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connect an application to a remote instance running on HoloLens v2 device.","displayName":"Remoting"}],"_npmUser":{"email":"mike.adkins@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/xr.sdk.windowsmr.git","type":"git","revision":"c3df1623b2f11ff968c16767638b33855827d738"},"_npmVersion":"6.14.11","_nodeVersion":"14.16.0","unityRelease":"5f1","readmeFilename":"README.md","name":"com.unity.xr.windowsmr","version":"4.5.0","displayName":"Windows XR Plugin","description":"Provides implementation and support for Unity XR SDK, allowing integration and use of Windows Mixed Reality 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project, or use an existing project\r\n\r\n### Go into the Packages folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity application.\r\n","samples":[{"path":"Samples~/Remoting","description":"Basic sample showing how to setup and 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Reference Point\r\n* Experience\r\n* Session\r\n\r\n\r\nGetting Started\r\n===============\r\n### Create a new Unity project, or use an existing project\r\n\r\n### Go into the Packages folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity application.","samples":[{"path":"Samples~/Remoting","description":"Basic sample showing how to setup and connect an application to a remote instance running on HoloLens v2 device.","displayName":"Remoting"}],"_npmUser":{"email":"mike.adkins@unity3d.com"},"_resolved":"","_integrity":"","repository":{"url":"https://github.cds.internal.unity3d.com/unity/xr.sdk.windowsmr.git","type":"git","revision":"35028695c9ef8766c15dc588cb0916d696cd8cb1"},"_npmVersion":"6.14.11","_nodeVersion":"14.16.0","unityRelease":"24f1","readmeFilename":"README.md","name":"com.unity.xr.windowsmr","version":"2.7.0","displayName":"Windows XR Plugin","description":"Provides implementation and support for Unity XR SDK, allowing integration and use of Windows Mixed Reality 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project, or use an existing project\r\n\r\n### Go into the Packages folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity application.\r\n","samples":[{"path":"Samples~/Remoting","description":"Basic sample showing how to setup and 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project, or use an existing project\r\n\r\n### Go into the Packages folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity application.\r\n","samples":[{"path":"Samples~/Remoting","description":"Basic sample showing how to setup and 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project\r\n\r\n### Go into the Packages folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity application.","_npmUser":{},"repository":{"url":"https://github.cds.internal.unity3d.com/unity/xr.sdk.windowsmr.git","type":"git","revision":"4b2d2239e43369a393e8e6c19fc936a287b38225"},"_npmVersion":"5.6.0","_nodeVersion":"8.17.0","unityRelease":"15f1","readmeFilename":"README.md","name":"com.unity.xr.windowsmr","version":"2.6.1","displayName":"Windows XR Plugin","description":"Provides implementation and support for Unity XR SDK, allowing integration and use of Windows Mixed Reality 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project\r\n\r\n### Go into the Packages folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity 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Go into the Packages folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity 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Go into the Packages folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity 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Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity 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your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity 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folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity 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into the Packages folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity 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into the Packages folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity 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Packages folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity 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Packages folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity 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into the Packages folder of your project\r\n* Open up a terminal window\r\n* cd to your Unity project folder\r\n* cd into Packages \r\n\r\n### Update manifest.json to point to the version of the Windows Mixed Reality XR SDK package\r\n\r\nIf using a Production released version of the package, please use the official Package Manager UI in Unity to add and manage your version of the package.\r\n\r\nIf using staging for preview and experimental versions, add the following to your *dependencies* section:\r\n\r\n\t\t{\r\n\t\t  \"registry\": \"https://staging-packages.unity.com\",\r\n\t\t  \"dependencies\": {\r\n\t\t  \t\t...,\r\n\t\t\t\t\"com.unity.xr.windowsmr\": \"<staging version you wish to use>\"\r\n\t\t\t}\r\n\t\t}\r\n\r\nAt this point you should be all set to use the package to develop your Windows Mixed Reality based Unity 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