1-preview.tgz"}},"0.11.0-preview":{"_upm":{"changelog":"### Changed:\n* api: change the accessor of internal test classes to internal\n* api: change the accessor of UTS3MaterialHeaderScope to internal\n* api: change the accessor of UTS3MaterialHeaderScopeList to internal\n* api: change the accessor of UTS3MaterialEditorExtension and MaterialEditorExtension to internal\n* docs: update Unity Editor Compatibility\n* deps:  use com.unity.film-internal-utilities@0.19.2-preview\n\n### Removed:\n* api: remove unused empty UniversalToonShaderInfo class"},"unity":"2021.3","samples":[{"path":"Samples~/Legacy","description":"Sample scenes for the legacy (built-in) pipe-lines.","displayName":"Legacy render pipeline"},{"path":"Samples~/URP","description":"Sample scenes for Universal render pipeline.","displayName":"Universal render pipeline"},{"path":"Samples~/HDRP","description":"Sample scenes for High definition render pipeline.","displayName":"High definition render pipeline"}],"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.11/manual/index.html","name":"com.unity.toonshader","version":"0.11.0-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"10.0.0","com.unity.film-internal-utilities":"0.19.2-preview"},"dist":{"shasum":"b31df88ebb07e2ae10b59040280be067b48387d7","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.11.0-preview.tgz"}},"0.10.2-preview":{"_upm":{"changelog":"### Fixed:\n* Plane objects can not be chosen from their front face in SceneViews.\n* Wrong include 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(Thanks to riina)\n* SceneView Flickers when Light probe on HDRP shaders."},"type":"assets","unity":"2020.3","upmCi":{"footprint":"b737552fc9517b4b31c32320cc08089fff011f12"},"samples":[{"path":"Samples~/Legacy","description":"Sample scenes for the legacy (built-in) pipe-lines.","displayName":"Legacy render pipeline"},{"path":"Samples~/URP","description":"Sample scenes for Universal render pipeline.","displayName":"Universal render pipeline"},{"path":"Samples~/HDRP","description":"Sample scenes for High definition render pipeline.","displayName":"High definition render pipeline"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.toonshader.git","type":"git","revision":"1dcd71e7e99064d879594fc5b9c26f8333f99ea5"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.10/manual/index.html","name":"com.unity.toonshader","version":"0.10.1-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"10.0.0","com.unity.film-internal-utilities":"0.18.4-preview"},"dist":{"shasum":"824676f668851b071a749511f7b048ce195f270f","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.10.1-preview.tgz"}},"0.10.0-preview":{"_upm":{"changelog":"### Updated:\n* URP shader is compatible with DOTS instancing. (Thanks to Hum9183)\n### Fixed:\n* Base Map/1st Shade Map/2nd Shade Map missing Tiling & Offset values are applied to Clipping Masks.\n* Undoing/Redoing Tiling & Offset won't be reflected on the screen until slection is changed.(Thanks to Hum9183)"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"1f41ab14019a34df3ca51f1a2142d6ca32e06ae6"},"samples":[{"path":"Samples~/Legacy","description":"Sample scenes for the legacy (built-in) pipe-lines.","displayName":"Legacy render pipeline"},{"path":"Samples~/URP","description":"Sample scenes for Universal render pipeline.","displayName":"Universal render pipeline"},{"path":"Samples~/HDRP","description":"Sample scenes for High definition render pipeline.","displayName":"High definition render pipeline"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.toonshader.git","type":"git","revision":"686591be7854499fcc15b7bc10b417a863f0b092"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.10/manual/index.html","name":"com.unity.toonshader","version":"0.10.0-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"10.0.0","com.unity.film-internal-utilities":"0.18.4-preview"},"dist":{"shasum":"1c270c29449cca38d162602beefe119583c7533a","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.10.0-preview.tgz"}},"0.9.7-preview":{"_upm":{"changelog":"### Updated\n* URP Shader is comaptible with Light Layer.   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(Thanks to TakeshiMiyakawaCR)"},"type":"assets","unity":"2020.3","upmCi":{"footprint":"8d20f4f9ead6df115fa0a896ad62bda46e67d982"},"samples":[{"path":"Samples~/Legacy","description":"Sample scenes for the legacy (built-in) pipe-lines.","displayName":"Legacy render pipeline"},{"path":"Samples~/URP","description":"Sample scenes for Universal render pipeline.","displayName":"Universal render pipeline"},{"path":"Samples~/HDRP","description":"Sample scenes for High definition render pipeline.","displayName":"High definition render pipeline"}],"repository":{"url":"https://github.com/Unity-Technologies/com.unity.toonshader.git","type":"git","revision":"2f5d09a8fea1935312a3e1dd5f7caa836d496928"},"documentationUrl":"https://docs.unity3d.com/Packages/com.unity.toonshader@0.9/manual/index.html","name":"com.unity.toonshader","version":"0.9.6-preview","displayName":"Unity Toon Shader","description":"Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed 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basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"10.0.0","com.unity.film-internal-utilities":"0.18.4-preview"},"dist":{"shasum":"c13c816f89556fb5fa25b380f27a7ee5c2ac3d95","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.9.3-preview.tgz"}},"0.9.2-preview":{"_upm":{"changelog":"### Fixed\n* URP shader doesn't recieve shadows in player builds."},"type":"asset","unity":"2020.3","upmCi":{"footprint":"a41e566aff10a129b13daddf995a8aed36267d53"},"samples":[{"path":"Samples~/Legacy","description":"Sample scenes for the legacy (built-in) pipe-lines.","displayName":"Legacy render 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designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.","dependencies":{"com.unity.render-pipelines.core":"10.0.0","com.unity.film-internal-utilities":"0.18.4-preview"},"dist":{"shasum":"89069c7d8388c4e077a40a1014ce354f625b6666","tarball":"https://download.packages.unity.com/com.unity.toonshader/-/com.unity.toonshader-0.9.2-preview.tgz"}},"0.9.1-preview":{"_upm":{"changelog":"### Fixed\n* Some wrong information for shader path in docs.\n* Errors caused by mishandling for 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Stencil Buffer with`.\n* Renamed `Stencil No.` to `Stencil Value`.\n* The above used to be a number field. Now it is editable with IntSlider.\n* Renamed `Inverse MatCap Mask` to `Invert MatCap Mask`.\n* Renamed `Trans Clipping Mode` to `Clip Transparency`.\n* Renamed `Unlit Intensity` to `Metaverse Light Intensity` and `Buiilt-in light settings` are moved into `Metaverse Settings` foldout header in the inspector so that users can understand  setting them is not necessary for usual uses.The setting works only when no directional lights are on the scenes like some VRChat ones.\n* _Unlit_Intensity ranges defined in all the shaders are from 0 to 4. originally they were from 0.001 to 4.\n* Changed built-in light default brightness from 1 to 0.\n* Renamed `Basic Look Dev` to `Shading Step and Feather Settings`.\n* `Advanced settings` in Outline foldout header are always shown.\n* Renamed `Outline Sampler` in Ontline foldout header to `Outline Width Map`.\n* Renamed `Outline-tex` in Ontline foldout header to `Outline Color Map`.\n* Renamed Culling mode itemes from `CullingOff`, `FrontCulling` and `BackCulling` to `Off`, `Frontface` and `Backface`.\n* Renamed `Receive System Shadows` to `Receive Shadows`.\n* Renamed `Shadow Mask on High Color` to `Highlight Blending on Shadows`.\n* Renamed `Highlight Power on Shadows` to `Blending Level`.\n* Renamed `Camera Rolling Stabilizer` to `Stabilize Camera Rolling`.\n* Renamed `ViewShift of Color` to `Color Shifting with View Angle`.\n* Renamed `ViewShift` to `Shifting Target Color`.\n* Renamed `Use Outline Texture` to `Outline Color Map`.\n* Renamed `Use Baked Normal for Outline` to `Baked Normalmap`.\n* Renamed `HighColor Power on Shadow` to `Brightness on Shadows`.\n* Renamed `MatCap Power on Shadow` to `MatCap Blending on Shadows`.\n* Renamed `Color Shift Speed` to `Color Shifting Speed`.\n* Renamed `Blur Level of ShadingGradeMap` to `ShadingGradeMap Blur Level`.\n* Renamed `MatCap Sampler` to `MatCap Map`.\n* Renamed `Blur Level of MatCap Sampler` to `MatCap Blur Level`.\n* Renamed `Rim Light Power` to `Rim Light Level`.\n* Renamed `RimLight Inside Mask` to `Adjust Rim Light Area`.\n* Renamed `Light Direction Mask` under Rim Light Settings to `Light Dreiction Mode`.\n* Renamed `Light Direction Mask Level` to `Light Direction Rim Light Level`.\n* Renamed `Antipodean(Ap)_RimLight` to `Inversed Direciton Rim Light`.\n* Renamed `AP_RimLgiht Power` to `Inversed Rim Light Level`.\n* Renamed `Color Blend Mode` to `Color Bleinding Mode`.\n* Renamed `GI Intesity` to `Light Probe Intensity`\n.\n### Added:\n* Legacy: Compatibility with Single Pass Stereo Rendering.\n* Legacy: Graphics Test 2022.2.\n* Universal RP: Graphics Test 2022.2.\n* HDRP: Graphics Test 2022.2.\n* Project Settings, but quite simple yet.\n* Help buttons to foldout headers in the inspector window, which work newer than Unity 2021.1.\n* Unity-Chan Toon Shader 2 Converter window opens when old shaders are in projects on start up or right after the package is installed.\n* Dependency to srp core take advantege of its help system.\n* Added Tips to Culling Mode popup menu in the inspector window.\n* Added Tips to GUI Toggles in the inspector window.\n* Added Tips to Range Properties in the inspector window.\n### Removed:\n* Removed   `● Additional Settings` in the Inspector window.\n* Removed Simple UI.\n* Removed Japanese and English manual link buttons.\n* Removed Game Recommendation window and changed the default values of shader variables.\n* Removed 【】in the Inspector window.\n* Removed  ● in the Inspector window.\n* Removed unnecessary labels in the inspector such as `System Shadows:`\n* `RTHS(Realtime Hard Shadow` is deprecated now as it will not be Unity official package.\n* RTHS is not shown unless `Show deprecated features in the inspector` is checked in the `Project Settings Window`.\n### Fixed:\n* Undo/Redo was not working on some items in the inspector window.\n* Fixed Indent in NoramMap Settings in the inspector window.\n* `Point Light High Cut Filter` Side Effects. 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